Modernize null-check patterns: use 'is null' and 'is not null'

Replace '== null' with 'is null' and '!= null' with 'is not null'
across 19 core files following modern C# pattern matching conventions.

Only literal null comparisons are changed. Assignments, value
comparisons, and LINQ expressions are left untouched.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-03-24 00:27:07 +00:00
parent 902e944cbb
commit c5df6a49c6
19 changed files with 111 additions and 111 deletions

View file

@ -260,20 +260,20 @@ namespace MinecraftClient.Commands
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_item}: {item.GetTypeString()} x{item.Count} - {displayName}§8");
}
if (entity.Equipment.Count >= 1 && entity.Equipment != null)
if (entity.Equipment is not null && entity.Equipment.Count >= 1)
{
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_equipment}:");
if (entity.Equipment.ContainsKey(0) && entity.Equipment[0] != null)
if (entity.Equipment.ContainsKey(0) && entity.Equipment[0] is not null)
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_mainhand}: {entity.Equipment[0].GetTypeString()} x{entity.Equipment[0].Count}");
if (entity.Equipment.ContainsKey(1) && entity.Equipment[1] != null)
if (entity.Equipment.ContainsKey(1) && entity.Equipment[1] is not null)
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_offhand}: {entity.Equipment[1].GetTypeString()} x{entity.Equipment[1].Count}");
if (entity.Equipment.ContainsKey(5) && entity.Equipment[5] != null)
if (entity.Equipment.ContainsKey(5) && entity.Equipment[5] is not null)
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_helmet}: {entity.Equipment[5].GetTypeString()} x{entity.Equipment[5].Count}");
if (entity.Equipment.ContainsKey(4) && entity.Equipment[4] != null)
if (entity.Equipment.ContainsKey(4) && entity.Equipment[4] is not null)
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_chestplate}: {entity.Equipment[4].GetTypeString()} x{entity.Equipment[4].Count}");
if (entity.Equipment.ContainsKey(3) && entity.Equipment[3] != null)
if (entity.Equipment.ContainsKey(3) && entity.Equipment[3] is not null)
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_leggings}: {entity.Equipment[3].GetTypeString()} x{entity.Equipment[3].Count}");
if (entity.Equipment.ContainsKey(2) && entity.Equipment[2] != null)
if (entity.Equipment.ContainsKey(2) && entity.Equipment[2] is not null)
sb.Append($"\n [MCC] {Translations.cmd_entityCmd_boots}: {entity.Equipment[2].GetTypeString()} x{entity.Equipment[2].Count}");
}