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https://github.com/MCCTeam/Minecraft-Console-Client
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Basic support for 1.19.2
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14 changed files with 703 additions and 129 deletions
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@ -1,382 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Protocol
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{
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/// <summary>
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/// This class parses JSON chat data from MC 1.6+ and returns the appropriate string to be printed.
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/// </summary>
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static class ChatParser
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{
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/// <summary>
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/// The main function to convert text from MC 1.6+ JSON to MC 1.5.2 formatted text
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/// </summary>
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/// <param name="json">JSON serialized text</param>
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/// <param name="links">Optional container for links from JSON serialized text</param>
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/// <returns>Returns the translated text</returns>
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public static string ParseText(string json, List<string>? links = null)
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{
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return JSONData2String(Json.ParseJson(json), "", links);
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}
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/// <summary>
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/// The main function to convert text from MC 1.9+ JSON to MC 1.5.2 formatted text
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/// </summary>
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/// <param name="message">Message received</param>
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/// <param name="links">Optional container for links from JSON serialized text</param>
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/// <returns>Returns the translated text</returns>
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public static string ParseSignedChat(ChatMessage message, List<string>? links = null)
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{
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string content;
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if (Settings.ShowModifiedChat && message.unsignedContent != null)
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content = ChatParser.ParseText(message.unsignedContent, links);
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else
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content = ChatParser.ParseText(message.content, links);
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string sender = message.displayName!;
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string text;
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List<string> usingData = new();
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switch (message.chatType)
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{
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case 0: // chat (chat box)
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usingData.Add(sender);
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usingData.Add(content);
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text = TranslateString("chat.type.text", usingData);
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break;
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case 1: // system message (chat box)
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text = content;
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break;
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case 2: // game info (above hotbar)
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text = content;
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break;
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case 3: // say command
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usingData.Add(sender);
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usingData.Add(content);
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text = TranslateString("chat.type.announcement", usingData);
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break;
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case 4: // msg command
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usingData.Add(sender);
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usingData.Add(content);
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text = TranslateString("commands.message.display.incoming", usingData);
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break;
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case 5: // team msg command (/teammsg)
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usingData.Add(message.teamName!);
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usingData.Add(sender);
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usingData.Add(content);
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text = TranslateString("chat.type.team.text", usingData);
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break;
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case 6: // emote command (/me)
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usingData.Add(sender);
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usingData.Add(content);
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text = TranslateString("chat.type.emote", usingData);
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break;
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case 7: // tellraw command
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text = content;
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break;
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default:
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text = $"{sender}: {content}";
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break;
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}
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string color = String.Empty;
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if (message.isSystemChat)
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{
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if (Settings.MarkSystemMessage)
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color = "§z §r "; // Custom: Background Gray
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}
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else
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{
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if ((bool)message.isSignatureLegal!)
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{
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if (Settings.ShowModifiedChat && message.unsignedContent != null)
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{
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if (Settings.MarkModifiedMsg)
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color = "§x §r "; // Custom: Background Yellow
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}
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else
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{
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if (Settings.MarkLegallySignedMsg)
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color = "§y §r "; // Custom: Background Green
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}
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}
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else
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{
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if (Settings.MarkIllegallySignedMsg)
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color = "§w §r "; // Custom: Background Red
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}
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}
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return color + text;
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}
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/// <summary>
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/// Get the classic color tag corresponding to a color name
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/// </summary>
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/// <param name="colorname">Color Name</param>
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/// <returns>Color code</returns>
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private static string Color2tag(string colorname)
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{
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switch (colorname.ToLower())
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{
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/* MC 1.7+ Name MC 1.6 Name Classic tag */
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case "black": /* Blank if same */ return "§0";
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case "dark_blue": return "§1";
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case "dark_green": return "§2";
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case "dark_aqua": case "dark_cyan": return "§3";
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case "dark_red": return "§4";
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case "dark_purple": case "dark_magenta": return "§5";
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case "gold": case "dark_yellow": return "§6";
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case "gray": return "§7";
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case "dark_gray": return "§8";
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case "blue": return "§9";
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case "green": return "§a";
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case "aqua": case "cyan": return "§b";
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case "red": return "§c";
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case "light_purple": case "magenta": return "§d";
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case "yellow": return "§e";
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case "white": return "§f";
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default: return "";
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}
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}
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/// <summary>
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/// Specify whether translation rules have been loaded
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/// </summary>
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private static bool RulesInitialized = false;
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/// <summary>
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/// Set of translation rules for formatting text
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/// </summary>
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private static Dictionary<string, string> TranslationRules = new Dictionary<string, string>();
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/// <summary>
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/// Initialize translation rules.
