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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Improve InvokeOnMainThread mechanism
Add documentation to make the invoke mechanism easier to understand Make it clear in documentation that code is invoked synchronously Use Action and Func<T> for minimizing the amount of code to write Use type parameter T to automatically adjust return value type Throw exceptions on the calling thread, not the main thread
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6 changed files with 164 additions and 59 deletions
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@ -162,12 +162,12 @@ namespace MinecraftClient.Protocol.Handlers
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}
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//We have our chunk, save the chunk into the world
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handler.ScheduleTask(new Action(() =>
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handler.InvokeOnMainThread(() =>
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{
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if (handler.GetWorld()[chunkX, chunkZ] == null)
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handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
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handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
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}));
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});
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//Pre-1.14 Lighting data
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if (protocolversion < Protocol18Handler.MC114Version)
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@ -192,10 +192,10 @@ namespace MinecraftClient.Protocol.Handlers
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if (chunksContinuous && chunkMask == 0)
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{
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//Unload the entire chunk column
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handler.ScheduleTask(new Action(() =>
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handler.InvokeOnMainThread(() =>
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{
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handler.GetWorld()[chunkX, chunkZ] = null;
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}));
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});
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}
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else
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{
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@ -214,12 +214,12 @@ namespace MinecraftClient.Protocol.Handlers
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chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue());
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//We have our chunk, save the chunk into the world
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handler.ScheduleTask(new Action(() =>
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handler.InvokeOnMainThread(() =>
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{
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if (handler.GetWorld()[chunkX, chunkZ] == null)
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handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
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handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
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}));
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});
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}
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}
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@ -248,10 +248,10 @@ namespace MinecraftClient.Protocol.Handlers
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if (chunksContinuous && chunkMask == 0)
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{
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//Unload the entire chunk column
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handler.ScheduleTask(new Action(() =>
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handler.InvokeOnMainThread(() =>
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{
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handler.GetWorld()[chunkX, chunkZ] = null;
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}));
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});
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}
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else
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{
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@ -297,12 +297,12 @@ namespace MinecraftClient.Protocol.Handlers
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for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
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chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue());
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handler.ScheduleTask(new Action(() =>
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handler.InvokeOnMainThread(() =>
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{
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if (handler.GetWorld()[chunkX, chunkZ] == null)
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handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
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handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
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}));
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});
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}
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}
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}
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