Implement entity types (#1001)

Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.

Also refactor entity handling code here and there.
This commit is contained in:
ORelio 2020-05-24 18:21:22 +02:00
parent 5b0b0c9cc3
commit bd85c46663
27 changed files with 1113 additions and 259 deletions

View file

@ -1222,47 +1222,16 @@ namespace MinecraftClient
}
/// <summary>
/// Called when a non-living entity spawned (fishing hook, minecart, etc)
/// Called when an entity spawned
/// </summary>
/// <param name="EntityID"></param>
/// <param name="TypeID"></param>
/// <param name="UUID"></param>
/// <param name="location"></param>
public void OnSpawnEntity(int EntityID, int TypeID, Guid UUID, Location location)
public void OnSpawnEntity(Entity entity)
{
if (entities.ContainsKey(EntityID)) return;
Entity entity = new Entity(EntityID, TypeID, EntityType.NonLivingThings, location, UUID);
entities.Add(EntityID, entity);
foreach (ChatBot bot in bots.ToArray())
{
try
{
bot.OnEntitySpawn(entity);
}
catch (Exception e)
{
if (!(e is ThreadAbortException))
{
ConsoleIO.WriteLogLine("OnEntitySpawn: Got error from " + bot.ToString() + ": " + e.ToString());
}
else throw; //ThreadAbortException should not be caught
}
}
}
// The entity should not already exist, but if it does, let's consider the previous one is being destroyed
if (entities.ContainsKey(entity.ID))
OnDestroyEntities(new[] { entity.ID });
entities.Add(entity.ID, entity);
/// <summary>
/// Called when an Entity was created/spawned.
/// </summary>
/// <param name="EntityID"></param>
/// <param name="TypeID"></param>
/// <param name="UUID"></param>
/// <param name="location"></param>
/// <remarks>Cannot determine is a Mob or a Cuty Animal</remarks>
public void OnSpawnLivingEntity(int EntityID, int TypeID, Guid UUID, Location location)
{
if (entities.ContainsKey(EntityID)) return;
Entity entity = new Entity(EntityID, TypeID, EntityType.MobAndAnimal, location, UUID);
entities.Add(EntityID, entity);
foreach (ChatBot bot in bots.ToArray())
{
try