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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Relocate forge handshake code into the main packet handler.
Also, handle handshake reset.
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1 changed files with 46 additions and 53 deletions
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@ -141,54 +141,6 @@ namespace MinecraftClient.Protocol.Handlers
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}
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// Regular in-game packets
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if (forgeInfo != null && fmlHandshakeState != FMLHandshakeClientState.DONE) //Check forge login
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{
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switch (fmlHandshakeState)
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{
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case FMLHandshakeClientState.START:
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if (packetID != 0x3F)
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break;
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String channel = readNextString(ref packetData);
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if (channel != "FML|HS")
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break;
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FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(ref packetData);
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if (discriminator != FMLHandshakeDiscriminator.ServerHello)
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return false;
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// Send the plugin channel registration.
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// REGISTER is somewhat special in that it doesn't actually include length information,
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// and is also \0-separated.
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// Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it.
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string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" };
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SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels)));
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byte fmlProtocolVersion = readNextByte(ref packetData);
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// There's another value afterwards for the dimension, but we don't need it.
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ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion);
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// Tell the server we're running the same version.
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });
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// Then tell the server that we're running the same mods.
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ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server...");
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byte[][] mods = new byte[forgeInfo.Mods.Count][];
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for (int i = 0; i < forgeInfo.Mods.Count; i++)
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{
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ForgeInfo.ForgeMod mod = forgeInfo.Mods[i];
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mods[i] = concatBytes(getString(mod.ModID), getString(mod.Version));
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}
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList, concatBytes(getVarInt(forgeInfo.Mods.Count), concatBytes(mods)));
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fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;
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return true;
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}
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}
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switch (packetID)
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{
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case 0x00: //Keep-Alive
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@ -260,16 +212,57 @@ namespace MinecraftClient.Protocol.Handlers
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break;
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case 0x3F: //Plugin message.
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String channel = readNextString(ref packetData);
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if (channel == "FML|HS")
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if (forgeInfo != null)
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{
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FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(ref packetData);
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if (discriminator == FMLHandshakeDiscriminator.HandshakeReset)
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if (channel == "FML|HS")
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{
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FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(ref packetData);
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if (discriminator == FMLHandshakeDiscriminator.HandshakeReset)
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{
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fmlHandshakeState = FMLHandshakeClientState.START;
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return true;
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}
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switch (fmlHandshakeState)
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{
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case FMLHandshakeClientState.START:
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if (discriminator != FMLHandshakeDiscriminator.ServerHello)
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return false;
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// Send the plugin channel registration.
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// REGISTER is somewhat special in that it doesn't actually include length information,
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// and is also \0-separated.
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// Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it.
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string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" };
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SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels)));
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byte fmlProtocolVersion = readNextByte(ref packetData);
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// There's another value afterwards for the dimension, but we don't need it.
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ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion);
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// Tell the server we're running the same version.
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });
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// Then tell the server that we're running the same mods.
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ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server...");
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byte[][] mods = new byte[forgeInfo.Mods.Count][];
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for (int i = 0; i < forgeInfo.Mods.Count; i++)
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{
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ForgeInfo.ForgeMod mod = forgeInfo.Mods[i];
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mods[i] = concatBytes(getString(mod.ModID), getString(mod.Version));
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}
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList,
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concatBytes(getVarInt(forgeInfo.Mods.Count), concatBytes(mods)));
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fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;
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return true;
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}
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}
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return true;
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}
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break;
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return false;
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case 0x40: //Kick Packet
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handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(ref packetData)));
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return false;
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