Implement entity types (#1001)

Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.

Also refactor entity handling code here and there.
This commit is contained in:
ORelio 2020-05-24 18:21:22 +02:00
parent 5b0b0c9cc3
commit bd85c46663
27 changed files with 1113 additions and 259 deletions

View file

@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using MinecraftClient.Protocol;
namespace MinecraftClient.Inventory
{
@ -14,45 +11,10 @@ namespace MinecraftClient.Inventory
/// Generate ItemType.cs from Minecraft registries.json
/// </summary>
/// <param name="registriesJsonFile">path to registries.json</param>
/// <param name="outputEnum">output path for ItemTypes.cs</param>
/// <remarks>java -cp minecraft_server.jar net.minecraft.data.Main --reports</remarks>
public static void JsonToClass(string registriesJsonFile, string outputEnum)
public static void GenerateItemTypes(string registriesJsonFile)
{
HashSet<int> itemIds = new HashSet<int>();
Json.JSONData registries = Json.ParseJson(File.ReadAllText(registriesJsonFile));
Json.JSONData itemRegistry = registries.Properties["minecraft:item"].Properties["entries"];
List<string> outFile = new List<string>();
outFile.AddRange(new[] {
"namespace MinecraftClient.Inventory",
"{",
" public enum ItemType",
" {"
});
foreach (KeyValuePair<string, Json.JSONData> item in itemRegistry.Properties)
{
int itemId = int.Parse(item.Value.Properties["protocol_id"].StringValue);
//minecraft:item_name => ItemName
string itemName = String.Concat(
item.Key.Replace("minecraft:", "")
.Split('_')
.Select(word => char.ToUpper(word[0]) + word.Substring(1))
);
if (itemIds.Contains(itemId))
throw new InvalidDataException("Duplicate item ID " + itemId + "!?");
outFile.Add(" " + itemName + " = " + itemId + ',');
}
outFile.AddRange(new[] {
" }",
"}"
});
File.WriteAllLines(outputEnum, outFile);
DataTypeGenerator.GenerateEnum(registriesJsonFile, "minecraft:item", "ItemType", "MinecraftClient.Inventory");
}
}
}