mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Merge from master
This commit is contained in:
commit
afdf2f9e2c
28 changed files with 1453 additions and 1114 deletions
74
MinecraftClient/Protocol/Message/ChatMessage.cs
Normal file
74
MinecraftClient/Protocol/Message/ChatMessage.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MinecraftClient.Protocol.Message
|
||||
{
|
||||
public class ChatMessage
|
||||
{
|
||||
// in 1.19 and above, isSignedChat = true
|
||||
public readonly bool isSignedChat;
|
||||
|
||||
public readonly string content;
|
||||
|
||||
public readonly bool isJson;
|
||||
|
||||
// 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar), 3: say command,
|
||||
// 4: msg command, 5: team msg command, 6: emote command, 7: tellraw command
|
||||
public readonly int chatTypeId;
|
||||
|
||||
public readonly Guid senderUUID;
|
||||
|
||||
public readonly bool isSystemChat;
|
||||
|
||||
public readonly string? unsignedContent;
|
||||
|
||||
public readonly string? displayName;
|
||||
|
||||
public readonly string? teamName;
|
||||
|
||||
public readonly DateTime? timestamp;
|
||||
|
||||
public readonly byte[]? signature;
|
||||
|
||||
public readonly bool? isSignatureLegal;
|
||||
|
||||
public ChatMessage(string content, bool isJson, int chatType, Guid senderUUID, string? unsignedContent, string displayName, string? teamName, long timestamp, byte[] signature, bool isSignatureLegal)
|
||||
{
|
||||
isSignedChat = true;
|
||||
isSystemChat = false;
|
||||
this.content = content;
|
||||
this.isJson = isJson;
|
||||
this.chatTypeId = chatType;
|
||||
this.senderUUID = senderUUID;
|
||||
this.unsignedContent = unsignedContent;
|
||||
this.displayName = displayName;
|
||||
this.teamName = teamName;
|
||||
this.timestamp = DateTimeOffset.FromUnixTimeMilliseconds(timestamp).DateTime;
|
||||
this.signature = signature;
|
||||
this.isSignatureLegal = isSignatureLegal;
|
||||
}
|
||||
|
||||
public ChatMessage(string content, bool isJson, int chatType, Guid senderUUID, bool isSystemChat = false)
|
||||
{
|
||||
isSignedChat = isSystemChat;
|
||||
this.isSystemChat = isSystemChat;
|
||||
this.content = content;
|
||||
this.isJson = isJson;
|
||||
this.chatTypeId = chatType;
|
||||
this.senderUUID = senderUUID;
|
||||
}
|
||||
|
||||
public LastSeenMessageList.Entry? toLastSeenMessageEntry()
|
||||
{
|
||||
return signature != null ? new LastSeenMessageList.Entry(senderUUID, signature) : null;
|
||||
}
|
||||
|
||||
public bool lacksSender()
|
||||
{
|
||||
return this.senderUUID == Guid.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
404
MinecraftClient/Protocol/Message/ChatParser.cs
Normal file
404
MinecraftClient/Protocol/Message/ChatParser.cs
Normal file
|
|
@ -0,0 +1,404 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using MinecraftClient.Protocol.Message;
|
||||
|
||||
namespace MinecraftClient.Protocol
|
||||
{
|
||||
/// <summary>
|
||||
/// This class parses JSON chat data from MC 1.6+ and returns the appropriate string to be printed.
