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https://github.com/MCCTeam/Minecraft-Console-Client
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Perform arm animation when breaking blocks (#1254)
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9bfb2bf6c7
commit
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3 changed files with 8 additions and 5 deletions
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@ -915,7 +915,7 @@ namespace MinecraftClient
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}
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}
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/// <summary>
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/// <summary>
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/// Get the current location of the player (Feets location)
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/// Get the current location of the player (Feet location)
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/// </summary>
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/// </summary>
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/// <returns>Minecraft world or null if associated setting is disabled</returns>
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/// <returns>Minecraft world or null if associated setting is disabled</returns>
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protected Mapping.Location GetCurrentLocation()
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protected Mapping.Location GetCurrentLocation()
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@ -16,13 +16,14 @@ namespace MinecraftClient.Inventory.ItemPalettes
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foreach (KeyValuePair<int, ItemType> entry in GetDict())
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foreach (KeyValuePair<int, ItemType> entry in GetDict())
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DictReverse.Add(entry.Value, entry.Key);
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DictReverse.Add(entry.Value, entry.Key);
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DictReverse[ItemType.Unknown] = -2;
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// Hardcoded placeholder types for internal and network use
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DictReverse[ItemType.Null] = -1;
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DictReverse[ItemType.Unknown] = (int)ItemType.Unknown;
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DictReverse[ItemType.Null] = (int)ItemType.Null;
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}
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}
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public ItemType FromId(int id)
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public ItemType FromId(int id)
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{
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{
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// Unknown item types may appear of Forge servers for custom items
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// Unknown item types may appear on Forge servers for custom items
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if (!GetDict().ContainsKey(id))
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if (!GetDict().ContainsKey(id))
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return ItemType.Unknown;
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return ItemType.Unknown;
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@ -1403,7 +1403,8 @@ namespace MinecraftClient
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/// Attempt to dig a block at the specified location
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/// Attempt to dig a block at the specified location
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/// </summary>
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/// </summary>
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/// <param name="location">Location of block to dig</param>
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/// <param name="location">Location of block to dig</param>
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public bool DigBlock(Location location)
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/// <param name="swingArms">Also perform the "arm swing" animation</param>
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public bool DigBlock(Location location, bool swingArms = true)
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{
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{
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if (GetTerrainEnabled())
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if (GetTerrainEnabled())
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{
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{
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@ -1416,6 +1417,7 @@ namespace MinecraftClient
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// Send dig start and dig end, will need to wait for server response to know dig result
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// Send dig start and dig end, will need to wait for server response to know dig result
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// See https://wiki.vg/How_to_Write_a_Client#Digging for more details
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// See https://wiki.vg/How_to_Write_a_Client#Digging for more details
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return handler.SendPlayerDigging(0, location, blockFace)
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return handler.SendPlayerDigging(0, location, blockFace)
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&& (!swingArms || DoAnimation((int)Hand.MainHand))
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&& handler.SendPlayerDigging(2, location, blockFace);
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&& handler.SendPlayerDigging(2, location, blockFace);
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}
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}
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else return false;
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else return false;
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