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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Added an option to match by colors in Auto Respond bot.
Added an option to match by colors in Auto Respond bot.
This commit is contained in:
commit
c945a33f8f
6 changed files with 37 additions and 24 deletions
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@ -12,6 +12,7 @@ namespace MinecraftClient.ChatBots
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class AutoRespond : ChatBot
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{
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private string matchesFile;
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private bool matchColors;
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private List<RespondRule> respondRules;
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private enum MessageType { Public, Private, Other };
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@ -19,9 +20,10 @@ namespace MinecraftClient.ChatBots
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/// Create a new AutoRespond bot
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/// </summary>
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/// <param name="matchesFile">INI File to load matches from</param>
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public AutoRespond(string matchesFile)
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public AutoRespond(string matchesFile, bool matchColors)
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{
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this.matchesFile = matchesFile;
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this.matchColors = matchColors;
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}
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/// <summary>
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@ -262,7 +264,8 @@ namespace MinecraftClient.ChatBots
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public override void GetText(string text)
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{
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//Remove colour codes
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text = GetVerbatim(text);
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if (!this.matchColors)
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text = GetVerbatim(text);
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//Get Message type
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string sender = "", message = "";
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@ -187,7 +187,7 @@ namespace MinecraftClient
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if (Settings.AutoRelog_Enabled) { BotLoad(new ChatBots.AutoRelog(Settings.AutoRelog_Delay_Min, Settings.AutoRelog_Delay_Max, Settings.AutoRelog_Retries)); }
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if (Settings.ScriptScheduler_Enabled) { BotLoad(new ChatBots.ScriptScheduler(Settings.ExpandVars(Settings.ScriptScheduler_TasksFile))); }
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if (Settings.RemoteCtrl_Enabled) { BotLoad(new ChatBots.RemoteControl()); }
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if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches)); }
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if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches, Settings.AutoRespond_MatchColors)); }
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if (Settings.AutoAttack_Enabled) { BotLoad(new ChatBots.AutoAttack(Settings.AutoAttack_Mode, Settings.AutoAttack_Priority, Settings.AutoAttack_OverrideAttackSpeed, Settings.AutoAttack_CooldownSeconds, Settings.AutoAttack_Interaction)); }
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if (Settings.AutoFishing_Enabled) { BotLoad(new ChatBots.AutoFishing()); }
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if (Settings.AutoEat_Enabled) { BotLoad(new ChatBots.AutoEat(Settings.AutoEat_hungerThreshold)); }
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@ -188,6 +188,7 @@ tpaccepteveryone=false
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# /!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam
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enabled=false
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matchesfile=matches.ini
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matchcolors=false # Do not remove colors from text (Note: Your matches will have to include color codes (ones using the § character) in order to work)
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[AutoAttack]
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# Automatically attack hostile mobs around you
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@ -145,7 +145,7 @@ namespace MinecraftClient
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/// <param name="text">Text from the server</param>
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/// <param name="json">Raw JSON from the server. This parameter will be NULL on MC 1.5 or lower!</param>
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public virtual void GetText(string text, string? json) { }
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/// <summary>
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/// Is called when the client has been disconnected fom the server
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/// </summary>
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@ -245,7 +245,7 @@ namespace MinecraftClient
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/// <param name="uuid">Player UUID</param>
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/// <param name="gamemode">New Game Mode (0: Survival, 1: Creative, 2: Adventure, 3: Spectator).</param>
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public virtual void OnGamemodeUpdate(string playername, Guid uuid, int gamemode) { }
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/// <summary>
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/// Called when the Latency has been updated for a player
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/// </summary>
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@ -253,7 +253,7 @@ namespace MinecraftClient
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/// <param name="uuid">Player UUID</param>
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/// <param name="latency">Latency.</param>
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public virtual void OnLatencyUpdate(string playername, Guid uuid, int latency) { }
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/// <summary>
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/// Called when the Latency has been updated for a player
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/// </summary>
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@ -262,7 +262,7 @@ namespace MinecraftClient
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/// <param name="uuid">Player UUID</param>
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/// <param name="latency">Latency.</param>
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public virtual void OnLatencyUpdate(Entity entity, string playername, Guid uuid, int latency) { }
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/// <summary>
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/// Called when a map was updated
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/// </summary>
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@ -319,7 +319,7 @@ namespace MinecraftClient
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/// <param name="objectivevalue">Only if mode is 0 or 2. The text to be displayed for the score</param>
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/// <param name="type">Only if mode is 0 or 2. 0 = "integer", 1 = "hearts".</param>
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public virtual void OnScoreboardObjective(string objectivename, byte mode, string objectivevalue, int type, string json) { }
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/// <summary>
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/// Called when a scoreboard updated
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/// </summary>
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@ -360,12 +360,12 @@ namespace MinecraftClient
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/// <param name="uuid">UUID of the player</param>
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/// <param name="name">Name of the player</param>
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public virtual void OnPlayerLeave(Guid uuid, string? name) { }
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/// <summary>
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/// Called when the player deaths
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/// </summary>
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public virtual void OnDeath() { }
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/// <summary>
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/// Called when the player respawns
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/// </summary>
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@ -451,14 +451,14 @@ namespace MinecraftClient
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/// </summary>
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public static string GetVerbatim(string text)
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{
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if ( String.IsNullOrEmpty(text) )
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if (String.IsNullOrEmpty(text))
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return String.Empty;
