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https://github.com/MCCTeam/Minecraft-Console-Client
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test: add pathing transition regression coverage
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17 changed files with 1140 additions and 6 deletions
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using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Core;
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using MinecraftClient.Pathing.Execution;
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using MinecraftClient.Pathing.Goals;
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using MinecraftClient.Physics;
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using Xunit;
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namespace MinecraftClient.Tests.Pathing.Execution;
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public sealed class PathSegmentManagerTests
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{
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[Fact]
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public void Tick_AcceptedAscendChain_FromSterileStart_CompletesWithoutReplan()
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{
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var debugLogs = new List<string>();
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var infoLogs = new List<string>();
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var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
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var goal = new GoalBlock(177, 83, 162);
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var path = BuildNodes(
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(171, 80, 160, MoveType.Traverse),
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(172, 80, 161, MoveType.Diagonal),
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(173, 80, 162, MoveType.Diagonal),
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(174, 80, 162, MoveType.Traverse),
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(175, 81, 162, MoveType.Ascend),
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(176, 82, 162, MoveType.Ascend),
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(177, 83, 162, MoveType.Ascend));
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var result = new PathResult(PathStatus.Success, path, nodesExplored: 7, elapsedMs: 1);
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 158, max: 180);
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FlatWorldTestBuilder.ClearBox(world, 170, 80, 160, 178, 85, 168);
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FlatWorldTestBuilder.SetSolid(world, 175, 80, 162);
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FlatWorldTestBuilder.SetSolid(world, 176, 81, 162);
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FlatWorldTestBuilder.SetSolid(world, 177, 82, 162);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(171.5, 80, 160.5), yaw: 315f);
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var input = new MovementInput();
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var recentTrace = new Queue<string>();
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manager.StartNavigation(goal, result);
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for (int tick = 0; tick < 420 && manager.IsNavigating; tick++)
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{
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input.Reset();
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Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
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manager.Tick(pos, physics, input, world);
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recentTrace.Enqueue(
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$"tick={tick} pos={pos} vel={physics.DeltaMovement} onGround={physics.OnGround} yaw={physics.Yaw:F1} input(F={input.Forward},B={input.Back},J={input.Jump},S={input.Sprint})");
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if (recentTrace.Count > 40)
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recentTrace.Dequeue();
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if (!manager.IsNavigating)
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break;
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physics.ApplyInput(input);
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physics.Tick(world);
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}
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Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
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$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}\ntrace={string.Join('\n', recentTrace)}");
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}
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[Fact]
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public void Tick_AcceptedDescendStaircase_FromSterileStart_CompletesWithoutReplan()
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{
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var debugLogs = new List<string>();
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var infoLogs = new List<string>();
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var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
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var goal = new GoalBlock(367, 80, 360);
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var path = BuildNodes(
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(362, 85, 360, MoveType.Traverse),
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(364, 83, 360, MoveType.Descend),
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(366, 81, 360, MoveType.Descend),
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(367, 80, 360, MoveType.Descend));
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var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 358, max: 369);
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FlatWorldTestBuilder.ClearBox(world, 360, 79, 358, 369, 85, 362);
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FlatWorldTestBuilder.FillSolid(world, 362, 84, 359, 362, 84, 361);
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FlatWorldTestBuilder.FillSolid(world, 363, 83, 359, 363, 83, 361);
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FlatWorldTestBuilder.FillSolid(world, 364, 82, 359, 364, 82, 361);
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FlatWorldTestBuilder.FillSolid(world, 365, 81, 359, 365, 81, 361);
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FlatWorldTestBuilder.FillSolid(world, 366, 80, 359, 366, 80, 361);
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FlatWorldTestBuilder.FillSolid(world, 367, 79, 359, 367, 79, 361);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(362.5, 85, 360.5), yaw: 270f);
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var input = new MovementInput();
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var recentTrace = new Queue<string>();
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manager.StartNavigation(goal, result);
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for (int tick = 0; tick < 420 && manager.IsNavigating; tick++)
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{
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input.Reset();
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Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
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manager.Tick(pos, physics, input, world);
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recentTrace.Enqueue(
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$"tick={tick} pos={pos} vel={physics.DeltaMovement} onGround={physics.OnGround} yaw={physics.Yaw:F1} input(F={input.Forward},B={input.Back},J={input.Jump},S={input.Sprint})");
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if (recentTrace.Count > 40)
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recentTrace.Dequeue();
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if (!manager.IsNavigating)
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break;
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physics.ApplyInput(input);
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physics.Tick(world);
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}
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Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
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$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}\ntrace={string.Join('\n', recentTrace)}");
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}
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[Fact]
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public void Tick_CompletesNavigation_WhenReplanStartsInsideGoalBlock()
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{
