Implement Terrain and Movements for MC 1.13

Special thanks to @TheSnoozer and @vkorn for their help!

 - Implement global block Palette mechanism
 - Add class generation tool from blocks.json
 - Regenerate Material.cs and redefine solid blocks
 - Migrate previous Material.cs into Palette112
 - Generate Palette113 from MC 1.13.2 blocks.json
 - Improve Block class to handle up to 65535 block states
 - Adjust terrain parsing, small fixes in packets
 - Remove unused snapshot-related protocol cases

Solves #599
This commit is contained in:
ORelio 2019-04-25 22:09:33 +02:00
parent b57630a5e4
commit c04b17cabc
12 changed files with 10147 additions and 573 deletions

View file

@ -97,6 +97,11 @@
<Compile Include="Commands\Script.cs" />
<Compile Include="Commands\Send.cs" />
<Compile Include="Commands\Set.cs" />
<Compile Include="Mapping\BlockPalettes\Palette112.cs" />
<Compile Include="Mapping\BlockPalettes\Palette113.cs" />
<Compile Include="Mapping\BlockPalettes\PaletteGenerator.cs" />
<Compile Include="Mapping\BlockPalettes\PaletteMapping.cs" />
<Compile Include="Mapping\MaterialExtensions.cs" />
<Compile Include="Protocol\Session\SessionFileMonitor.cs" />
<Compile Include="WinAPI\ConsoleIcon.cs" />
<Compile Include="ConsoleIO.cs" />