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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Fixed the requested changes for Terrain Movement. Tested and working.
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commit
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7 changed files with 60 additions and 72 deletions
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@ -332,7 +332,7 @@ namespace MinecraftClient.Protocol.Handlers
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currentDimensionName = dataTypes.ReadNextString(packetData); // Dimension Name (World Name) - 1.16 and above
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if (protocolversion >= MC1162Version)
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handler.GetWorld().SetDimension(currentDimensionName, currentDimensionType);
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World.SetDimension(currentDimensionName, currentDimensionType);
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if (protocolversion >= MC115Version)
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dataTypes.ReadNextLong(packetData); // Hashed world seed - 1.15 and above
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@ -391,10 +391,7 @@ namespace MinecraftClient.Protocol.Handlers
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dimensionNameInRespawn = dataTypes.ReadNextString(packetData); // Dimension Name (World Name) - 1.16 and above
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if (protocolversion >= MC1162Version)
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new Task(() =>
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{
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handler.GetWorld().SetDimension(dimensionNameInRespawn, dimensionTypeInRespawn);
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}).Start();
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World.SetDimension(dimensionNameInRespawn, dimensionTypeInRespawn);
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if (protocolversion < MC114Version)
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dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below
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@ -470,12 +467,13 @@ namespace MinecraftClient.Protocol.Handlers
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}
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int dataSize = dataTypes.ReadNextVarInt(packetData); // Size
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Interlocked.Increment(ref handler.GetWorld().chunkCnt);
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Interlocked.Increment(ref handler.GetWorld().chunkLoadNotCompleted);
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new Task(() =>
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{
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handler.GetWorld().chunkCnt++;
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handler.GetWorld().chunkLoadNotCompleted++;
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pTerrain.ProcessChunkColumnData(chunkX, chunkZ, verticalStripBitmask, packetData);
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handler.GetWorld().chunkLoadNotCompleted--;
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Interlocked.Decrement(ref handler.GetWorld().chunkLoadNotCompleted);
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}).Start();
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}
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else
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@ -752,7 +750,8 @@ namespace MinecraftClient.Protocol.Handlers
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int chunkZ = dataTypes.ReadNextInt(packetData);
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if (handler.GetWorld()[chunkX, chunkZ] != null)
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handler.GetWorld().chunkCnt--;
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Interlocked.Decrement(ref handler.GetWorld().chunkCnt);
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// Warning: It is legal to include unloaded chunks in the UnloadChunk packet. Since chunks that have not been loaded are not recorded, this may result in loading chunks that should be unloaded and inaccurate statistics.
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handler.GetWorld()[chunkX, chunkZ] = null;
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}
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