From aebfcd93e4aa36921d6f9b063233467b579eae36 Mon Sep 17 00:00:00 2001 From: BruceChen Date: Sat, 21 Mar 2026 14:43:56 +0800 Subject: [PATCH] fix: regenerate item/block palettes from server registry data for 1.21.9 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit MC 1.21.9 changed how some items and blocks are registered — 24 block items (copper bars/chains/lanterns variants, potted azalea renames) and additional blocks are now registered outside of Items.java/Blocks.java field declarations, making the previous source-field-order-based palette generation produce incorrect protocol IDs. Regenerated ItemPalette1219.cs using server registries.json (1488 items, up from 1464) and Palette1219.cs using blocks.json (1166 blocks with correct state IDs). Added 37 new enum values to ItemType.cs (35 new + DryShortGrass/DryTallGrass for backward compat) and 9 new values to Material.cs. Verified all item/block/entity identification against a 1.21.10 server. Made-with: Cursor --- .../Inventory/ItemPalettes/ItemPalette1219.cs | 2174 ++++----- MinecraftClient/Inventory/ItemType.cs | 116 +- .../Mapping/BlockPalettes/Palette1219.cs | 4183 +++++++++-------- MinecraftClient/Mapping/Material.cs | 18 +- 4 files changed, 3465 insertions(+), 3026 deletions(-) diff --git a/MinecraftClient/Inventory/ItemPalettes/ItemPalette1219.cs b/MinecraftClient/Inventory/ItemPalettes/ItemPalette1219.cs index dc85be12..db6985f7 100644 --- a/MinecraftClient/Inventory/ItemPalettes/ItemPalette1219.cs +++ b/MinecraftClient/Inventory/ItemPalettes/ItemPalette1219.cs @@ -217,8 +217,8 @@ namespace MinecraftClient.Inventory.ItemPalettes mappings[206] = ItemType.FloweringAzalea; mappings[207] = ItemType.DeadBush; mappings[208] = ItemType.FireflyBush; - mappings[209] = ItemType.DryShortGrass; - mappings[210] = ItemType.DryTallGrass; + mappings[209] = ItemType.ShortDryGrass; + mappings[210] = ItemType.TallDryGrass; mappings[211] = ItemType.Seagrass; mappings[212] = ItemType.SeaPickle; mappings[213] = ItemType.WhiteWool; @@ -399,1079 +399,1103 @@ namespace MinecraftClient.Inventory.ItemPalettes mappings[388] = ItemType.RedMushroomBlock; mappings[389] = ItemType.MushroomStem; mappings[390] = ItemType.IronBars; - mappings[391] = ItemType.IronChain; - mappings[392] = ItemType.GlassPane; - mappings[393] = ItemType.Melon; - mappings[394] = ItemType.Vine; - mappings[395] = ItemType.GlowLichen; - mappings[396] = ItemType.ResinClump; - mappings[397] = ItemType.ResinBlock; - mappings[398] = ItemType.ResinBricks; - mappings[399] = ItemType.ResinBrickStairs; - mappings[400] = ItemType.ResinBrickSlab; - mappings[401] = ItemType.ResinBrickWall; - mappings[402] = ItemType.ChiseledResinBricks; - mappings[403] = ItemType.BrickStairs; - mappings[404] = ItemType.StoneBrickStairs; - mappings[405] = ItemType.MudBrickStairs; - mappings[406] = ItemType.Mycelium; - mappings[407] = ItemType.LilyPad; - mappings[408] = ItemType.NetherBricks; - mappings[409] = ItemType.CrackedNetherBricks; - mappings[410] = ItemType.ChiseledNetherBricks; - mappings[411] = ItemType.NetherBrickFence; - mappings[412] = ItemType.NetherBrickStairs; - mappings[413] = ItemType.Sculk; - mappings[414] = ItemType.SculkVein; - mappings[415] = ItemType.SculkCatalyst; - mappings[416] = ItemType.SculkShrieker; - mappings[417] = ItemType.EnchantingTable; - mappings[418] = ItemType.EndPortalFrame; - mappings[419] = ItemType.EndStone; - mappings[420] = ItemType.EndStoneBricks; - mappings[421] = ItemType.DragonEgg; - mappings[422] = ItemType.SandstoneStairs; - mappings[423] = ItemType.EnderChest; - mappings[424] = ItemType.EmeraldBlock; - mappings[425] = ItemType.OakStairs; - mappings[426] = ItemType.SpruceStairs; - mappings[427] = ItemType.BirchStairs; - mappings[428] = ItemType.JungleStairs; - mappings[429] = ItemType.AcaciaStairs; - mappings[430] = ItemType.CherryStairs; - mappings[431] = ItemType.DarkOakStairs; - mappings[432] = ItemType.PaleOakStairs; - mappings[433] = ItemType.MangroveStairs; - mappings[434] = ItemType.BambooStairs; - mappings[435] = ItemType.BambooMosaicStairs; - mappings[436] = ItemType.CrimsonStairs; - mappings[437] = ItemType.WarpedStairs; - mappings[438] = ItemType.CommandBlock; - mappings[439] = ItemType.Beacon; - mappings[440] = ItemType.CobblestoneWall; - mappings[441] = ItemType.MossyCobblestoneWall; - mappings[442] = ItemType.BrickWall; - mappings[443] = ItemType.PrismarineWall; - mappings[444] = ItemType.RedSandstoneWall; - mappings[445] = ItemType.MossyStoneBrickWall; - mappings[446] = ItemType.GraniteWall; - mappings[447] = ItemType.StoneBrickWall; - mappings[448] = ItemType.MudBrickWall; - mappings[449] = ItemType.NetherBrickWall; - mappings[450] = ItemType.AndesiteWall; - mappings[451] = ItemType.RedNetherBrickWall; - mappings[452] = ItemType.SandstoneWall; - mappings[453] = ItemType.EndStoneBrickWall; - mappings[454] = ItemType.DioriteWall; - mappings[455] = ItemType.BlackstoneWall; - mappings[456] = ItemType.PolishedBlackstoneWall; - mappings[457] = ItemType.PolishedBlackstoneBrickWall; - mappings[458] = ItemType.CobbledDeepslateWall; - mappings[459] = ItemType.PolishedDeepslateWall; - mappings[460] = ItemType.DeepslateBrickWall; - mappings[461] = ItemType.DeepslateTileWall; - mappings[462] = ItemType.Anvil; - mappings[463] = ItemType.ChippedAnvil; - mappings[464] = ItemType.DamagedAnvil; - mappings[465] = ItemType.ChiseledQuartzBlock; - mappings[466] = ItemType.QuartzBlock; - mappings[467] = ItemType.QuartzBricks; - mappings[468] = ItemType.QuartzPillar; - mappings[469] = ItemType.QuartzStairs; - mappings[470] = ItemType.WhiteTerracotta; - mappings[471] = ItemType.OrangeTerracotta; - mappings[472] = ItemType.MagentaTerracotta; - mappings[473] = ItemType.LightBlueTerracotta; - mappings[474] = ItemType.YellowTerracotta; - mappings[475] = ItemType.LimeTerracotta; - mappings[476] = ItemType.PinkTerracotta; - mappings[477] = ItemType.GrayTerracotta; - mappings[478] = ItemType.LightGrayTerracotta; - mappings[479] = ItemType.CyanTerracotta; - mappings[480] = ItemType.PurpleTerracotta; - mappings[481] = ItemType.BlueTerracotta; - mappings[482] = ItemType.BrownTerracotta; - mappings[483] = ItemType.GreenTerracotta; - mappings[484] = ItemType.RedTerracotta; - mappings[485] = ItemType.BlackTerracotta; - mappings[486] = ItemType.Barrier; - mappings[487] = ItemType.Light; - mappings[488] = ItemType.HayBlock; - mappings[489] = ItemType.WhiteCarpet; - mappings[490] = ItemType.OrangeCarpet; - mappings[491] = ItemType.MagentaCarpet; - mappings[492] = ItemType.LightBlueCarpet; - mappings[493] = ItemType.YellowCarpet; - mappings[494] = ItemType.LimeCarpet; - mappings[495] = ItemType.PinkCarpet; - mappings[496] = ItemType.GrayCarpet; - mappings[497] = ItemType.LightGrayCarpet; - mappings[498] = ItemType.CyanCarpet; - mappings[499] = ItemType.PurpleCarpet; - mappings[500] = ItemType.BlueCarpet; - mappings[501] = ItemType.BrownCarpet; - mappings[502] = ItemType.GreenCarpet; - mappings[503] = ItemType.RedCarpet; - mappings[504] = ItemType.BlackCarpet; - mappings[505] = ItemType.Terracotta; - mappings[506] = ItemType.PackedIce; - mappings[507] = ItemType.DirtPath; - mappings[508] = ItemType.Sunflower; - mappings[509] = ItemType.Lilac; - mappings[510] = ItemType.RoseBush; - mappings[511] = ItemType.Peony; - mappings[512] = ItemType.TallGrass; - mappings[513] = ItemType.LargeFern; - mappings[514] = ItemType.WhiteStainedGlass; - mappings[515] = ItemType.OrangeStainedGlass; - mappings[516] = ItemType.MagentaStainedGlass; - mappings[517] = ItemType.LightBlueStainedGlass; - mappings[518] = ItemType.YellowStainedGlass; - mappings[519] = ItemType.LimeStainedGlass; - mappings[520] = ItemType.PinkStainedGlass; - mappings[521] = ItemType.GrayStainedGlass; - mappings[522] = ItemType.LightGrayStainedGlass; - mappings[523] = ItemType.CyanStainedGlass; - mappings[524] = ItemType.PurpleStainedGlass; - mappings[525] = ItemType.BlueStainedGlass; - mappings[526] = ItemType.BrownStainedGlass; - mappings[527] = ItemType.GreenStainedGlass; - mappings[528] = ItemType.RedStainedGlass; - mappings[529] = ItemType.BlackStainedGlass; - mappings[530] = ItemType.WhiteStainedGlassPane; - mappings[531] = ItemType.OrangeStainedGlassPane; - mappings[532] = ItemType.MagentaStainedGlassPane; - mappings[533] = ItemType.LightBlueStainedGlassPane; - mappings[534] = ItemType.YellowStainedGlassPane; - mappings[535] = ItemType.LimeStainedGlassPane; - mappings[536] = ItemType.PinkStainedGlassPane; - mappings[537] = ItemType.GrayStainedGlassPane; - mappings[538] = ItemType.LightGrayStainedGlassPane; - mappings[539] = ItemType.CyanStainedGlassPane; - mappings[540] = ItemType.PurpleStainedGlassPane; - mappings[541] = ItemType.BlueStainedGlassPane; - mappings[542] = ItemType.BrownStainedGlassPane; - mappings[543] = ItemType.GreenStainedGlassPane; - mappings[544] = ItemType.RedStainedGlassPane; - mappings[545] = ItemType.BlackStainedGlassPane; - mappings[546] = ItemType.Prismarine; - mappings[547] = ItemType.PrismarineBricks; - mappings[548] = ItemType.DarkPrismarine; - mappings[549] = ItemType.PrismarineStairs; - mappings[550] = ItemType.PrismarineBrickStairs; - mappings[551] = ItemType.DarkPrismarineStairs; - mappings[552] = ItemType.SeaLantern; - mappings[553] = ItemType.RedSandstone; - mappings[554] = ItemType.ChiseledRedSandstone; - mappings[555] = ItemType.CutRedSandstone; - mappings[556] = ItemType.RedSandstoneStairs; - mappings[557] = ItemType.RepeatingCommandBlock; - mappings[558] = ItemType.ChainCommandBlock; - mappings[559] = ItemType.MagmaBlock; - mappings[560] = ItemType.NetherWartBlock; - mappings[561] = ItemType.WarpedWartBlock; - mappings[562] = ItemType.RedNetherBricks; - mappings[563] = ItemType.BoneBlock; - mappings[564] = ItemType.StructureVoid; - mappings[565] = ItemType.ShulkerBox; - mappings[566] = ItemType.WhiteShulkerBox; - mappings[567] = ItemType.OrangeShulkerBox; - mappings[568] = ItemType.MagentaShulkerBox; - mappings[569] = ItemType.LightBlueShulkerBox; - mappings[570] = ItemType.YellowShulkerBox; - mappings[571] = ItemType.LimeShulkerBox; - mappings[572] = ItemType.PinkShulkerBox; - mappings[573] = ItemType.GrayShulkerBox; - mappings[574] = ItemType.LightGrayShulkerBox; - mappings[575] = ItemType.CyanShulkerBox; - mappings[576] = ItemType.PurpleShulkerBox; - mappings[577] = ItemType.BlueShulkerBox; - mappings[578] = ItemType.BrownShulkerBox; - mappings[579] = ItemType.GreenShulkerBox; - mappings[580] = ItemType.RedShulkerBox; - mappings[581] = ItemType.BlackShulkerBox; - mappings[582] = ItemType.WhiteGlazedTerracotta; - mappings[583] = ItemType.OrangeGlazedTerracotta; - mappings[584] = ItemType.MagentaGlazedTerracotta; - mappings[585] = ItemType.LightBlueGlazedTerracotta; - mappings[586] = ItemType.YellowGlazedTerracotta; - mappings[587] = ItemType.LimeGlazedTerracotta; - mappings[588] = ItemType.PinkGlazedTerracotta; - mappings[589] = ItemType.GrayGlazedTerracotta; - mappings[590] = ItemType.LightGrayGlazedTerracotta; - mappings[591] = ItemType.CyanGlazedTerracotta; - mappings[592] = ItemType.PurpleGlazedTerracotta; - mappings[593] = ItemType.BlueGlazedTerracotta; - mappings[594] = ItemType.BrownGlazedTerracotta; - mappings[595] = ItemType.GreenGlazedTerracotta; - mappings[596] = ItemType.RedGlazedTerracotta; - mappings[597] = ItemType.BlackGlazedTerracotta; - mappings[598] = ItemType.WhiteConcrete; - mappings[599] = ItemType.OrangeConcrete; - mappings[600] = ItemType.MagentaConcrete; - mappings[601] = ItemType.LightBlueConcrete; - mappings[602] = ItemType.YellowConcrete; - mappings[603] = ItemType.LimeConcrete; - mappings[604] = ItemType.PinkConcrete; - mappings[605] = ItemType.GrayConcrete; - mappings[606] = ItemType.LightGrayConcrete; - mappings[607] = ItemType.CyanConcrete; - mappings[608] = ItemType.PurpleConcrete; - mappings[609] = ItemType.BlueConcrete; - mappings[610] = ItemType.BrownConcrete; - mappings[611] = ItemType.GreenConcrete; - mappings[612] = ItemType.RedConcrete; - mappings[613] = ItemType.BlackConcrete; - mappings[614] = ItemType.WhiteConcretePowder; - mappings[615] = ItemType.OrangeConcretePowder; - mappings[616] = ItemType.MagentaConcretePowder; - mappings[617] = ItemType.LightBlueConcretePowder; - mappings[618] = ItemType.YellowConcretePowder; - mappings[619] = ItemType.LimeConcretePowder; - mappings[620] = ItemType.PinkConcretePowder; - mappings[621] = ItemType.GrayConcretePowder; - mappings[622] = ItemType.LightGrayConcretePowder; - mappings[623] = ItemType.CyanConcretePowder; - mappings[624] = ItemType.PurpleConcretePowder; - mappings[625] = ItemType.BlueConcretePowder; - mappings[626] = ItemType.BrownConcretePowder; - mappings[627] = ItemType.GreenConcretePowder; - mappings[628] = ItemType.RedConcretePowder; - mappings[629] = ItemType.BlackConcretePowder; - mappings[630] = ItemType.TurtleEgg; - mappings[631] = ItemType.SnifferEgg; - mappings[632] = ItemType.DriedGhast; - mappings[633] = ItemType.DeadTubeCoralBlock; - mappings[634] = ItemType.DeadBrainCoralBlock; - mappings[635] = ItemType.DeadBubbleCoralBlock; - mappings[636] = ItemType.DeadFireCoralBlock; - mappings[637] = ItemType.DeadHornCoralBlock; - mappings[638] = ItemType.TubeCoralBlock; - mappings[639] = ItemType.BrainCoralBlock; - mappings[640] = ItemType.BubbleCoralBlock; - mappings[641] = ItemType.FireCoralBlock; - mappings[642] = ItemType.HornCoralBlock; - mappings[643] = ItemType.TubeCoral; - mappings[644] = ItemType.BrainCoral; - mappings[645] = ItemType.BubbleCoral; - mappings[646] = ItemType.FireCoral; - mappings[647] = ItemType.HornCoral; - mappings[648] = ItemType.DeadBrainCoral; - mappings[649] = ItemType.DeadBubbleCoral; - mappings[650] = ItemType.DeadFireCoral; - mappings[651] = ItemType.DeadHornCoral; - mappings[652] = ItemType.DeadTubeCoral; - mappings[653] = ItemType.TubeCoralFan; - mappings[654] = ItemType.BrainCoralFan; - mappings[655] = ItemType.BubbleCoralFan; - mappings[656] = ItemType.FireCoralFan; - mappings[657] = ItemType.HornCoralFan; - mappings[658] = ItemType.DeadTubeCoralFan; - mappings[659] = ItemType.DeadBrainCoralFan; - mappings[660] = ItemType.DeadBubbleCoralFan; - mappings[661] = ItemType.DeadFireCoralFan; - mappings[662] = ItemType.DeadHornCoralFan; - mappings[663] = ItemType.BlueIce; - mappings[664] = ItemType.Conduit; - mappings[665] = ItemType.PolishedGraniteStairs; - mappings[666] = ItemType.SmoothRedSandstoneStairs; - mappings[667] = ItemType.MossyStoneBrickStairs; - mappings[668] = ItemType.PolishedDioriteStairs; - mappings[669] = ItemType.MossyCobblestoneStairs; - mappings[670] = ItemType.EndStoneBrickStairs; - mappings[671] = ItemType.StoneStairs; - mappings[672] = ItemType.SmoothSandstoneStairs; - mappings[673] = ItemType.SmoothQuartzStairs; - mappings[674] = ItemType.GraniteStairs; - mappings[675] = ItemType.AndesiteStairs; - mappings[676] = ItemType.RedNetherBrickStairs; - mappings[677] = ItemType.PolishedAndesiteStairs; - mappings[678] = ItemType.DioriteStairs; - mappings[679] = ItemType.CobbledDeepslateStairs; - mappings[680] = ItemType.PolishedDeepslateStairs; - mappings[681] = ItemType.DeepslateBrickStairs; - mappings[682] = ItemType.DeepslateTileStairs; - mappings[683] = ItemType.PolishedGraniteSlab; - mappings[684] = ItemType.SmoothRedSandstoneSlab; - mappings[685] = ItemType.MossyStoneBrickSlab; - mappings[686] = ItemType.PolishedDioriteSlab; - mappings[687] = ItemType.MossyCobblestoneSlab; - mappings[688] = ItemType.EndStoneBrickSlab; - mappings[689] = ItemType.SmoothSandstoneSlab; - mappings[690] = ItemType.SmoothQuartzSlab; - mappings[691] = ItemType.GraniteSlab; - mappings[692] = ItemType.AndesiteSlab; - mappings[693] = ItemType.RedNetherBrickSlab; - mappings[694] = ItemType.PolishedAndesiteSlab; - mappings[695] = ItemType.DioriteSlab; - mappings[696] = ItemType.CobbledDeepslateSlab; - mappings[697] = ItemType.PolishedDeepslateSlab; - mappings[698] = ItemType.DeepslateBrickSlab; - mappings[699] = ItemType.DeepslateTileSlab; - mappings[700] = ItemType.Scaffolding; - mappings[701] = ItemType.Redstone; - mappings[702] = ItemType.RedstoneTorch; - mappings[703] = ItemType.RedstoneBlock; - mappings[704] = ItemType.Repeater; - mappings[705] = ItemType.Comparator; - mappings[706] = ItemType.Piston; - mappings[707] = ItemType.StickyPiston; - mappings[708] = ItemType.SlimeBlock; - mappings[709] = ItemType.HoneyBlock; - mappings[710] = ItemType.Observer; - mappings[711] = ItemType.Hopper; - mappings[712] = ItemType.Dispenser; - mappings[713] = ItemType.Dropper; - mappings[714] = ItemType.Lectern; - mappings[715] = ItemType.Target; - mappings[716] = ItemType.Lever; - mappings[717] = ItemType.LightningRod; - mappings[718] = ItemType.ExposedLightningRod; - mappings[719] = ItemType.WeatheredLightningRod; - mappings[720] = ItemType.OxidizedLightningRod; - mappings[721] = ItemType.WaxedLightningRod; - mappings[722] = ItemType.WaxedExposedLightningRod; - mappings[723] = ItemType.WaxedWeatheredLightningRod; - mappings[724] = ItemType.WaxedOxidizedLightningRod; - mappings[725] = ItemType.DaylightDetector; - mappings[726] = ItemType.SculkSensor; - mappings[727] = ItemType.CalibratedSculkSensor; - mappings[728] = ItemType.TripwireHook; - mappings[729] = ItemType.TrappedChest; - mappings[730] = ItemType.Tnt; - mappings[731] = ItemType.RedstoneLamp; - mappings[732] = ItemType.NoteBlock; - mappings[733] = ItemType.StoneButton; - mappings[734] = ItemType.PolishedBlackstoneButton; - mappings[735] = ItemType.OakButton; - mappings[736] = ItemType.SpruceButton; - mappings[737] = ItemType.BirchButton; - mappings[738] = ItemType.JungleButton; - mappings[739] = ItemType.AcaciaButton; - mappings[740] = ItemType.CherryButton; - mappings[741] = ItemType.DarkOakButton; - mappings[742] = ItemType.PaleOakButton; - mappings[743] = ItemType.MangroveButton; - mappings[744] = ItemType.BambooButton; - mappings[745] = ItemType.CrimsonButton; - mappings[746] = ItemType.WarpedButton; - mappings[747] = ItemType.StonePressurePlate; - mappings[748] = ItemType.PolishedBlackstonePressurePlate; - mappings[749] = ItemType.LightWeightedPressurePlate; - mappings[750] = ItemType.HeavyWeightedPressurePlate; - mappings[751] = ItemType.OakPressurePlate; - mappings[752] = ItemType.SprucePressurePlate; - mappings[753] = ItemType.BirchPressurePlate; - mappings[754] = ItemType.JunglePressurePlate; - mappings[755] = ItemType.AcaciaPressurePlate; - mappings[756] = ItemType.CherryPressurePlate; - mappings[757] = ItemType.DarkOakPressurePlate; - mappings[758] = ItemType.PaleOakPressurePlate; - mappings[759] = ItemType.MangrovePressurePlate; - mappings[760] = ItemType.BambooPressurePlate; - mappings[761] = ItemType.CrimsonPressurePlate; - mappings[762] = ItemType.WarpedPressurePlate; - mappings[763] = ItemType.IronDoor; - mappings[764] = ItemType.OakDoor; - mappings[765] = ItemType.SpruceDoor; - mappings[766] = ItemType.BirchDoor; - mappings[767] = ItemType.JungleDoor; - mappings[768] = ItemType.AcaciaDoor; - mappings[769] = ItemType.CherryDoor; - mappings[770] = ItemType.DarkOakDoor; - mappings[771] = ItemType.PaleOakDoor; - mappings[772] = ItemType.MangroveDoor; - mappings[773] = ItemType.BambooDoor; - mappings[774] = ItemType.CrimsonDoor; - mappings[775] = ItemType.WarpedDoor; - mappings[776] = ItemType.CopperDoor; - mappings[777] = ItemType.ExposedCopperDoor; - mappings[778] = ItemType.WeatheredCopperDoor; - mappings[779] = ItemType.OxidizedCopperDoor; - mappings[780] = ItemType.WaxedCopperDoor; - mappings[781] = ItemType.WaxedExposedCopperDoor; - mappings[782] = ItemType.WaxedWeatheredCopperDoor; - mappings[783] = ItemType.WaxedOxidizedCopperDoor; - mappings[784] = ItemType.IronTrapdoor; - mappings[785] = ItemType.OakTrapdoor; - mappings[786] = ItemType.SpruceTrapdoor; - mappings[787] = ItemType.BirchTrapdoor; - mappings[788] = ItemType.JungleTrapdoor; - mappings[789] = ItemType.AcaciaTrapdoor; - mappings[790] = ItemType.CherryTrapdoor; - mappings[791] = ItemType.DarkOakTrapdoor; - mappings[792] = ItemType.PaleOakTrapdoor; - mappings[793] = ItemType.MangroveTrapdoor; - mappings[794] = ItemType.BambooTrapdoor; - mappings[795] = ItemType.CrimsonTrapdoor; - mappings[796] = ItemType.WarpedTrapdoor; - mappings[797] = ItemType.CopperTrapdoor; - mappings[798] = ItemType.ExposedCopperTrapdoor; - mappings[799] = ItemType.WeatheredCopperTrapdoor; - mappings[800] = ItemType.OxidizedCopperTrapdoor; - mappings[801] = ItemType.WaxedCopperTrapdoor; - mappings[802] = ItemType.WaxedExposedCopperTrapdoor; - mappings[803] = ItemType.WaxedWeatheredCopperTrapdoor; - mappings[804] = ItemType.WaxedOxidizedCopperTrapdoor; - mappings[805] = ItemType.OakFenceGate; - mappings[806] = ItemType.SpruceFenceGate; - mappings[807] = ItemType.BirchFenceGate; - mappings[808] = ItemType.JungleFenceGate; - mappings[809] = ItemType.AcaciaFenceGate; - mappings[810] = ItemType.CherryFenceGate; - mappings[811] = ItemType.DarkOakFenceGate; - mappings[812] = ItemType.PaleOakFenceGate; - mappings[813] = ItemType.MangroveFenceGate; - mappings[814] = ItemType.BambooFenceGate; - mappings[815] = ItemType.CrimsonFenceGate; - mappings[816] = ItemType.WarpedFenceGate; - mappings[817] = ItemType.PoweredRail; - mappings[818] = ItemType.DetectorRail; - mappings[819] = ItemType.Rail; - mappings[820] = ItemType.ActivatorRail; - mappings[821] = ItemType.Saddle; - mappings[822] = ItemType.WhiteHarness; - mappings[823] = ItemType.OrangeHarness; - mappings[824] = ItemType.MagentaHarness; - mappings[825] = ItemType.LightBlueHarness; - mappings[826] = ItemType.YellowHarness; - mappings[827] = ItemType.LimeHarness; - mappings[828] = ItemType.PinkHarness; - mappings[829] = ItemType.GrayHarness; - mappings[830] = ItemType.LightGrayHarness; - mappings[831] = ItemType.CyanHarness; - mappings[832] = ItemType.PurpleHarness; - mappings[833] = ItemType.BlueHarness; - mappings[834] = ItemType.BrownHarness; - mappings[835] = ItemType.GreenHarness; - mappings[836] = ItemType.RedHarness; - mappings[837] = ItemType.BlackHarness; - mappings[838] = ItemType.Minecart; - mappings[839] = ItemType.ChestMinecart; - mappings[840] = ItemType.FurnaceMinecart; - mappings[841] = ItemType.TntMinecart; - mappings[842] = ItemType.HopperMinecart; - mappings[843] = ItemType.CarrotOnAStick; - mappings[844] = ItemType.WarpedFungusOnAStick; - mappings[845] = ItemType.PhantomMembrane; - mappings[846] = ItemType.Elytra; - mappings[847] = ItemType.OakBoat; - mappings[848] = ItemType.OakChestBoat; - mappings[849] = ItemType.SpruceBoat; - mappings[850] = ItemType.SpruceChestBoat; - mappings[851] = ItemType.BirchBoat; - mappings[852] = ItemType.BirchChestBoat; - mappings[853] = ItemType.JungleBoat; - mappings[854] = ItemType.JungleChestBoat; - mappings[855] = ItemType.AcaciaBoat; - mappings[856] = ItemType.AcaciaChestBoat; - mappings[857] = ItemType.CherryBoat; - mappings[858] = ItemType.CherryChestBoat; - mappings[859] = ItemType.DarkOakBoat; - mappings[860] = ItemType.DarkOakChestBoat; - mappings[861] = ItemType.PaleOakBoat; - mappings[862] = ItemType.PaleOakChestBoat; - mappings[863] = ItemType.MangroveBoat; - mappings[864] = ItemType.MangroveChestBoat; - mappings[865] = ItemType.BambooRaft; - mappings[866] = ItemType.BambooChestRaft; - mappings[867] = ItemType.StructureBlock; - mappings[868] = ItemType.Jigsaw; - mappings[869] = ItemType.TestBlock; - mappings[870] = ItemType.TestInstanceBlock; - mappings[871] = ItemType.TurtleHelmet; - mappings[872] = ItemType.TurtleScute; - mappings[873] = ItemType.ArmadilloScute; - mappings[874] = ItemType.WolfArmor; - mappings[875] = ItemType.FlintAndSteel; - mappings[876] = ItemType.Bowl; - mappings[877] = ItemType.Apple; - mappings[878] = ItemType.Bow; - mappings[879] = ItemType.Arrow; - mappings[880] = ItemType.Coal; - mappings[881] = ItemType.Charcoal; - mappings[882] = ItemType.Diamond; - mappings[883] = ItemType.Emerald; - mappings[884] = ItemType.LapisLazuli; - mappings[885] = ItemType.Quartz; - mappings[886] = ItemType.AmethystShard; - mappings[887] = ItemType.RawIron; - mappings[888] = ItemType.IronIngot; - mappings[889] = ItemType.RawCopper; - mappings[890] = ItemType.CopperIngot; - mappings[891] = ItemType.RawGold; - mappings[892] = ItemType.GoldIngot; - mappings[893] = ItemType.NetheriteIngot; - mappings[894] = ItemType.NetheriteScrap; - mappings[895] = ItemType.WoodenSword; - mappings[896] = ItemType.WoodenShovel; - mappings[897] = ItemType.WoodenPickaxe; - mappings[898] = ItemType.WoodenAxe; - mappings[899] = ItemType.WoodenHoe; - mappings[900] = ItemType.CopperSword; - mappings[901] = ItemType.CopperShovel; - mappings[902] = ItemType.CopperPickaxe; - mappings[903] = ItemType.CopperAxe; - mappings[904] = ItemType.CopperHoe; - mappings[905] = ItemType.StoneSword; - mappings[906] = ItemType.StoneShovel; - mappings[907] = ItemType.StonePickaxe; - mappings[908] = ItemType.StoneAxe; - mappings[909] = ItemType.StoneHoe; - mappings[910] = ItemType.GoldenSword; - mappings[911] = ItemType.GoldenShovel; - mappings[912] = ItemType.GoldenPickaxe; - mappings[913] = ItemType.GoldenAxe; - mappings[914] = ItemType.GoldenHoe; - mappings[915] = ItemType.IronSword; - mappings[916] = ItemType.IronShovel; - mappings[917] = ItemType.IronPickaxe; - mappings[918] = ItemType.IronAxe; - mappings[919] = ItemType.IronHoe; - mappings[920] = ItemType.DiamondSword; - mappings[921] = ItemType.DiamondShovel; - mappings[922] = ItemType.DiamondPickaxe; - mappings[923] = ItemType.DiamondAxe; - mappings[924] = ItemType.DiamondHoe; - mappings[925] = ItemType.NetheriteSword; - mappings[926] = ItemType.NetheriteShovel; - mappings[927] = ItemType.NetheritePickaxe; - mappings[928] = ItemType.NetheriteAxe; - mappings[929] = ItemType.NetheriteHoe; - mappings[930] = ItemType.Stick; - mappings[931] = ItemType.MushroomStew; - mappings[932] = ItemType.String; - mappings[933] = ItemType.Feather; - mappings[934] = ItemType.Gunpowder; - mappings[935] = ItemType.WheatSeeds; - mappings[936] = ItemType.Wheat; - mappings[937] = ItemType.Bread; - mappings[938] = ItemType.LeatherHelmet; - mappings[939] = ItemType.LeatherChestplate; - mappings[940] = ItemType.LeatherLeggings; - mappings[941] = ItemType.LeatherBoots; - mappings[942] = ItemType.CopperHelmet; - mappings[943] = ItemType.CopperChestplate; - mappings[944] = ItemType.CopperLeggings; - mappings[945] = ItemType.CopperBoots; - mappings[946] = ItemType.ChainmailHelmet; - mappings[947] = ItemType.ChainmailChestplate; - mappings[948] = ItemType.ChainmailLeggings; - mappings[949] = ItemType.ChainmailBoots; - mappings[950] = ItemType.IronHelmet; - mappings[951] = ItemType.IronChestplate; - mappings[952] = ItemType.IronLeggings; - mappings[953] = ItemType.IronBoots; - mappings[954] = ItemType.DiamondHelmet; - mappings[955] = ItemType.DiamondChestplate; - mappings[956] = ItemType.DiamondLeggings; - mappings[957] = ItemType.DiamondBoots; - mappings[958] = ItemType.GoldenHelmet; - mappings[959] = ItemType.GoldenChestplate; - mappings[960] = ItemType.GoldenLeggings; - mappings[961] = ItemType.GoldenBoots; - mappings[962] = ItemType.NetheriteHelmet; - mappings[963] = ItemType.NetheriteChestplate; - mappings[964] = ItemType.NetheriteLeggings; - mappings[965] = ItemType.NetheriteBoots; - mappings[966] = ItemType.Flint; - mappings[967] = ItemType.Porkchop; - mappings[968] = ItemType.CookedPorkchop; - mappings[969] = ItemType.Painting; - mappings[970] = ItemType.GoldenApple; - mappings[971] = ItemType.EnchantedGoldenApple; - mappings[972] = ItemType.OakSign; - mappings[973] = ItemType.SpruceSign; - mappings[974] = ItemType.BirchSign; - mappings[975] = ItemType.JungleSign; - mappings[976] = ItemType.AcaciaSign; - mappings[977] = ItemType.CherrySign; - mappings[978] = ItemType.DarkOakSign; - mappings[979] = ItemType.PaleOakSign; - mappings[980] = ItemType.MangroveSign; - mappings[981] = ItemType.BambooSign; - mappings[982] = ItemType.CrimsonSign; - mappings[983] = ItemType.WarpedSign; - mappings[984] = ItemType.OakHangingSign; - mappings[985] = ItemType.SpruceHangingSign; - mappings[986] = ItemType.BirchHangingSign; - mappings[987] = ItemType.JungleHangingSign; - mappings[988] = ItemType.AcaciaHangingSign; - mappings[989] = ItemType.CherryHangingSign; - mappings[990] = ItemType.DarkOakHangingSign; - mappings[991] = ItemType.PaleOakHangingSign; - mappings[992] = ItemType.MangroveHangingSign; - mappings[993] = ItemType.BambooHangingSign; - mappings[994] = ItemType.CrimsonHangingSign; - mappings[995] = ItemType.WarpedHangingSign; - mappings[996] = ItemType.Bucket; - mappings[997] = ItemType.WaterBucket; - mappings[998] = ItemType.LavaBucket; - mappings[999] = ItemType.PowderSnowBucket; - mappings[1000] = ItemType.Snowball; - mappings[1001] = ItemType.Leather; - mappings[1002] = ItemType.MilkBucket; - mappings[1003] = ItemType.PufferfishBucket; - mappings[1004] = ItemType.SalmonBucket; - mappings[1005] = ItemType.CodBucket; - mappings[1006] = ItemType.TropicalFishBucket; - mappings[1007] = ItemType.AxolotlBucket; - mappings[1008] = ItemType.TadpoleBucket; - mappings[1009] = ItemType.Brick; - mappings[1010] = ItemType.ClayBall; - mappings[1011] = ItemType.DriedKelpBlock; - mappings[1012] = ItemType.Paper; - mappings[1013] = ItemType.Book; - mappings[1014] = ItemType.SlimeBall; - mappings[1015] = ItemType.Egg; - mappings[1016] = ItemType.BlueEgg; - mappings[1017] = ItemType.BrownEgg; - mappings[1018] = ItemType.Compass; - mappings[1019] = ItemType.RecoveryCompass; - mappings[1020] = ItemType.Bundle; - mappings[1021] = ItemType.WhiteBundle; - mappings[1022] = ItemType.OrangeBundle; - mappings[1023] = ItemType.MagentaBundle; - mappings[1024] = ItemType.LightBlueBundle; - mappings[1025] = ItemType.YellowBundle; - mappings[1026] = ItemType.LimeBundle; - mappings[1027] = ItemType.PinkBundle; - mappings[1028] = ItemType.GrayBundle; - mappings[1029] = ItemType.LightGrayBundle; - mappings[1030] = ItemType.CyanBundle; - mappings[1031] = ItemType.PurpleBundle; - mappings[1032] = ItemType.BlueBundle; - mappings[1033] = ItemType.BrownBundle; - mappings[1034] = ItemType.GreenBundle; - mappings[1035] = ItemType.RedBundle; - mappings[1036] = ItemType.BlackBundle; - mappings[1037] = ItemType.FishingRod; - mappings[1038] = ItemType.Clock; - mappings[1039] = ItemType.Spyglass; - mappings[1040] = ItemType.GlowstoneDust; - mappings[1041] = ItemType.Cod; - mappings[1042] = ItemType.Salmon; - mappings[1043] = ItemType.TropicalFish; - mappings[1044] = ItemType.Pufferfish; - mappings[1045] = ItemType.CookedCod; - mappings[1046] = ItemType.CookedSalmon; - mappings[1047] = ItemType.InkSac; - mappings[1048] = ItemType.GlowInkSac; - mappings[1049] = ItemType.CocoaBeans; - mappings[1050] = ItemType.WhiteDye; - mappings[1051] = ItemType.OrangeDye; - mappings[1052] = ItemType.MagentaDye; - mappings[1053] = ItemType.LightBlueDye; - mappings[1054] = ItemType.YellowDye; - mappings[1055] = ItemType.LimeDye; - mappings[1056] = ItemType.PinkDye; - mappings[1057] = ItemType.GrayDye; - mappings[1058] = ItemType.LightGrayDye; - mappings[1059] = ItemType.CyanDye; - mappings[1060] = ItemType.PurpleDye; - mappings[1061] = ItemType.BlueDye; - mappings[1062] = ItemType.BrownDye; - mappings[1063] = ItemType.GreenDye; - mappings[1064] = ItemType.RedDye; - mappings[1065] = ItemType.BlackDye; - mappings[1066] = ItemType.BoneMeal; - mappings[1067] = ItemType.Bone; - mappings[1068] = ItemType.Sugar; - mappings[1069] = ItemType.Cake; - mappings[1070] = ItemType.WhiteBed; - mappings[1071] = ItemType.OrangeBed; - mappings[1072] = ItemType.MagentaBed; - mappings[1073] = ItemType.LightBlueBed; - mappings[1074] = ItemType.YellowBed; - mappings[1075] = ItemType.LimeBed; - mappings[1076] = ItemType.PinkBed; - mappings[1077] = ItemType.GrayBed; - mappings[1078] = ItemType.LightGrayBed; - mappings[1079] = ItemType.CyanBed; - mappings[1080] = ItemType.PurpleBed; - mappings[1081] = ItemType.BlueBed; - mappings[1082] = ItemType.BrownBed; - mappings[1083] = ItemType.GreenBed; - mappings[1084] = ItemType.RedBed; - mappings[1085] = ItemType.BlackBed; - mappings[1086] = ItemType.Cookie; - mappings[1087] = ItemType.Crafter; - mappings[1088] = ItemType.FilledMap; - mappings[1089] = ItemType.Shears; - mappings[1090] = ItemType.MelonSlice; - mappings[1091] = ItemType.DriedKelp; - mappings[1092] = ItemType.PumpkinSeeds; - mappings[1093] = ItemType.MelonSeeds; - mappings[1094] = ItemType.Beef; - mappings[1095] = ItemType.CookedBeef; - mappings[1096] = ItemType.Chicken; - mappings[1097] = ItemType.CookedChicken; - mappings[1098] = ItemType.RottenFlesh; - mappings[1099] = ItemType.EnderPearl; - mappings[1100] = ItemType.BlazeRod; - mappings[1101] = ItemType.GhastTear; - mappings[1102] = ItemType.GoldNugget; - mappings[1103] = ItemType.NetherWart; - mappings[1104] = ItemType.GlassBottle; - mappings[1105] = ItemType.Potion; - mappings[1106] = ItemType.SpiderEye; - mappings[1107] = ItemType.FermentedSpiderEye; - mappings[1108] = ItemType.BlazePowder; - mappings[1109] = ItemType.MagmaCream; - mappings[1110] = ItemType.BrewingStand; - mappings[1111] = ItemType.Cauldron; - mappings[1112] = ItemType.EnderEye; - mappings[1113] = ItemType.GlisteringMelonSlice; - mappings[1114] = ItemType.ArmadilloSpawnEgg; - mappings[1115] = ItemType.AllaySpawnEgg; - mappings[1116] = ItemType.AxolotlSpawnEgg; - mappings[1117] = ItemType.BatSpawnEgg; - mappings[1118] = ItemType.BeeSpawnEgg; - mappings[1119] = ItemType.BlazeSpawnEgg; - mappings[1120] = ItemType.BoggedSpawnEgg; - mappings[1121] = ItemType.BreezeSpawnEgg; - mappings[1122] = ItemType.CatSpawnEgg; - mappings[1123] = ItemType.CamelSpawnEgg; - mappings[1124] = ItemType.CaveSpiderSpawnEgg; - mappings[1125] = ItemType.ChickenSpawnEgg; - mappings[1126] = ItemType.CodSpawnEgg; - mappings[1127] = ItemType.CopperGolemSpawnEgg; - mappings[1128] = ItemType.CowSpawnEgg; - mappings[1129] = ItemType.CreeperSpawnEgg; - mappings[1130] = ItemType.DolphinSpawnEgg; - mappings[1131] = ItemType.DonkeySpawnEgg; - mappings[1132] = ItemType.DrownedSpawnEgg; - mappings[1133] = ItemType.ElderGuardianSpawnEgg; - mappings[1134] = ItemType.EnderDragonSpawnEgg; - mappings[1135] = ItemType.EndermanSpawnEgg; - mappings[1136] = ItemType.EndermiteSpawnEgg; - mappings[1137] = ItemType.EvokerSpawnEgg; - mappings[1138] = ItemType.FoxSpawnEgg; - mappings[1139] = ItemType.FrogSpawnEgg; - mappings[1140] = ItemType.GhastSpawnEgg; - mappings[1141] = ItemType.HappyGhastSpawnEgg; - mappings[1142] = ItemType.GlowSquidSpawnEgg; - mappings[1143] = ItemType.GoatSpawnEgg; - mappings[1144] = ItemType.GuardianSpawnEgg; - mappings[1145] = ItemType.HoglinSpawnEgg; - mappings[1146] = ItemType.HorseSpawnEgg; - mappings[1147] = ItemType.HuskSpawnEgg; - mappings[1148] = ItemType.IronGolemSpawnEgg; - mappings[1149] = ItemType.LlamaSpawnEgg; - mappings[1150] = ItemType.MagmaCubeSpawnEgg; - mappings[1151] = ItemType.MooshroomSpawnEgg; - mappings[1152] = ItemType.MuleSpawnEgg; - mappings[1153] = ItemType.OcelotSpawnEgg; - mappings[1154] = ItemType.PandaSpawnEgg; - mappings[1155] = ItemType.ParrotSpawnEgg; - mappings[1156] = ItemType.PhantomSpawnEgg; - mappings[1157] = ItemType.PigSpawnEgg; - mappings[1158] = ItemType.PiglinSpawnEgg; - mappings[1159] = ItemType.PiglinBruteSpawnEgg; - mappings[1160] = ItemType.PillagerSpawnEgg; - mappings[1161] = ItemType.PolarBearSpawnEgg; - mappings[1162] = ItemType.PufferfishSpawnEgg; - mappings[1163] = ItemType.RabbitSpawnEgg; - mappings[1164] = ItemType.RavagerSpawnEgg; - mappings[1165] = ItemType.SalmonSpawnEgg; - mappings[1166] = ItemType.SheepSpawnEgg; - mappings[1167] = ItemType.ShulkerSpawnEgg; - mappings[1168] = ItemType.SilverfishSpawnEgg; - mappings[1169] = ItemType.SkeletonSpawnEgg; - mappings[1170] = ItemType.SkeletonHorseSpawnEgg; - mappings[1171] = ItemType.SlimeSpawnEgg; - mappings[1172] = ItemType.SnifferSpawnEgg; - mappings[1173] = ItemType.SnowGolemSpawnEgg; - mappings[1174] = ItemType.SpiderSpawnEgg; - mappings[1175] = ItemType.SquidSpawnEgg; - mappings[1176] = ItemType.StraySpawnEgg; - mappings[1177] = ItemType.StriderSpawnEgg; - mappings[1178] = ItemType.TadpoleSpawnEgg; - mappings[1179] = ItemType.TraderLlamaSpawnEgg; - mappings[1180] = ItemType.TropicalFishSpawnEgg; - mappings[1181] = ItemType.TurtleSpawnEgg; - mappings[1182] = ItemType.VexSpawnEgg; - mappings[1183] = ItemType.VillagerSpawnEgg; - mappings[1184] = ItemType.VindicatorSpawnEgg; - mappings[1185] = ItemType.WanderingTraderSpawnEgg; - mappings[1186] = ItemType.WardenSpawnEgg; - mappings[1187] = ItemType.WitchSpawnEgg; - mappings[1188] = ItemType.WitherSpawnEgg; - mappings[1189] = ItemType.WitherSkeletonSpawnEgg; - mappings[1190] = ItemType.WolfSpawnEgg; - mappings[1191] = ItemType.ZoglinSpawnEgg; - mappings[1192] = ItemType.CreakingSpawnEgg; - mappings[1193] = ItemType.ZombieSpawnEgg; - mappings[1194] = ItemType.ZombieHorseSpawnEgg; - mappings[1195] = ItemType.ZombieVillagerSpawnEgg; - mappings[1196] = ItemType.ZombifiedPiglinSpawnEgg; - mappings[1197] = ItemType.ExperienceBottle; - mappings[1198] = ItemType.FireCharge; - mappings[1199] = ItemType.WindCharge; - mappings[1200] = ItemType.WritableBook; - mappings[1201] = ItemType.WrittenBook; - mappings[1202] = ItemType.BreezeRod; - mappings[1203] = ItemType.Mace; - mappings[1204] = ItemType.ItemFrame; - mappings[1205] = ItemType.GlowItemFrame; - mappings[1206] = ItemType.FlowerPot; - mappings[1207] = ItemType.Carrot; - mappings[1208] = ItemType.Potato; - mappings[1209] = ItemType.BakedPotato; - mappings[1210] = ItemType.PoisonousPotato; - mappings[1211] = ItemType.Map; - mappings[1212] = ItemType.GoldenCarrot; - mappings[1213] = ItemType.SkeletonSkull; - mappings[1214] = ItemType.WitherSkeletonSkull; - mappings[1215] = ItemType.PlayerHead; - mappings[1216] = ItemType.ZombieHead; - mappings[1217] = ItemType.CreeperHead; - mappings[1218] = ItemType.DragonHead; - mappings[1219] = ItemType.PiglinHead; - mappings[1220] = ItemType.NetherStar; - mappings[1221] = ItemType.PumpkinPie; - mappings[1222] = ItemType.FireworkRocket; - mappings[1223] = ItemType.FireworkStar; - mappings[1224] = ItemType.EnchantedBook; - mappings[1225] = ItemType.NetherBrick; - mappings[1226] = ItemType.ResinBrick; - mappings[1227] = ItemType.PrismarineShard; - mappings[1228] = ItemType.PrismarineCrystals; - mappings[1229] = ItemType.Rabbit; - mappings[1230] = ItemType.CookedRabbit; - mappings[1231] = ItemType.RabbitStew; - mappings[1232] = ItemType.RabbitFoot; - mappings[1233] = ItemType.RabbitHide; - mappings[1234] = ItemType.ArmorStand; - mappings[1235] = ItemType.CopperHorseArmor; - mappings[1236] = ItemType.IronHorseArmor; - mappings[1237] = ItemType.GoldenHorseArmor; - mappings[1238] = ItemType.DiamondHorseArmor; - mappings[1239] = ItemType.LeatherHorseArmor; - mappings[1240] = ItemType.Lead; - mappings[1241] = ItemType.NameTag; - mappings[1242] = ItemType.CommandBlockMinecart; - mappings[1243] = ItemType.Mutton; - mappings[1244] = ItemType.CookedMutton; - mappings[1245] = ItemType.WhiteBanner; - mappings[1246] = ItemType.OrangeBanner; - mappings[1247] = ItemType.MagentaBanner; - mappings[1248] = ItemType.LightBlueBanner; - mappings[1249] = ItemType.YellowBanner; - mappings[1250] = ItemType.LimeBanner; - mappings[1251] = ItemType.PinkBanner; - mappings[1252] = ItemType.GrayBanner; - mappings[1253] = ItemType.LightGrayBanner; - mappings[1254] = ItemType.CyanBanner; - mappings[1255] = ItemType.PurpleBanner; - mappings[1256] = ItemType.BlueBanner; - mappings[1257] = ItemType.BrownBanner; - mappings[1258] = ItemType.GreenBanner; - mappings[1259] = ItemType.RedBanner; - mappings[1260] = ItemType.BlackBanner; - mappings[1261] = ItemType.EndCrystal; - mappings[1262] = ItemType.ChorusFruit; - mappings[1263] = ItemType.PoppedChorusFruit; - mappings[1264] = ItemType.TorchflowerSeeds; - mappings[1265] = ItemType.PitcherPod; - mappings[1266] = ItemType.Beetroot; - mappings[1267] = ItemType.BeetrootSeeds; - mappings[1268] = ItemType.BeetrootSoup; - mappings[1269] = ItemType.DragonBreath; - mappings[1270] = ItemType.SplashPotion; - mappings[1271] = ItemType.SpectralArrow; - mappings[1272] = ItemType.TippedArrow; - mappings[1273] = ItemType.LingeringPotion; - mappings[1274] = ItemType.Shield; - mappings[1275] = ItemType.TotemOfUndying; - mappings[1276] = ItemType.ShulkerShell; - mappings[1277] = ItemType.IronNugget; - mappings[1278] = ItemType.CopperNugget; - mappings[1279] = ItemType.KnowledgeBook; - mappings[1280] = ItemType.DebugStick; - mappings[1281] = ItemType.MusicDisc13; - mappings[1282] = ItemType.MusicDiscCat; - mappings[1283] = ItemType.MusicDiscBlocks; - mappings[1284] = ItemType.MusicDiscChirp; - mappings[1285] = ItemType.MusicDiscCreator; - mappings[1286] = ItemType.MusicDiscCreatorMusicBox; - mappings[1287] = ItemType.MusicDiscFar; - mappings[1288] = ItemType.MusicDiscLavaChicken; - mappings[1289] = ItemType.MusicDiscMall; - mappings[1290] = ItemType.MusicDiscMellohi; - mappings[1291] = ItemType.MusicDiscStal; - mappings[1292] = ItemType.MusicDiscStrad; - mappings[1293] = ItemType.MusicDiscWard; - mappings[1294] = ItemType.MusicDisc11; - mappings[1295] = ItemType.MusicDiscWait; - mappings[1296] = ItemType.MusicDiscOtherside; - mappings[1297] = ItemType.MusicDiscRelic; - mappings[1298] = ItemType.MusicDisc5; - mappings[1299] = ItemType.MusicDiscPigstep; - mappings[1300] = ItemType.MusicDiscPrecipice; - mappings[1301] = ItemType.MusicDiscTears; - mappings[1302] = ItemType.DiscFragment5; - mappings[1303] = ItemType.Trident; - mappings[1304] = ItemType.NautilusShell; - mappings[1305] = ItemType.HeartOfTheSea; - mappings[1306] = ItemType.Crossbow; - mappings[1307] = ItemType.SuspiciousStew; - mappings[1308] = ItemType.Loom; - mappings[1309] = ItemType.FlowerBannerPattern; - mappings[1310] = ItemType.CreeperBannerPattern; - mappings[1311] = ItemType.SkullBannerPattern; - mappings[1312] = ItemType.MojangBannerPattern; - mappings[1313] = ItemType.GlobeBannerPattern; - mappings[1314] = ItemType.PiglinBannerPattern; - mappings[1315] = ItemType.FlowBannerPattern; - mappings[1316] = ItemType.GusterBannerPattern; - mappings[1317] = ItemType.FieldMasonedBannerPattern; - mappings[1318] = ItemType.BordureIndentedBannerPattern; - mappings[1319] = ItemType.GoatHorn; - mappings[1320] = ItemType.Composter; - mappings[1321] = ItemType.Barrel; - mappings[1322] = ItemType.Smoker; - mappings[1323] = ItemType.BlastFurnace; - mappings[1324] = ItemType.CartographyTable; - mappings[1325] = ItemType.FletchingTable; - mappings[1326] = ItemType.Grindstone; - mappings[1327] = ItemType.SmithingTable; - mappings[1328] = ItemType.Stonecutter; - mappings[1329] = ItemType.Bell; - mappings[1330] = ItemType.Lantern; - mappings[1331] = ItemType.SoulLantern; - mappings[1332] = ItemType.SweetBerries; - mappings[1333] = ItemType.GlowBerries; - mappings[1334] = ItemType.Campfire; - mappings[1335] = ItemType.SoulCampfire; - mappings[1336] = ItemType.Shroomlight; - mappings[1337] = ItemType.Honeycomb; - mappings[1338] = ItemType.BeeNest; - mappings[1339] = ItemType.Beehive; - mappings[1340] = ItemType.HoneyBottle; - mappings[1341] = ItemType.HoneycombBlock; - mappings[1342] = ItemType.Lodestone; - mappings[1343] = ItemType.CryingObsidian; - mappings[1344] = ItemType.Blackstone; - mappings[1345] = ItemType.BlackstoneSlab; - mappings[1346] = ItemType.BlackstoneStairs; - mappings[1347] = ItemType.GildedBlackstone; - mappings[1348] = ItemType.PolishedBlackstone; - mappings[1349] = ItemType.PolishedBlackstoneSlab; - mappings[1350] = ItemType.PolishedBlackstoneStairs; - mappings[1351] = ItemType.ChiseledPolishedBlackstone; - mappings[1352] = ItemType.PolishedBlackstoneBricks; - mappings[1353] = ItemType.PolishedBlackstoneBrickSlab; - mappings[1354] = ItemType.PolishedBlackstoneBrickStairs; - mappings[1355] = ItemType.CrackedPolishedBlackstoneBricks; - mappings[1356] = ItemType.RespawnAnchor; - mappings[1357] = ItemType.Candle; - mappings[1358] = ItemType.WhiteCandle; - mappings[1359] = ItemType.OrangeCandle; - mappings[1360] = ItemType.MagentaCandle; - mappings[1361] = ItemType.LightBlueCandle; - mappings[1362] = ItemType.YellowCandle; - mappings[1363] = ItemType.LimeCandle; - mappings[1364] = ItemType.PinkCandle; - mappings[1365] = ItemType.GrayCandle; - mappings[1366] = ItemType.LightGrayCandle; - mappings[1367] = ItemType.CyanCandle; - mappings[1368] = ItemType.PurpleCandle; - mappings[1369] = ItemType.BlueCandle; - mappings[1370] = ItemType.BrownCandle; - mappings[1371] = ItemType.GreenCandle; - mappings[1372] = ItemType.RedCandle; - mappings[1373] = ItemType.BlackCandle; - mappings[1374] = ItemType.SmallAmethystBud; - mappings[1375] = ItemType.MediumAmethystBud; - mappings[1376] = ItemType.LargeAmethystBud; - mappings[1377] = ItemType.AmethystCluster; - mappings[1378] = ItemType.PointedDripstone; - mappings[1379] = ItemType.OchreFroglight; - mappings[1380] = ItemType.VerdantFroglight; - mappings[1381] = ItemType.PearlescentFroglight; - mappings[1382] = ItemType.Frogspawn; - mappings[1383] = ItemType.EchoShard; - mappings[1384] = ItemType.Brush; - mappings[1385] = ItemType.NetheriteUpgradeSmithingTemplate; - mappings[1386] = ItemType.SentryArmorTrimSmithingTemplate; - mappings[1387] = ItemType.DuneArmorTrimSmithingTemplate; - mappings[1388] = ItemType.CoastArmorTrimSmithingTemplate; - mappings[1389] = ItemType.WildArmorTrimSmithingTemplate; - mappings[1390] = ItemType.WardArmorTrimSmithingTemplate; - mappings[1391] = ItemType.EyeArmorTrimSmithingTemplate; - mappings[1392] = ItemType.VexArmorTrimSmithingTemplate; - mappings[1393] = ItemType.TideArmorTrimSmithingTemplate; - mappings[1394] = ItemType.SnoutArmorTrimSmithingTemplate; - mappings[1395] = ItemType.RibArmorTrimSmithingTemplate; - mappings[1396] = ItemType.SpireArmorTrimSmithingTemplate; - mappings[1397] = ItemType.WayfinderArmorTrimSmithingTemplate; - mappings[1398] = ItemType.ShaperArmorTrimSmithingTemplate; - mappings[1399] = ItemType.SilenceArmorTrimSmithingTemplate; - mappings[1400] = ItemType.RaiserArmorTrimSmithingTemplate; - mappings[1401] = ItemType.HostArmorTrimSmithingTemplate; - mappings[1402] = ItemType.FlowArmorTrimSmithingTemplate; - mappings[1403] = ItemType.BoltArmorTrimSmithingTemplate; - mappings[1404] = ItemType.AnglerPotterySherd; - mappings[1405] = ItemType.ArcherPotterySherd; - mappings[1406] = ItemType.ArmsUpPotterySherd; - mappings[1407] = ItemType.BladePotterySherd; - mappings[1408] = ItemType.BrewerPotterySherd; - mappings[1409] = ItemType.BurnPotterySherd; - mappings[1410] = ItemType.DangerPotterySherd; - mappings[1411] = ItemType.ExplorerPotterySherd; - mappings[1412] = ItemType.FlowPotterySherd; - mappings[1413] = ItemType.FriendPotterySherd; - mappings[1414] = ItemType.GusterPotterySherd; - mappings[1415] = ItemType.HeartPotterySherd; - mappings[1416] = ItemType.HeartbreakPotterySherd; - mappings[1417] = ItemType.HowlPotterySherd; - mappings[1418] = ItemType.MinerPotterySherd; - mappings[1419] = ItemType.MournerPotterySherd; - mappings[1420] = ItemType.PlentyPotterySherd; - mappings[1421] = ItemType.PrizePotterySherd; - mappings[1422] = ItemType.ScrapePotterySherd; - mappings[1423] = ItemType.SheafPotterySherd; - mappings[1424] = ItemType.ShelterPotterySherd; - mappings[1425] = ItemType.SkullPotterySherd; - mappings[1426] = ItemType.SnortPotterySherd; - mappings[1427] = ItemType.CopperGrate; - mappings[1428] = ItemType.ExposedCopperGrate; - mappings[1429] = ItemType.WeatheredCopperGrate; - mappings[1430] = ItemType.OxidizedCopperGrate; - mappings[1431] = ItemType.WaxedCopperGrate; - mappings[1432] = ItemType.WaxedExposedCopperGrate; - mappings[1433] = ItemType.WaxedWeatheredCopperGrate; - mappings[1434] = ItemType.WaxedOxidizedCopperGrate; - mappings[1435] = ItemType.CopperBulb; - mappings[1436] = ItemType.ExposedCopperBulb; - mappings[1437] = ItemType.WeatheredCopperBulb; - mappings[1438] = ItemType.OxidizedCopperBulb; - mappings[1439] = ItemType.WaxedCopperBulb; - mappings[1440] = ItemType.WaxedExposedCopperBulb; - mappings[1441] = ItemType.WaxedWeatheredCopperBulb; - mappings[1442] = ItemType.WaxedOxidizedCopperBulb; - mappings[1443] = ItemType.CopperChest; - mappings[1444] = ItemType.ExposedCopperChest; - mappings[1445] = ItemType.WeatheredCopperChest; - mappings[1446] = ItemType.OxidizedCopperChest; - mappings[1447] = ItemType.WaxedCopperChest; - mappings[1448] = ItemType.WaxedExposedCopperChest; - mappings[1449] = ItemType.WaxedWeatheredCopperChest; - mappings[1450] = ItemType.WaxedOxidizedCopperChest; - mappings[1451] = ItemType.CopperGolemStatue; - mappings[1452] = ItemType.ExposedCopperGolemStatue; - mappings[1453] = ItemType.WeatheredCopperGolemStatue; - mappings[1454] = ItemType.OxidizedCopperGolemStatue; - mappings[1455] = ItemType.WaxedCopperGolemStatue; - mappings[1456] = ItemType.WaxedExposedCopperGolemStatue; - mappings[1457] = ItemType.WaxedWeatheredCopperGolemStatue; - mappings[1458] = ItemType.WaxedOxidizedCopperGolemStatue; - mappings[1459] = ItemType.TrialSpawner; - mappings[1460] = ItemType.TrialKey; - mappings[1461] = ItemType.OminousTrialKey; - mappings[1462] = ItemType.Vault; - mappings[1463] = ItemType.OminousBottle; + mappings[391] = ItemType.CopperBars; + mappings[392] = ItemType.ExposedCopperBars; + mappings[393] = ItemType.WeatheredCopperBars; + mappings[394] = ItemType.OxidizedCopperBars; + mappings[395] = ItemType.WaxedCopperBars; + mappings[396] = ItemType.WaxedExposedCopperBars; + mappings[397] = ItemType.WaxedWeatheredCopperBars; + mappings[398] = ItemType.WaxedOxidizedCopperBars; + mappings[399] = ItemType.IronChain; + mappings[400] = ItemType.CopperChain; + mappings[401] = ItemType.ExposedCopperChain; + mappings[402] = ItemType.WeatheredCopperChain; + mappings[403] = ItemType.OxidizedCopperChain; + mappings[404] = ItemType.WaxedCopperChain; + mappings[405] = ItemType.WaxedExposedCopperChain; + mappings[406] = ItemType.WaxedWeatheredCopperChain; + mappings[407] = ItemType.WaxedOxidizedCopperChain; + mappings[408] = ItemType.GlassPane; + mappings[409] = ItemType.Melon; + mappings[410] = ItemType.Vine; + mappings[411] = ItemType.GlowLichen; + mappings[412] = ItemType.ResinClump; + mappings[413] = ItemType.ResinBlock; + mappings[414] = ItemType.ResinBricks; + mappings[415] = ItemType.ResinBrickStairs; + mappings[416] = ItemType.ResinBrickSlab; + mappings[417] = ItemType.ResinBrickWall; + mappings[418] = ItemType.ChiseledResinBricks; + mappings[419] = ItemType.BrickStairs; + mappings[420] = ItemType.StoneBrickStairs; + mappings[421] = ItemType.MudBrickStairs; + mappings[422] = ItemType.Mycelium; + mappings[423] = ItemType.LilyPad; + mappings[424] = ItemType.NetherBricks; + mappings[425] = ItemType.CrackedNetherBricks; + mappings[426] = ItemType.ChiseledNetherBricks; + mappings[427] = ItemType.NetherBrickFence; + mappings[428] = ItemType.NetherBrickStairs; + mappings[429] = ItemType.Sculk; + mappings[430] = ItemType.SculkVein; + mappings[431] = ItemType.SculkCatalyst; + mappings[432] = ItemType.SculkShrieker; + mappings[433] = ItemType.EnchantingTable; + mappings[434] = ItemType.EndPortalFrame; + mappings[435] = ItemType.EndStone; + mappings[436] = ItemType.EndStoneBricks; + mappings[437] = ItemType.DragonEgg; + mappings[438] = ItemType.SandstoneStairs; + mappings[439] = ItemType.EnderChest; + mappings[440] = ItemType.EmeraldBlock; + mappings[441] = ItemType.OakStairs; + mappings[442] = ItemType.SpruceStairs; + mappings[443] = ItemType.BirchStairs; + mappings[444] = ItemType.JungleStairs; + mappings[445] = ItemType.AcaciaStairs; + mappings[446] = ItemType.CherryStairs; + mappings[447] = ItemType.DarkOakStairs; + mappings[448] = ItemType.PaleOakStairs; + mappings[449] = ItemType.MangroveStairs; + mappings[450] = ItemType.BambooStairs; + mappings[451] = ItemType.BambooMosaicStairs; + mappings[452] = ItemType.CrimsonStairs; + mappings[453] = ItemType.WarpedStairs; + mappings[454] = ItemType.CommandBlock; + mappings[455] = ItemType.Beacon; + mappings[456] = ItemType.CobblestoneWall; + mappings[457] = ItemType.MossyCobblestoneWall; + mappings[458] = ItemType.BrickWall; + mappings[459] = ItemType.PrismarineWall; + mappings[460] = ItemType.RedSandstoneWall; + mappings[461] = ItemType.MossyStoneBrickWall; + mappings[462] = ItemType.GraniteWall; + mappings[463] = ItemType.StoneBrickWall; + mappings[464] = ItemType.MudBrickWall; + mappings[465] = ItemType.NetherBrickWall; + mappings[466] = ItemType.AndesiteWall; + mappings[467] = ItemType.RedNetherBrickWall; + mappings[468] = ItemType.SandstoneWall; + mappings[469] = ItemType.EndStoneBrickWall; + mappings[470] = ItemType.DioriteWall; + mappings[471] = ItemType.BlackstoneWall; + mappings[472] = ItemType.PolishedBlackstoneWall; + mappings[473] = ItemType.PolishedBlackstoneBrickWall; + mappings[474] = ItemType.CobbledDeepslateWall; + mappings[475] = ItemType.PolishedDeepslateWall; + mappings[476] = ItemType.DeepslateBrickWall; + mappings[477] = ItemType.DeepslateTileWall; + mappings[478] = ItemType.Anvil; + mappings[479] = ItemType.ChippedAnvil; + mappings[480] = ItemType.DamagedAnvil; + mappings[481] = ItemType.ChiseledQuartzBlock; + mappings[482] = ItemType.QuartzBlock; + mappings[483] = ItemType.QuartzBricks; + mappings[484] = ItemType.QuartzPillar; + mappings[485] = ItemType.QuartzStairs; + mappings[486] = ItemType.WhiteTerracotta; + mappings[487] = ItemType.OrangeTerracotta; + mappings[488] = ItemType.MagentaTerracotta; + mappings[489] = ItemType.LightBlueTerracotta; + mappings[490] = ItemType.YellowTerracotta; + mappings[491] = ItemType.LimeTerracotta; + mappings[492] = ItemType.PinkTerracotta; + mappings[493] = ItemType.GrayTerracotta; + mappings[494] = ItemType.LightGrayTerracotta; + mappings[495] = ItemType.CyanTerracotta; + mappings[496] = ItemType.PurpleTerracotta; + mappings[497] = ItemType.BlueTerracotta; + mappings[498] = ItemType.BrownTerracotta; + mappings[499] = ItemType.GreenTerracotta; + mappings[500] = ItemType.RedTerracotta; + mappings[501] = ItemType.BlackTerracotta; + mappings[502] = ItemType.Barrier; + mappings[503] = ItemType.Light; + mappings[504] = ItemType.HayBlock; + mappings[505] = ItemType.WhiteCarpet; + mappings[506] = ItemType.OrangeCarpet; + mappings[507] = ItemType.MagentaCarpet; + mappings[508] = ItemType.LightBlueCarpet; + mappings[509] = ItemType.YellowCarpet; + mappings[510] = ItemType.LimeCarpet; + mappings[511] = ItemType.PinkCarpet; + mappings[512] = ItemType.GrayCarpet; + mappings[513] = ItemType.LightGrayCarpet; + mappings[514] = ItemType.CyanCarpet; + mappings[515] = ItemType.PurpleCarpet; + mappings[516] = ItemType.BlueCarpet; + mappings[517] = ItemType.BrownCarpet; + mappings[518] = ItemType.GreenCarpet; + mappings[519] = ItemType.RedCarpet; + mappings[520] = ItemType.BlackCarpet; + mappings[521] = ItemType.Terracotta; + mappings[522] = ItemType.PackedIce; + mappings[523] = ItemType.DirtPath; + mappings[524] = ItemType.Sunflower; + mappings[525] = ItemType.Lilac; + mappings[526] = ItemType.RoseBush; + mappings[527] = ItemType.Peony; + mappings[528] = ItemType.TallGrass; + mappings[529] = ItemType.LargeFern; + mappings[530] = ItemType.WhiteStainedGlass; + mappings[531] = ItemType.OrangeStainedGlass; + mappings[532] = ItemType.MagentaStainedGlass; + mappings[533] = ItemType.LightBlueStainedGlass; + mappings[534] = ItemType.YellowStainedGlass; + mappings[535] = ItemType.LimeStainedGlass; + mappings[536] = ItemType.PinkStainedGlass; + mappings[537] = ItemType.GrayStainedGlass; + mappings[538] = ItemType.LightGrayStainedGlass; + mappings[539] = ItemType.CyanStainedGlass; + mappings[540] = ItemType.PurpleStainedGlass; + mappings[541] = ItemType.BlueStainedGlass; + mappings[542] = ItemType.BrownStainedGlass; + mappings[543] = ItemType.GreenStainedGlass; + mappings[544] = ItemType.RedStainedGlass; + mappings[545] = ItemType.BlackStainedGlass; + mappings[546] = ItemType.WhiteStainedGlassPane; + mappings[547] = ItemType.OrangeStainedGlassPane; + mappings[548] = ItemType.MagentaStainedGlassPane; + mappings[549] = ItemType.LightBlueStainedGlassPane; + mappings[550] = ItemType.YellowStainedGlassPane; + mappings[551] = ItemType.LimeStainedGlassPane; + mappings[552] = ItemType.PinkStainedGlassPane; + mappings[553] = ItemType.GrayStainedGlassPane; + mappings[554] = ItemType.LightGrayStainedGlassPane; + mappings[555] = ItemType.CyanStainedGlassPane; + mappings[556] = ItemType.PurpleStainedGlassPane; + mappings[557] = ItemType.BlueStainedGlassPane; + mappings[558] = ItemType.BrownStainedGlassPane; + mappings[559] = ItemType.GreenStainedGlassPane; + mappings[560] = ItemType.RedStainedGlassPane; + mappings[561] = ItemType.BlackStainedGlassPane; + mappings[562] = ItemType.Prismarine; + mappings[563] = ItemType.PrismarineBricks; + mappings[564] = ItemType.DarkPrismarine; + mappings[565] = ItemType.PrismarineStairs; + mappings[566] = ItemType.PrismarineBrickStairs; + mappings[567] = ItemType.DarkPrismarineStairs; + mappings[568] = ItemType.SeaLantern; + mappings[569] = ItemType.RedSandstone; + mappings[570] = ItemType.ChiseledRedSandstone; + mappings[571] = ItemType.CutRedSandstone; + mappings[572] = ItemType.RedSandstoneStairs; + mappings[573] = ItemType.RepeatingCommandBlock; + mappings[574] = ItemType.ChainCommandBlock; + mappings[575] = ItemType.MagmaBlock; + mappings[576] = ItemType.NetherWartBlock; + mappings[577] = ItemType.WarpedWartBlock; + mappings[578] = ItemType.RedNetherBricks; + mappings[579] = ItemType.BoneBlock; + mappings[580] = ItemType.StructureVoid; + mappings[581] = ItemType.ShulkerBox; + mappings[582] = ItemType.WhiteShulkerBox; + mappings[583] = ItemType.OrangeShulkerBox; + mappings[584] = ItemType.MagentaShulkerBox; + mappings[585] = ItemType.LightBlueShulkerBox; + mappings[586] = ItemType.YellowShulkerBox; + mappings[587] = ItemType.LimeShulkerBox; + mappings[588] = ItemType.PinkShulkerBox; + mappings[589] = ItemType.GrayShulkerBox; + mappings[590] = ItemType.LightGrayShulkerBox; + mappings[591] = ItemType.CyanShulkerBox; + mappings[592] = ItemType.PurpleShulkerBox; + mappings[593] = ItemType.BlueShulkerBox; + mappings[594] = ItemType.BrownShulkerBox; + mappings[595] = ItemType.GreenShulkerBox; + mappings[596] = ItemType.RedShulkerBox; + mappings[597] = ItemType.BlackShulkerBox; + mappings[598] = ItemType.WhiteGlazedTerracotta; + mappings[599] = ItemType.OrangeGlazedTerracotta; + mappings[600] = ItemType.MagentaGlazedTerracotta; + mappings[601] = ItemType.LightBlueGlazedTerracotta; + mappings[602] = ItemType.YellowGlazedTerracotta; + mappings[603] = ItemType.LimeGlazedTerracotta; + mappings[604] = ItemType.PinkGlazedTerracotta; + mappings[605] = ItemType.GrayGlazedTerracotta; + mappings[606] = ItemType.LightGrayGlazedTerracotta; + mappings[607] = ItemType.CyanGlazedTerracotta; + mappings[608] = ItemType.PurpleGlazedTerracotta; + mappings[609] = ItemType.BlueGlazedTerracotta; + mappings[610] = ItemType.BrownGlazedTerracotta; + mappings[611] = ItemType.GreenGlazedTerracotta; + mappings[612] = ItemType.RedGlazedTerracotta; + mappings[613] = ItemType.BlackGlazedTerracotta; + mappings[614] = ItemType.WhiteConcrete; + mappings[615] = ItemType.OrangeConcrete; + mappings[616] = ItemType.MagentaConcrete; + mappings[617] = ItemType.LightBlueConcrete; + mappings[618] = ItemType.YellowConcrete; + mappings[619] = ItemType.LimeConcrete; + mappings[620] = ItemType.PinkConcrete; + mappings[621] = ItemType.GrayConcrete; + mappings[622] = ItemType.LightGrayConcrete; + mappings[623] = ItemType.CyanConcrete; + mappings[624] = ItemType.PurpleConcrete; + mappings[625] = ItemType.BlueConcrete; + mappings[626] = ItemType.BrownConcrete; + mappings[627] = ItemType.GreenConcrete; + mappings[628] = ItemType.RedConcrete; + mappings[629] = ItemType.BlackConcrete; + mappings[630] = ItemType.WhiteConcretePowder; + mappings[631] = ItemType.OrangeConcretePowder; + mappings[632] = ItemType.MagentaConcretePowder; + mappings[633] = ItemType.LightBlueConcretePowder; + mappings[634] = ItemType.YellowConcretePowder; + mappings[635] = ItemType.LimeConcretePowder; + mappings[636] = ItemType.PinkConcretePowder; + mappings[637] = ItemType.GrayConcretePowder; + mappings[638] = ItemType.LightGrayConcretePowder; + mappings[639] = ItemType.CyanConcretePowder; + mappings[640] = ItemType.PurpleConcretePowder; + mappings[641] = ItemType.BlueConcretePowder; + mappings[642] = ItemType.BrownConcretePowder; + mappings[643] = ItemType.GreenConcretePowder; + mappings[644] = ItemType.RedConcretePowder; + mappings[645] = ItemType.BlackConcretePowder; + mappings[646] = ItemType.TurtleEgg; + mappings[647] = ItemType.SnifferEgg; + mappings[648] = ItemType.DriedGhast; + mappings[649] = ItemType.DeadTubeCoralBlock; + mappings[650] = ItemType.DeadBrainCoralBlock; + mappings[651] = ItemType.DeadBubbleCoralBlock; + mappings[652] = ItemType.DeadFireCoralBlock; + mappings[653] = ItemType.DeadHornCoralBlock; + mappings[654] = ItemType.TubeCoralBlock; + mappings[655] = ItemType.BrainCoralBlock; + mappings[656] = ItemType.BubbleCoralBlock; + mappings[657] = ItemType.FireCoralBlock; + mappings[658] = ItemType.HornCoralBlock; + mappings[659] = ItemType.TubeCoral; + mappings[660] = ItemType.BrainCoral; + mappings[661] = ItemType.BubbleCoral; + mappings[662] = ItemType.FireCoral; + mappings[663] = ItemType.HornCoral; + mappings[664] = ItemType.DeadBrainCoral; + mappings[665] = ItemType.DeadBubbleCoral; + mappings[666] = ItemType.DeadFireCoral; + mappings[667] = ItemType.DeadHornCoral; + mappings[668] = ItemType.DeadTubeCoral; + mappings[669] = ItemType.TubeCoralFan; + mappings[670] = ItemType.BrainCoralFan; + mappings[671] = ItemType.BubbleCoralFan; + mappings[672] = ItemType.FireCoralFan; + mappings[673] = ItemType.HornCoralFan; + mappings[674] = ItemType.DeadTubeCoralFan; + mappings[675] = ItemType