Added Enchanting Table ASCII Art.

Added ChatBot method for enchantments.
Changed the how the list of enchantments looks, now looks cleaner + has Roman numbers.
Added safe guards to the echant command.
This commit is contained in:
Milutinke 2022-10-14 15:33:33 +02:00
parent 4dc1b420f5
commit c47add39a4
9 changed files with 277 additions and 88 deletions

View file

@ -4,6 +4,7 @@ using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Transactions;
using MinecraftClient.ChatBots;
using MinecraftClient.Inventory;
using MinecraftClient.Logger;
@ -2665,45 +2666,76 @@ namespace MinecraftClient
Container inventory = inventories[inventoryID];
//Log.Info("Got a property " + propertyId + " with value: " + propertyValue);
if (inventory.Properties.ContainsKey(propertyId))
inventory.Properties.Remove(propertyId);
inventory.Properties.Add(propertyId, propertyValue);
Log.Info("Got a property " + propertyId + " with value: " + propertyValue);
DispatchBotEvent(bot => bot.OnInventoryProperties(inventoryID, propertyId, propertyValue));
if (inventory.Type == ContainerType.Enchantment)
{
// We got the last property for enchantment
if ((int)propertyId == (int)EnchantmentPropertyInfo.BottomEnchantmentLevel && propertyValue != -1)
if (propertyId == 9 && propertyValue != -1)
{
short topEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentLevelRequirement];
short middleEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentLevelRequirement];
short bottomEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentLevelRequirement];
short enchantmentSeed = inventory.Properties[(int)EnchantmentPropertyInfo.EnchantmentSeed];
short topEnchantmentLevelRequirement = inventory.Properties[0];
short middleEnchantmentLevelRequirement = inventory.Properties[1];
short bottomEnchantmentLevelRequirement = inventory.Properties[2];
Enchantment topEnchantment = EnchantmentMapping.GetEnchantmentById(
GetProtocolVersion(),
inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentId]);
inventory.Properties[4]);
Enchantment middleEnchantment = EnchantmentMapping.GetEnchantmentById(
GetProtocolVersion(),
inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentId]);
inventory.Properties[5]);
Enchantment bottomEnchantment = EnchantmentMapping.GetEnchantmentById(
GetProtocolVersion(),
inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentId]);
inventory.Properties[6]);
short topEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentId];
short middleEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentId];
short bottomEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentId];
short topEnchantmentLevel = inventory.Properties[7];
short middleEnchantmentLevel = inventory.Properties[8];
short bottomEnchantmentLevel = inventory.Properties[9];
Log.Info(EnchantmentMapping.GetEnchantmentName(topEnchantment) + " " + topEnchantmentLevel + " > " + topEnchantmentLevelRequirement + " Levels");
Log.Info(EnchantmentMapping.GetEnchantmentName(middleEnchantment) + " " + middleEnchantmentLevel + " > " + middleEnchantmentLevelRequirement + " Levels");
Log.Info(EnchantmentMapping.GetEnchantmentName(bottomEnchantment) + " " + bottomEnchantmentLevel + " > " + bottomEnchantmentLevelRequirement + " Levels");
StringBuilder sb = new();
sb.AppendLine(Translations.TryGet("Enchantment.enchantments_available") + ":");
sb.AppendLine(Translations.TryGet("Enchantment.tops_slot") + ":\t"
+ EnchantmentMapping.GetEnchantmentName(topEnchantment) + " "
+ EnchantmentMapping.ConvertLevelToRomanNumbers(topEnchantmentLevel) + " ("
+ topEnchantmentLevelRequirement + " " + Translations.TryGet("Enchantment.levels") + ")");
sb.AppendLine(Translations.TryGet("Enchantment.middle_slot") + ":\t"
+ EnchantmentMapping.GetEnchantmentName(middleEnchantment) + " "
+ EnchantmentMapping.ConvertLevelToRomanNumbers(middleEnchantmentLevel) + " ("
+ middleEnchantmentLevelRequirement + " " + Translations.TryGet("Enchantment.levels") + ")");
sb.AppendLine(Translations.TryGet("Enchantment.bottom_slot") + ":\t"
+ EnchantmentMapping.GetEnchantmentName(bottomEnchantment) + " "
+ EnchantmentMapping.ConvertLevelToRomanNumbers(bottomEnchantmentLevel) + " ("
+ bottomEnchantmentLevelRequirement + " " + Translations.TryGet("Enchantment.levels") + ")");
Log.Info(sb.ToString());
DispatchBotEvent(bot => bot.OnEnchantments(
// Enchantments
topEnchantment,
middleEnchantment,
bottomEnchantment,
// Enchantment levels
topEnchantmentLevel,
middleEnchantmentLevel,
bottomEnchantmentLevel,
// Required levels for enchanting
topEnchantmentLevelRequirement,
middleEnchantmentLevelRequirement,
bottomEnchantmentLevelRequirement));
}
}
}