|
||||
/// </summary>
|
||||
|
||||
static class ChatParser
|
||||
{
|
||||
public enum MessageType
|
||||
{
|
||||
CHAT,
|
||||
SAY_COMMAND,
|
||||
MSG_COMMAND_INCOMING,
|
||||
MSG_COMMAND_OUTGOING,
|
||||
TEAM_MSG_COMMAND_INCOMING,
|
||||
TEAM_MSG_COMMAND_OUTGOING,
|
||||
EMOTE_COMMAND,
|
||||
RAW_MSG
|
||||
};
|
||||
|
||||
public static Dictionary<int, MessageType>? ChatId2Type;
|
||||
|
||||
/// <summary>
|
||||
/// The main function to convert text from MC 1.6+ JSON to MC 1.5.2 formatted text
|
||||
/// </summary>
|
||||
/// <param name="json">JSON serialized text</param>
|
||||
/// <param name="links">Optional container for links from JSON serialized text</param>
|
||||
/// <returns>Returns the translated text</returns>
|
||||
public static string ParseText(string json, List<string>? links = null)
|
||||
{
|
||||
return JSONData2String(Json.ParseJson(json), "", links);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The main function to convert text from MC 1.9+ JSON to MC 1.5.2 formatted text
|
||||
/// </summary>
|
||||
/// <param name="message">Message received</param>
|
||||
/// <param name="links">Optional container for links from JSON serialized text</param>
|
||||
/// <returns>Returns the translated text</returns>
|
||||
public static string ParseSignedChat(ChatMessage message, List<string>? links = null)
|
||||
{
|
||||
string chatContent = Settings.ShowModifiedChat && message.unsignedContent != null ? message.unsignedContent : message.content;
|
||||
string content = message.isJson ? ParseText(chatContent, links) : chatContent;
|
||||
string sender = message.displayName!;
|
||||
|
||||
string text;
|
||||
List<string> usingData = new();
|
||||
|
||||
MessageType chatType;
|
||||
if (message.isSystemChat)
|
||||
chatType = MessageType.RAW_MSG;
|
||||
else if (!ChatId2Type!.TryGetValue(message.chatTypeId, out chatType))
|
||||
chatType = MessageType.CHAT;
|
||||
switch (chatType)
|
||||
{
|
||||
case MessageType.CHAT:
|
||||
usingData.Add(sender);
|
||||
usingData.Add(content);
|
||||
text = TranslateString("chat.type.text", usingData);
|
||||
break;
|
||||
case MessageType.SAY_COMMAND:
|
||||
usingData.Add(sender);
|
||||
usingData.Add(content);
|
||||
text = TranslateString("chat.type.announcement", usingData);
|
||||
break;
|
||||
case MessageType.MSG_COMMAND_INCOMING:
|
||||
usingData.Add(sender);
|
||||
usingData.Add(content);
|
||||
text = TranslateString("commands.message.display.incoming", usingData);
|
||||
break;
|
||||
case MessageType.MSG_COMMAND_OUTGOING:
|
||||
usingData.Add(sender);
|
||||
usingData.Add(content);
|
||||
text = TranslateString("commands.message.display.outgoing", usingData);
|
||||
break;
|
||||
case MessageType.TEAM_MSG_COMMAND_INCOMING:
|
||||
usingData.Add(message.teamName!);
|
||||
usingData.Add(sender);
|
||||
usingData.Add(content);
|
||||
text = TranslateString("chat.type.team.text", usingData);
|
||||
break;
|
||||
case MessageType.TEAM_MSG_COMMAND_OUTGOING:
|
||||
usingData.Add(message.teamName!);
|
||||
usingData.Add(sender);
|
||||
usingData.Add(content);
|
||||
text = TranslateString("chat.type.team.sent", usingData);
|
||||
break;
|
||||
case MessageType.EMOTE_COMMAND:
|
||||
usingData.Add(sender);
|
||||
usingData.Add(content);
|
||||
text = TranslateString("chat.type.emote", usingData);
|
||||
break;
|
||||
case MessageType.RAW_MSG:
|
||||
text = content;
|
||||
break;
|
||||
default:
|
||||
goto case MessageType.CHAT;
|
||||
}
|
||||
string color = string.Empty;
|
||||
if (message.isSystemChat)
|
||||
{
|
||||
if (Settings.MarkSystemMessage)
|
||||
color = "§z §r "; // Custom color code §z : Background Gray
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((bool)message.isSignatureLegal!)
