Add path execution telemetry and scenario runner

This commit is contained in:
BruceChen 2026-04-13 16:36:11 +00:00
parent 9fe376a3bb
commit b9bff02107
8 changed files with 215 additions and 4 deletions

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using System.Threading;
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Physics;
namespace MinecraftClient.Tests.Pathing.Execution;
internal sealed record PathingScenarioResult(
bool Completed,
int ReplanCount,
int TotalTicks,
IReadOnlyList<PathSegmentRun> SegmentRuns,
IReadOnlyList<string> DebugLogs,
IReadOnlyList<string> InfoLogs,
Location FinalPosition,
PathResult PlanResult);
internal static class PathingScenarioRunner
{
internal static PathResult PlanOnly(PathingExecutionScenario scenario)
{
World world = scenario.BuildWorld();
var ctx = new CalculationContext(world, allowParkour: true, allowParkourAscend: true);
var finder = new AStarPathFinder();
return finder.Calculate(
ctx,
(int)Math.Floor(scenario.Start.X),
(int)Math.Floor(scenario.Start.Y),
(int)Math.Floor(scenario.Start.Z),
scenario.Goal,
CancellationToken.None,
timeoutMs: 3000);
}
internal static PathingScenarioResult RunAccepted(PathingExecutionScenario scenario)
{
World world = scenario.BuildWorld();
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var observer = new RecordingPathExecutionObserver();
var manager = new PathSegmentManager(debugLogs.Add, infoLogs.Add, observer);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(scenario.Start, scenario.StartYaw);
var input = new MovementInput();
PathResult planResult = PlanOnly(scenario);
manager.StartNavigation(scenario.Goal, planResult);
for (int tick = 0; tick < scenario.MaxExecutionTicks && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Location finalPosition = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
bool completed = !manager.IsNavigating && manager.Goal is null && observer.TotalTicks > 0;
return new PathingScenarioResult(
completed,
observer.ReplanCount,
observer.TotalTicks,
observer.SegmentRuns.AsReadOnly(),
debugLogs.AsReadOnly(),
infoLogs.AsReadOnly(),
finalPosition,
planResult);
}
}

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using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Execution.Telemetry;
namespace MinecraftClient.Tests.Pathing.Execution;
internal sealed record PathSegmentRun(int SegmentIndex, MoveType MoveType, int ElapsedTicks, Location Position);
internal sealed class RecordingPathExecutionObserver : IPathExecutionObserver
{
internal List<PathSegmentRun> SegmentRuns { get; } = [];
internal int ReplanCount { get; private set; }
internal int TotalTicks { get; private set; }
public void OnNavigationStarted(IReadOnlyList<PathSegment> segments) { }
public void OnSegmentStarted(int segmentIndex, int totalSegments, PathSegment segment) { }
public void OnSegmentCompleted(int segmentIndex, int totalSegments, PathSegment segment, int elapsedTicks, Location position)
=> SegmentRuns.Add(new PathSegmentRun(segmentIndex, segment.MoveType, elapsedTicks, position));
public void OnSegmentFailed(int segmentIndex, int totalSegments, PathSegment segment, int elapsedTicks, Location position)
=> SegmentRuns.Add(new PathSegmentRun(segmentIndex, segment.MoveType, elapsedTicks, position));
public void OnNavigationCompleted(int totalTicks) => TotalTicks = totalTicks;
public void OnReplanStarted(int replanCount, Location position) => ReplanCount = replanCount;
public void OnReplanSucceeded(int replanCount, IReadOnlyList<PathSegment> segments) { }
public void OnReplanFailed(int replanCount, Location position) { }
}