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Implement entity types (#1001)
Implement palette generation and investigate palette changes between versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity palette and 1.15 refreshes the whole palette just to insert Bee. Also refactor entity handling code here and there.
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27 changed files with 1113 additions and 259 deletions
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@ -15,7 +15,7 @@ namespace MinecraftClient.Mapping
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/// Get or set global block ID to Material mapping
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/// The global Palette is a concept introduced with Minecraft 1.13
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/// </summary>
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public static BlockPaletteMapping Palette { get; set; }
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public static BlockPalette Palette { get; set; }
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/// <summary>
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/// Storage for block ID and metadata, as ushort for compatibility, performance and lower memory footprint
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