Implement entity types (#1001)

Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.

Also refactor entity handling code here and there.
This commit is contained in:
ORelio 2020-05-24 18:21:22 +02:00
parent 5b0b0c9cc3
commit bd85c46663
27 changed files with 1113 additions and 259 deletions

View file

@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Mapping
{
public static class EntityTypeExtensions
{
/// <summary>
/// Return TRUE if the Entity is an hostile mob
/// </summary>
/// <remarks>New mobs added in newer Minecraft versions might be absent from the list</remarks>
/// <returns>TRUE if hostile</returns>
public static bool IsHostile(this EntityType e)
{
switch (e)
{
case EntityType.Blaze:
case EntityType.Creeper:
case EntityType.Drowned:
case EntityType.Evoker:
case EntityType.Ghast:
case EntityType.Guardian:
case EntityType.Husk:
case EntityType.MagmaCube:
case EntityType.Phantom:
case EntityType.Pillager:
case EntityType.Ravager:
case EntityType.Shulker:
case EntityType.Silverfish:
case EntityType.Skeleton:
case EntityType.Slime:
case EntityType.Stray:
case EntityType.Vex:
case EntityType.Vindicator:
case EntityType.Witch:
case EntityType.WitherSkeleton:
case EntityType.Zombie:
case EntityType.ZombiePigman:
case EntityType.ZombieVillager:
return true;
default:
return false;
}
}
}
}