mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Bug fix
This commit is contained in:
parent
77d858dc35
commit
c1a04fe5bf
12 changed files with 57 additions and 27 deletions
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@ -39,7 +39,7 @@ namespace MinecraftClient.ChatBots
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public bool Attack_Passive = false;
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[TomlInlineComment("$config.ChatBot.AutoAttack.List_Mode$")]
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public ListType List_Mode = ListType.blacklist;
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public ListType List_Mode = ListType.whitelist;
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[TomlInlineComment("$config.ChatBot.AutoAttack.Entites_List$")]
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public List<EntityType> Entites_List = new() { EntityType.Zombie, EntityType.Cow };
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Inventory;
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using MinecraftClient.Mapping;
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using Tomlet.Attributes;
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@ -298,8 +299,10 @@ namespace MinecraftClient.ChatBots
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switch (args[0])
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{
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case "list":
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string names = string.Join(", ", Config.Recipes.ToList());
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return Translations.Get("bot.autoCraft.cmd.list", Config.Recipes.Length, names);
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StringBuilder nameList = new();
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foreach (RecipeConfig recipe in Config.Recipes)
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nameList.Append(recipe.Name).Append(", ");
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return Translations.Get("bot.autoCraft.cmd.list", Config.Recipes.Length, nameList.ToString());
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case "start":
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if (args.Length >= 2)
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{
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@ -435,7 +438,7 @@ namespace MinecraftClient.ChatBots
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Dictionary<int, ItemType> materials = new();
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for (int i = 0; i < recipeConfig.Slots.Length; ++i)
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if (recipeConfig.Slots[i] != ItemType.Null)
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materials[i] = recipeConfig.Slots[i];
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materials[i + 1] = recipeConfig.Slots[i];
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ItemType ResultItem = recipeConfig.Result;
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@ -31,7 +31,7 @@ namespace MinecraftClient.ChatBots
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public string[] Kick_Messages = new string[] { "Connection has been lost", "Server is restarting", "Server is full", "Too Many people" };
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[NonSerialized]
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public int _DelayMin, _DelayMax;
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public static int _BotRecoAttempts = 0;
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public void OnSettingUpdate()
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{
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@ -43,9 +43,6 @@ namespace MinecraftClient.ChatBots
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if (Delay.min > Delay.max)
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(Delay.min, Delay.max) = (Delay.max, Delay.min);
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_DelayMin = (int)Math.Round(Delay.min * 10);
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_DelayMax = (int)Math.Round(Delay.max * 10);
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if (Retries == -1)
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Retries = int.MaxValue;
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@ -100,7 +97,7 @@ namespace MinecraftClient.ChatBots
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{
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LogDebugToConsoleTranslated("bot.autoRelog.ignore_user_logout");
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}
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else
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else if (Config.Retries < 0 || Configs._BotRecoAttempts < Config.Retries)
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{
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message = GetVerbatim(message);
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string comp = message.ToLower();
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@ -109,6 +106,7 @@ namespace MinecraftClient.ChatBots
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if (Config.Ignore_Kick_Message)
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{
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Configs._BotRecoAttempts++;
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LaunchDelayedReconnection(null);
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return true;
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}
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@ -117,6 +115,7 @@ namespace MinecraftClient.ChatBots
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{
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if (comp.Contains(msg))
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{
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Configs._BotRecoAttempts++;
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LaunchDelayedReconnection(msg);
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return true;
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}
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@ -130,7 +129,7 @@ namespace MinecraftClient.ChatBots
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private void LaunchDelayedReconnection(string? msg)
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{
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int delay = random.Next(Config._DelayMin, Config._DelayMax);
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int delay = random.Next((int)Config.Delay.min, (int)Config.Delay.max);
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LogDebugToConsoleTranslated(String.IsNullOrEmpty(msg) ? "bot.autoRelog.reconnect_always" : "bot.autoRelog.reconnect", msg);
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LogToConsoleTranslated("bot.autoRelog.wait", delay);