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int idx = 0;
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var data = new char[text.Length];
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for ( int i = 0; i < text.Length; i++ )
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if ( text[i] != '§' )
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for (int i = 0; i < text.Length; i++)
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if (text[i] != '§')
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data[idx++] = text[i];
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else
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i++;
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@ -478,7 +478,7 @@ namespace MinecraftClient
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if (!((c >= 'a' && c <= 'z')
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|| (c >= 'A' && c <= 'Z')
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|| (c >= '0' && c <= '9')
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|| c == '_') )
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|| c == '_'))
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return false;
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return true;
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@ -950,7 +950,7 @@ namespace MinecraftClient
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return Handler.GetWorld();
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return null;
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}
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/// <summary>
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/// Get all Entities
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/// </summary>
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@ -968,7 +968,7 @@ namespace MinecraftClient
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{
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return Handler.GetPlayersLatency();
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}
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/// <summary>
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/// Get the current location of the player (Feet location)
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/// </summary>
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@ -1002,7 +1002,7 @@ namespace MinecraftClient
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{
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return Handler.ClientIsMoving();
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}
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/// <summary>
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/// Look at the specified location
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/// </summary>
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@ -1086,7 +1086,7 @@ namespace MinecraftClient
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{
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return Handler.GetUsername();
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}
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/// <summary>
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/// Return the Gamemode of the current account
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/// </summary>
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@ -1361,7 +1361,7 @@ namespace MinecraftClient
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{
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return Handler.GetCurrentSlot();
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}
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/// <summary>
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/// Clean all inventory
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/// </summary>
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@ -1370,7 +1370,7 @@ namespace MinecraftClient
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{
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return Handler.ClearInventories();
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}
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/// <summary>
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/// Update sign text
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/// </summary>
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@ -1410,7 +1410,7 @@ namespace MinecraftClient
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{
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return Handler.SpectateByUUID(UUID);
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}
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/// <summary>
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/// Update command block
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/// </summary>
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@ -1456,7 +1456,7 @@ namespace MinecraftClient
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{
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return Handler.GetMaxChatMessageLength();
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}
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/// <summary>
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/// Respawn player
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/// </summary>
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@ -191,6 +191,7 @@ namespace MinecraftClient
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//Auto Respond
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public static bool AutoRespond_Enabled = false;
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public static string AutoRespond_Matches = "matches.ini";
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public static bool AutoRespond_MatchColors = false;
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//Auto Attack
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public static bool AutoAttack_Enabled = false;
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@ -206,7 +207,7 @@ namespace MinecraftClient
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public static bool AutoFishing_Mainhand = true;
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public static bool AutoFishing_AutoStart = true;
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public static double AutoFishing_CastDelay = 0.4;
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public static double AutoFishing_FishingDelay = 3.0;
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public static double AutoFishing_FishingDelay = 3.0;
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public static double AutoFishing_FishingTimeout = 300.0;
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public static double AutoFishing_DurabilityLimit = 2;
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public static bool AutoFishing_AutoRodSwitch = true;
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@ -697,6 +698,7 @@ namespace MinecraftClient
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{
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case "enabled": AutoRespond_Enabled = str2bool(argValue); return true;
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case "matchesfile": AutoRespond_Matches = argValue; return true;
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case "matchcolors": AutoRespond_MatchColors = str2bool(argValue); return true;
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}
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break;
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@ -733,7 +735,7 @@ namespace MinecraftClient
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case "fishing_delay": AutoFishing_FishingDelay = str2double(argValue); return true;
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case "fishing_timeout": AutoFishing_FishingTimeout = str2double(argValue); return true;
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case "durability_limit": AutoFishing_DurabilityLimit = str2int(argValue); return true;
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case "auto_rod_switch": AutoFishing_AutoRodSwitch = str2bool(argValue); return true;
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case "auto_rod_switch": AutoFishing_AutoRodSwitch = str2bool(argValue); return true;
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case "stationary_threshold": AutoFishing_StationaryThreshold = str2double(argValue); return true;
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case "hook_threshold": AutoFishing_HookThreshold = str2double(argValue); return true;
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case "log_fishing_bobber": AutoFishing_LogFishingBobber = str2bool(argValue); return true;
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@ -63,5 +63,12 @@ match=hello
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action=send hello!
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cooldown=60
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# Example of matching colored text when "matchcolors" is set to "true"
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# §a stands for green text
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# List of all color codes: https://minecraft.tools/en/color-code.php
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[Match]
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match=§ahello
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action=send Hello back!
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# Enjoy!
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# - ORelio
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