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fix: StructuredComponents batch 3 audit — EnchantmentGlintOverrideComponent type correction
Audited all 14 simple binary components (batch 3): max_stack_size, max_damage, damage, unbreakable, rarity, custom_model_data, repair_cost, enchantment_glint_override, ominous_bottle_amplifier, dyed_color, map_color, map_id, map_post_processing, base_color. Found and fixed 1 bug: - EnchantmentGlintOverrideComponent: was reading/writing VarInt but the official STREAM_CODEC uses ByteBufCodecs.BOOL (single byte boolean). Changed property type from int to bool, Parse from ReadNextVarInt to ReadNextBool, and Serialize from GetVarInt to GetBool. All other 13 components matched the official 1.20.6 STREAM_CODEC definitions exactly. Verified in-game: connected to 1.20.6 vanilla server, received items with enchantment_glint_override=true/false, dyed_color, map_color, map_id, base_color, unbreakable, rarity, custom_model_data, repair_cost, damage, max_damage. All parsed and serialized correctly with no errors. Made-with: Cursor
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1 changed files with 3 additions and 3 deletions
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@ -7,17 +7,17 @@ namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_2
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public class EnchantmentGlintOverrideComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int HasGlint { get; set; }
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public bool HasGlint { get; set; }
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public override void Parse(Queue<byte> data)
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{
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HasGlint = dataTypes.ReadNextVarInt(data);
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HasGlint = dataTypes.ReadNextBool(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(HasGlint));
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data.AddRange(DataTypes.GetBool(HasGlint));
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return new Queue<byte>(data);
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}
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}
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