diff --git a/MinecraftClient/McClient.cs b/MinecraftClient/McClient.cs
index 753de486..82dfa741 100644
--- a/MinecraftClient/McClient.cs
+++ b/MinecraftClient/McClient.cs
@@ -368,6 +368,13 @@ namespace MinecraftClient
timeoutdetector = null;
}
+ if (!InternalConfig.InteractiveMode)
+ {
+ StopConsoleSession();
+ Program.HandleFailure(null, false, ChatBot.DisconnectReason.ConnectionLost);
+ return;
+ }
+
if (!Config.ChatBot.AutoRelog.Enabled)
{
if (ReconnectionAttemptsLeft > 0)
@@ -376,33 +383,22 @@ namespace MinecraftClient
Thread.Sleep(5000);
ReconnectionAttemptsLeft--;
Program.Restart();
- }
- else if (InternalConfig.InteractiveMode)
- {
- StopConsoleSession();
- Program.HandleFailure();
+ return;
}
- throw new Exception("Initialization failed.");
+ StopConsoleSession();
+ Program.HandleFailure();
+ return;
}
- else
- {
- // AutoRelog is enabled - invoke its static handler to trigger reconnection.
- // Use the same "Connection has been lost" message that OnConnectionLost uses
- // for ConnectionLost, so it matches the default Kick_Messages.
- if (AutoRelog.OnDisconnectStatic(ChatBot.DisconnectReason.ConnectionLost, Translations.mcc_disconnect_lost))
- return; // AutoRelog is triggering a restart
- // AutoRelog chose not to reconnect (e.g., message didn't match
- // kick messages and Ignore_Kick_Message is false, or retry limit reached)
- if (InternalConfig.InteractiveMode)
- {
- StopConsoleSession();
- Program.HandleFailure();
- }
+ // AutoRelog is enabled - invoke its static handler to trigger reconnection.
+ // Use the same "Connection has been lost" message that OnConnectionLost uses
+ // for ConnectionLost, so it matches the default Kick_Messages.
+ if (AutoRelog.OnDisconnectStatic(ChatBot.DisconnectReason.ConnectionLost, Translations.mcc_disconnect_lost))
+ return;
- throw new Exception("Initialization failed.");
- }
+ StopConsoleSession();
+ Program.HandleFailure();
}
public void Transfer(string newHost, int newPort)
@@ -493,20 +489,24 @@ namespace MinecraftClient
timeoutdetector = null;
}
+ if (!InternalConfig.InteractiveMode)
+ {
+ StopConsoleSession();
+ Program.HandleFailure(null, false, ChatBot.DisconnectReason.ConnectionLost);
+ return;
+ }
+
if (ReconnectionAttemptsLeft > 0)
{
Log.Info($"Reconnecting... Attempts left: {ReconnectionAttemptsLeft}");
Thread.Sleep(5000);
ReconnectionAttemptsLeft--;
Program.Restart();
- }
- else if (InternalConfig.InteractiveMode)
- {
- StopConsoleSession();
- Program.HandleFailure();
+ return;
}
- throw new Exception("Transfer failed and reconnection attempts exhausted.", ex);
+ StopConsoleSession();
+ Program.HandleFailure();
}
finally
{
@@ -919,6 +919,7 @@ namespace MinecraftClient
timeoutdetector = null;
}
+ bool exitOnFailure = Program.PrepareExitOnFailure();
bool will_restart = false;
switch (reason)
@@ -950,7 +951,9 @@ namespace MinecraftClient
{
try
{
- will_restart |= bot.OnDisconnect(reason, message);
+ bool botWillRestart = bot.OnDisconnect(reason, message);
+ if (!exitOnFailure)
+ will_restart |= botWillRestart;
}
catch (Exception e)
{
diff --git a/MinecraftClient/Program.cs b/MinecraftClient/Program.cs
index 71ba3142..5408f6b7 100644
--- a/MinecraftClient/Program.cs
+++ b/MinecraftClient/Program.cs
@@ -56,6 +56,7 @@ namespace MinecraftClient
private static bool useMcVersionOnce = false;
private static Thread? _restartThread = null;
private static readonly object _restartLock = new();
+ private static int exitOnFailurePending;
private static string settingsIniPath = "MinecraftClient.ini";
// [SENTRY]
@@ -916,6 +917,9 @@ namespace MinecraftClient
{
lock (_restartLock)
{
+ if (Volatile.Read(ref exitOnFailurePending) != 0)
+ return false;
+
if (HasRestartPendingForAnotherThreadNoLock())
return false;
@@ -962,6 +966,19 @@ namespace MinecraftClient
&& _restartThread != Thread.CurrentThread;
}
+ ///
+ /// Marks the current failure as terminal when MCC is running under an external supervisor.
+ /// Further restart requests are rejected so disconnect cleanup cannot revive the process.
+ ///
+ internal static bool PrepareExitOnFailure()
+ {
+ if (InternalConfig.InteractiveMode)
+ return false;
+
+ Interlocked.Exchange(ref exitOnFailurePending, 1);
+ return true;
+ }
+
public static void DoExit(int exitcode = 0)
{
WriteBackSettings();
@@ -1015,13 +1032,19 @@ namespace MinecraftClient
catch { }
}
ConsoleIO.WriteLine(errorMessage);
+ }
- if (disconnectReason.HasValue)
- {
- autoRelogHandled = true;
- if (ChatBots.AutoRelog.OnDisconnectStatic(disconnectReason.Value, errorMessage))
- return;
- }
+ if (PrepareExitOnFailure())
+ {
+ Exit(GetFailureExitCode(disconnectReason));
+ return;
+ }
+
+ if (!string.IsNullOrEmpty(errorMessage) && disconnectReason.HasValue)
+ {
+ autoRelogHandled = true;
+ if (ChatBots.AutoRelog.OnDisconnectStatic(disconnectReason.Value, errorMessage))
+ return;
}
if (InternalConfig.InteractiveMode)
@@ -1123,20 +1146,17 @@ namespace MinecraftClient
offlinePrompt.Item1.Start();
}
}
- else
- {
- // Not in interactive mode, just exit and let the calling script handle the failure
- if (disconnectReason.HasValue)
- {
- // Return distinct exit codes for known failures.
- if (disconnectReason.Value == ChatBot.DisconnectReason.UserLogout) Exit(1);
- if (disconnectReason.Value == ChatBot.DisconnectReason.InGameKick) Exit(2);
- if (disconnectReason.Value == ChatBot.DisconnectReason.ConnectionLost) Exit(3);
- if (disconnectReason.Value == ChatBot.DisconnectReason.LoginRejected) Exit(4);
- }
- Exit();
- }
+ }
+ private static int GetFailureExitCode(ChatBot.DisconnectReason? disconnectReason)
+ {
+ return disconnectReason switch
+ {
+ ChatBot.DisconnectReason.InGameKick => 2,
+ ChatBot.DisconnectReason.ConnectionLost => 3,
+ ChatBot.DisconnectReason.LoginRejected => 4,
+ _ => 1,
+ };
}
///
diff --git a/docs/guide/configuration.md b/docs/guide/configuration.md
index 4a1b594b..008f22d3 100644
--- a/docs/guide/configuration.md
+++ b/docs/guide/configuration.md
@@ -685,7 +685,7 @@ Coordinate = { x = 145, y = 64, z = 2045 }
- **Description:**
- This setting allows you to define if your want to disable pauses on error, for using MCC in non-interactive scripts
+ Exit immediately with a nonzero status when a connection or login failure occurs. This bypasses MCC reconnect handling, including AutoRelog, so an external supervisor can restart MCC.
- **Type:** `boolean`