.DeadBrainCoralFan; + mappings[676] = ItemType.DeadBubbleCoralFan; + mappings[677] = ItemType.DeadFireCoralFan; + mappings[678] = ItemType.DeadHornCoralFan; + mappings[679] = ItemType.BlueIce; + mappings[680] = ItemType.Conduit; + mappings[681] = ItemType.PolishedGraniteStairs; + mappings[682] = ItemType.SmoothRedSandstoneStairs; + mappings[683] = ItemType.MossyStoneBrickStairs; + mappings[684] = ItemType.PolishedDioriteStairs; + mappings[685] = ItemType.MossyCobblestoneStairs; + mappings[686] = ItemType.EndStoneBrickStairs; + mappings[687] = ItemType.StoneStairs; + mappings[688] = ItemType.SmoothSandstoneStairs; + mappings[689] = ItemType.SmoothQuartzStairs; + mappings[690] = ItemType.GraniteStairs; + mappings[691] = ItemType.AndesiteStairs; + mappings[692] = ItemType.RedNetherBrickStairs; + mappings[693] = ItemType.PolishedAndesiteStairs; + mappings[694] = ItemType.DioriteStairs; + mappings[695] = ItemType.CobbledDeepslateStairs; + mappings[696] = ItemType.PolishedDeepslateStairs; + mappings[697] = ItemType.DeepslateBrickStairs; + mappings[698] = ItemType.DeepslateTileStairs; + mappings[699] = ItemType.PolishedGraniteSlab; + mappings[700] = ItemType.SmoothRedSandstoneSlab; + mappings[701] = ItemType.MossyStoneBrickSlab; + mappings[702] = ItemType.PolishedDioriteSlab; + mappings[703] = ItemType.MossyCobblestoneSlab; + mappings[704] = ItemType.EndStoneBrickSlab; + mappings[705] = ItemType.SmoothSandstoneSlab; + mappings[706] = ItemType.SmoothQuartzSlab; + mappings[707] = ItemType.GraniteSlab; + mappings[708] = ItemType.AndesiteSlab; + mappings[709] = ItemType.RedNetherBrickSlab; + mappings[710] = ItemType.PolishedAndesiteSlab; + mappings[711] = ItemType.DioriteSlab; + mappings[712] = ItemType.CobbledDeepslateSlab; + mappings[713] = ItemType.PolishedDeepslateSlab; + mappings[714] = ItemType.DeepslateBrickSlab; + mappings[715] = ItemType.DeepslateTileSlab; + mappings[716] = ItemType.Scaffolding; + mappings[717] = ItemType.Redstone; + mappings[718] = ItemType.RedstoneTorch; + mappings[719] = ItemType.RedstoneBlock; + mappings[720] = ItemType.Repeater; + mappings[721] = ItemType.Comparator; + mappings[722] = ItemType.Piston; + mappings[723] = ItemType.StickyPiston; + mappings[724] = ItemType.SlimeBlock; + mappings[725] = ItemType.HoneyBlock; + mappings[726] = ItemType.Observer; + mappings[727] = ItemType.Hopper; + mappings[728] = ItemType.Dispenser; + mappings[729] = ItemType.Dropper; + mappings[730] = ItemType.Lectern; + mappings[731] = ItemType.Target; + mappings[732] = ItemType.Lever; + mappings[733] = ItemType.LightningRod; + mappings[734] = ItemType.ExposedLightningRod; + mappings[735] = ItemType.WeatheredLightningRod; + mappings[736] = ItemType.OxidizedLightningRod; + mappings[737] = ItemType.WaxedLightningRod; + mappings[738] = ItemType.WaxedExposedLightningRod; + mappings[739] = ItemType.WaxedWeatheredLightningRod; + mappings[740] = ItemType.WaxedOxidizedLightningRod; + mappings[741] = ItemType.DaylightDetector; + mappings[742] = ItemType.SculkSensor; + mappings[743] = ItemType.CalibratedSculkSensor; + mappings[744] = ItemType.TripwireHook; + mappings[745] = ItemType.TrappedChest; + mappings[746] = ItemType.Tnt; + mappings[747] = ItemType.RedstoneLamp; + mappings[748] = ItemType.NoteBlock; + mappings[749] = ItemType.StoneButton; + mappings[750] = ItemType.PolishedBlackstoneButton; + mappings[751] = ItemType.OakButton; + mappings[752] = ItemType.SpruceButton; + mappings[753] = ItemType.BirchButton; + mappings[754] = ItemType.JungleButton; + mappings[755] = ItemType.AcaciaButton; + mappings[756] = ItemType.CherryButton; + mappings[757] = ItemType.DarkOakButton; + mappings[758] = ItemType.PaleOakButton; + mappings[759] = ItemType.MangroveButton; + mappings[760] = ItemType.BambooButton; + mappings[761] = ItemType.CrimsonButton; + mappings[762] = ItemType.WarpedButton; + mappings[763] = ItemType.StonePressurePlate; + mappings[764] = ItemType.PolishedBlackstonePressurePlate; + mappings[765] = ItemType.LightWeightedPressurePlate; + mappings[766] = ItemType.HeavyWeightedPressurePlate; + mappings[767] = ItemType.OakPressurePlate; + mappings[768] = ItemType.SprucePressurePlate; + mappings[769] = ItemType.BirchPressurePlate; + mappings[770] = ItemType.JunglePressurePlate; + mappings[771] = ItemType.AcaciaPressurePlate; + mappings[772] = ItemType.CherryPressurePlate; + mappings[773] = ItemType.DarkOakPressurePlate; + mappings[774] = ItemType.PaleOakPressurePlate; + mappings[775] = ItemType.MangrovePressurePlate; + mappings[776] = ItemType.BambooPressurePlate; + mappings[777] = ItemType.CrimsonPressurePlate; + mappings[778] = ItemType.WarpedPressurePlate; + mappings[779] = ItemType.IronDoor; + mappings[780] = ItemType.OakDoor; + mappings[781] = ItemType.SpruceDoor; + mappings[782] = ItemType.BirchDoor; + mappings[783] = ItemType.JungleDoor; + mappings[784] = ItemType.AcaciaDoor; + mappings[785] = ItemType.CherryDoor; + mappings[786] = ItemType.DarkOakDoor; + mappings[787] = ItemType.PaleOakDoor; + mappings[788] = ItemType.MangroveDoor; + mappings[789] = ItemType.BambooDoor; + mappings[790] = ItemType.CrimsonDoor; + mappings[791] = ItemType.WarpedDoor; + mappings[792] = ItemType.CopperDoor; + mappings[793] = ItemType.ExposedCopperDoor; + mappings[794] = ItemType.WeatheredCopperDoor; + mappings[795] = ItemType.OxidizedCopperDoor; + mappings[796] = ItemType.WaxedCopperDoor; + mappings[797] = ItemType.WaxedExposedCopperDoor; + mappings[798] = ItemType.WaxedWeatheredCopperDoor; + mappings[799] = ItemType.WaxedOxidizedCopperDoor; + mappings[800] = ItemType.IronTrapdoor; + mappings[801] = ItemType.OakTrapdoor; + mappings[802] = ItemType.SpruceTrapdoor; + mappings[803] = ItemType.BirchTrapdoor; + mappings[804] = ItemType.JungleTrapdoor; + mappings[805] = ItemType.AcaciaTrapdoor; + mappings[806] = ItemType.CherryTrapdoor; + mappings[807] = ItemType.DarkOakTrapdoor; + mappings[808] = ItemType.PaleOakTrapdoor; + mappings[809] = ItemType.MangroveTrapdoor; + mappings[810] = ItemType.BambooTrapdoor; + mappings[811] = ItemType.CrimsonTrapdoor; + mappings[812] = ItemType.WarpedTrapdoor; + mappings[813] = ItemType.CopperTrapdoor; + mappings[814] = ItemType.ExposedCopperTrapdoor; + mappings[815] = ItemType.WeatheredCopperTrapdoor; + mappings[816] = ItemType.OxidizedCopperTrapdoor; + mappings[817] = ItemType.WaxedCopperTrapdoor; + mappings[818] = ItemType.WaxedExposedCopperTrapdoor; + mappings[819] = ItemType.WaxedWeatheredCopperTrapdoor; + mappings[820] = ItemType.WaxedOxidizedCopperTrapdoor; + mappings[821] = ItemType.OakFenceGate; + mappings[822] = ItemType.SpruceFenceGate; + mappings[823] = ItemType.BirchFenceGate; + mappings[824] = ItemType.JungleFenceGate; + mappings[825] = ItemType.AcaciaFenceGate; + mappings[826] = ItemType.CherryFenceGate; + mappings[827] = ItemType.DarkOakFenceGate; + mappings[828] = ItemType.PaleOakFenceGate; + mappings[829] = ItemType.MangroveFenceGate; + mappings[830] = ItemType.BambooFenceGate; + mappings[831] = ItemType.CrimsonFenceGate; + mappings[832] = ItemType.WarpedFenceGate; + mappings[833] = ItemType.PoweredRail; + mappings[834] = ItemType.DetectorRail; + mappings[835] = ItemType.Rail; + mappings[836] = ItemType.ActivatorRail; + mappings[837] = ItemType.Saddle; + mappings[838] = ItemType.WhiteHarness; + mappings[839] = ItemType.OrangeHarness; + mappings[840] = ItemType.MagentaHarness; + mappings[841] = ItemType.LightBlueHarness; + mappings[842] = ItemType.YellowHarness; + mappings[843] = ItemType.LimeHarness; + mappings[844] = ItemType.PinkHarness; + mappings[845] = ItemType.GrayHarness; + mappings[846] = ItemType.LightGrayHarness; + mappings[847] = ItemType.CyanHarness; + mappings[848] = ItemType.PurpleHarness; + mappings[849] = ItemType.BlueHarness; + mappings[850] = ItemType.BrownHarness; + mappings[851] = ItemType.GreenHarness; + mappings[852] = ItemType.RedHarness; + mappings[853] = ItemType.BlackHarness; + mappings[854] = ItemType.Minecart; + mappings[855] = ItemType.ChestMinecart; + mappings[856] = ItemType.FurnaceMinecart; + mappings[857] = ItemType.TntMinecart; + mappings[858] = ItemType.HopperMinecart; + mappings[859] = ItemType.CarrotOnAStick; + mappings[860] = ItemType.WarpedFungusOnAStick; + mappings[861] = ItemType.PhantomMembrane; + mappings[862] = ItemType.Elytra; + mappings[863] = ItemType.OakBoat; + mappings[864] = ItemType.OakChestBoat; + mappings[865] = ItemType.SpruceBoat; + mappings[866] = ItemType.SpruceChestBoat; + mappings[867] = ItemType.BirchBoat; + mappings[868] = ItemType.BirchChestBoat; + mappings[869] = ItemType.JungleBoat; + mappings[870] = ItemType.JungleChestBoat; + mappings[871] = ItemType.AcaciaBoat; + mappings[872] = ItemType.AcaciaChestBoat; + mappings[873] = ItemType.CherryBoat; + mappings[874] = ItemType.CherryChestBoat; + mappings[875] = ItemType.DarkOakBoat; + mappings[876] = ItemType.DarkOakChestBoat; + mappings[877] = ItemType.PaleOakBoat; + mappings[878] = ItemType.PaleOakChestBoat; + mappings[879] = ItemType.MangroveBoat; + mappings[880] = ItemType.MangroveChestBoat; + mappings[881] = ItemType.BambooRaft; + mappings[882] = ItemType.BambooChestRaft; + mappings[883] = ItemType.StructureBlock; + mappings[884] = ItemType.Jigsaw; + mappings[885] = ItemType.TestBlock; + mappings[886] = ItemType.TestInstanceBlock; + mappings[887] = ItemType.TurtleHelmet; + mappings[888] = ItemType.TurtleScute; + mappings[889] = ItemType.ArmadilloScute; + mappings[890] = ItemType.WolfArmor; + mappings[891] = ItemType.FlintAndSteel; + mappings[892] = ItemType.Bowl; + mappings[893] = ItemType.Apple; + mappings[894] = ItemType.Bow; + mappings[895] = ItemType.Arrow; + mappings[896] = ItemType.Coal; + mappings[897] = ItemType.Charcoal; + mappings[898] = ItemType.Diamond; + mappings[899] = ItemType.Emerald; + mappings[900] = ItemType.LapisLazuli; + mappings[901] = ItemType.Quartz; + mappings[902] = ItemType.AmethystShard; + mappings[903] = ItemType.RawIron; + mappings[904] = ItemType.IronIngot; + mappings[905] = ItemType.RawCopper; + mappings[906] = ItemType.CopperIngot; + mappings[907] = ItemType.RawGold; + mappings[908] = ItemType.GoldIngot; + mappings[909] = ItemType.NetheriteIngot; + mappings[910] = ItemType.NetheriteScrap; + mappings[911] = ItemType.WoodenSword; + mappings[912] = ItemType.WoodenShovel; + mappings[913] = ItemType.WoodenPickaxe; + mappings[914] = ItemType.WoodenAxe; + mappings[915] = ItemType.WoodenHoe; + mappings[916] = ItemType.CopperSword; + mappings[917] = ItemType.CopperShovel; + mappings[918] = ItemType.CopperPickaxe; + mappings[919] = ItemType.CopperAxe; + mappings[920] = ItemType.CopperHoe; + mappings[921] = ItemType.StoneSword; + mappings[922] = ItemType.StoneShovel; + mappings[923] = ItemType.StonePickaxe; + mappings[924] = ItemType.StoneAxe; + mappings[925] = ItemType.StoneHoe; + mappings[926] = ItemType.GoldenSword; + mappings[927] = ItemType.GoldenShovel; + mappings[928] = ItemType.GoldenPickaxe; + mappings[929] = ItemType.GoldenAxe; + mappings[930] = ItemType.GoldenHoe; + mappings[931] = ItemType.IronSword; + mappings[932] = ItemType.IronShovel; + mappings[933] = ItemType.IronPickaxe; + mappings[934] = ItemType.IronAxe; + mappings[935] = ItemType.IronHoe; + mappings[936] = ItemType.DiamondSword; + mappings[937] = ItemType.DiamondShovel; + mappings[938] = ItemType.DiamondPickaxe; + mappings[939] = ItemType.DiamondAxe; + mappings[940] = ItemType.DiamondHoe; + mappings[941] = ItemType.NetheriteSword; + mappings[942] = ItemType.NetheriteShovel; + mappings[943] = ItemType.NetheritePickaxe; + mappings[944] = ItemType.NetheriteAxe; + mappings[945] = ItemType.NetheriteHoe; + mappings[946] = ItemType.Stick; + mappings[947] = ItemType.MushroomStew; + mappings[948] = ItemType.String; + mappings[949] = ItemType.Feather; + mappings[950] = ItemType.Gunpowder; + mappings[951] = ItemType.WheatSeeds; + mappings[952] = ItemType.Wheat; + mappings[953] = ItemType.Bread; + mappings[954] = ItemType.LeatherHelmet; + mappings[955] = ItemType.LeatherChestplate; + mappings[956] = ItemType.LeatherLeggings; + mappings[957] = ItemType.LeatherBoots; + mappings[958] = ItemType.CopperHelmet; + mappings[959] = ItemType.CopperChestplate; + mappings[960] = ItemType.CopperLeggings; + mappings[961] = ItemType.CopperBoots; + mappings[962] = ItemType.ChainmailHelmet; + mappings[963] = ItemType.ChainmailChestplate; + mappings[964] = ItemType.ChainmailLeggings; + mappings[965] = ItemType.ChainmailBoots; + mappings[966] = ItemType.IronHelmet; + mappings[967] = ItemType.IronChestplate; + mappings[968] = ItemType.IronLeggings; + mappings[969] = ItemType.IronBoots; + mappings[970] = ItemType.DiamondHelmet; + mappings[971] = ItemType.DiamondChestplate; + mappings[972] = ItemType.DiamondLeggings; + mappings[973] = ItemType.DiamondBoots; + mappings[974] = ItemType.GoldenHelmet; + mappings[975] = ItemType.GoldenChestplate; + mappings[976] = ItemType.GoldenLeggings; + mappings[977] = ItemType.GoldenBoots; + mappings[978] = ItemType.NetheriteHelmet; + mappings[979] = ItemType.NetheriteChestplate; + mappings[980] = ItemType.NetheriteLeggings; + mappings[981] = ItemType.NetheriteBoots; + mappings[982] = ItemType.Flint; + mappings[983] = ItemType.Porkchop; + mappings[984] = ItemType.CookedPorkchop; + mappings[985] = ItemType.Painting; + mappings[986] = ItemType.GoldenApple; + mappings[987] = ItemType.EnchantedGoldenApple; + mappings[988] = ItemType.OakSign; + mappings[989] = ItemType.SpruceSign; + mappings[990] = ItemType.BirchSign; + mappings[991] = ItemType.JungleSign; + mappings[992] = ItemType.AcaciaSign; + mappings[993] = ItemType.CherrySign; + mappings[994] = ItemType.DarkOakSign; + mappings[995] = ItemType.PaleOakSign; + mappings[996] = ItemType.MangroveSign; + mappings[997] = ItemType.BambooSign; + mappings[998] = ItemType.CrimsonSign; + mappings[999] = ItemType.WarpedSign; + mappings[1000] = ItemType.OakHangingSign; + mappings[1001] = ItemType.SpruceHangingSign; + mappings[1002] = ItemType.BirchHangingSign; + mappings[1003] = ItemType.JungleHangingSign; + mappings[1004] = ItemType.AcaciaHangingSign; + mappings[1005] = ItemType.CherryHangingSign; + mappings[1006] = ItemType.DarkOakHangingSign; + mappings[1007] = ItemType.PaleOakHangingSign; + mappings[1008] = ItemType.MangroveHangingSign; + mappings[1009] = ItemType.BambooHangingSign; + mappings[1010] = ItemType.CrimsonHangingSign; + mappings[1011] = ItemType.WarpedHangingSign; + mappings[1012] = ItemType.Bucket; + mappings[1013] = ItemType.WaterBucket; + mappings[1014] = ItemType.LavaBucket; + mappings[1015] = ItemType.PowderSnowBucket; + mappings[1016] = ItemType.Snowball; + mappings[1017] = ItemType.Leather; + mappings[1018] = ItemType.MilkBucket; + mappings[1019] = ItemType.PufferfishBucket; + mappings[1020] = ItemType.SalmonBucket; + mappings[1021] = ItemType.CodBucket; + mappings[1022] = ItemType.TropicalFishBucket; + mappings[1023] = ItemType.AxolotlBucket; + mappings[1024] = ItemType.TadpoleBucket; + mappings[1025] = ItemType.Brick; + mappings[1026] = ItemType.ClayBall; + mappings[1027] = ItemType.DriedKelpBlock; + mappings[1028] = ItemType.Paper; + mappings[1029] = ItemType.Book; + mappings[1030] = ItemType.SlimeBall; + mappings[1031] = ItemType.Egg; + mappings[1032] = ItemType.BlueEgg; + mappings[1033] = ItemType.BrownEgg; + mappings[1034] = ItemType.Compass; + mappings[1035] = ItemType.RecoveryCompass; + mappings[1036] = ItemType.Bundle; + mappings[1037] = ItemType.WhiteBundle; + mappings[1038] = ItemType.OrangeBundle; + mappings[1039] = ItemType.MagentaBundle; + mappings[1040] = ItemType.LightBlueBundle; + mappings[1041] = ItemType.YellowBundle; + mappings[1042] = ItemType.LimeBundle; + mappings[1043] = ItemType.PinkBundle; + mappings[1044] = ItemType.GrayBundle; + mappings[1045] = ItemType.LightGrayBundle; + mappings[1046] = ItemType.CyanBundle; + mappings[1047] = ItemType.PurpleBundle; + mappings[1048] = ItemType.BlueBundle; + mappings[1049] = ItemType.BrownBundle; + mappings[1050] = ItemType.GreenBundle; + mappings[1051] = ItemType.RedBundle; + mappings[1052] = ItemType.BlackBundle; + mappings[1053] = ItemType.FishingRod; + mappings[1054] = ItemType.Clock; + mappings[1055] = ItemType.Spyglass; + mappings[1056] = ItemType.GlowstoneDust; + mappings[1057] = ItemType.Cod; + mappings[1058] = ItemType.Salmon; + mappings[1059] = ItemType.TropicalFish; + mappings[1060] = ItemType.Pufferfish; + mappings[1061] = ItemType.CookedCod; + mappings[1062] = ItemType.CookedSalmon; + mappings[1063] = ItemType.InkSac; + mappings[1064] = ItemType.GlowInkSac; + mappings[1065] = ItemType.CocoaBeans; + mappings[1066] = ItemType.WhiteDye; + mappings[1067] = ItemType.OrangeDye; + mappings[1068] = ItemType.MagentaDye; + mappings[1069] = ItemType.LightBlueDye; + mappings[1070] = ItemType.YellowDye; + mappings[1071] = ItemType.LimeDye; + mappings[1072] = ItemType.PinkDye; + mappings[1073] = ItemType.GrayDye; + mappings[1074] = ItemType.LightGrayDye; + mappings[1075] = ItemType.CyanDye; + mappings[1076] = ItemType.PurpleDye; + mappings[1077] = ItemType.BlueDye; + mappings[1078] = ItemType.BrownDye; + mappings[1079] = ItemType.GreenDye; + mappings[1080] = ItemType.RedDye; + mappings[1081] = ItemType.BlackDye; + mappings[1082] = ItemType.BoneMeal; + mappings[1083] = ItemType.Bone; + mappings[1084] = ItemType.Sugar; + mappings[1085] = ItemType.Cake; + mappings[1086] = ItemType.WhiteBed; + mappings[1087] = ItemType.OrangeBed; + mappings[1088] = ItemType.MagentaBed; + mappings[1089] = ItemType.LightBlueBed; + mappings[1090] = ItemType.YellowBed; + mappings[1091] = ItemType.LimeBed; + mappings[1092] = ItemType.PinkBed; + mappings[1093] = ItemType.GrayBed; + mappings[1094] = ItemType.LightGrayBed; + mappings[1095] = ItemType.CyanBed; + mappings[1096] = ItemType.PurpleBed; + mappings[1097] = ItemType.BlueBed; + mappings[1098] = ItemType.BrownBed; + mappings[1099] = ItemType.GreenBed; + mappings[1100] = ItemType.RedBed; + mappings[1101] = ItemType.BlackBed; + mappings[1102] = ItemType.Cookie; + mappings[1103] = ItemType.Crafter; + mappings[1104] = ItemType.FilledMap; + mappings[1105] = ItemType.Shears; + mappings[1106] = ItemType.MelonSlice; + mappings[1107] = ItemType.DriedKelp; + mappings[1108] = ItemType.PumpkinSeeds; + mappings[1109] = ItemType.MelonSeeds; + mappings[1110] = ItemType.Beef; + mappings[1111] = ItemType.CookedBeef; + mappings[1112] = ItemType.Chicken; + mappings[1113] = ItemType.CookedChicken; + mappings[1114] = ItemType.RottenFlesh; + mappings[1115] = ItemType.EnderPearl; + mappings[1116] = ItemType.BlazeRod; + mappings[1117] = ItemType.GhastTear; + mappings[1118] = ItemType.GoldNugget; + mappings[1119] = ItemType.NetherWart; + mappings[1120] = ItemType.GlassBottle; + mappings[1121] = ItemType.Potion; + mappings[1122] = ItemType.SpiderEye; + mappings[1123] = ItemType.FermentedSpiderEye; + mappings[1124] = ItemType.BlazePowder; + mappings[1125] = ItemType.MagmaCream; + mappings[1126] = ItemType.BrewingStand; + mappings[1127] = ItemType.Cauldron; + mappings[1128] = ItemType.EnderEye; + mappings[1129] = ItemType.GlisteringMelonSlice; + mappings[1130] = ItemType.ArmadilloSpawnEgg; + mappings[1131] = ItemType.AllaySpawnEgg; + mappings[1132] = ItemType.AxolotlSpawnEgg; + mappings[1133] = ItemType.BatSpawnEgg; + mappings[1134] = ItemType.BeeSpawnEgg; + mappings[1135] = ItemType.BlazeSpawnEgg; + mappings[1136] = ItemType.BoggedSpawnEgg; + mappings[1137] = ItemType.BreezeSpawnEgg; + mappings[1138] = ItemType.CatSpawnEgg; + mappings[1139] = ItemType.CamelSpawnEgg; + mappings[1140] = ItemType.CaveSpiderSpawnEgg; + mappings[1141] = ItemType.ChickenSpawnEgg; + mappings[1142] = ItemType.CodSpawnEgg; + mappings[1143] = ItemType.CopperGolemSpawnEgg; + mappings[1144] = ItemType.CowSpawnEgg; + mappings[1145] = ItemType.CreeperSpawnEgg; + mappings[1146] = ItemType.DolphinSpawnEgg; + mappings[1147] = ItemType.DonkeySpawnEgg; + mappings[1148] = ItemType.DrownedSpawnEgg; + mappings[1149] = ItemType.ElderGuardianSpawnEgg; + mappings[1150] = ItemType.EnderDragonSpawnEgg; + mappings[1151] = ItemType.EndermanSpawnEgg; + mappings[1152] = ItemType.EndermiteSpawnEgg; + mappings[1153] = ItemType.EvokerSpawnEgg; + mappings[1154] = ItemType.FoxSpawnEgg; + mappings[1155] = ItemType.FrogSpawnEgg; + mappings[1156] = ItemType.GhastSpawnEgg; + mappings[1157] = ItemType.HappyGhastSpawnEgg; + mappings[1158] = ItemType.GlowSquidSpawnEgg; + mappings[1159] = ItemType.GoatSpawnEgg; + mappings[1160] = ItemType.GuardianSpawnEgg; + mappings[1161] = ItemType.HoglinSpawnEgg; + mappings[1162] = ItemType.HorseSpawnEgg; + mappings[1163