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https://github.com/MCCTeam/Minecraft-Console-Client
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avoid pathfind to an unloaded chunk | remove debug logs
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3 changed files with 4 additions and 3 deletions
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@ -76,7 +76,9 @@ namespace MinecraftClient.Commands
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int z = int.Parse(args[2]);
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Location goal = new Location(x, y, z);
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if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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if (handler.GetWorld().GetChunkColumn(goal) == null)
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return Translations.Get("cmd.move.chunk_not_loaded");
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else if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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return Translations.Get("cmd.move.walk", goal);
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else return takeRisk ? Translations.Get("cmd.move.fail", goal) : Translations.Get("cmd.move.suggestforce", goal);
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}
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@ -37,8 +37,6 @@ namespace MinecraftClient.Protocol.Handlers
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/// <param name="cache">Cache for reading chunk data</param>
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public void ProcessChunkColumnData(int chunkX, int chunkZ, ulong[] chunkMasks, int currentDimension, Queue<byte> cache)
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{
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byte[] mirror = new byte[cache.Count];
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cache.CopyTo(mirror, 0);
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int chunkColumnSize = chunkMasks.Length * 64;
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if (protocolversion >= Protocol18Handler.MC117Version)
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{
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@ -319,6 +319,7 @@ cmd.move.fail=Failed to compute path to {0}
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cmd.move.suggestforce=Failed to compute a safe path to {0}. Try -f parameter to allow unsafe movements.
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cmd.move.gravity.enabled=Gravity is enabled.
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cmd.move.gravity.disabled=Gravity is disabled.
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cmd.move.chunk_not_loaded=The chunk where the target location resides has not yet been loaded.
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# Reco
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cmd.reco.desc=restart and reconnect to the server.
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