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https://github.com/MCCTeam/Minecraft-Console-Client
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feat(autofishing): add velocity and sound bite detection
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8 changed files with 380 additions and 17 deletions
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@ -927,6 +927,7 @@ redirectFrom:
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- **Description:**
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Automatically catch fish using a fishing rod.
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Bite detection combines bobber movement, bobber velocity, and splash sounds.
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<div class="custom-container note"><p class="custom-container-title">Note</p>
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@ -1103,6 +1104,66 @@ redirectFrom:
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- **Default:** `0.2`
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#### `Enable_Velocity_Detection`
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- **Description:**
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Enables bite detection using the fishing bobber velocity packet.
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This improves reliability when bobber X/Z movement is constrained (for example by blocks near the water surface).
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- **Available values:** `true` and `false`.
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- **Type:** `boolean`
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- **Default:** `true`
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#### `Velocity_Hook_Threshold`
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- **Description:**
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Velocity Y threshold in blocks/tick for velocity-based bite detection.
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Values below this threshold are considered a bite. Keep this value negative.
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- **Type:** `float`
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- **Default:** `-0.2`
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#### `Enable_Sound_Detection`
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- **Description:**
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Enables bite detection using nearby splash sounds (`entity.fishing_bobber.splash`).
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- **Available values:** `true` and `false`.
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- **Type:** `boolean`
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- **Default:** `true`
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#### `Sound_Distance`
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- **Description:**
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Maximum distance in blocks between a splash sound and the tracked bobber to treat it as a bite.
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- **Type:** `float`
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- **Default:** `5.0`
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#### `Detection_Warmup`
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- **Description:**
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Delay in seconds after bobber spawn before bite detection starts.
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This helps ignore the initial cast-entry splash/motion.
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- **Type:** `float`
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- **Default:** `1.0`
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#### `Log_Fish_Bobber`
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- **Description:**
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