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/// Necessary for properly printing some chat messages.
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/// </summary>
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public static void InitTranslations() { if (!RulesInitialized) { InitRules(); RulesInitialized = true; } }
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/// <summary>
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/// Internal rule initialization method. Looks for local rule file or download it from Mojang asset servers.
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/// </summary>
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private static void InitRules()
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{
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//Small default dictionnary of translation rules
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TranslationRules["chat.type.admin"] = "[%s: %s]";
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TranslationRules["chat.type.announcement"] = "§d[%s] %s";
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TranslationRules["chat.type.emote"] = " * %s %s";
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TranslationRules["chat.type.text"] = "<%s> %s";
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TranslationRules["multiplayer.player.joined"] = "§e%s joined the game.";
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TranslationRules["multiplayer.player.left"] = "§e%s left the game.";
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TranslationRules["commands.message.display.incoming"] = "§7%s whispers to you: %s";
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TranslationRules["commands.message.display.outgoing"] = "§7You whisper to %s: %s";
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//Language file in a subfolder, depending on the language setting
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if (!System.IO.Directory.Exists("lang"))
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System.IO.Directory.CreateDirectory("lang");
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string Language_File = "lang" + Path.DirectorySeparatorChar + Settings.Language + ".lang";
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//File not found? Try downloading language file from Mojang's servers?
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if (!System.IO.File.Exists(Language_File))
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{
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ConsoleIO.WriteLineFormatted(Translations.Get("chat.download", Settings.Language));
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try
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{
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string assets_index = DownloadString(Settings.TranslationsFile_Website_Index);
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string[] tmp = assets_index.Split(new string[] { "minecraft/lang/" + Settings.Language.ToLower() + ".json" }, StringSplitOptions.None);
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tmp = tmp[1].Split(new string[] { "hash\": \"" }, StringSplitOptions.None);
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string hash = tmp[1].Split('"')[0]; //Translations file identifier on Mojang's servers
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string translation_file_location = Settings.TranslationsFile_Website_Download + '/' + hash.Substring(0, 2) + '/' + hash;
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted(Translations.Get("chat.request", translation_file_location));
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StringBuilder stringBuilder = new StringBuilder();
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foreach (KeyValuePair<string, Json.JSONData> entry in Json.ParseJson(DownloadString(translation_file_location)).Properties)
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{
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stringBuilder.Append(entry.Key + "=" + entry.Value.StringValue + Environment.NewLine);
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}
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System.IO.File.WriteAllText(Language_File, stringBuilder.ToString());
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ConsoleIO.WriteLineFormatted(Translations.Get("chat.done", Language_File));
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}
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catch
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{
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Translations.WriteLineFormatted("chat.fail");
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}
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}
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//Download Failed? Defaulting to en_GB.lang if the game is installed
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if (!System.IO.File.Exists(Language_File) //Try en_GB.lang
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&& System.IO.File.Exists(Settings.TranslationsFile_FromMCDir))
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{
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Language_File = Settings.TranslationsFile_FromMCDir;
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Translations.WriteLineFormatted("chat.from_dir");
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}
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//Load the external dictionnary of translation rules or display an error message
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if (System.IO.File.Exists(Language_File))
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{
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string[] translations = System.IO.File.ReadAllLines(Language_File);
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foreach (string line in translations)
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{
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if (line.Length > 0)
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{
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string[] splitted = line.Split('=');
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if (splitted.Length == 2)
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{
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TranslationRules[splitted[0]] = splitted[1];
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}
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}
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}
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if (Settings.DebugMessages)
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Translations.WriteLineFormatted("chat.loaded");
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}
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else //No external dictionnary found.
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{
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ConsoleIO.WriteLineFormatted(Translations.Get("chat.not_found", Language_File));
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}
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}
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/// <summary>
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/// Format text using a specific formatting rule.
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/// Example : * %s %s + ["ORelio", "is doing something"] = * ORelio is doing something
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/// </summary>
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/// <param name="rulename">Name of the rule, chosen by the server</param>
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/// <param name="using_data">Data to be used in the rule</param>
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/// <returns>Returns the formatted text according to the given data</returns>
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private static string TranslateString(string rulename, List<string> using_data)
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{
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if (!RulesInitialized) { InitRules(); RulesInitialized = true; }
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if (TranslationRules.ContainsKey(rulename))
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{
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int using_idx = 0;
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string rule = TranslationRules[rulename];
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StringBuilder result = new StringBuilder();
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for (int i = 0; i < rule.Length; i++)
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{
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if (rule[i] == '%' && i + 1 < rule.Length)
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{
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//Using string or int with %s or %d
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if (rule[i + 1] == 's' || rule[i + 1] == 'd')
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{
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if (using_data.Count > using_idx)
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{
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result.Append(using_data[using_idx]);
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using_idx++;
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i += 1;
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continue;
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}
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}
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//Using specified string or int with %1$s, %2$s...