|
||||
{
|
||||
if (Settings.ShowModifiedChat && message.unsignedContent != null)
|
||||
{
|
||||
if (Settings.MarkModifiedMsg)
|
||||
color = "§x §r "; // Custom color code §x : Background Yellow
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Settings.MarkLegallySignedMsg)
|
||||
color = "§y §r "; // Custom color code §y : Background Green
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Settings.MarkIllegallySignedMsg)
|
||||
color = "§w §r "; // Custom color code §w : Background Red
|
||||
}
|
||||
}
|
||||
return color + text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the classic color tag corresponding to a color name
|
||||
/// </summary>
|
||||
/// <param name="colorname">Color Name</param>
|
||||
/// <returns>Color code</returns>
|
||||
private static string Color2tag(string colorname)
|
||||
{
|
||||
switch (colorname.ToLower())
|
||||
{
|
||||
/* MC 1.7+ Name MC 1.6 Name Classic tag */
|
||||
case "black": /* Blank if same */ return "§0";
|
||||
case "dark_blue": return "§1";
|
||||
case "dark_green": return "§2";
|
||||
case "dark_aqua": case "dark_cyan": return "§3";
|
||||
case "dark_red": return "§4";
|
||||
case "dark_purple": case "dark_magenta": return "§5";
|
||||
case "gold": case "dark_yellow": return "§6";
|
||||
case "gray": return "§7";
|
||||
case "dark_gray": return "§8";
|
||||
case "blue": return "§9";
|
||||
case "green": return "§a";
|
||||
case "aqua": case "cyan": return "§b";
|
||||
case "red": return "§c";
|
||||
case "light_purple": case "magenta": return "§d";
|
||||
case "yellow": return "§e";
|
||||
case "white": return "§f";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Specify whether translation rules have been loaded
|
||||
/// </summary>
|
||||
private static bool RulesInitialized = false;
|
||||
|
||||
/// <summary>
|
||||
/// Set of translation rules for formatting text
|
||||
/// </summary>
|
||||
private static Dictionary<string, string> TranslationRules = new Dictionary<string, string>();
|
||||
|
||||
/// <summary>
|
||||
/// Initialize translation rules.
|
||||
/// Necessary for properly printing some chat messages.
|
||||
/// </summary>
|
||||
public static void InitTranslations() { if (!RulesInitialized) { InitRules(); RulesInitialized = true; } }
|
||||
|
||||
/// <summary>
|
||||
/// Internal rule initialization method. Looks for local rule file or download it from Mojang asset servers.
|
||||
/// </summary>
|
||||
private static void InitRules()
|
||||
{
|
||||
//Small default dictionnary of translation rules
|
||||
TranslationRules["chat.type.admin"] = "[%s: %s]";
|
||||
TranslationRules["chat.type.announcement"] = "§d[%s] %s";
|
||||
TranslationRules["chat.type.emote"] = " * %s %s";
|
||||
TranslationRules["chat.type.text"] = "<%s> %s";
|
||||
TranslationRules["multiplayer.player.joined"] = "§e%s joined the game.";
|
||||
TranslationRules["multiplayer.player.left"] = "§e%s left the game.";
|
||||
TranslationRules["commands.message.display.incoming"] = "§7%s whispers to you: %s";
|
||||
TranslationRules["commands.message.display.outgoing"] = "§7You whisper to %s: %s";
|
||||
|
||||
//Language file in a subfolder, depending on the language setting
|
||||
if (!Directory.Exists("lang"))
|
||||
Directory.CreateDirectory("lang");
|
||||
|
||||
string Language_File = "lang" + Path.DirectorySeparatorChar + Settings.Language + ".lang";
|
||||
|
||||
//File not found? Try downloading language file from Mojang's servers?
