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https://github.com/MCCTeam/Minecraft-Console-Client
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Added Enchanting Table ASCII Art.
Added ChatBot method for enchantments. Changed the how the list of enchantments looks, now looks cleaner + has Roman numbers. Added safe guards to the echant command.
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parent
4dc1b420f5
commit
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9 changed files with 277 additions and 88 deletions
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@ -1,11 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MinecraftClient.Commands;
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using MinecraftClient.Protocol.Handlers;
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namespace MinecraftClient.Inventory
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{
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public class EnchantmentMapping
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{
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#pragma warning disable format // @formatter:off
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// 1.14 - 1.15.2
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private static Dictionary<short, Enchantment> enchantmentMappings114 = new Dictionary<short, Enchantment>()
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{
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@ -92,7 +95,7 @@ namespace MinecraftClient.Inventory
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private static Dictionary<Enchantment, string> enchantmentNames = new Dictionary<Enchantment, string>()
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{
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//type
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{ Enchantment.Protection, "Enchantment.Protection" } ,
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{ Enchantment.Protection, "Enchantment.Protection" },
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{ Enchantment.FireProtection, "Enchantment.FireProtection" },
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{ Enchantment.FeatherFalling, "Enchantment.FeatherFalling" },
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{ Enchantment.BlastProtection, "Enchantment.BlastProtection" },
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@ -131,6 +134,7 @@ namespace MinecraftClient.Inventory
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{ Enchantment.Mending, "Enchantment.Mending" },
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{ Enchantment.VanishingCurse, "Enchantment.VanishingCurse" }
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};
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#pragma warning restore format // @formatter:on
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public static Enchantment GetEnchantmentById(int protocolVersion, short id)
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{
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@ -151,9 +155,38 @@ namespace MinecraftClient.Inventory
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public static string GetEnchantmentName(Enchantment enchantment)
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{
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if (!enchantmentNames.ContainsKey(enchantment))
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return "Unknown Enchantment with ID: " + ((int)enchantment) + " (Probably not named in the code yet)";
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return "Unknown Enchantment with ID: " + ((short)enchantment) + " (Probably not named in the code yet)";
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return Translations.TryGet(enchantmentNames[enchantment]);
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}
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public static string ConvertLevelToRomanNumbers(int num)
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{
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string result = string.Empty;
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Dictionary<string, int> romanNumbers = new Dictionary<string, int>
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{
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{"M", 1000 },
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{"CM", 900},
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{"D", 500},
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{"CD", 400},
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{"C", 100},
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{"XC", 90},
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{"L", 50},
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{"XL", 40},
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{"X", 10},
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{"IX", 9},
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{"V", 5},
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{"IV", 4},
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{"I", 1}
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};
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foreach (var pair in romanNumbers)
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{
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result += string.Join(string.Empty, Enumerable.Repeat(pair.Key, num / pair.Value));
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num %= pair.Value;
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}
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return result;
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}
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}
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}
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