] = ItemType.HuskSpawnEgg; + mappings[1164] = ItemType.IronGolemSpawnEgg; + mappings[1165] = ItemType.LlamaSpawnEgg; + mappings[1166] = ItemType.MagmaCubeSpawnEgg; + mappings[1167] = ItemType.MooshroomSpawnEgg; + mappings[1168] = ItemType.MuleSpawnEgg; + mappings[1169] = ItemType.OcelotSpawnEgg; + mappings[1170] = ItemType.PandaSpawnEgg; + mappings[1171] = ItemType.ParrotSpawnEgg; + mappings[1172] = ItemType.PhantomSpawnEgg; + mappings[1173] = ItemType.PigSpawnEgg; + mappings[1174] = ItemType.PiglinSpawnEgg; + mappings[1175] = ItemType.PiglinBruteSpawnEgg; + mappings[1176] = ItemType.PillagerSpawnEgg; + mappings[1177] = ItemType.PolarBearSpawnEgg; + mappings[1178] = ItemType.PufferfishSpawnEgg; + mappings[1179] = ItemType.RabbitSpawnEgg; + mappings[1180] = ItemType.RavagerSpawnEgg; + mappings[1181] = ItemType.SalmonSpawnEgg; + mappings[1182] = ItemType.SheepSpawnEgg; + mappings[1183] = ItemType.ShulkerSpawnEgg; + mappings[1184] = ItemType.SilverfishSpawnEgg; + mappings[1185] = ItemType.SkeletonSpawnEgg; + mappings[1186] = ItemType.SkeletonHorseSpawnEgg; + mappings[1187] = ItemType.SlimeSpawnEgg; + mappings[1188] = ItemType.SnifferSpawnEgg; + mappings[1189] = ItemType.SnowGolemSpawnEgg; + mappings[1190] = ItemType.SpiderSpawnEgg; + mappings[1191] = ItemType.SquidSpawnEgg; + mappings[1192] = ItemType.StraySpawnEgg; + mappings[1193] = ItemType.StriderSpawnEgg; + mappings[1194] = ItemType.TadpoleSpawnEgg; + mappings[1195] = ItemType.TraderLlamaSpawnEgg; + mappings[1196] = ItemType.TropicalFishSpawnEgg; + mappings[1197] = ItemType.TurtleSpawnEgg; + mappings[1198] = ItemType.VexSpawnEgg; + mappings[1199] = ItemType.VillagerSpawnEgg; + mappings[1200] = ItemType.VindicatorSpawnEgg; + mappings[1201] = ItemType.WanderingTraderSpawnEgg; + mappings[1202] = ItemType.WardenSpawnEgg; + mappings[1203] = ItemType.WitchSpawnEgg; + mappings[1204] = ItemType.WitherSpawnEgg; + mappings[1205] = ItemType.WitherSkeletonSpawnEgg; + mappings[1206] = ItemType.WolfSpawnEgg; + mappings[1207] = ItemType.ZoglinSpawnEgg; + mappings[1208] = ItemType.CreakingSpawnEgg; + mappings[1209] = ItemType.ZombieSpawnEgg; + mappings[1210] = ItemType.ZombieHorseSpawnEgg; + mappings[1211] = ItemType.ZombieVillagerSpawnEgg; + mappings[1212] = ItemType.ZombifiedPiglinSpawnEgg; + mappings[1213] = ItemType.ExperienceBottle; + mappings[1214] = ItemType.FireCharge; + mappings[1215] = ItemType.WindCharge; + mappings[1216] = ItemType.WritableBook; + mappings[1217] = ItemType.WrittenBook; + mappings[1218] = ItemType.BreezeRod; + mappings[1219] = ItemType.Mace; + mappings[1220] = ItemType.ItemFrame; + mappings[1221] = ItemType.GlowItemFrame; + mappings[1222] = ItemType.FlowerPot; + mappings[1223] = ItemType.Carrot; + mappings[1224] = ItemType.Potato; + mappings[1225] = ItemType.BakedPotato; + mappings[1226] = ItemType.PoisonousPotato; + mappings[1227] = ItemType.Map; + mappings[1228] = ItemType.GoldenCarrot; + mappings[1229] = ItemType.SkeletonSkull; + mappings[1230] = ItemType.WitherSkeletonSkull; + mappings[1231] = ItemType.PlayerHead; + mappings[1232] = ItemType.ZombieHead; + mappings[1233] = ItemType.CreeperHead; + mappings[1234] = ItemType.DragonHead; + mappings[1235] = ItemType.PiglinHead; + mappings[1236] = ItemType.NetherStar; + mappings[1237] = ItemType.PumpkinPie; + mappings[1238] = ItemType.FireworkRocket; + mappings[1239] = ItemType.FireworkStar; + mappings[1240] = ItemType.EnchantedBook; + mappings[1241] = ItemType.NetherBrick; + mappings[1242] = ItemType.ResinBrick; + mappings[1243] = ItemType.PrismarineShard; + mappings[1244] = ItemType.PrismarineCrystals; + mappings[1245] = ItemType.Rabbit; + mappings[1246] = ItemType.CookedRabbit; + mappings[1247] = ItemType.RabbitStew; + mappings[1248] = ItemType.RabbitFoot; + mappings[1249] = ItemType.RabbitHide; + mappings[1250] = ItemType.ArmorStand; + mappings[1251] = ItemType.CopperHorseArmor; + mappings[1252] = ItemType.IronHorseArmor; + mappings[1253] = ItemType.GoldenHorseArmor; + mappings[1254] = ItemType.DiamondHorseArmor; + mappings[1255] = ItemType.LeatherHorseArmor; + mappings[1256] = ItemType.Lead; + mappings[1257] = ItemType.NameTag; + mappings[1258] = ItemType.CommandBlockMinecart; + mappings[1259] = ItemType.Mutton; + mappings[1260] = ItemType.CookedMutton; + mappings[1261] = ItemType.WhiteBanner; + mappings[1262] = ItemType.OrangeBanner; + mappings[1263] = ItemType.MagentaBanner; + mappings[1264] = ItemType.LightBlueBanner; + mappings[1265] = ItemType.YellowBanner; + mappings[1266] = ItemType.LimeBanner; + mappings[1267] = ItemType.PinkBanner; + mappings[1268] = ItemType.GrayBanner; + mappings[1269] = ItemType.LightGrayBanner; + mappings[1270] = ItemType.CyanBanner; + mappings[1271] = ItemType.PurpleBanner; + mappings[1272] = ItemType.BlueBanner; + mappings[1273] = ItemType.BrownBanner; + mappings[1274] = ItemType.GreenBanner; + mappings[1275] = ItemType.RedBanner; + mappings[1276] = ItemType.BlackBanner; + mappings[1277] = ItemType.EndCrystal; + mappings[1278] = ItemType.ChorusFruit; + mappings[1279] = ItemType.PoppedChorusFruit; + mappings[1280] = ItemType.TorchflowerSeeds; + mappings[1281] = ItemType.PitcherPod; + mappings[1282] = ItemType.Beetroot; + mappings[1283] = ItemType.BeetrootSeeds; + mappings[1284] = ItemType.BeetrootSoup; + mappings[1285] = ItemType.DragonBreath; + mappings[1286] = ItemType.SplashPotion; + mappings[1287] = ItemType.SpectralArrow; + mappings[1288] = ItemType.TippedArrow; + mappings[1289] = ItemType.LingeringPotion; + mappings[1290] = ItemType.Shield; + mappings[1291] = ItemType.TotemOfUndying; + mappings[1292] = ItemType.ShulkerShell; + mappings[1293] = ItemType.IronNugget; + mappings[1294] = ItemType.CopperNugget; + mappings[1295] = ItemType.KnowledgeBook; + mappings[1296] = ItemType.DebugStick; + mappings[1297] = ItemType.MusicDisc13; + mappings[1298] = ItemType.MusicDiscCat; + mappings[1299] = ItemType.MusicDiscBlocks; + mappings[1300] = ItemType.MusicDiscChirp; + mappings[1301] = ItemType.MusicDiscCreator; + mappings[1302] = ItemType.MusicDiscCreatorMusicBox; + mappings[1303] = ItemType.MusicDiscFar; + mappings[1304] = ItemType.MusicDiscLavaChicken; + mappings[1305] = ItemType.MusicDiscMall; + mappings[1306] = ItemType.MusicDiscMellohi; + mappings[1307] = ItemType.MusicDiscStal; + mappings[1308] = ItemType.MusicDiscStrad; + mappings[1309] = ItemType.MusicDiscWard; + mappings[1310] = ItemType.MusicDisc11; + mappings[1311] = ItemType.MusicDiscWait; + mappings[1312] = ItemType.MusicDiscOtherside; + mappings[1313] = ItemType.MusicDiscRelic; + mappings[1314] = ItemType.MusicDisc5; + mappings[1315] = ItemType.MusicDiscPigstep; + mappings[1316] = ItemType.MusicDiscPrecipice; + mappings[1317] = ItemType.MusicDiscTears; + mappings[1318] = ItemType.DiscFragment5; + mappings[1319] = ItemType.Trident; + mappings[1320] = ItemType.NautilusShell; + mappings[1321] = ItemType.HeartOfTheSea; + mappings[1322] = ItemType.Crossbow; + mappings[1323] = ItemType.SuspiciousStew; + mappings[1324] = ItemType.Loom; + mappings[1325] = ItemType.FlowerBannerPattern; + mappings[1326] = ItemType.CreeperBannerPattern; + mappings[1327] = ItemType.SkullBannerPattern; + mappings[1328] = ItemType.MojangBannerPattern; + mappings[1329] = ItemType.GlobeBannerPattern; + mappings[1330] = ItemType.PiglinBannerPattern; + mappings[1331] = ItemType.FlowBannerPattern; + mappings[1332] = ItemType.GusterBannerPattern; + mappings[1333] = ItemType.FieldMasonedBannerPattern; + mappings[1334] = ItemType.BordureIndentedBannerPattern; + mappings[1335] = ItemType.GoatHorn; + mappings[1336] = ItemType.Composter; + mappings[1337] = ItemType.Barrel; + mappings[1338] = ItemType.Smoker; + mappings[1339] = ItemType.BlastFurnace; + mappings[1340] = ItemType.CartographyTable; + mappings[1341] = ItemType.FletchingTable; + mappings[1342] = ItemType.Grindstone; + mappings[1343] = ItemType.SmithingTable; + mappings[1344] = ItemType.Stonecutter; + mappings[1345] = ItemType.Bell; + mappings[1346] = ItemType.Lantern; + mappings[1347] = ItemType.SoulLantern; + mappings[1348] = ItemType.CopperLantern; + mappings[1349] = ItemType.ExposedCopperLantern; + mappings[1350] = ItemType.WeatheredCopperLantern; + mappings[1351] = ItemType.OxidizedCopperLantern; + mappings[1352] = ItemType.WaxedCopperLantern; + mappings[1353] = ItemType.WaxedExposedCopperLantern; + mappings[1354] = ItemType.WaxedWeatheredCopperLantern; + mappings[1355] = ItemType.WaxedOxidizedCopperLantern; + mappings[1356] = ItemType.SweetBerries; + mappings[1357] = ItemType.GlowBerries; + mappings[1358] = ItemType.Campfire; + mappings[1359] = ItemType.SoulCampfire; + mappings[1360] = ItemType.Shroomlight; + mappings[1361] = ItemType.Honeycomb; + mappings[1362] = ItemType.BeeNest; + mappings[1363] = ItemType.Beehive; + mappings[1364] = ItemType.HoneyBottle; + mappings[1365] = ItemType.HoneycombBlock; + mappings[1366] = ItemType.Lodestone; + mappings[1367] = ItemType.CryingObsidian; + mappings[1368] = ItemType.Blackstone; + mappings[1369] = ItemType.BlackstoneSlab; + mappings[1370] = ItemType.BlackstoneStairs; + mappings[1371] = ItemType.GildedBlackstone; + mappings[1372] = ItemType.PolishedBlackstone; + mappings[1373] = ItemType.PolishedBlackstoneSlab; + mappings[1374] = ItemType.PolishedBlackstoneStairs; + mappings[1375] = ItemType.ChiseledPolishedBlackstone; + mappings[1376] = ItemType.PolishedBlackstoneBricks; + mappings[1377] = ItemType.PolishedBlackstoneBrickSlab; + mappings[1378] = ItemType.PolishedBlackstoneBrickStairs; + mappings[1379] = ItemType.CrackedPolishedBlackstoneBricks; + mappings[1380] = ItemType.RespawnAnchor; + mappings[1381] = ItemType.Candle; + mappings[1382] = ItemType.WhiteCandle; + mappings[1383] = ItemType.OrangeCandle; + mappings[1384] = ItemType.MagentaCandle; + mappings[1385] = ItemType.LightBlueCandle; + mappings[1386] = ItemType.YellowCandle; + mappings[1387] = ItemType.LimeCandle; + mappings[1388] = ItemType.PinkCandle; + mappings[1389] = ItemType.GrayCandle; + mappings[1390] = ItemType.LightGrayCandle; + mappings[1391] = ItemType.CyanCandle; + mappings[1392] = ItemType.PurpleCandle; + mappings[1393] = ItemType.BlueCandle; + mappings[1394] = ItemType.BrownCandle; + mappings[1395] = ItemType.GreenCandle; + mappings[1396] = ItemType.RedCandle; + mappings[1397] = ItemType.BlackCandle; + mappings[1398] = ItemType.SmallAmethystBud; + mappings[1399] = ItemType.MediumAmethystBud; + mappings[1400] = ItemType.LargeAmethystBud; + mappings[1401] = ItemType.AmethystCluster; + mappings[1402] = ItemType.PointedDripstone; + mappings[1403] = ItemType.OchreFroglight; + mappings[1404] = ItemType.VerdantFroglight; + mappings[1405] = ItemType.PearlescentFroglight; + mappings[1406] = ItemType.Frogspawn; + mappings[1407] = ItemType.EchoShard; + mappings[1408] = ItemType.Brush; + mappings[1409] = ItemType.NetheriteUpgradeSmithingTemplate; + mappings[1410] = ItemType.SentryArmorTrimSmithingTemplate; + mappings[1411] = ItemType.DuneArmorTrimSmithingTemplate; + mappings[1412] = ItemType.CoastArmorTrimSmithingTemplate; + mappings[1413] = ItemType.WildArmorTrimSmithingTemplate; + mappings[1414] = ItemType.WardArmorTrimSmithingTemplate; + mappings[1415] = ItemType.EyeArmorTrimSmithingTemplate; + mappings[1416] = ItemType.VexArmorTrimSmithingTemplate; + mappings[1417] = ItemType.TideArmorTrimSmithingTemplate; + mappings[1418] = ItemType.SnoutArmorTrimSmithingTemplate; + mappings[1419] = ItemType.RibArmorTrimSmithingTemplate; + mappings[1420] = ItemType.SpireArmorTrimSmithingTemplate; + mappings[1421] = ItemType.WayfinderArmorTrimSmithingTemplate; + mappings[1422] = ItemType.ShaperArmorTrimSmithingTemplate; + mappings[1423] = ItemType.SilenceArmorTrimSmithingTemplate; + mappings[1424] = ItemType.RaiserArmorTrimSmithingTemplate; + mappings[1425] = ItemType.HostArmorTrimSmithingTemplate; + mappings[1426] = ItemType.FlowArmorTrimSmithingTemplate; + mappings[1427] = ItemType.BoltArmorTrimSmithingTemplate; + mappings[1428] = ItemType.AnglerPotterySherd; + mappings[1429] = ItemType.ArcherPotterySherd; + mappings[1430] = ItemType.ArmsUpPotterySherd; + mappings[1431] = ItemType.BladePotterySherd; + mappings[1432] = ItemType.BrewerPotterySherd; + mappings[1433] = ItemType.BurnPotterySherd; + mappings[1434] = ItemType.DangerPotterySherd; + mappings[1435] = ItemType.ExplorerPotterySherd; + mappings[1436] = ItemType.FlowPotterySherd; + mappings[1437] = ItemType.FriendPotterySherd; + mappings[1438] = ItemType.GusterPotterySherd; + mappings[1439] = ItemType.HeartPotterySherd; + mappings[1440] = ItemType.HeartbreakPotterySherd; + mappings[1441] = ItemType.HowlPotterySherd; + mappings[1442] = ItemType.MinerPotterySherd; + mappings[1443] = ItemType.MournerPotterySherd; + mappings[1444] = ItemType.PlentyPotterySherd; + mappings[1445] = ItemType.PrizePotterySherd; + mappings[1446] = ItemType.ScrapePotterySherd; + mappings[1447] = ItemType.SheafPotterySherd; + mappings[1448] = ItemType.ShelterPotterySherd; + mappings[1449] = ItemType.SkullPotterySherd; + mappings[1450] = ItemType.SnortPotterySherd; + mappings[1451] = ItemType.CopperGrate; + mappings[1452] = ItemType.ExposedCopperGrate; + mappings[1453] = ItemType.WeatheredCopperGrate; + mappings[1454] = ItemType.OxidizedCopperGrate; + mappings[1455] = ItemType.WaxedCopperGrate; + mappings[1456] = ItemType.WaxedExposedCopperGrate; + mappings[1457] = ItemType.WaxedWeatheredCopperGrate; + mappings[1458] = ItemType.WaxedOxidizedCopperGrate; + mappings[1459] = ItemType.CopperBulb; + mappings[1460] = ItemType.ExposedCopperBulb; + mappings[1461] = ItemType.WeatheredCopperBulb; + mappings[1462] = ItemType.OxidizedCopperBulb; + mappings[1463] = ItemType.WaxedCopperBulb; + mappings[1464] = ItemType.WaxedExposedCopperBulb; + mappings[1465] = ItemType.WaxedWeatheredCopperBulb; + mappings[1466] = ItemType.WaxedOxidizedCopperBulb; + mappings[1467] = ItemType.CopperChest; + mappings[1468] = ItemType.ExposedCopperChest; + mappings[1469] = ItemType.WeatheredCopperChest; + mappings[1470] = ItemType.OxidizedCopperChest; + mappings[1471] = ItemType.WaxedCopperChest; + mappings[1472] = ItemType.WaxedExposedCopperChest; + mappings[1473] = ItemType.WaxedWeatheredCopperChest; + mappings[1474] = ItemType.WaxedOxidizedCopperChest; + mappings[1475] = ItemType.CopperGolemStatue; + mappings[1476] = ItemType.ExposedCopperGolemStatue; + mappings[1477] = ItemType.WeatheredCopperGolemStatue; + mappings[1478] = ItemType.OxidizedCopperGolemStatue; + mappings[1479] = ItemType.WaxedCopperGolemStatue; + mappings[1480] = ItemType.WaxedExposedCopperGolemStatue; + mappings[1481] = ItemType.WaxedWeatheredCopperGolemStatue; + mappings[1482] = ItemType.WaxedOxidizedCopperGolemStatue; + mappings[1483] = ItemType.TrialSpawner; + mappings[1484] = ItemType.TrialKey; + mappings[1485] = ItemType.OminousTrialKey; + mappings[1486] = ItemType.Vault; + mappings[1487] = ItemType.OminousBottle; } protected override Dictionary GetDict() diff --git a/MinecraftClient/Inventory/ItemType.cs b/MinecraftClient/Inventory/ItemType.cs index 479c10fa..16859e0c 100644 --- a/MinecraftClient/Inventory/ItemType.cs +++ b/MinecraftClient/Inventory/ItemType.cs @@ -113,19 +113,19 @@ namespace MinecraftClient.Inventory BirchWood, BlackBanner, BlackBed, + BlackBundle, BlackCandle, BlackCarpet, BlackConcrete, BlackConcretePowder, BlackDye, BlackGlazedTerracotta, + BlackHarness, BlackShulkerBox, BlackStainedGlass, BlackStainedGlassPane, BlackTerracotta, BlackWool, - BlackBundle, - BlackHarness, Blackstone, BlackstoneSlab, BlackstoneStairs, @@ -137,13 +137,15 @@ namespace MinecraftClient.Inventory BlazeSpawnEgg, BlueBanner, BlueBed, + BlueBundle, BlueCandle, BlueCarpet, BlueConcrete, BlueConcretePowder, BlueDye, - BlueEgg, // blue egg + BlueEgg, BlueGlazedTerracotta, + BlueHarness, BlueIce, BlueOrchid, BlueShulkerBox, @@ -151,8 +153,6 @@ namespace MinecraftClient.Inventory BlueStainedGlassPane, BlueTerracotta, BlueWool, - BlueBundle, - BlueHarness, BoggedSpawnEgg, BoltArmorTrimSmithingTemplate, Bone, @@ -178,13 +178,15 @@ namespace MinecraftClient.Inventory Bricks, BrownBanner, BrownBed, + BrownBundle, BrownCandle, BrownCarpet, BrownConcrete, BrownConcretePowder, BrownDye, - BrownEgg, // brown egg + BrownEgg, BrownGlazedTerracotta, + BrownHarness, BrownMushroom, BrownMushroomBlock, BrownShulkerBox, @@ -192,8 +194,6 @@ namespace MinecraftClient.Inventory BrownStainedGlassPane, BrownTerracotta, BrownWool, - BrownBundle, - BrownHarness, Brush, BubbleCoral, BubbleCoralBlock, @@ -202,9 +202,9 @@ namespace MinecraftClient.Inventory BuddingAmethyst, Bundle, BurnPotterySherd, - Bush, // bush + Bush, Cactus, - CactusFlower, // cactus flower + CactusFlower, Cake, Calcite, CalibratedSculkSensor, @@ -300,9 +300,11 @@ namespace MinecraftClient.Inventory CookedSalmon, Cookie, CopperAxe, + CopperBars, CopperBlock, CopperBoots, CopperBulb, + CopperChain, CopperChest, CopperChestplate, CopperDoor, @@ -313,6 +315,7 @@ namespace MinecraftClient.Inventory CopperHoe, CopperHorseArmor, CopperIngot, + CopperLantern, CopperLeggings, CopperNugget, CopperOre, @@ -363,19 +366,19 @@ namespace MinecraftClient.Inventory CutSandstoneSlab, CyanBanner, CyanBed, + CyanBundle, CyanCandle, CyanCarpet, CyanConcrete, CyanConcretePowder, CyanDye, CyanGlazedTerracotta, + CyanHarness, CyanShulkerBox, CyanStainedGlass, CyanStainedGlassPane, CyanTerracotta, CyanWool, - CyanBundle, - CyanHarness, DamagedAnvil, Dandelion, DangerPotterySherd, @@ -469,8 +472,8 @@ namespace MinecraftClient.Inventory DripstoneBlock, Dropper, DrownedSpawnEgg, - DryShortGrass, // dry short grass - DryTallGrass, // dry tall grass + DryShortGrass, + DryTallGrass, DuneArmorTrimSmithingTemplate, EchoShard, Egg, @@ -501,11 +504,14 @@ namespace MinecraftClient.Inventory ExplorerPotterySherd, ExposedChiseledCopper, ExposedCopper, + ExposedCopperBars, ExposedCopperBulb, + ExposedCopperChain, ExposedCopperChest, ExposedCopperDoor, ExposedCopperGolemStatue, ExposedCopperGrate, + ExposedCopperLantern, ExposedCopperTrapdoor, ExposedCutCopper, ExposedCutCopperSlab, @@ -522,7 +528,7 @@ namespace MinecraftClient.Inventory FireCoral, FireCoralBlock, FireCoralFan, - FireflyBush, // firefly bush + FireflyBush, FireworkRocket, FireworkStar, FishingRod, @@ -583,34 +589,34 @@ namespace MinecraftClient.Inventory Gravel, GrayBanner, GrayBed, + GrayBundle, GrayCandle, GrayCarpet, GrayConcrete, GrayConcretePowder, GrayDye, GrayGlazedTerracotta, + GrayHarness, GrayShulkerBox, GrayStainedGlass, GrayStainedGlassPane, GrayTerracotta, GrayWool, - GrayBundle, - GrayHarness, GreenBanner, GreenBed, + GreenBundle, GreenCandle, GreenCarpet, GreenConcrete, GreenConcretePowder, GreenDye, GreenGlazedTerracotta, + GreenHarness, GreenShulkerBox, GreenStainedGlass, GreenStainedGlassPane, GreenTerracotta, GreenWool, - GreenBundle, - GreenHarness, Grindstone, GuardianSpawnEgg, Gunpowder, @@ -699,7 +705,7 @@ namespace MinecraftClient.Inventory LargeFern, LavaBucket, Lead, - LeafLitter, // leaf litter + LeafLitter, Leather, LeatherBoots, LeatherChestplate, @@ -711,34 +717,34 @@ namespace MinecraftClient.Inventory Light, LightBlueBanner, LightBlueBed, + LightBlueBundle, LightBlueCandle, LightBlueCarpet, LightBlueConcrete, LightBlueConcretePowder, LightBlueDye, LightBlueGlazedTerracotta, + LightBlueHarness, LightBlueShulkerBox, LightBlueStainedGlass, LightBlueStainedGlassPane, LightBlueTerracotta, LightBlueWool, - LightBlueBundle, - LightBlueHarness, LightGrayBanner, LightGrayBed, + LightGrayBundle, LightGrayCandle, LightGrayCarpet, LightGrayConcrete, LightGrayConcretePowder, LightGrayDye, LightGrayGlazedTerracotta, + LightGrayHarness, LightGrayShulkerBox, LightGrayStainedGlass, LightGrayStainedGlassPane, LightGrayTerracotta, LightGrayWool, - LightGrayBundle, - LightGrayHarness, LightWeightedPressurePlate, LightningRod, Lilac, @@ -746,19 +752,19 @@ namespace MinecraftClient.Inventory LilyPad, LimeBanner, LimeBed, + LimeBundle, LimeCandle, LimeCarpet, LimeConcrete, LimeConcretePowder, LimeDye, LimeGlazedTerracotta, + LimeHarness, LimeShulkerBox, LimeStainedGlass, LimeStainedGlassPane, LimeTerracotta, LimeWool, - LimeBundle, - LimeHarness, LingeringPotion, LlamaSpawnEgg, Lodestone, @@ -766,19 +772,19 @@ namespace MinecraftClient.Inventory Mace, MagentaBanner, MagentaBed, + MagentaBundle, MagentaCandle, MagentaCarpet, MagentaConcrete, MagentaConcretePowder, MagentaDye, MagentaGlazedTerracotta, + MagentaHarness, MagentaShulkerBox, MagentaStainedGlass, MagentaStainedGlassPane, MagentaTerracotta, MagentaWool, - MagentaBundle, - MagentaHarness, MagmaBlock, MagmaCream, MagmaCubeSpawnEgg, @@ -910,28 +916,31 @@ namespace MinecraftClient.Inventory OpenEyeblossom, OrangeBanner, OrangeBed, + OrangeBundle, OrangeCandle, OrangeCarpet, OrangeConcrete, OrangeConcretePowder, OrangeDye, OrangeGlazedTerracotta, + OrangeHarness, OrangeShulkerBox, OrangeStainedGlass, OrangeStainedGlassPane, OrangeTerracotta, OrangeTulip, OrangeWool, - OrangeBundle, - OrangeHarness, OxeyeDaisy, OxidizedChiseledCopper, OxidizedCopper, + OxidizedCopperBars, OxidizedCopperBulb, + OxidizedCopperChain, OxidizedCopperChest, OxidizedCopperDoor, OxidizedCopperGolemStatue, OxidizedCopperGrate, + OxidizedCopperLantern, OxidizedCopperTrapdoor, OxidizedCutCopper, OxidizedCutCopperSlab, @@ -977,12 +986,14 @@ namespace MinecraftClient.Inventory PillagerSpawnEgg, PinkBanner, PinkBed, + PinkBundle, PinkCandle, PinkCarpet, PinkConcrete, PinkConcretePowder, PinkDye, PinkGlazedTerracotta, + PinkHarness, PinkPetals, PinkShulkerBox, PinkStainedGlass, @@ -990,8 +1001,6 @@ namespace MinecraftClient.Inventory PinkTerracotta, PinkTulip, PinkWool, - PinkBundle, - PinkHarness, Piston, PitcherPlant, PitcherPod, @@ -1054,19 +1063,19 @@ namespace MinecraftClient.Inventory PumpkinSeeds, PurpleBanner, PurpleBed, + PurpleBundle, PurpleCandle, PurpleCarpet, PurpleConcrete, PurpleConcretePowder, PurpleDye, PurpleGlazedTerracotta, + PurpleHarness, PurpleShulkerBox, PurpleStainedGlass, PurpleStainedGlassPane, PurpleTerracotta, PurpleWool, - PurpleBundle, - PurpleHarness, PurpurBlock, PurpurPillar, PurpurSlab, @@ -1094,12 +1103,14 @@ namespace MinecraftClient.Inventory RecoveryCompass, RedBanner, RedBed, + RedBundle, RedCandle, RedCarpet, RedConcrete, RedConcretePowder, RedDye, RedGlazedTerracotta, + RedHarness, RedMushroom, RedMushroomBlock, RedNetherBrickSlab, @@ -1117,8 +1128,6 @@ namespace MinecraftClient.Inventory RedTerracotta, RedTulip, RedWool, - RedBundle, - RedHarness, Redstone, RedstoneBlock, RedstoneLamp, @@ -1129,10 +1138,10 @@ namespace MinecraftClient.Inventory RepeatingCommandBlock, ResinBlock, ResinBrick, - ResinBricks, ResinBrickSlab, ResinBrickStairs, ResinBrickWall, + ResinBricks, ResinClump, RespawnAnchor, RibArmorTrimSmithingTemplate, @@ -1165,6 +1174,7 @@ namespace MinecraftClient.Inventory SheepSpawnEgg, ShelterPotterySherd, Shield, + ShortDryGrass, ShortGrass, Shroomlight, ShulkerBox, @@ -1291,11 +1301,12 @@ namespace MinecraftClient.Inventory SweetBerries, TadpoleBucket, TadpoleSpawnEgg, + TallDryGrass, TallGrass, Target, Terracotta, - TestBlock, // test block - TestInstanceBlock, // test instance block + TestBlock, + TestInstanceBlock, TideArmorTrimSmithingTemplate, TintedGlass, TippedArrow, @@ -1361,23 +1372,29 @@ namespace MinecraftClient.Inventory WarpedWartBlock, WaterBucket, WaxedChiseledCopper, + WaxedCopperBars, WaxedCopperBlock, WaxedCopperBulb, + WaxedCopperChain, WaxedCopperChest, WaxedCopperDoor, WaxedCopperGolemStatue, WaxedCopperGrate, + WaxedCopperLantern, WaxedCopperTrapdoor, WaxedCutCopper, WaxedCutCopperSlab, WaxedCutCopperStairs, WaxedExposedChiseledCopper, WaxedExposedCopper, + WaxedExposedCopperBars, WaxedExposedCopperBulb, + WaxedExposedCopperChain, WaxedExposedCopperChest, WaxedExposedCopperDoor, WaxedExposedCopperGolemStatue, WaxedExposedCopperGrate, + WaxedExposedCopperLantern, WaxedExposedCopperTrapdoor, WaxedExposedCutCopper, WaxedExposedCutCopperSlab, @@ -1386,11 +1403,14 @@ namespace MinecraftClient.Inventory WaxedLightningRod, WaxedOxidizedChiseledCopper, WaxedOxidizedCopper, + WaxedOxidizedCopperBars, WaxedOxidizedCopperBulb, + WaxedOxidizedCopperChain, WaxedOxidizedCopperChest, WaxedOxidizedCopperDoor, WaxedOxidizedCopperGolemStatue, WaxedOxidizedCopperGrate, + WaxedOxidizedCopperLantern, WaxedOxidizedCopperTrapdoor, WaxedOxidizedCutCopper, WaxedOxidizedCutCopperSlab, @@ -1398,11 +1418,14 @@ namespace MinecraftClient.Inventory WaxedOxidizedLightningRod, WaxedWeatheredChiseledCopper, WaxedWeatheredCopper, + WaxedWeatheredCopperBars, WaxedWeatheredCopperBulb, + WaxedWeatheredCopperChain, WaxedWeatheredCopperChest, WaxedWeatheredCopperDoor, WaxedWeatheredCopperGolemStatue, WaxedWeatheredCopperGrate, + WaxedWeatheredCopperLantern, WaxedWeatheredCopperTrapdoor, WaxedWeatheredCutCopper, WaxedWeatheredCutCopperSlab, @@ -1411,11 +1434,14 @@ namespace MinecraftClient.Inventory WayfinderArmorTrimSmithingTemplate, WeatheredChiseledCopper, WeatheredCopper, + WeatheredCopperBars, WeatheredCopperBulb, + WeatheredCopperChain, WeatheredCopperChest, WeatheredCopperDoor, WeatheredCopperGolemStatue, WeatheredCopperGrate, + WeatheredCopperLantern, WeatheredCopperTrapdoor, WeatheredCutCopper, WeatheredCutCopperSlab, @@ -1427,22 +1453,22 @@ namespace MinecraftClient.Inventory WheatSeeds, WhiteBanner, WhiteBed, + WhiteBundle, WhiteCandle, WhiteCarpet, WhiteConcrete, WhiteConcretePowder, WhiteDye, WhiteGlazedTerracotta, + WhiteHarness, WhiteShulkerBox, WhiteStainedGlass, WhiteStainedGlassPane, WhiteTerracotta, WhiteTulip, WhiteWool, - WhiteBundle, - WhiteHarness, WildArmorTrimSmithingTemplate, - Wildflowers, // wildflowers + Wildflowers, WindCharge, WitchSpawnEgg, WitherRose, @@ -1460,19 +1486,19 @@ namespace MinecraftClient.Inventory WrittenBook, YellowBanner, YellowBed, + YellowBundle, YellowCandle, YellowCarpet, YellowConcrete, YellowConcretePowder, YellowDye, YellowGlazedTerracotta, + YellowHarness, YellowShulkerBox, YellowStainedGlass, YellowStainedGlassPane, YellowTerracotta, YellowWool, - YellowBundle, - YellowHarness, ZoglinSpawnEgg, ZombieHead, ZombieHorseSpawnEgg, @@ -1480,4 +1506,4 @@ namespace MinecraftClient.Inventory ZombieVillagerSpawnEgg, ZombifiedPiglinSpawnEgg, } -} \ No newline at end of file +} diff --git a/MinecraftClient/Mapping/BlockPalettes/Palette1219.cs b/MinecraftClient/Mapping/BlockPalettes/Palette1219.cs index 2d94c921..9994f3c3 100644 --- a/MinecraftClient/Mapping/BlockPalettes/Palette1219.cs +++ b/MinecraftClient/Mapping/BlockPalettes/Palette1219.cs @@ -8,1949 +8,2338 @@ namespace MinecraftClient.Mapping.BlockPalettes static Palette1219() { - for (int i = 10569; i <= 10592; i++) - materials[i] = Material.AcaciaButton; - for (int i = 14050; i <= 14113; i++) - materials[i] = Material.AcaciaDoor; - for (int i = 13666; i <= 13697; i++) - materials[i] = Material.AcaciaFence; - for (int i = 13378; i <= 13409; i++) - materials[i] = Material.AcaciaFenceGate; - for (int i = 5898; i <= 5961; i++) - materials[i] = Material.AcaciaHangingSign; - for (int i = 364; i <= 391; i++) - materials[i] = Material.AcaciaLeaves; - for (int i = 148; i <= 150; i++) - materials[i] = Material.AcaciaLog; - materials[19] = Material.AcaciaPlanks; - for (int i = 6668; i <= 6669; i++) - materials[i] = Material.AcaciaPressurePlate; - for (int i = 37; i <= 38; i++) - materials[i] = Material.AcaciaSapling; - for (int i = 2399; i <= 2462; i++) - materials[i] = Material.AcaciaShelf; - for (int i = 5230; i <= 5261; i++) - materials[i] = Material.AcaciaSign; - for (int i = 13152; i <= 13157; i++) - materials[i] = Material.AcaciaSlab; - for (int i = 11770; i <= 11849; i++) - materials[i] = Material.AcaciaStairs; - for (int i = 7169; i <= 7232; i++) - materials[i] = Material.AcaciaTrapdoor; - for (int i = 6498; i <= 6505; i++) - materials[i] = Material.AcaciaWallHangingSign; - for (int i = 5650; i <= 5657; i++) - materials[i] = Material.AcaciaWallSign; - for (int i = 213; i <= 215; i++) - materials[i] = Material.AcaciaWood; - for (int i = 11206; i <= 11229; i++) - materials[i] = Material.ActivatorRail; - materials[0] = Material.Air; - materials[2125] = Material.Allium; - materials[23200] = Material.AmethystBlock; - for (int i = 23202; i <= 23213; i++) - materials[i] = Material.AmethystCluster; - materials[21617] = Material.AncientDebris; - materials[6] = Material.Andesite; - for (int i = 16268; i <= 16273; i++) - materials[i] = Material.AndesiteSlab; - for (int i = 15894; i <= 15973; i++) - materials[i] = Material.AndesiteStairs; - for (int i = 18884; i <= 19207; i++) - materials[i] = Material.AndesiteWall; - for (int i = 10993; i <= 10996; i++) - materials[i] = Material.Anvil; - for (int i = 8137; i <= 8140; i++) - materials[i] = Material.AttachedMelonStem; - for (int i = 8133; i <= 8136; i++) - materials[i] = Material.AttachedPumpkinStem; - materials[27609] = Material.Azalea; - for (int i = 504; i <= 531; i++) - materials[i] = Material.AzaleaLeaves; - materials[2126] = Material.AzureBluet; - for (int i = 15077; i <= 15088; i++) - materials[i] = Material.Bamboo; - for (int i = 168; i <= 170; i++) - materials[i] = Material.BambooBlock; - for (int i = 10689; i <= 10712; i++) - materials[i] = Material.BambooButton; - for (int i = 14370; i <= 14433; i++) - materials[i] = Material.BambooDoor; - for (int i = 13826; i <= 13857; i++) - materials[i] = Material.BambooFence; - for (int i = 13538; i <= 13569; i++) - materials[i] = Material.BambooFenceGate; - for (int i = 6410; i <= 6473; i++) - materials[i] = Material.BambooHangingSign; - materials[28] = Material.BambooMosaic; - for (int i = 13188; i <= 13193; i++) - materials[i] = Material.BambooMosaicSlab; - for (int i = 12250; i <= 12329; i++) - materials[i] = Material.BambooMosaicStairs; - materials[27] = Material.BambooPlanks; - for (int i = 6678; i <= 6679; i++) - materials[i] = Material.BambooPressurePlate; - materials[15076] = Material.BambooSapling; - for (int i = 2463; i <= 2526; i++) - materials[i] = Material.BambooShelf; - for (int i = 5422; i <= 5453; i++) - materials[i] = Material.BambooSign; - for (int i = 13182; i <= 13187; i++) - materials[i] = Material.BambooSlab; - for (int i = 12170; i <= 12249; i++) - materials[i] = Material.BambooStairs; - for (int i = 7489; i <= 7552; i++) - materials[i] = Material.BambooTrapdoor; - for (int i = 6562; i <= 6569; i++) - materials[i] = Material.BambooWallHangingSign; - for (int i = 5698; i <= 5705; i++) - materials[i] = Material.BambooWallSign; - for (int i = 20540; i <= 20551; i++) - materials[i] = Material.Barrel; - for (int i = 12331; i <= 12332; i++) - materials[i] = Material.Barrier; - for (int i = 6799; i <= 6801; i++) - materials[i] = Material.Basalt; - materials[9779] = Material.Beacon; - materials[85] = Material.Bedrock; - for (int i = 21566; i <= 21589; i++) - materials[i] = Material.BeeNest; - for (int i = 21590; i <= 21613; i++) - materials[i] = Material.Beehive; - for (int i = 14609; i <= 14612; i++) - materials[i] = Material.Beetroots; - for (int i = 20603; i <= 20634; i++) - materials[i] = Material.Bell; - for (int i = 27661; i <= 27692; i++) - materials[i] = Material.BigDripleaf; - for (int i = 27693; i <= 27700; i++) - materials[i] = Material.BigDripleafStem; - for (int i = 10521; i <= 10544; i++) - materials[i] = Material.BirchButton; - for (int i = 13922; i <= 13985; i++) - materials[i] = Material.BirchDoor; - for (int i = 13602; i <= 13633; i++) - materials[i] = Material.BirchFence; - for (int i = 13314; i <= 13345; i++) - materials[i] = Material.BirchFenceGate; - for (int i = 5834; i <= 5897; i++) - materials[i] = Material.BirchHangingSign; - for (int i = 308; i <= 335; i++) - materials[i] = Material.BirchLeaves; - for (int i = 142; i <= 144; i++) - materials[i] = Material.BirchLog; - materials[17] = Material.BirchPlanks; - for (int i = 6664; i <= 6665; i++) - materials[i] = Material.BirchPressurePlate; - for (int i = 33; i <= 34; i++) - materials[i] = Material.BirchSapling; - for (int i = 2527; i <= 2590; i++) - materials[i] = Material.BirchShelf; - for (int i = 5198; i <= 5229; i++) - materials[i] = Material.BirchSign; - for (int i = 13140; i <= 13145; i++) - materials[i] = Material.BirchSlab; - for (int i = 9607; i <= 9686; i++) - materials[i] = Material.BirchStairs; - for (int i = 7041; i <= 7104; i++) - materials[i] = Material.BirchTrapdoor; - for (int i = 6490; i <= 6497; i++) - materials[i] = Material.BirchWallHangingSign; - for (int i = 5642; i <= 5649; i++) - materials[i] = Material.BirchWallSign; - for (int i = 207; i <= 209; i++) - materials[i] = Material.BirchWood; - for (int i = 12965; i <= 12980; i++) - materials[i] = Material.BlackBanner; - for (int i = 1971; i <= 1986; i++) - materials[i] = Material.BlackBed; - for (int i = 23150; i <= 23165; i++) - materials[i] = Material.BlackCandle; - for (int i = 23198; i <= 23199; i++) - materials[i] = Material.BlackCandleCake; - materials[12709] = Material.BlackCarpet; - materials[14843] = Material.BlackConcrete; - materials[14859] = Material.BlackConcretePowder; - for (int i = 14824; i <= 14827; i++) - materials[i] = Material.BlackGlazedTerracotta; - for (int i = 14758; i <= 14763; i++) - materials[i] = Material.BlackShulkerBox; - materials[6912] = Material.BlackStainedGlass; - for (int i = 11738; i <= 11769; i++) - materials[i] = Material.BlackStainedGlassPane; - materials[11257] = Material.BlackTerracotta; - for (int i = 13041; i <= 13044; i++) - materials[i] = Material.BlackWallBanner; - materials[2108] = Material.BlackWool; - materials[21629] = Material.Blackstone; - for (int i = 22034; i <= 22039; i++) - materials[i] = Material.BlackstoneSlab; - for (int i = 21630; i <= 21709; i++) - materials[i] = Material.BlackstoneStairs; - for (int i = 21710; i <= 22033; i++) - materials[i] = Material.BlackstoneWall; - for (int i = 20560; i <= 20567; i++) - materials[i] = Material.BlastFurnace; - for (int i = 12901; i <= 12916; i++) - materials[i] = Material.BlueBanner; - for (int i = 1907; i <= 1922; i++) - materials[i] = Material.BlueBed; - for (int i = 23086; i <= 23101; i++) - materials[i] = Material.BlueCandle; - for (int i = 23190; i <= 23191; i++) - materials[i] = Material.BlueCandleCake; - materials[12705] = Material.BlueCarpet; - materials[14839] = Material.BlueConcrete; - materials[14855] = Material.BlueConcretePowder; - for (int i = 14808; i <= 14811; i++) - materials[i] = Material.BlueGlazedTerracotta; - materials[15073] = Material.BlueIce; - materials[2124] = Material.BlueOrchid; - for (int i = 14734; i <= 14739; i++) - materials[i] = Material.BlueShulkerBox; - materials[6908] = Material.BlueStainedGlass; - for (int i = 11610; i <= 11641; i++) - materials[i] = Material.BlueStainedGlassPane; - materials[11253] = Material.BlueTerracotta; - for (int i = 13025; i <= 13028; i++) - materials[i] = Material.BlueWallBanner; - materials[2104] = Material.BlueWool; - for (int i = 14646; i <= 14648; i++) - materials[i] = Material.BoneBlock; - materials[2142] = Material.Bookshelf; - for (int i = 14957; i <= 14958; i++) - materials[i] = Material.BrainCoral; - materials[14941] = Material.BrainCoralBlock; - for (int i = 14977; i <= 14978; i++) - materials[i] = Material.BrainCoralFan; - for (int i = 15033; i <= 15040; i++) - materials[i] = Material.BrainCoralWallFan; - for (int i = 9251; i <= 9258; i++) - materials[i] = Material.BrewingStand; - for (int i = 13230; i <= 13235; i++) - materials[i] = Material.BrickSlab; - for (int i = 8477; i <= 8556; i++) - materials[i] = Material.BrickStairs; - for (int i = 16292; i <= 16615; i++) - materials[i] = Material.BrickWall; - materials[2139] = Material.Bricks; - for (int i = 12917; i <= 12932; i++) - materials[i] = Material.BrownBanner; - for (int i = 1923; i <= 1938; i++) - materials[i] = Material.BrownBed; - for (int i = 23102; i <= 23117; i++) - materials[i] = Material.BrownCandle; - for (int i = 23192; i <= 23193; i++) - materials[i] = Material.BrownCandleCake; - materials[12706] = Material.BrownCarpet; - materials[14840] = Material.BrownConcrete; - materials[14856] = Material.BrownConcretePowder; - for (int i = 14812; i <= 14815; i++) - materials[i] = Material.BrownGlazedTerracotta; - materials[2135] = Material.BrownMushroom; - for (int i = 7565; i <= 7628; i++) - materials[i] = Material.BrownMushroomBlock; - for (int i = 14740; i <= 14745; i++) - materials[i] = Material.BrownShulkerBox; - materials[6909] = Material.BrownStainedGlass; - for (int i = 11642; i <= 11673; i++) - materials[i] = Material.BrownStainedGlassPane; - materials[11254] = Material.BrownTerracotta; - for (int i = 13029; i <= 13032; i++) - materials[i] = Material.BrownWallBanner; - materials[2105] = Material.BrownWool; - for (int i = 15092; i <= 15093; i++) - materials[i] = Material.BubbleColumn; - for (int i = 14959; i <= 14960; i++) - materials[i] = Material.BubbleCoral; - materials[14942] = Material.BubbleCoralBlock; - for (int i = 14979; i <= 14980; i++) - materials[i] = Material.BubbleCoralFan; - for (int i = 15041; i <= 15048; i++) - materials[i] = Material.BubbleCoralWallFan; - materials[23201] = Material.BuddingAmethyst; - materials[2051] = Material.Bush; - for (int i = 6728; i <= 6743; i++) - materials[i] = Material.Cactus; - materials[6744] = Material.CactusFlower; - for (int i = 6826; i <= 6832; i++) - materials[i] = Material.Cake; - materials[24485] = Material.Calcite; - for (int i = 24584; i <= 24967; i++) - materials[i] = Material.CalibratedSculkSensor; - for (int i = 20675; i <= 20706; i++) - materials[i] = Material.Campfire; - for (int i = 22894; i <= 22909; i++) - materials[i] = Material.Candle; - for (int i = 23166; i <= 23167; i++) - materials[i] = Material.CandleCake; - for (int i = 10457; i <= 10464; i++) - materials[i] = Material.Carrots; - materials[20568] = Material.CartographyTable; - for (int i = 6818; i <= 6821; i++) - materials[i] = Material.CarvedPumpkin; - materials[9259] = Material.Cauldron; - materials[15091] = Material.CaveAir; - for (int i = 27554; i <= 27605; i++) - materials[i] = Material.CaveVines; - for (int i = 27606; i <= 27607; i++) - materials[i] = Material.CaveVinesPlant; - for (int i = 14627; i <= 14638; i++) - materials[i] = Material.ChainCommandBlock; - for (int i = 10593; i <= 10616; i++) - materials[i] = Material.CherryButton; - for (int i = 14114; i <= 14177; i++) - materials[i] = Material.CherryDoor; - for (int i = 13698; i <= 13729; i++) - materials[i] = Material.CherryFence; - for (int i = 13410; i <= 13441; i++) - materials[i] = Material.CherryFenceGate; - for (int i = 5962; i <= 6025; i++) - materials[i] = Material.CherryHangingSign; - for (int i = 392; i <= 419; i++) - materials[i] = Material.CherryLeaves; - for (int i = 151; i <= 153; i++) - materials[i] = Material.CherryLog; - materials[20] = Material.CherryPlanks; - for (int i = 6670; i <= 6671; i++) - materials[i] = Material.CherryPressurePlate; - for (int i = 39; i <= 40; i++) - materials[i] = Material.CherrySapling; - for (int i = 2591; i <= 2654; i++) - materials[i] = Material.CherryShelf; - for (int i = 5262; i <= 5293; i++) - materials[i] = Material.CherrySign; - for (int i = 13158; i <= 13163; i++) - materials[i] = Material.CherrySlab; - for (int i = 11850; i <= 11929; i++) - materials[i] = Material.CherryStairs; - for (int i = 7233; i <= 7296; i++) - materials[i] = Material.CherryTrapdoor; - for (int i = 6506; i <= 6513; i++) - materials[i] = Material.CherryWallHangingSign; - for (int i = 5658; i <= 5665; i++) - materials[i] = Material.CherryWallSign; - for (int i = 216; i <= 218; i++) - materials[i] = Material.CherryWood; - for (int i = 3786; i <= 3809; i++) - materials[i] = Material.Chest; - for (int i = 10997; i <= 11000; i++) - materials[i] = Material.ChippedAnvil; - for (int i = 2143; i <= 2398; i++) - materials[i] = Material.ChiseledBookshelf; - materials[25120] = Material.ChiseledCopper; - materials[29368] = Material.ChiseledDeepslate; - materials[22891] = Material.ChiseledNetherBricks; - materials[22043] = Material.ChiseledPolishedBlackstone; - materials[11122] = Material.ChiseledQuartzBlock; - materials[13046] = Material.ChiseledRedSandstone; - materials[9132] = Material.ChiseledResinBricks; - materials[579] = Material.ChiseledSandstone; - materials[7556] = Material.ChiseledStoneBricks; - materials[24072] = Material.ChiseledTuff; - materials[24484] = Material.ChiseledTuffBricks; - for (int i = 14504; i <= 14509; i++) - materials[i] = Material.ChorusFlower; - for (int i = 14440; i <= 14503; i++) - materials[i] = Material.ChorusPlant; - materials[6745] = Material.Clay; - materials[29667] = Material.ClosedEyeblossom; - materials[12711] = Material.CoalBlock; - materials[133] = Material.CoalOre; - materials[11] = Material.CoarseDirt; - materials[27724] = Material.CobbledDeepslate; - for (int i = 27805; i <= 27810; i++) - materials[i] = Material.CobbledDeepslateSlab; - for (int i = 27725; i <= 27804; i++) - materials[i] = Material.CobbledDeepslateStairs; - for (int i = 27811; i <= 28134; i++) - materials[i] = Material.CobbledDeepslateWall; - materials[14] = Material.Cobblestone; - for (int i = 13224; i <= 13229; i++) - materials[i] = Material.CobblestoneSlab; - for (int i = 