|
||||
if (!File.Exists(Language_File))
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted(Translations.Get("chat.download", Settings.Language));
|
||||
try
|
||||
{
|
||||
string assets_index = DownloadString(Settings.TranslationsFile_Website_Index);
|
||||
string[] tmp = assets_index.Split(new string[] { "minecraft/lang/" + Settings.Language.ToLower() + ".json" }, StringSplitOptions.None);
|
||||
tmp = tmp[1].Split(new string[] { "hash\": \"" }, StringSplitOptions.None);
|
||||
string hash = tmp[1].Split('"')[0]; //Translations file identifier on Mojang's servers
|
||||
string translation_file_location = Settings.TranslationsFile_Website_Download + '/' + hash.Substring(0, 2) + '/' + hash;
|
||||
if (Settings.DebugMessages)
|
||||
ConsoleIO.WriteLineFormatted(Translations.Get("chat.request", translation_file_location));
|
||||
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
foreach (KeyValuePair<string, Json.JSONData> entry in Json.ParseJson(DownloadString(translation_file_location)).Properties)
|
||||
{
|
||||
stringBuilder.Append(entry.Key + "=" + entry.Value.StringValue + Environment.NewLine);
|
||||
}
|
||||
|
||||
File.WriteAllText(Language_File, stringBuilder.ToString());
|
||||
ConsoleIO.WriteLineFormatted(Translations.Get("chat.done", Language_File));
|
||||
}
|
||||
catch
|
||||
{
|
||||
Translations.WriteLineFormatted("chat.fail");
|
||||
}
|
||||
}
|
||||
|
||||
//Download Failed? Defaulting to en_GB.lang if the game is installed
|
||||
if (!File.Exists(Language_File) //Try en_GB.lang
|
||||
&& File.Exists(Settings.TranslationsFile_FromMCDir))
|
||||
{
|
||||
Language_File = Settings.TranslationsFile_FromMCDir;
|
||||
Translations.WriteLineFormatted("chat.from_dir");
|
||||
}
|
||||
|
||||
//Load the external dictionnary of translation rules or display an error message
|
||||
if (File.Exists(Language_File))
|
||||
{
|
||||
foreach (var line in File.ReadLines(Language_File))
|
||||
{
|
||||
if (line.Length > 0)
|
||||
{
|
||||
string[] splitted = line.Split('=');
|
||||
if (splitted.Length == 2)
|
||||
{
|
||||
TranslationRules[splitted[0]] = splitted[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings.DebugMessages)
|
||||
Translations.WriteLineFormatted("chat.loaded");
|
||||
}
|
||||
else //No external dictionnary found.
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted(Translations.Get("chat.not_found", Language_File));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Format text using a specific formatting rule.
|
||||
/// Example : * %s %s + ["ORelio", "is doing something"] = * ORelio is doing something
|
||||
/// </summary>
|
||||
/// <param name="rulename">Name of the rule, chosen by the server</param>
|
||||
/// <param name="using_data">Data to be used in the rule</param>
|
||||
/// <returns>Returns the formatted text according to the given data</returns>
|
||||
private static string TranslateString(string rulename, List<string> using_data)
|
||||
{
|
||||
if (!RulesInitialized) { InitRules(); RulesInitialized = true; }
|
||||
if (TranslationRules.ContainsKey(rulename))
|
||||
{
|
||||
int using_idx = 0;
|
||||
string rule = TranslationRules[rulename];
|
||||
StringBuilder result = new StringBuilder();
|
||||
for (int i = 0; i < rule.Length; i++)
|
||||
{
|
||||
if (rule[i] == '%' && i + 1 < rule.Length)
|
||||
{
|
||||
//Using string or int with %s or %d
|
||||
if (rule[i + 1] == 's' || rule[i + 1] == 'd')
|
||||
{
|
||||
if (using_data.Count > using_idx)
|
||||
{
|
||||
result.Append(using_data[using_idx]);
|
||||
using_idx++;
|
||||
i += 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
//Using specified string or int with %1$s, %2$s...
