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Implement Terrain and Movements for MC 1.13
Special thanks to @TheSnoozer and @vkorn for their help! - Implement global block Palette mechanism - Add class generation tool from blocks.json - Regenerate Material.cs and redefine solid blocks - Migrate previous Material.cs into Palette112 - Generate Palette113 from MC 1.13.2 blocks.json - Improve Block class to handle up to 65535 block states - Adjust terrain parsing, small fixes in packets - Remove unused snapshot-related protocol cases Solves #599
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12 changed files with 10147 additions and 573 deletions
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@ -97,6 +97,11 @@
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<Compile Include="Commands\Script.cs" />
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<Compile Include="Commands\Send.cs" />
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<Compile Include="Commands\Set.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette112.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette113.cs" />
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<Compile Include="Mapping\BlockPalettes\PaletteGenerator.cs" />
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<Compile Include="Mapping\BlockPalettes\PaletteMapping.cs" />
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<Compile Include="Mapping\MaterialExtensions.cs" />
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<Compile Include="Protocol\Session\SessionFileMonitor.cs" />
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<Compile Include="WinAPI\ConsoleIcon.cs" />
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<Compile Include="ConsoleIO.cs" />
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