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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
Add path execution telemetry and scenario runner
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parent
9fe376a3bb
commit
b9bff02107
8 changed files with 215 additions and 4 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Execution.Telemetry;
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using MinecraftClient.Physics;
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namespace MinecraftClient.Pathing.Execution
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@ -22,18 +23,24 @@ namespace MinecraftClient.Pathing.Execution
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private int _currentIndex;
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private IActionTemplate? _currentTemplate;
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private readonly Action<string>? _debugLog;
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private readonly IPathExecutionObserver? _observer;
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private int _segmentTicks;
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private int _totalTicks;
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public bool IsComplete => _currentIndex >= _segments.Count && _currentTemplate is null;
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public int CurrentIndex => _currentIndex;
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public int TotalSegments => _segments.Count;
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public int TotalTicks => _totalTicks;
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public PathSegment? CurrentSegment =>
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_currentIndex < _segments.Count ? _segments[_currentIndex] : null;
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public PathExecutor(List<PathSegment> segments, Action<string>? debugLog = null)
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public PathExecutor(List<PathSegment> segments, Action<string>? debugLog = null, IPathExecutionObserver? observer = null)
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{
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_segments = segments;
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_currentIndex = 0;
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_debugLog = debugLog;
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_observer = observer;
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_observer?.OnNavigationStarted(segments);
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AdvanceToNextSegment();
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}
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@ -45,15 +52,19 @@ namespace MinecraftClient.Pathing.Execution
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return PathExecutorState.Complete;
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}
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_segmentTicks++;
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_totalTicks++;
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var state = _currentTemplate.Tick(pos, physics, input, world);
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switch (state)
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{
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case TemplateState.Complete:
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input.Reset();
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_observer?.OnSegmentCompleted(_currentIndex, _segments.Count, _segments[_currentIndex], _segmentTicks, pos);
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_debugLog?.Invoke($"[PathExec] Segment {_currentIndex} complete " +
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$"({_segments[_currentIndex].MoveType}) at ({pos.X:F2},{pos.Y:F2},{pos.Z:F2})");
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_currentIndex++;
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_segmentTicks = 0;
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if (_currentIndex >= _segments.Count)
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{
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_currentTemplate = null;
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@ -65,6 +76,7 @@ namespace MinecraftClient.Pathing.Execution
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case TemplateState.Failed:
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input.Reset();
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_observer?.OnSegmentFailed(_currentIndex, _segments.Count, _segments[_currentIndex], _segmentTicks, pos);
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_debugLog?.Invoke($"[PathExec] Segment {_currentIndex} FAILED " +
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$"({_segments[_currentIndex].MoveType}) at ({pos.X:F2},{pos.Y:F2},{pos.Z:F2}), " +
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$"target was ({_currentTemplate.ExpectedEnd.X:F2},{_currentTemplate.ExpectedEnd.Y:F2},{_currentTemplate.ExpectedEnd.Z:F2})");
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@ -82,6 +94,7 @@ namespace MinecraftClient.Pathing.Execution
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var seg = _segments[_currentIndex];
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PathSegment? next = _currentIndex + 1 < _segments.Count ? _segments[_currentIndex + 1] : null;
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_currentTemplate = ActionTemplateFactory.Create(seg, next);
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_observer?.OnSegmentStarted(_currentIndex, _segments.Count, seg);
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_debugLog?.Invoke($"[PathExec] Starting segment {_currentIndex}/{_segments.Count}: {seg}");
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}
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else
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@ -2,6 +2,7 @@ using System;
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using System.Threading;
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using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Core;
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using MinecraftClient.Pathing.Execution.Telemetry;
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using MinecraftClient.Pathing.Goals;
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using MinecraftClient.Physics;
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@ -20,15 +21,17 @@ namespace MinecraftClient.Pathing.Execution
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private readonly Action<string>? _debugLog;
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private readonly Action<string>? _infoLog;
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private readonly IPathExecutionObserver? _observer;
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public bool IsNavigating => _executor is not null && !_executor.IsComplete;
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public int ReplanCount => _replanCount;
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public IGoal? Goal => _goal;
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public PathSegmentManager(Action<string>? debugLog = null, Action<string>? infoLog = null)
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public PathSegmentManager(Action<string>? debugLog = null, Action<string>? infoLog = null, IPathExecutionObserver? observer = null)
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{
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_debugLog = debugLog;
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_infoLog = infoLog;
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_observer = observer;
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}
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public void StartNavigation(IGoal goal, PathResult result)
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@ -36,7 +39,7 @@ namespace MinecraftClient.Pathing.Execution
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_goal = goal;
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_replanCount = 0;
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var segments = PathSegmentBuilder.FromPath(result.Path);
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_executor = new PathExecutor(segments, _debugLog);
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_executor = new PathExecutor(segments, _debugLog, _observer);
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_infoLog?.Invoke($"[PathMgr] Navigation started: {segments.Count} segments");
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}
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@ -50,6 +53,7 @@ namespace MinecraftClient.Pathing.Execution
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switch (state)
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{
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case PathExecutorState.Complete:
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_observer?.OnNavigationCompleted(_executor.TotalTicks);
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_infoLog?.Invoke("[PathMgr] Navigation complete!");
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_executor = null;
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_goal = null;
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@ -75,8 +79,10 @@ namespace MinecraftClient.Pathing.Execution
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private void Replan(Location pos, World world)
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{
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_replanCount++;
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_observer?.OnReplanStarted(_replanCount, pos);
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if (_replanCount > MaxReplans)
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{
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_observer?.OnReplanFailed(_replanCount, pos);
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_infoLog?.Invoke($"[PathMgr] Giving up after {MaxReplans} replans.");
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_executor = null;
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_goal = null;
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@ -117,6 +123,7 @@ namespace MinecraftClient.Pathing.Execution
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if (result.Status == PathStatus.Failed || result.Path.Count < 2)
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{
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_observer?.OnReplanFailed(_replanCount, pos);
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_infoLog?.Invoke("[PathMgr] Replan failed -- no path found.");
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_executor = null;
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_goal = null;
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@ -124,7 +131,8 @@ namespace MinecraftClient.Pathing.Execution
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}
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var segments = PathSegmentBuilder.FromPath(result.Path);
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_executor = new PathExecutor(segments, _debugLog);
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_observer?.OnReplanSucceeded(_replanCount, segments);
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_executor = new PathExecutor(segments, _debugLog, _observer);
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_infoLog?.Invoke($"[PathMgr] Replanned: {segments.Count} segments (replan #{_replanCount})");
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}
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}
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@ -0,0 +1,17 @@
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using System.Collections.Generic;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.Pathing.Execution.Telemetry
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{
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public interface IPathExecutionObserver
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{
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void OnNavigationStarted(IReadOnlyList<PathSegment> segments);
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void OnSegmentStarted(int segmentIndex, int totalSegments, PathSegment segment);
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void OnSegmentCompleted(int segmentIndex, int totalSegments, PathSegment segment, int elapsedTicks, Location position);
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void OnSegmentFailed(int segmentIndex, int totalSegments, PathSegment segment, int elapsedTicks, Location position);
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void OnNavigationCompleted(int totalTicks);
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void OnReplanStarted(int replanCount, Location position);
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void OnReplanSucceeded(int replanCount, IReadOnlyList<PathSegment> segments);
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void OnReplanFailed(int replanCount, Location position);
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}
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}
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