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else if (char.IsDigit(rule[i + 1])
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&& i + 3 < rule.Length && rule[i + 2] == '$'
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&& (rule[i + 3] == 's' || rule[i + 3] == 'd'))
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{
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int specified_idx = rule[i + 1] - '1';
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if (using_data.Count > specified_idx)
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{
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result.Append(using_data[specified_idx]);
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using_idx++;
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i += 3;
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continue;
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}
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}
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}
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result.Append(rule[i]);
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}
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return result.ToString();
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}
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else return "[" + rulename + "] " + String.Join(" ", using_data);
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}
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/// <summary>
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/// Use a JSON Object to build the corresponding string
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/// </summary>
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/// <param name="data">JSON object to convert</param>
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/// <param name="colorcode">Allow parent color code to affect child elements (set to "" for function init)</param>
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/// <param name="links">Container for links from JSON serialized text</param>
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/// <returns>returns the Minecraft-formatted string</returns>
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private static string JSONData2String(Json.JSONData data, string colorcode, List<string>? links)
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{
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string extra_result = "";
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switch (data.Type)
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{
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case Json.JSONData.DataType.Object:
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if (data.Properties.ContainsKey("color"))
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{
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colorcode = Color2tag(JSONData2String(data.Properties["color"], "", links));
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}
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if (data.Properties.ContainsKey("clickEvent") && links != null)
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{
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Json.JSONData clickEvent = data.Properties["clickEvent"];
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if (clickEvent.Properties.ContainsKey("action")
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&& clickEvent.Properties.ContainsKey("value")
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&& clickEvent.Properties["action"].StringValue == "open_url"
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&& !String.IsNullOrEmpty(clickEvent.Properties["value"].StringValue))
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{
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links.Add(clickEvent.Properties["value"].StringValue);
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}
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}
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if (data.Properties.ContainsKey("extra"))
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{
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Json.JSONData[] extras = data.Properties["extra"].DataArray.ToArray();
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foreach (Json.JSONData item in extras)
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extra_result = extra_result + JSONData2String(item, colorcode, links) + "§r";
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}
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if (data.Properties.ContainsKey("text"))
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{
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return colorcode + JSONData2String(data.Properties["text"], colorcode, links) + extra_result;
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}
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else if (data.Properties.ContainsKey("translate"))
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{
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List<string> using_data = new List<string>();
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if (data.Properties.ContainsKey("using") && !data.Properties.ContainsKey("with"))
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data.Properties["with"] = data.Properties["using"];
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if (data.Properties.ContainsKey("with"))
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{
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Json.JSONData[] array = data.Properties["with"].DataArray.ToArray();
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for (int i = 0; i < array.Length; i++)
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{
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using_data.Add(JSONData2String(array[i], colorcode, links));
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}
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}
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return colorcode + TranslateString(JSONData2String(data.Properties["translate"], "", links), using_data) + extra_result;
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}
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else return extra_result;
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case Json.JSONData.DataType.Array:
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string result = "";
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foreach (Json.JSONData item in data.DataArray)
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{
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result += JSONData2String(item, colorcode, links);
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}
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return result;
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case Json.JSONData.DataType.String:
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return colorcode + data.StringValue;
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}
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return "";
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}
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/// <summary>
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/// Do a HTTP request to get a webpage or text data from a server file
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/// </summary>
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/// <param name="url">URL of resource</param>
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/// <returns>Returns resource data if success, otherwise a WebException is raised</returns>
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private static string DownloadString(string url)
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{
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System.Net.HttpWebRequest myRequest = (System.Net.HttpWebRequest)System.Net.WebRequest.Create(url);
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myRequest.Method = "GET";
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System.Net.WebResponse myResponse = myRequest.GetResponse();
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System.IO.StreamReader sr = new System.IO.StreamReader(myResponse.GetResponseStream(), System.Text.Encoding.UTF8);
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string result = sr.ReadToEnd();
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sr.Close();
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myResponse.Close();
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return result;
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}
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}
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}
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