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System.Threading.Thread.Sleep(delay * 1000);
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using MinecraftClient.Mapping;
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using MinecraftClient.Protocol.Handlers;
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@ -32,16 +32,16 @@ namespace MinecraftClient.Commands
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sb.Append(World.GetChunkLoadingStatus(handler.GetWorld()));
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sb.Append('\n');
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sb.Append(String.Format("Current location:{0}, chunk: ({1}, {2}).\n", current, current.ChunkX, current.ChunkZ));
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sb.AppendLine(Translations.Get("cmd.chunk.current", current, current.ChunkX, current.ChunkZ));
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if (markedChunkPos != null)
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{
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sb.Append("Marked location: ");
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sb.Append(Translations.Get("cmd.chunk.marked"));
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if (args.Length == 1 + 3)
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sb.Append(String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ",
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double.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[3], NumberStyles.Any, CultureInfo.CurrentCulture)));
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sb.Append(String.Format("chunk: ({0}, {1}).\n", markChunkX, markChunkZ));
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sb.AppendLine(Translations.Get("cmd.chunk.chunk_pos", markChunkX, markChunkZ));;
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}
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int consoleHeight = Math.Max(Console.BufferHeight - 2, 25);
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@ -127,7 +127,7 @@ namespace MinecraftClient.Commands
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if (markedChunkPos != null &&
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(((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) ||
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((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth)))
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sb.Append("§x§0Since the marked chunk is outside the graph, it will not be displayed!§r\n");
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sb.AppendLine(Translations.Get("cmd.chunk.outside"));
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else
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{
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topMost = Math.Min(topMost, markChunkZ);
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@ -165,8 +165,7 @@ namespace MinecraftClient.Commands
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sb.Append('\n');
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}
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sb.Append("Player:§z §r, MarkedChunk:§w §r, ");
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sb.Append(string.Format("NotReceived:{0}, Loading:{1}, Loaded:{2}", chunkStatusStr[0], chunkStatusStr[1], chunkStatusStr[2]));
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sb.AppendLine(Translations.Get("cmd.chunk.icon", "§z §r", "§w §r", chunkStatusStr[0], chunkStatusStr[1], chunkStatusStr[2]));
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return sb.ToString();
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}
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else if (args[0] == "setloading") // For debugging
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@ -174,7 +173,7 @@ namespace MinecraftClient.Commands
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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handler.Log.Info(Translations.Get("cmd.chunk.for_debug"));
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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ChunkColumn? chunkColumn = world[chunkX, chunkZ];
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@ -191,7 +190,7 @@ namespace MinecraftClient.Commands
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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handler.Log.Info(Translations.Get("cmd.chunk.for_debug"));
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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ChunkColumn? chunkColumn = world[chunkX, chunkZ];
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@ -208,7 +207,7 @@ namespace MinecraftClient.Commands
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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handler.Log.Info(Translations.Get("cmd.chunk.for_debug"));
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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world[chunkX, chunkZ] = null;
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@ -5,7 +5,6 @@ using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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@ -243,6 +243,7 @@ namespace MinecraftClient.Protocol.Handlers
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}
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catch (ObjectDisposedException) { }
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catch (OperationCanceledException) { }
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catch (NullReferenceException) { }
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if (cancelToken.IsCancellationRequested)
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return;
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@ -237,6 +237,12 @@ cmd.changeSlot.fail=Could not change slot
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# Chunk
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cmd.chunk.desc=Displays the chunk loading status.\nChange EnableEmoji=false in the settings if the display is confusing.
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cmd.chunk.current=Current location:{0}, chunk: ({1}, {2}).
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cmd.chunk.marked=Marked location:
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cmd.chunk.chunk_pos=chunk: ({0}, {1}).
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cmd.chunk.outside=§x§0Since the marked chunk is outside the graph, it will not be displayed!§r
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cmd.chunk.icon=Player:{0}, MarkedChunk:{1}, NotReceived:{2}, Loading:{3}, Loaded:{4}
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cmd.chunk.for_debug=§x§0This command is used for debugging, make sure you know what you are doing.§r
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# Connect
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cmd.connect.desc=connect to the specified server.