|
||||
else if (char.IsDigit(rule[i + 1])
|
||||
&& i + 3 < rule.Length && rule[i + 2] == '$'
|
||||
&& (rule[i + 3] == 's' || rule[i + 3] == 'd'))
|
||||
{
|
||||
int specified_idx = rule[i + 1] - '1';
|
||||
if (using_data.Count > specified_idx)
|
||||
{
|
||||
result.Append(using_data[specified_idx]);
|
||||
using_idx++;
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
result.Append(rule[i]);
|
||||
}
|
||||
return result.ToString();
|
||||
}
|
||||
else return "[" + rulename + "] " + string.Join(" ", using_data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use a JSON Object to build the corresponding string
|
||||
/// </summary>
|
||||
/// <param name="data">JSON object to convert</param>
|
||||
/// <param name="colorcode">Allow parent color code to affect child elements (set to "" for function init)</param>
|
||||
/// <param name="links">Container for links from JSON serialized text</param>
|
||||
/// <returns>returns the Minecraft-formatted string</returns>
|
||||
private static string JSONData2String(Json.JSONData data, string colorcode, List<string>? links)
|
||||
{
|
||||
string extra_result = "";
|
||||
switch (data.Type)
|
||||
{
|
||||
case Json.JSONData.DataType.Object:
|
||||
if (data.Properties.ContainsKey("color"))
|
||||
{
|
||||
colorcode = Color2tag(JSONData2String(data.Properties["color"], "", links));
|
||||
}
|
||||
if (data.Properties.ContainsKey("clickEvent") && links != null)
|
||||
{
|
||||
Json.JSONData clickEvent = data.Properties["clickEvent"];
|
||||
if (clickEvent.Properties.ContainsKey("action")
|
||||
&& clickEvent.Properties.ContainsKey("value")
|
||||
&& clickEvent.Properties["action"].StringValue == "open_url"
|
||||
&& !string.IsNullOrEmpty(clickEvent.Properties["value"].StringValue))
|
||||
{
|
||||
links.Add(clickEvent.Properties["value"].StringValue);
|
||||
}
|
||||
}
|
||||
if (data.Properties.ContainsKey("extra"))
|
||||
{
|
||||
Json.JSONData[] extras = data.Properties["extra"].DataArray.ToArray();
|
||||
foreach (Json.JSONData item in extras)
|
||||
extra_result = extra_result + JSONData2String(item, colorcode, links) + "§r";
|
||||
}
|
||||
if (data.Properties.ContainsKey("text"))
|
||||
{
|
||||
return colorcode + JSONData2String(data.Properties["text"], colorcode, links) + extra_result;
|
||||
}
|
||||
else if (data.Properties.ContainsKey("translate"))
|
||||
{
|
||||
List<string> using_data = new List<string>();
|
||||
if (data.Properties.ContainsKey("using") && !data.Properties.ContainsKey("with"))
|
||||
data.Properties["with"] = data.Properties["using"];
|
||||
if (data.Properties.ContainsKey("with"))
|
||||
{
|
||||
Json.JSONData[] array = data.Properties["with"].DataArray.ToArray();
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
using_data.Add(JSONData2String(array[i], colorcode, links));
|
||||
}
|
||||
}
|
||||
return colorcode + TranslateString(JSONData2String(data.Properties["translate"], "", links), using_data) + extra_result;
|
||||
}
|
||||
else return extra_result;
|
||||
|
||||
case Json.JSONData.DataType.Array:
|
||||
string result = "";
|
||||
foreach (Json.JSONData item in data.DataArray)
|
||||
{
|
||||
result += JSONData2String(item, colorcode, links);
|
||||
}
|
||||
return result;
|
||||
|
||||
case Json.JSONData.DataType.String:
|
||||
return colorcode + data.StringValue;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do a HTTP request to get a webpage or text data from a server file
|
||||
/// </summary>
|
||||
/// <param name="url">URL of resource</param>
|
||||
/// <returns>Returns resource data if success, otherwise a WebException is raised</returns>
|
||||
private static string DownloadString(string url)
|
||||
{
|
||||
System.Net.HttpWebRequest myRequest = (System.Net.HttpWebRequest)System.Net.WebRequest.Create(url);
|
||||
myRequest.Method = "GET";
|
||||
System.Net.WebResponse myResponse = myRequest.GetResponse();
|
||||
StreamReader sr = new StreamReader(myResponse.GetResponseStream(), Encoding.UTF8);
|
||||
string result = sr.ReadToEnd();
|
||||
sr.Close();
|
||||
myResponse.Close();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
117
MinecraftClient/Protocol/Message/LastSeenMessageList.cs
Normal file
117
MinecraftClient/Protocol/Message/LastSeenMessageList.cs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MinecraftClient.Protocol.Message
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of messages a client has seen.
