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Delay BrandInfo sending
Implement Game Join event and send Brand Info only when server acknowledged game join, as ZizzyDizzyMC did before, else server may generate an invalid packet error because it was still in "login" mode and not in "playing" mode. Fix second issue in #95
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3 changed files with 19 additions and 3 deletions
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@ -139,6 +139,9 @@ namespace MinecraftClient.Protocol.Handlers
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case 0x00: //Keep-Alive
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SendPacket(0x00, packetData);
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break;
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case 0x01: //Join game
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handler.OnGameJoined();
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break;
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case 0x02: //Chat message
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string message = readNextString(ref packetData);
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try
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