Relocate forge handshake code into the main packet handler.

Also, handle handshake reset.
This commit is contained in:
Pokechu22 2015-10-24 13:38:44 -07:00
parent b154639a6b
commit c1c1c10d26

View file

@ -141,54 +141,6 @@ namespace MinecraftClient.Protocol.Handlers
}
// Regular in-game packets
if (forgeInfo != null && fmlHandshakeState != FMLHandshakeClientState.DONE) //Check forge login
{
switch (fmlHandshakeState)
{
case FMLHandshakeClientState.START:
if (packetID != 0x3F)
break;
String channel = readNextString(ref packetData);
if (channel != "FML|HS")
break;
FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(ref packetData);
if (discriminator != FMLHandshakeDiscriminator.ServerHello)
return false;
// Send the plugin channel registration.
// REGISTER is somewhat special in that it doesn't actually include length information,
// and is also \0-separated.
// Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it.
string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" };
SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels)));
byte fmlProtocolVersion = readNextByte(ref packetData);
// There's another value afterwards for the dimension, but we don't need it.
ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion);
// Tell the server we're running the same version.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });
// Then tell the server that we're running the same mods.
ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server...");
byte[][] mods = new byte[forgeInfo.Mods.Count][];
for (int i = 0; i < forgeInfo.Mods.Count; i++)
{
ForgeInfo.ForgeMod mod = forgeInfo.Mods[i];
mods[i] = concatBytes(getString(mod.ModID), getString(mod.Version));
}
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList, concatBytes(getVarInt(forgeInfo.Mods.Count), concatBytes(mods)));
fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;
return true;
}
}
switch (packetID)
{
case 0x00: //Keep-Alive
@ -260,16 +212,57 @@ namespace MinecraftClient.Protocol.Handlers
break;
case 0x3F: //Plugin message.
String channel = readNextString(ref packetData);
if (channel == "FML|HS")
if (forgeInfo != null)
{
FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(ref packetData);
if (discriminator == FMLHandshakeDiscriminator.HandshakeReset)
if (channel == "FML|HS")
{
FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(ref packetData);
if (discriminator == FMLHandshakeDiscriminator.HandshakeReset)
{
fmlHandshakeState = FMLHandshakeClientState.START;
return true;
}
switch (fmlHandshakeState)
{
case FMLHandshakeClientState.START:
if (discriminator != FMLHandshakeDiscriminator.ServerHello)
return false;
// Send the plugin channel registration.
// REGISTER is somewhat special in that it doesn't actually include length information,
// and is also \0-separated.
// Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it.
string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" };
SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels)));
byte fmlProtocolVersion = readNextByte(ref packetData);
// There's another value afterwards for the dimension, but we don't need it.
ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion);
// Tell the server we're running the same version.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });
// Then tell the server that we're running the same mods.
ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server...");
byte[][] mods = new byte[forgeInfo.Mods.Count][];
for (int i = 0; i < forgeInfo.Mods.Count; i++)
{
ForgeInfo.ForgeMod mod = forgeInfo.Mods[i];
mods[i] = concatBytes(getString(mod.ModID), getString(mod.Version));
}
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList,
concatBytes(getVarInt(forgeInfo.Mods.Count), concatBytes(mods)));
fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;
return true;
}
}
return true;
}
break;
return false;
case 0x40: //Kick Packet
handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(ref packetData)));
return false;