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var infoLogs = new List<string>();
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var manager = new PathSegmentManager(infoLog: infoLogs.Add);
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var goal = new GoalBlock(1, 80, 0);
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var path = new[]
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{
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new PathNode(0, 80, 0),
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new PathNode(1, 80, 0) { MoveUsed = MoveType.Traverse }
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};
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var result = new PathResult(PathStatus.Success, path, nodesExplored: 2, elapsedMs: 1);
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 4);
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var physics = new PlayerPhysics
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{
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Position = new Vec3d(1.10, 80.0, 0.5),
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DeltaMovement = Vec3d.Zero,
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OnGround = false,
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MovementSpeed = 0.1f,
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Yaw = 270f
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};
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var input = new MovementInput();
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manager.StartNavigation(goal, result);
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for (int tick = 0; tick < 60 && manager.IsNavigating; tick++)
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{
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Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
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manager.Tick(pos, physics, input, world);
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}
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Assert.False(manager.IsNavigating);
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Assert.Null(manager.Goal);
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Assert.Equal(1, manager.ReplanCount);
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}
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[Fact]
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public void Tick_ShortAcceptedPath_FromSterileStart_CompletesWithoutIncrementingReplanCount()
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{
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var infoLogs = new List<string>();
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var manager = new PathSegmentManager(infoLog: infoLogs.Add);
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var goal = new GoalBlock(103, 80, 100);
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var path = new[]
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{
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new PathNode(100, 80, 100),
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new PathNode(101, 80, 100) { MoveUsed = MoveType.Traverse },
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new PathNode(102, 80, 100) { MoveUsed = MoveType.Traverse },
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new PathNode(103, 80, 100) { MoveUsed = MoveType.Traverse }
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};
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var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(100.5, 80, 100.5), yaw: 270f);
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var input = new MovementInput();
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manager.StartNavigation(goal, result);
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for (int tick = 0; tick < 260 && manager.IsNavigating; tick++)
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{
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input.Reset();
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Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
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manager.Tick(pos, physics, input, world);
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if (!manager.IsNavigating)
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break;
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physics.ApplyInput(input);
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physics.Tick(world);
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}
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Assert.False(manager.IsNavigating);
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Assert.Equal(0, manager.ReplanCount);
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}
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[Fact]
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public void Tick_ShortAcceptedPath_FromLiveSegmentZeroDriftState_CompletesWithoutReplan()
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{
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var debugLogs = new List<string>();
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var infoLogs = new List<string>();
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var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
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var goal = new GoalBlock(103, 80, 100);
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var path = new[]
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{
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new PathNode(100, 80, 100),
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new PathNode(101, 80, 100) { MoveUsed = MoveType.Traverse },
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new PathNode(102, 80, 100) { MoveUsed = MoveType.Traverse },
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new PathNode(103, 80, 100) { MoveUsed = MoveType.Traverse }
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};
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var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
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var physics = new PlayerPhysics
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{
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Position = new Vec3d(101.56, 80.00, 100.74),
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DeltaMovement = Vec3d.Zero,
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OnGround = true,
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MovementSpeed = 0.1f,
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Yaw = 270f,
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Pitch = 0f
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};
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var input = new MovementInput();
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manager.StartNavigation(goal, result);
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for (int tick = 0; tick < 260 && manager.IsNavigating; tick++)
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{
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input.Reset();
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Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
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manager.Tick(pos, physics, input, world);
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if (!manager.IsNavigating)
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break;
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physics.ApplyInput(input);
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physics.Tick(world);
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}
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Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
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$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}");
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}
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private static List<PathNode> BuildNodes(params (int x, int y, int z, MoveType moveUsed)[] raw)
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{
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var result = new List<PathNode>(raw.Length);
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for (int i = 0; i < raw.Length; i++)
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{
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var node = new PathNode(raw[i].x, raw[i].y, raw[i].z);
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if (i > 0)
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node.MoveUsed = raw[i].moveUsed;
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result.Add(node);
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}
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return result;
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}
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}
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