|
||||
/// </summary>
|
||||
public class LastSeenMessageList
|
||||
{
|
||||
public static readonly LastSeenMessageList EMPTY = new(new Entry[0]);
|
||||
public static readonly int MAX_ENTRIES = 5;
|
||||
|
||||
public Entry[] entries;
|
||||
|
||||
public LastSeenMessageList(Entry[] list)
|
||||
{
|
||||
entries = list;
|
||||
}
|
||||
|
||||
public void WriteForSign(List<byte> data)
|
||||
{
|
||||
foreach (Entry entry in entries)
|
||||
{
|
||||
data.Add(70);
|
||||
data.AddRange(entry.profileId.ToBigEndianBytes());
|
||||
data.AddRange(entry.lastSignature);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A pair of a player's UUID and the signature of the last message they saw, used as an entry of LastSeenMessageList.
|
||||
/// </summary>
|
||||
public class Entry
|
||||
{
|
||||
public Guid profileId;
|
||||
public byte[] lastSignature;
|
||||
|
||||
public Entry(Guid profileId, byte[] lastSignature)
|
||||
{
|
||||
this.profileId = profileId;
|
||||
this.lastSignature = lastSignature;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A record of messages acknowledged by a client.
|
||||
/// This holds the messages the client has recently seen, as well as the last message they received, if any.
|
||||
/// </summary>
|
||||
public class Acknowledgment
|
||||
{
|
||||
public LastSeenMessageList lastSeen;
|
||||
public Entry? lastReceived;
|
||||
|
||||
public Acknowledgment(LastSeenMessageList lastSeenMessageList, Entry? lastReceivedMessage)
|
||||
{
|
||||
lastSeen = lastSeenMessageList;
|
||||
lastReceived = lastReceivedMessage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects the message that are last seen by a client.
|
||||
/// The message, along with the "last received" message, forms an "acknowledgment" of received messages.
|
||||
/// They are sent to the server when the client has enough messages received or when they send a message.
|
||||
/// The maximum amount of message entries are specified in the constructor.The vanilla clients collect 5 entries.
|
||||
/// Calling add adds the message to the beginning of the entries list, and evicts the oldest message.
|
||||
/// If there are entries with the same sender profile ID, the older entry will be replaced with null instead of filling the hole.
|
||||
/// </summary>
|
||||
public class LastSeenMessagesCollector
|
||||
{
|
||||
private readonly LastSeenMessageList.Entry[] entries;
|
||||
private int size = 0;
|
||||
private LastSeenMessageList lastSeenMessages;
|
||||
|
||||
public LastSeenMessagesCollector(int size)
|
||||
{
|
||||
lastSeenMessages = LastSeenMessageList.EMPTY;
|
||||
entries = new LastSeenMessageList.Entry[size];
|
||||
}
|
||||
|
||||
public void Add(LastSeenMessageList.Entry entry)
|
||||
{
|
||||
LastSeenMessageList.Entry? lastEntry = entry;
|
||||
|
||||
for (int i = 0; i < size; ++i)
|
||||
{
|
||||
LastSeenMessageList.Entry curEntry = entries[i];
|
||||
entries[i] = lastEntry;
|
||||
lastEntry = curEntry;
|
||||
if (curEntry.profileId == entry.profileId)
|
||||
{
|
||||
lastEntry = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lastEntry != null && size < entries.Length)
|
||||
entries[size++] = lastEntry;
|
||||
|
||||
LastSeenMessageList.Entry[] msgList = new LastSeenMessageList.Entry[size];
|
||||
for (int i = 0; i < size; ++i)
|
||||
msgList[i] = entries[i];
|
||||
lastSeenMessages = new LastSeenMessageList(msgList);
|
||||
}
|
||||
|
||||
public LastSeenMessageList GetLastSeenMessages()
|
||||
{
|
||||
return lastSeenMessages;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue