Add path execution telemetry and scenario runner

This commit is contained in:
BruceChen 2026-04-13 16:36:11 +00:00
parent 9fe376a3bb
commit b9bff02107
8 changed files with 215 additions and 4 deletions

View file

@ -2,6 +2,7 @@ using System;
using System.Threading;
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution.Telemetry;
using MinecraftClient.Pathing.Goals;
using MinecraftClient.Physics;
@ -20,15 +21,17 @@ namespace MinecraftClient.Pathing.Execution
private readonly Action<string>? _debugLog;
private readonly Action<string>? _infoLog;
private readonly IPathExecutionObserver? _observer;
public bool IsNavigating => _executor is not null && !_executor.IsComplete;
public int ReplanCount => _replanCount;
public IGoal? Goal => _goal;
public PathSegmentManager(Action<string>? debugLog = null, Action<string>? infoLog = null)
public PathSegmentManager(Action<string>? debugLog = null, Action<string>? infoLog = null, IPathExecutionObserver? observer = null)
{
_debugLog = debugLog;
_infoLog = infoLog;
_observer = observer;
}
public void StartNavigation(IGoal goal, PathResult result)
@ -36,7 +39,7 @@ namespace MinecraftClient.Pathing.Execution
_goal = goal;
_replanCount = 0;
var segments = PathSegmentBuilder.FromPath(result.Path);
_executor = new PathExecutor(segments, _debugLog);
_executor = new PathExecutor(segments, _debugLog, _observer);
_infoLog?.Invoke($"[PathMgr] Navigation started: {segments.Count} segments");
}
@ -50,6 +53,7 @@ namespace MinecraftClient.Pathing.Execution
switch (state)
{
case PathExecutorState.Complete:
_observer?.OnNavigationCompleted(_executor.TotalTicks);
_infoLog?.Invoke("[PathMgr] Navigation complete!");
_executor = null;
_goal = null;
@ -75,8 +79,10 @@ namespace MinecraftClient.Pathing.Execution
private void Replan(Location pos, World world)
{
_replanCount++;
_observer?.OnReplanStarted(_replanCount, pos);
if (_replanCount > MaxReplans)
{
_observer?.OnReplanFailed(_replanCount, pos);
_infoLog?.Invoke($"[PathMgr] Giving up after {MaxReplans} replans.");
_executor = null;
_goal = null;
@ -117,6 +123,7 @@ namespace MinecraftClient.Pathing.Execution
if (result.Status == PathStatus.Failed || result.Path.Count < 2)
{
_observer?.OnReplanFailed(_replanCount, pos);
_infoLog?.Invoke("[PathMgr] Replan failed -- no path found.");
_executor = null;
_goal = null;
@ -124,7 +131,8 @@ namespace MinecraftClient.Pathing.Execution
}
var segments = PathSegmentBuilder.FromPath(result.Path);
_executor = new PathExecutor(segments, _debugLog);
_observer?.OnReplanSucceeded(_replanCount, segments);
_executor = new PathExecutor(segments, _debugLog, _observer);
_infoLog?.Invoke($"[PathMgr] Replanned: {segments.Count} segments (replan #{_replanCount})");
}
}