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@ -237,6 +237,12 @@ cmd.changeSlot.fail=无法变更栏位
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# Chunk
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cmd.chunk.desc=显示区块加载状态。\n如果显示错乱竟在设置中更改 EnableEmoji=false 。
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cmd.chunk.current=当前位置:{0},所在区块:({1}, {2})。
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cmd.chunk.marked=标记的位置:
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cmd.chunk.chunk_pos=区块:({0}, {1})。
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cmd.chunk.outside=§x§0由于被标记的区块距离玩家太远,它不会被显示在图中§r
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cmd.chunk.icon=玩家:{0},标记的区块:{1},未收到:{2},加载中:{3},已加载:{4}
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cmd.chunk.for_debug=§x§0此命令仅用于调试使用,确保你已经了解执行该命令会造成的影响。§r
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# Connect
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cmd.connect.desc=连接到指定的服务器。
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@ -237,6 +237,12 @@ cmd.changeSlot.fail=無法變更欄位
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# Chunk
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cmd.chunk.desc=顯示區塊載入狀態。\n如果顯示錯亂竟在設定中更改 EnableEmoji=false 。
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cmd.chunk.current=當前位置:{0},所在區塊:({1}, {2})。
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cmd.chunk.marked=標記的位置:
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cmd.chunk.chunk_pos=區塊:({0}, {1})。
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cmd.chunk.outside=§x§0由於被標記的區塊距離玩家太遠,它不會被顯示在圖中§r
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cmd.chunk.icon=玩家:{0},標記的區塊:{1},未收到:{2},載入中:{3},已載入:{4}
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cmd.chunk.for_debug=§x§0此命令僅用於除錯使用,確保你已經瞭解執行該命令會造成的影響。§r
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# Connect
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cmd.connect.desc=連線到指定的伺服器。
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@ -15,7 +15,7 @@ namespace MinecraftClient
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/// </remarks>
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public static class Translations
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{
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private static readonly Dictionary<string, string> translations = new();
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private static Dictionary<string, string> translations;
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private static readonly string translationFilePath = "lang" + Path.DirectorySeparatorChar + "mcc";
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private static readonly Regex translationKeyRegex = new(@"\(\[(.*?)\]\)", RegexOptions.Compiled); // Extract string inside ([ ])
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@ -89,6 +89,16 @@ namespace MinecraftClient
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return Get(m.Groups[1].Value);
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}
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/// <summary>
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/// Initialize translations depending on system language.
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/// English is the default for all unknown system languages.
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/// </summary>
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static Translations()
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{
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string[] engLang = DefaultConfigResource.Translation_en.Split(new[] { "\r\n", "\r", "\n" }, StringSplitOptions.None); // use embedded translations
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translations = ParseTranslationContent(engLang);
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}
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public static Tuple<string, string[]> GetTranslationPriority()
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{
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string gameLanguage = "en_gb";
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@ -579,6 +589,8 @@ namespace MinecraftClient
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/// </summary>
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public static void LoadTranslationFile(string[] languageList)
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{
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translations = new();
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/*
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* External translation files
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* These files are loaded from the installation directory as:
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10
README.md
10
README.md
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@ -6,7 +6,7 @@
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[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
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[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-nl.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-tr.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-vi-vn.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-zh-Hans.md)
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[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-nl.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-sr.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-tr.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-vi-vn.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README-zh-Hans.md)
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[](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
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@ -50,11 +50,11 @@ If you'd like to contribute to Minecraft Console Client, great, just fork the re
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Check out: [How to update or add translations for MCC](https://mccteam.github.io/guide/contibuting.html#translations).
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MCC now supports the following languages (Alphabetical order) :
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* `de.ini` (57.30% translated) : Deutsch - German
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* `de.ini` (57.12% translated) : Deutsch - German
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* `en.ini` : English - English
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* `fr.ini` (57.30% translated) : Français (France) - French
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* `ru.ini` (56.36% translated) : Русский (Russkiy) - Russian
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* `vi.ini` (56.36% translated) : Tiếng Việt (Việt Nam) - Vietnamese
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* `fr.ini` (57.12% translated) : Français (France) - French
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* `ru.ini` (56.18% translated) : Русский (Russkiy) - Russian
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* `vi.ini` (56.18% translated) : Tiếng Việt (Việt Nam) - Vietnamese
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* `zh-Hans.ini` (100.00% translated) : 简体中文 - Chinese Simplified
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* `zh-Hant.ini` (100.00% translated) : 繁體中文 - Chinese Traditional
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