5546; i <= 5625; i++) - materials[i] = Material.CobblestoneStairs; - for (int i = 9780; i <= 10103; i++) - materials[i] = Material.CobblestoneWall; - materials[2047] = Material.Cobweb; - for (int i = 9280; i <= 9291; i++) - materials[i] = Material.Cocoa; - for (int i = 9767; i <= 9778; i++) - materials[i] = Material.CommandBlock; - for (int i = 11061; i <= 11076; i++) - materials[i] = Material.Comparator; - for (int i = 21541; i <= 21549; i++) - materials[i] = Material.Composter; - for (int i = 15074; i <= 15075; i++) - materials[i] = Material.Conduit; - for (int i = 7789; i <= 7820; i++) - materials[i] = Material.CopperBars; - materials[25107] = Material.CopperBlock; - for (int i = 26861; i <= 26864; i++) - materials[i] = Material.CopperBulb; - for (int i = 8051; i <= 8056; i++) - materials[i] = Material.CopperChain; - for (int i = 26893; i <= 26916; i++) - materials[i] = Material.CopperChest; - for (int i = 25821; i <= 25884; i++) - materials[i] = Material.CopperDoor; - for (int i = 27085; i <= 27116; i++) - materials[i] = Material.CopperGolemStatue; - for (int i = 26845; i <= 26846; i++) - materials[i] = Material.CopperGrate; - for (int i = 20643; i <= 20646; i++) - materials[i] = Material.CopperLantern; - materials[25111] = Material.CopperOre; - materials[6810] = Material.CopperTorch; - for (int i = 26333; i <= 26396; i++) - materials[i] = Material.CopperTrapdoor; - for (int i = 6811; i <= 6814; i++) - materials[i] = Material.CopperWallTorch; - materials[2132] = Material.Cornflower; - materials[29369] = Material.CrackedDeepslateBricks; - materials[29370] = Material.CrackedDeepslateTiles; - materials[22892] = Material.CrackedNetherBricks; - materials[22042] = Material.CrackedPolishedBlackstoneBricks; - materials[7555] = Material.CrackedStoneBricks; - for (int i = 29407; i <= 29454; i++) - materials[i] = Material.Crafter; - materials[5109] = Material.CraftingTable; - for (int i = 3688; i <= 3705; i++) - materials[i] = Material.CreakingHeart; - for (int i = 10873; i <= 10904; i++) - materials[i] = Material.CreeperHead; - for (int i = 10905; i <= 10912; i++) - materials[i] = Material.CreeperWallHead; - for (int i = 21264; i <= 21287; i++) - materials[i] = Material.CrimsonButton; - for (int i = 21312; i <= 21375; i++) - materials[i] = Material.CrimsonDoor; - for (int i = 20848; i <= 20879; i++) - materials[i] = Material.CrimsonFence; - for (int i = 21040; i <= 21071; i++) - materials[i] = Material.CrimsonFenceGate; - materials[20773] = Material.CrimsonFungus; - for (int i = 6218; i <= 6281; i++) - materials[i] = Material.CrimsonHangingSign; - for (int i = 20766; i <= 20768; i++) - materials[i] = Material.CrimsonHyphae; - materials[20772] = Material.CrimsonNylium; - materials[20830] = Material.CrimsonPlanks; - for (int i = 20844; i <= 20845; i++) - materials[i] = Material.CrimsonPressurePlate; - materials[20829] = Material.CrimsonRoots; - for (int i = 2655; i <= 2718; i++) - materials[i] = Material.CrimsonShelf; - for (int i = 21440; i <= 21471; i++) - materials[i] = Material.CrimsonSign; - for (int i = 20832; i <= 20837; i++) - materials[i] = Material.CrimsonSlab; - for (int i = 21104; i <= 21183; i++) - materials[i] = Material.CrimsonStairs; - for (int i = 20760; i <= 20762; i++) - materials[i] = Material.CrimsonStem; - for (int i = 20912; i <= 20975; i++) - materials[i] = Material.CrimsonTrapdoor; - for (int i = 6546; i <= 6553; i++) - materials[i] = Material.CrimsonWallHangingSign; - for (int i = 21504; i <= 21511; i++) - materials[i] = Material.CrimsonWallSign; - materials[21618] = Material.CryingObsidian; - materials[25116] = Material.CutCopper; - for (int i = 25463; i <= 25468; i++) - materials[i] = Material.CutCopperSlab; - for (int i = 25365; i <= 25444; i++) - materials[i] = Material.CutCopperStairs; - materials[13047] = Material.CutRedSandstone; - for (int i = 13266; i <= 13271; i++) - materials[i] = Material.CutRedSandstoneSlab; - materials[580] = Material.CutSandstone; - for (int i = 13212; i <= 13217; i++) - materials[i] = Material.CutSandstoneSlab; - for (int i = 12869; i <= 12884; i++) - materials[i] = Material.CyanBanner; - for (int i = 1875; i <= 1890; i++) - materials[i] = Material.CyanBed; - for (int i = 23054; i <= 23069; i++) - materials[i] = Material.CyanCandle; - for (int i = 23186; i <= 23187; i++) - materials[i] = Material.CyanCandleCake; - materials[12703] = Material.CyanCarpet; - materials[14837] = Material.CyanConcrete; - materials[14853] = Material.CyanConcretePowder; - for (int i = 14800; i <= 14803; i++) - materials[i] = Material.CyanGlazedTerracotta; - for (int i = 14722; i <= 14727; i++) - materials[i] = Material.CyanShulkerBox; - materials[6906] = Material.CyanStainedGlass; - for (int i = 11546; i <= 11577; i++) - materials[i] = Material.CyanStainedGlassPane; - materials[11251] = Material.CyanTerracotta; - for (int i = 13017; i <= 13020; i++) - materials[i] = Material.CyanWallBanner; - materials[2102] = Material.CyanWool; - for (int i = 11001; i <= 11004; i++) - materials[i] = Material.DamagedAnvil; - materials[2121] = Material.Dandelion; - for (int i = 10617; i <= 10640; i++) - materials[i] = Material.DarkOakButton; - for (int i = 14178; i <= 14241; i++) - materials[i] = Material.DarkOakDoor; - for (int i = 13730; i <= 13761; i++) - materials[i] = Material.DarkOakFence; - for (int i = 13442; i <= 13473; i++) - materials[i] = Material.DarkOakFenceGate; - for (int i = 6090; i <= 6153; i++) - materials[i] = Material.DarkOakHangingSign; - for (int i = 420; i <= 447; i++) - materials[i] = Material.DarkOakLeaves; - for (int i = 154; i <= 156; i++) - materials[i] = Material.DarkOakLog; - materials[21] = Material.DarkOakPlanks; - for (int i = 6672; i <= 6673; i++) - materials[i] = Material.DarkOakPressurePlate; - for (int i = 41; i <= 42; i++) - materials[i] = Material.DarkOakSapling; - for (int i = 2719; i <= 2782; i++) - materials[i] = Material.DarkOakShelf; - for (int i = 5326; i <= 5357; i++) - materials[i] = Material.DarkOakSign; - for (int i = 13164; i <= 13169; i++) - materials[i] = Material.DarkOakSlab; - for (int i = 11930; i <= 12009; i++) - materials[i] = Material.DarkOakStairs; - for (int i = 7297; i <= 7360; i++) - materials[i] = Material.DarkOakTrapdoor; - for (int i = 6522; i <= 6529; i++) - materials[i] = Material.DarkOakWallHangingSign; - for (int i = 5674; i <= 5681; i++) - materials[i] = Material.DarkOakWallSign; - for (int i = 219; i <= 221; i++) - materials[i] = Material.DarkOakWood; - materials[12431] = Material.DarkPrismarine; - for (int i = 12684; i <= 12689; i++) - materials[i] = Material.DarkPrismarineSlab; - for (int i = 12592; i <= 12671; i++) - materials[i] = Material.DarkPrismarineStairs; - for (int i = 11077; i <= 11108; i++) - materials[i] = Material.DaylightDetector; - for (int i = 14947; i <= 14948; i++) - materials[i] = Material.DeadBrainCoral; - materials[14936] = Material.DeadBrainCoralBlock; - for (int i = 14967; i <= 14968; i++) - materials[i] = Material.DeadBrainCoralFan; - for (int i = 14993; i <= 15000; i++) - materials[i] = Material.DeadBrainCoralWallFan; - for (int i = 14949; i <= 14950; i++) - materials[i] = Material.DeadBubbleCoral; - materials[14937] = Material.DeadBubbleCoralBlock; - for (int i = 14969; i <= 14970; i++) - materials[i] = Material.DeadBubbleCoralFan; - for (int i = 15001; i <= 15008; i++) - materials[i] = Material.DeadBubbleCoralWallFan; - materials[2050] = Material.DeadBush; - for (int i = 14951; i <= 14952; i++) - materials[i] = Material.DeadFireCoral; - materials[14938] = Material.DeadFireCoralBlock; - for (int i = 14971; i <= 14972; i++) - materials[i] = Material.DeadFireCoralFan; - for (int i = 15009; i <= 15016; i++) - materials[i] = Material.DeadFireCoralWallFan; - for (int i = 14953; i <= 14954; i++) - materials[i] = Material.DeadHornCoral; - materials[14939] = Material.DeadHornCoralBlock; - for (int i = 14973; i <= 14974; i++) - materials[i] = Material.DeadHornCoralFan; - for (int i = 15017; i <= 15024; i++) - materials[i] = Material.DeadHornCoralWallFan; - for (int i = 14945; i <= 14946; i++) - materials[i] = Material.DeadTubeCoral; - materials[14935] = Material.DeadTubeCoralBlock; - for (int i = 14965; i <= 14966; i++) - materials[i] = Material.DeadTubeCoralFan; - for (int i = 14985; i <= 14992; i++) - materials[i] = Material.DeadTubeCoralWallFan; - for (int i = 29391; i <= 29406; i++) - materials[i] = Material.DecoratedPot; - for (int i = 27721; i <= 27723; i++) - materials[i] = Material.Deepslate; - for (int i = 29038; i <= 29043; i++) - materials[i] = Material.DeepslateBrickSlab; - for (int i = 28958; i <= 29037; i++) - materials[i] = Material.DeepslateBrickStairs; - for (int i = 29044; i <= 29367; i++) - materials[i] = Material.DeepslateBrickWall; - materials[28957] = Material.DeepslateBricks; - materials[134] = Material.DeepslateCoalOre; - materials[25112] = Material.DeepslateCopperOre; - materials[5107] = Material.DeepslateDiamondOre; - materials[9373] = Material.DeepslateEmeraldOre; - materials[130] = Material.DeepslateGoldOre; - materials[132] = Material.DeepslateIronOre; - materials[564] = Material.DeepslateLapisOre; - for (int i = 6682; i <= 6683; i++) - materials[i] = Material.DeepslateRedstoneOre; - for (int i = 28627; i <= 28632; i++) - materials[i] = Material.DeepslateTileSlab; - for (int i = 28547; i <= 28626; i++) - materials[i] = Material.DeepslateTileStairs; - for (int i = 28633; i <= 28956; i++) - materials[i] = Material.DeepslateTileWall; - materials[28546] = Material.DeepslateTiles; - for (int i = 2011; i <= 2034; i++) - materials[i] = Material.DetectorRail; - materials[5108] = Material.DiamondBlock; - materials[5106] = Material.DiamondOre; - materials[4] = Material.Diorite; - for (int i = 16286; i <= 16291; i++) - materials[i] = Material.DioriteSlab; - for (int i = 16134; i <= 16213; i++) - materials[i] = Material.DioriteStairs; - for (int i = 20180; i <= 20503; i++) - materials[i] = Material.DioriteWall; - materials[10] = Material.Dirt; - materials[14613] = Material.DirtPath; - for (int i = 566; i <= 577; i++) - materials[i] = Material.Dispenser; - materials[9277] = Material.DragonEgg; - for (int i = 10913; i <= 10944; i++) - materials[i] = Material.DragonHead; - for (int i = 10945; i <= 10952; i++) - materials[i] = Material.DragonWallHead; - for (int i = 14903; i <= 14934; i++) - materials[i] = Material.DriedGhast; - materials[14887] = Material.DriedKelpBlock; - materials[27553] = Material.DripstoneBlock; - for (int i = 11230; i <= 11241; i++) - materials[i] = Material.Dropper; - materials[9526] = Material.EmeraldBlock; - materials[9372] = Material.EmeraldOre; - materials[9250] = Material.EnchantingTable; - materials[14614] = Material.EndGateway; - materials[9267] = Material.EndPortal; - for (int i = 9268; i <= 9275; i++) - materials[i] = Material.EndPortalFrame; - for (int i = 14434; i <= 14439; i++) - materials[i] = Material.EndRod; - materials[9276] = Material.EndStone; - for (int i = 16244; i <= 16249; i++) - materials[i] = Material.EndStoneBrickSlab; - for (int i = 15494; i <= 15573; i++) - materials[i] = Material.EndStoneBrickStairs; - for (int i = 19856; i <= 20179; i++) - materials[i] = Material.EndStoneBrickWall; - materials[14594] = Material.EndStoneBricks; - for (int i = 9374; i <= 9381; i++) - materials[i] = Material.EnderChest; - materials[25119] = Material.ExposedChiseledCopper; - materials[25108] = Material.ExposedCopper; - for (int i = 7821; i <= 7852; i++) - materials[i] = Material.ExposedCopperBars; - for (int i = 26865; i <= 26868; i++) - materials[i] = Material.ExposedCopperBulb; - for (int i = 8057; i <= 8062; i++) - materials[i] = Material.ExposedCopperChain; - for (int i = 26917; i <= 26940; i++) - materials[i] = Material.ExposedCopperChest; - for (int i = 25885; i <= 25948; i++) - materials[i] = Material.ExposedCopperDoor; - for (int i = 27117; i <= 27148; i++) - materials[i] = Material.ExposedCopperGolemStatue; - for (int i = 26847; i <= 26848; i++) - materials[i] = Material.ExposedCopperGrate; - for (int i = 20647; i <= 20650; i++) - materials[i] = Material.ExposedCopperLantern; - for (int i = 26397; i <= 26460; i++) - materials[i] = Material.ExposedCopperTrapdoor; - materials[25115] = Material.ExposedCutCopper; - for (int i = 25457; i <= 25462; i++) - materials[i] = Material.ExposedCutCopperSlab; - for (int i = 25285; i <= 25364; i++) - materials[i] = Material.ExposedCutCopperStairs; - for (int i = 27365; i <= 27388; i++) - materials[i] = Material.ExposedLightningRod; - for (int i = 5118; i <= 5125; i++) - materials[i] = Material.Farmland; - materials[2049] = Material.Fern; - for (int i = 3174; i <= 3685; i++) - materials[i] = Material.Fire; - for (int i = 14961; i <= 14962; i++) - materials[i] = Material.FireCoral; - materials[14943] = Material.FireCoralBlock; - for (int i = 14981; i <= 14982; i++) - materials[i] = Material.FireCoralFan; - for (int i = 15049; i <= 15056; i++) - materials[i] = Material.FireCoralWallFan; - materials[29670] = Material.FireflyBush; - materials[20569] = Material.FletchingTable; - materials[10428] = Material.FlowerPot; - materials[27610] = Material.FloweringAzalea; - for (int i = 532; i <= 559; i++) - materials[i] = Material.FloweringAzaleaLeaves; - materials[29389] = Material.Frogspawn; - for (int i = 14639; i <= 14642; i++) - materials[i] = Material.FrostedIce; - for (int i = 5126; i <= 5133; i++) - materials[i] = Material.Furnace; - materials[22454] = Material.GildedBlackstone; - materials[562] = Material.Glass; - for (int i = 8099; i <= 8130; i++) - materials[i] = Material.GlassPane; - for (int i = 8189; i <= 8316; i++) - materials[i] = Material.GlowLichen; - materials[6815] = Material.Glowstone; - materials[2137] = Material.GoldBlock; - materials[129] = Material.GoldOre; - materials[2] = Material.Granite; - for (int i = 16262; i <= 16267; i++) - materials[i] = Material.GraniteSlab; - for (int i = 15814; i <= 15893; i++) - materials[i] = Material.GraniteStairs; - for (int i = 17588; i <= 17911; i++) - materials[i] = Material.GraniteWall; + for (int i = 0; i <= 0; i++) + materials[i] = Material.Air; + for (int i = 1; i <= 1; i++) + materials[i] = Material.Stone; + for (int i = 2; i <= 2; i++) + materials[i] = Material.Granite; + for (int i = 3; i <= 3; i++) + materials[i] = Material.PolishedGranite; + for (int i = 4; i <= 4; i++) + materials[i] = Material.Diorite; + for (int i = 5; i <= 5; i++) + materials[i] = Material.PolishedDiorite; + for (int i = 6; i <= 6; i++) + materials[i] = Material.Andesite; + for (int i = 7; i <= 7; i++) + materials[i] = Material.PolishedAndesite; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; - materials[124] = Material.Gravel; - for (int i = 12837; i <= 12852; i++) - materials[i] = Material.GrayBanner; - for (int i = 1843; i <= 1858; i++) - materials[i] = Material.GrayBed; - for (int i = 23022; i <= 23037; i++) - materials[i] = Material.GrayCandle; - for (int i = 23182; i <= 23183; i++) - materials[i] = Material.GrayCandleCake; - materials[12701] = Material.GrayCarpet; - materials[14835] = Material.GrayConcrete; - materials[14851] = Material.GrayConcretePowder; - for (int i = 14792; i <= 14795; i++) - materials[i] = Material.GrayGlazedTerracotta; - for (int i = 14710; i <= 14715; i++) - materials[i] = Material.GrayShulkerBox; - materials[6904] = Material.GrayStainedGlass; - for (int i = 11482; i <= 11513; i++) - materials[i] = Material.GrayStainedGlassPane; - materials[11249] = Material.GrayTerracotta; - for (int i = 13009; i <= 13012; i++) - materials[i] = Material.GrayWallBanner; - materials[2100] = Material.GrayWool; - for (int i = 12933; i <= 12948; i++) - materials[i] = Material.GreenBanner; - for (int i = 1939; i <= 1954; i++) - materials[i] = Material.GreenBed; - for (int i = 23118; i <= 23133; i++) - materials[i] = Material.GreenCandle; - for (int i = 23194; i <= 23195; i++) - materials[i] = Material.GreenCandleCake; - materials[12707] = Material.GreenCarpet; - materials[14841] = Material.GreenConcrete; - materials[14857] = Material.GreenConcretePowder; - for (int i = 14816; i <= 14819; i++) - materials[i] = Material.GreenGlazedTerracotta; - for (int i = 14746; i <= 14751; i++) - materials[i] = Material.GreenShulkerBox; - materials[6910] = Material.GreenStainedGlass; - for (int i = 11674; i <= 11705; i++) - materials[i] = Material.GreenStainedGlassPane; - materials[11255] = Material.GreenTerracotta; - for (int i = 13033; i <= 13036; i++) - materials[i] = Material.GreenWallBanner; - materials[2106] = Material.GreenWool; - for (int i = 20570; i <= 20581; i++) - materials[i] = Material.Grindstone; - for (int i = 27717; i <= 27718; i++) - materials[i] = Material.HangingRoots; - for (int i = 12691; i <= 12693; i++) - materials[i] = Material.HayBlock; - for (int i = 29499; i <= 29500; i++) - materials[i] = Material.HeavyCore; - for (int i = 11045; i <= 11060; i++) - materials[i] = Material.HeavyWeightedPressurePlate; - materials[21614] = Material.HoneyBlock; - materials[21615] = Material.HoneycombBlock; - for (int i = 11111; i <= 11120; i++) - materials[i] = Material.Hopper; - for (int i = 14963; i <= 14964; i++) - materials[i] = Material.HornCoral; - materials[14944] = Material.HornCoralBlock; - for (int i = 14983; i <= 14984; i++) - materials[i] = Material.HornCoralFan; - for (int i = 15057; i <= 15064; i++) - materials[i] = Material.HornCoralWallFan; - materials[6726] = Material.Ice; - materials[7564] = Material.InfestedChiseledStoneBricks; - materials[7560] = Material.InfestedCobblestone; - materials[7563] = Material.InfestedCrackedStoneBricks; - for (int i = 29371; i <= 29373; i++) - materials[i] = Material.InfestedDeepslate; - materials[7562] = Material.InfestedMossyStoneBricks; - materials[7559] = Material.InfestedStone; - materials[7561] = Material.InfestedStoneBricks; - for (int i = 7757; i <= 7788; i++) - materials[i] = Material.IronBars; - materials[2138] = Material.IronBlock; - for (int i = 8045; i <= 8050; i++) - materials[i] = Material.IronChain; - for (int i = 6596; i <= 6659; i++) - materials[i] = Material.IronDoor; - materials[131] = Material.IronOre; - for (int i = 12365; i <= 12428; i++) - materials[i] = Material.IronTrapdoor; - for (int i = 6822; i <= 6825; i++) - materials[i] = Material.JackOLantern; - for (int i = 21524; i <= 21535; i++) - materials[i] = Material.Jigsaw; - for (int i = 6762; i <= 6763; i++) - materials[i] = Material.Jukebox; - for (int i = 10545; i <= 10568; i++) - materials[i] = Material.JungleButton; - for (int i = 13986; i <= 14049; i++) - materials[i] = Material.JungleDoor; - for (int i = 13634; i <= 13665; i++) - materials[i] = Material.JungleFence; - for (int i = 13346; i <= 13377; i++) - materials[i] = Material.JungleFenceGate; - for (int i = 6026; i <= 6089; i++) - materials[i] = Material.JungleHangingSign; - for (int i = 336; i <= 363; i++) - materials[i] = Material.JungleLeaves; - for (int i = 145; i <= 147; i++) - materials[i] = Material.JungleLog; - materials[18] = Material.JunglePlanks; - for (int i = 6666; i <= 6667; i++) - materials[i] = Material.JunglePressurePlate; - for (int i = 35; i <= 36; i++) - materials[i] = Material.JungleSapling; - for (int i = 2783; i <= 2846; i++) - materials[i] = Material.JungleShelf; - for (int i = 5294; i <= 5325; i++) - materials[i] = Material.JungleSign; - for (int i = 13146; i <= 13151; i++) - materials[i] = Material.JungleSlab; - for (int i = 9687; i <= 9766; i++) - materials[i] = Material.JungleStairs; - for (int i = 7105; i <= 7168; i++) - materials[i] = Material.JungleTrapdoor; - for (int i = 6514; i <= 6521; i++) - materials[i] = Material.JungleWallHangingSign; - for (int i = 5666; i <= 5673; i++) - materials[i] = Material.JungleWallSign; - for (int i = 210; i <= 212; i++) - materials[i] = Material.JungleWood; - for (int i = 14860; i <= 14885; i++) - materials[i] = Material.Kelp; - materials[14886] = Material.KelpPlant; - for (int i = 5518; i <= 5525; i++) - materials[i] = Material.Ladder; - for (int i = 20635; i <= 20638; i++) - materials[i] = Material.Lantern; - materials[565] = Material.LapisBlock; - materials[563] = Material.LapisOre; - for (int i = 23214; i <= 23225; i++) - materials[i] = Material.LargeAmethystBud; - for (int i = 12723; i <= 12724; i++) - materials[i] = Material.LargeFern; - for (int i = 102; i <= 117; i++) - materials[i] = Material.Lava; - materials[9263] = Material.LavaCauldron; - for (int i = 27644; i <= 27659; i++) - materials[i] = Material.LeafLitter; - for (int i = 20582; i <= 20597; i++) - materials[i] = Material.Lectern; - for (int i = 6570; i <= 6593; i++) - materials[i] = Material.Lever; - for (int i = 12333; i <= 12364; i++) - materials[i] = Material.Light; - for (int i = 12773; i <= 12788; i++) - materials[i] = Material.LightBlueBanner; - for (int i = 1779; i <= 1794; i++) - materials[i] = Material.LightBlueBed; - for (int i = 22958; i <= 22973; i++) - materials[i] = Material.LightBlueCandle; - for (int i = 23174; i <= 23175; i++) - materials[i] = Material.LightBlueCandleCake; - materials[12697] = Material.LightBlueCarpet; - materials[14831] = Material.LightBlueConcrete; - materials[14847] = Material.LightBlueConcretePowder; - for (int i = 14776; i <= 14779; i++) - materials[i] = Material.LightBlueGlazedTerracotta; - for (int i = 14686; i <= 14691; i++) - materials[i] = Material.LightBlueShulkerBox; - materials[6900] = Material.LightBlueStainedGlass; - for (int i = 11354; i <= 11385; i++) - materials[i] = Material.LightBlueStainedGlassPane; - materials[11245] = Material.LightBlueTerracotta; - for (int i = 12993; i <= 12996; i++) - materials[i] = Material.LightBlueWallBanner; - materials[2096] = Material.LightBlueWool; - for (int i = 12853; i <= 12868; i++) - materials[i] = Material.LightGrayBanner; - for (int i = 1859; i <= 1874; i++) - materials[i] = Material.LightGrayBed; - for (int i = 23038; i <= 23053; i++) - materials[i] = Material.LightGrayCandle; - for (int i = 23184; i <= 23185; i++) - materials[i] = Material.LightGrayCandleCake; - materials[12702] = Material.LightGrayCarpet; - materials[14836] = Material.LightGrayConcrete; - materials[14852] = Material.LightGrayConcretePowder; - for (int i = 14796; i <= 14799; i++) - materials[i] = Material.LightGrayGlazedTerracotta; - for (int i = 14716; i <= 14721; i++) - materials[i] = Material.LightGrayShulkerBox; - materials[6905] = Material.LightGrayStainedGlass; - for (int i = 11514; i <= 11545; i++) - materials[i] = Material.LightGrayStainedGlassPane; - materials[11250] = Material.LightGrayTerracotta; - for (int i = 13013; i <= 13016; i++) - materials[i] = Material.LightGrayWallBanner; - materials[2101] = Material.LightGrayWool; - for (int i = 11029; i <= 11044; i++) - materials[i] = Material.LightWeightedPressurePlate; - for (int i = 27341; i <= 27364; i++) - materials[i] = Material.LightningRod; - for (int i = 12715; i <= 12716; i++) - materials[i] = Material.Lilac; - materials[2134] = Material.LilyOfTheValley; - materials[8719] = Material.LilyPad; - for (int i = 12805; i <= 12820; i++) - materials[i] = Material.LimeBanner; - for (int i = 1811; i <= 1826; i++) - materials[i] = Material.LimeBed; - for (int i = 22990; i <= 23005; i++) - materials[i] = Material.LimeCandle; - for (int i = 23178; i <= 23179; i++) - materials[i] = Material.LimeCandleCake; - materials[12699] = Material.LimeCarpet; - materials[14833] = Material.LimeConcrete; - materials[14849] = Material.LimeConcretePowder; - for (int i = 14784; i <= 14787; i++) - materials[i] = Material.LimeGlazedTerracotta; - for (int i = 14698; i <= 14703; i++) - materials[i] = Material.LimeShulkerBox; - materials[6902] = Material.LimeStainedGlass; - for (int i = 11418; i <= 11449; i++) - materials[i] = Material.LimeStainedGlassPane; - materials[11247] = Material.LimeTerracotta; - for (int i = 13001; i <= 13004; i++) - materials[i] = Material.LimeWallBanner; - materials[2098] = Material.LimeWool; - materials[21628] = Material.Lodestone; - for (int i = 20536; i <= 20539; i++) - materials[i] = Material.Loom; - for (int i = 12757; i <= 12772; i++) - materials[i] = Material.MagentaBanner; - for (int i = 1763; i <= 1778; i++) - materials[i] = Material.MagentaBed; - for (int i = 22942; i <= 22957; i++) - materials[i] = Material.MagentaCandle; - for (int i = 23172; i <= 23173; i++) - materials[i] = Material.MagentaCandleCake; - materials[12696] = Material.MagentaCarpet; - materials[14830] = Material.MagentaConcrete; - materials[14846] = Material.MagentaConcretePowder; - for (int i = 14772; i <= 14775; i++) - materials[i] = Material.MagentaGlazedTerracotta; - for (int i = 14680; i <= 14685; i++) - materials[i] = Material.MagentaShulkerBox; - materials[6899] = Material.MagentaStainedGlass; - for (int i = 11322; i <= 11353; i++) - materials[i] = Material.MagentaStainedGlassPane; - materials[11244] = Material.MagentaTerracotta; - for (int i = 12989; i <= 12992; i++) - materials[i] = Material.MagentaWallBanner; - materials[2095] = Material.MagentaWool; - materials[14643] = Material.MagmaBlock; - for (int i = 10665; i <= 10688; i++) - materials[i] = Material.MangroveButton; - for (int i = 14306; i <= 14369; i++) - materials[i] = Material.MangroveDoor; - for (int i = 13794; i <= 13825; i++) - materials[i] = Material.MangroveFence; - for (int i = 13506; i <= 13537; i++) - materials[i] = Material.MangroveFenceGate; - for (int i = 6346; i <= 6409; i++) - materials[i] = Material.MangroveHangingSign; - for (int i = 476; i <= 503; i++) - materials[i] = Material.MangroveLeaves; - for (int i = 160; i <= 162; i++) - materials[i] = Material.MangroveLog; - materials[26] = Material.MangrovePlanks; - for (int i = 6676; i <= 6677; i++) - materials[i] = Material.MangrovePressurePlate; - for (int i = 45; i <= 84; i++) - materials[i] = Material.MangrovePropagule; - for (int i = 163; i <= 164; i++) - materials[i] = Material.MangroveRoots; - for (int i = 2847; i <= 2910; i++) - materials[i] = Material.MangroveShelf; - for (int i = 5390; i <= 5421; i++) - materials[i] = Material.MangroveSign; - for (int i = 13176; i <= 13181; i++) - materials[i] = Material.MangroveSlab; - for (int i = 12090; i <= 12169; i++) - materials[i] = Material.MangroveStairs; - for (int i = 7425; i <= 7488; i++) - materials[i] = Material.MangroveTrapdoor; - for (int i = 6538; i <= 6545; i++) - materials[i] = Material.MangroveWallHangingSign; - for (int i = 5690; i <= 5697; i++) - materials[i] = Material.MangroveWallSign; - for (int i = 222; i <= 224; i++) - materials[i] = Material.MangroveWood; - for (int i = 23226; i <= 23237; i++) - materials[i] = Material.MediumAmethystBud; - materials[8132] = Material.Melon; - for (int i = 8149; i <= 8156; i++) - materials[i] = Material.MelonStem; - materials[27660] = Material.MossBlock; - materials[27611] = Material.MossCarpet; - materials[3167] = Material.MossyCobblestone; - for (int i = 16238; i <= 16243; i++) - materials[i] = Material.MossyCobblestoneSlab; - for (int i = 15414; i <= 15493; i++) - materials[i] = Material.MossyCobblestoneStairs; - for (int i = 10104; i <= 10427; i++) - materials[i] = Material.MossyCobblestoneWall; - for (int i = 16226; i <= 16231; i++) - materials[i] = Material.MossyStoneBrickSlab; - for (int i = 15254; i <= 15333; i++) - materials[i] = Material.MossyStoneBrickStairs; - for (int i = 17264; i <= 17587; i++) - materials[i] = Material.MossyStoneBrickWall; - materials[7554] = Material.MossyStoneBricks; - for (int i = 2109; i <= 2120; i++) - materials[i] = Material.MovingPiston; - materials[27720] = Material.Mud; - for (int i = 13242; i <= 13247; i++) - materials[i] = Material.MudBrickSlab; - for (int i = 8637; i <= 8716; i++) - materials[i] = Material.MudBrickStairs; - for (int i = 18236; i <= 18559; i++) - materials[i] = Material.MudBrickWall; - materials[7558] = Material.MudBricks; - for (int i = 165; i <= 167; i++) - materials[i] = Material.MuddyMangroveRoots; - for (int i = 7693; i <= 7756; i++) - materials[i] = Material.MushroomStem; - for (int i = 8717; i <= 8718; i++) - materials[i] = Material.Mycelium; - for (int i = 9134; i <= 9165; i++) - materials[i] = Material.NetherBrickFence; - for (int i = 13248; i <= 13253; i++) - materials[i] = Material.NetherBrickSlab; - for (int i = 9166; i <= 9245; i++) - materials[i] = Material.NetherBrickStairs; - for (int i = 18560; i <= 18883; i++) - materials[i] = Material.NetherBrickWall; - materials[9133] = Material.NetherBricks; - materials[135] = Material.NetherGoldOre; - for (int i = 6816; i <= 6817; i++) - materials[i] = Material.NetherPortal; - materials[11110] = Material.NetherQuartzOre; - materials[20759] = Material.NetherSprouts; - for (int i = 9246; i <= 9249; i++) - materials[i] = Material.NetherWart; - materials[14644] = Material.NetherWartBlock; - materials[21616] = Material.NetheriteBlock; - materials[6796] = Material.Netherrack; - for (int i = 581; i <= 1730; i++) - materials[i] = Material.NoteBlock; - for (int i = 10473; i <= 10496; i++) - materials[i] = Material.OakButton; - for (int i = 5454; i <= 5517; i++) - materials[i] = Material.OakDoor; - for (int i = 6764; i <= 6795; i++) - materials[i] = Material.OakFence; - for (int i = 8445; i <= 8476; i++) - materials[i] = Material.OakFenceGate; - for (int i = 5706; i <= 5769; i++) - materials[i] = Material.OakHangingSign; - for (int i = 252; i <= 279; i++) - materials[i] = Material.OakLeaves; - for (int i = 136; i <= 138; i++) - materials[i] = Material.OakLog; - materials[15] = Material.OakPlanks; - for (int i = 6660; i <= 6661; i++) - materials[i] = Material.OakPressurePlate; - for (int i = 29; i <= 30; i++) - materials[i] = Material.OakSapling; - for (int i = 2911; i <= 2974; i++) - materials[i] = Material.OakShelf; - for (int i = 5134; i <= 5165; i++) - materials[i] = Material.OakSign; - for (int i = 13128; i <= 13133; i++) - materials[i] = Material.OakSlab; - for (int i = 3706; i <= 3785; i++) - materials[i] = Material.OakStairs; - for (int i = 6913; i <= 6976; i++) - materials[i] = Material.OakTrapdoor; - for (int i = 6474; i <= 6481; i++) - materials[i] = Material.OakWallHangingSign; - for (int i = 5626; i <= 5633; i++) - materials[i] = Material.OakWallSign; - for (int i = 201; i <= 203; i++) - materials[i] = Material.OakWood; - for (int i = 14650; i <= 14661; i++) - materials[i] = Material.Observer; - materials[3168] = Material.Obsidian; - for (int i = 29380; i <= 29382; i++) - materials[i] = Material.OchreFroglight; - materials[29666] = Material.OpenEyeblossom; - for (int i = 12741; i <= 12756; i++) - materials[i] = Material.OrangeBanner; - for (int i = 1747; i <= 1762; i++) - materials[i] = Material.OrangeBed; - for (int i = 22926; i <= 22941; i++) - materials[i] = Material.OrangeCandle; - for (int i = 23170; i <= 23171; i++) - materials[i] = Material.OrangeCandleCake; - materials[12695] = Material.OrangeCarpet; - materials[14829] = Material.OrangeConcrete; - materials[14845] = Material.OrangeConcretePowder; - for (int i = 14768; i <= 14771; i++) - materials[i] = Material.OrangeGlazedTerracotta; - for (int i = 14674; i <= 14679; i++) - materials[i] = Material.OrangeShulkerBox; - materials[6898] = Material.OrangeStainedGlass; - for (int i = 11290; i <= 11321; i++) - materials[i] = Material.OrangeStainedGlassPane; - materials[11243] = Material.OrangeTerracotta; - materials[2128] = Material.OrangeTulip; - for (int i = 12985; i <= 12988; i++) - materials[i] = Material.OrangeWallBanner; - materials[2094] = Material.OrangeWool; - materials[2131] = Material.OxeyeDaisy; - materials[25117] = Material.OxidizedChiseledCopper; - materials[25110] = Material.OxidizedCopper; - for (int i = 7885; i <= 7916; i++) - materials[i] = Material.OxidizedCopperBars; - for (int i = 26873; i <= 26876; i++) - materials[i] = Material.OxidizedCopperBulb; - for (int i = 8069; i <= 8074; i++) - materials[i] = Material.OxidizedCopperChain; - for (int i = 26965; i <= 26988; i++) - materials[i] = Material.OxidizedCopperChest; - for (int i = 25949; i <= 26012; i++) - materials[i] = Material.OxidizedCopperDoor; - for (int i = 27181; i <= 27212; i++) - materials[i] = Material.OxidizedCopperGolemStatue; - for (int i = 26851; i <= 26852; i++) - materials[i] = Material.OxidizedCopperGrate; - for (int i = 20655; i <= 20658; i++) - materials[i] = Material.OxidizedCopperLantern; - for (int i = 26461; i <= 26524; i++) - materials[i] = Material.OxidizedCopperTrapdoor; - materials[25113] = Material.OxidizedCutCopper; - for (int i = 25445; i <= 25450; i++) - materials[i] = Material.OxidizedCutCopperSlab; - for (int i = 25125; i <= 25204; i++) - materials[i] = Material.OxidizedCutCopperStairs; - for (int i = 27413; i <= 27436; i++) - materials[i] = Material.OxidizedLightningRod; - materials[12712] = Material.PackedIce; - materials[7557] = Material.PackedMud; - for (int i = 29664; i <= 29665; i++) - materials[i] = Material.PaleHangingMoss; - materials[29501] = Material.PaleMossBlock; - for (int i = 29502; i <= 29663; i++) - materials[i] = Material.PaleMossCarpet; - for (int i = 10641; i <= 10664; i++) - materials[i] = Material.PaleOakButton; - for (int i = 14242; i <= 14305; i++) - materials[i] = Material.PaleOakDoor; - for (int i = 13762; i <= 13793; i++) - materials[i] = Material.PaleOakFence; - for (int i = 13474; i <= 13505; i++) - materials[i] = Material.PaleOakFenceGate; - for (int i = 6154; i <= 6217; i++) - materials[i] = Material.PaleOakHangingSign; - for (int i = 448; i <= 475; i++) - materials[i] = Material.PaleOakLeaves; - for (int i = 157; i <= 159; i++) - materials[i] = Material.PaleOakLog; - materials[25] = Material.PaleOakPlanks; - for (int i = 6674; i <= 6675; i++) - materials[i] = Material.PaleOakPressurePlate; - for (int i = 43; i <= 44; i++) - materials[i] = Material.PaleOakSapling; - for (int i = 2975; i <= 3038; i++) - materials[i] = Material.PaleOakShelf; - for (int i = 5358; i <= 5389; i++) - materials[i] = Material.PaleOakSign; - for (int i = 13170; i <= 13175; i++) - materials[i] = Material.PaleOakSlab; - for (int i = 12010; i <= 12089; i++) - materials[i] = Material.PaleOakStairs; - for (int i = 7361; i <= 7424; i++) - materials[i] = Material.PaleOakTrapdoor; - for (int i = 6530; i <= 6537; i++) - materials[i] = Material.PaleOakWallHangingSign; - for (int i = 5682; i <= 5689; i++) - materials[i] = Material.PaleOakWallSign; + for (int i = 10; i <= 10; i++) + materials[i] = Material.Dirt; + for (int i = 11; i <= 11; i++) + materials[i] = Material.CoarseDirt; + for (int i = 12; i <= 13; i++) + materials[i] = Material.Podzol; + for (int i = 14; i <= 14; i++) + materials[i] = Material.Cobblestone; + for (int i = 15; i <= 15; i++) + materials[i] = Material.OakPlanks; + for (int i = 16; i <= 16; i++) + materials[i] = Material.SprucePlanks; + for (int i = 17; i <= 17; i++) + materials[i] = Material.BirchPlanks; + for (int i = 18; i <= 18; i++) + materials[i] = Material.JunglePlanks; + for (int i = 19; i <= 19; i++) + materials[i] = Material.AcaciaPlanks; + for (int i = 20; i <= 20; i++) + materials[i] = Material.CherryPlanks; + for (int i = 21; i <= 21; i++) + materials[i] = Material.DarkOakPlanks; for (int i = 22; i <= 24; i++) materials[i] = Material.PaleOakWood; - for (int i = 29386; i <= 29388; i++) - materials[i] = Material.PearlescentFroglight; - for (int i = 12719; i <= 12720; i++) - materials[i] = Material.Peony; - for (int i = 13218; i <= 13223; i++) - materials[i] = Material.PetrifiedOakSlab; - for (int i = 10953; i <= 10984; i++) - materials[i] = Material.PiglinHead; - for (int i = 10985; i <= 10992; i++) - materials[i] = Material.PiglinWallHead; - for (int i = 12821; i <= 12836; i++) - materials[i] = Material.PinkBanner; + for (int i = 25; i <= 25; i++) + materials[i] = Material.PaleOakPlanks; + for (int i = 26; i <= 26; i++) + materials[i] = Material.MangrovePlanks; + for (int i = 27; i <= 27; i++) + materials[i] = Material.BambooPlanks; + for (int i = 28; i <= 28; i++) + materials[i] = Material.BambooMosaic; + for (int i = 29; i <= 30; i++) + materials[i] = Material.OakSapling; + for (int i = 31; i <= 32; i++) + materials[i] = Material.SpruceSapling; + for (int i = 33; i <= 34; i++) + materials[i] = Material.BirchSapling; + for (int i = 35; i <= 36; i++) + materials[i] = Material.JungleSapling; + for (int i = 37; i <= 38; i++) + materials[i] = Material.AcaciaSapling; + for (int i = 39; i <= 40; i++) + materials[i] = Material.CherrySapling; + for (int i = 41; i <= 42; i++) + materials[i] = Material.DarkOakSapling; + for (int i = 43; i <= 44; i++) + materials[i] = Material.PaleOakSapling; + for (int i = 45; i <= 84; i++) + materials[i] = Material.MangrovePropagule; + for (int i = 85; i <= 85; i++) + materials[i] = Material.Bedrock; + for (int i = 86; i <= 101; i++) + materials[i] = Material.Water; + for (int i = 102; i <= 117; i++) + materials[i] = Material.Lava; + for (int i = 118; i <= 118; i++) + materials[i] = Material.Sand; + for (int i = 119; i <= 122; i++) + materials[i] = Material.SuspiciousSand; + for (int i = 123; i <= 123; i++) + materials[i] = Material.RedSand; + for (int i = 124; i <= 124; i++) + materials[i] = Material.Gravel; + for (int i = 125; i <= 128; i++) + materials[i] = Material.SuspiciousGravel; + for (int i = 129; i <= 129; i++) + materials[i] = Material.GoldOre; + for (int i = 130; i <= 130; i++) + materials[i] = Material.DeepslateGoldOre; + for (int i = 131; i <= 131; i++) + materials[i] = Material.IronOre; + for (int i = 132; i <= 132; i++) + materials[i] = Material.DeepslateIronOre; + for (int i = 133; i <= 133; i++) + materials[i] = Material.CoalOre; + for (int i = 134; i <= 134; i++) + materials[i] = Material.DeepslateCoalOre; + for (int i = 135; i <= 135; i++) + materials[i] = Material.NetherGoldOre; + for (int i = 136; i <= 138; i++) + materials[i] = Material.OakLog; + for (int i = 139; i <= 141; i++) + materials[i] = Material.SpruceLog; + for (int i = 142; i <= 144; i++) + materials[i] = Material.BirchLog; + for (int i = 145; i <= 147; i++) + materials[i] = Material.JungleLog; + for (int i = 148; i <= 150; i++) + materials[i] = Material.AcaciaLog; + for (int i = 151; i <= 153; i++) + materials[i] = Material.CherryLog; + for (int i = 154; i <= 156; i++) + materials[i] = Material.DarkOakLog; + for (int i = 157; i <= 159; i++) + materials[i] = Material.PaleOakLog; + for (int i = 160; i <= 162; i++) + materials[i] = Material.MangroveLog; + for (int i = 163; i <= 164; i++) + materials[i] = Material.MangroveRoots; + for (int i = 165; i <= 167; i++) + materials[i] = Material.MuddyMangroveRoots; + for (int i = 168; i <= 170; i++) + materials[i] = Material.BambooBlock; + for (int i = 171; i <= 173; i++) + materials[i] = Material.StrippedSpruceLog; + for (int i = 174; i <= 176; i++) + materials[i] = Material.StrippedBirchLog; + for (int i = 177; i <= 179; i++) + materials[i] = Material.StrippedJungleLog; + for (int i = 180; i <= 182; i++) + materials[i] = Material.StrippedAcaciaLog; + for (int i = 183; i <= 185; i++) + materials[i] = Material.StrippedCherryLog; + for (int i = 186; i <= 188; i++) + materials[i] = Material.StrippedDarkOakLog; + for (int i = 189; i <= 191; i++) + materials[i] = Material.StrippedPaleOakLog; + for (int i = 192; i <= 194; i++) + materials[i] = Material.StrippedOakLog; + for (int i = 195; i <= 197; i++) + materials[i] = Material.StrippedMangroveLog; + for (int i = 198; i <= 200; i++) + materials[i] = Material.StrippedBambooBlock; + for (int i = 201; i <= 203; i++) + materials[i] = Material.OakWood; + for (int i = 204; i <= 206; i++) + materials[i] = Material.SpruceWood; + for (int i = 207; i <= 209; i++) + materials[i] = Material.BirchWood; + for (int i = 210; i <= 212; i++) + materials[i] = Material.JungleWood; + for (int i = 213; i <= 215; i++) + materials[i] = Material.AcaciaWood; + for (int i = 216; i <= 218; i++) + materials[i] = Material.CherryWood; + for (int i = 219; i <= 221; i++) + materials[i] = Material.DarkOakWood; + for (int i = 222; i <= 224; i++) + materials[i] = Material.MangroveWood; + for (int i = 225; i <= 227; i++) + materials[i] = Material.StrippedOakWood; + for (int i = 228; i <= 230; i++) + materials[i] = Material.StrippedSpruceWood; + for (int i = 231; i <= 233; i++) + materials[i] = Material.StrippedBirchWood; + for (int i = 234; i <= 236; i++) + materials[i] = Material.StrippedJungleWood; + for (int i = 237; i <= 239; i++) + materials[i] = Material.StrippedAcaciaWood; + for (int i = 240; i <= 242; i++) + materials[i] = Material.StrippedCherryWood; + for (int i = 243; i <= 245; i++) + materials[i] = Material.StrippedDarkOakWood; + for (int i = 246; i <= 248; i++) + materials[i] = Material.StrippedPaleOakWood; + for (int i = 249; i <= 251; i++) + materials[i] = Material.StrippedMangroveWood; + for (int i = 252; i <= 279; i++) + materials[i] = Material.OakLeaves; + for (int i = 280; i <= 307; i++) + materials[i] = Material.SpruceLeaves; + for (int i = 308; i <= 335; i++) + materials[i] = Material.BirchLeaves; + for (int i = 336; i <= 363; i++) + materials[i] = Material.JungleLeaves; + for (int i = 364; i <= 391; i++) + materials[i] = Material.AcaciaLeaves; + for (int i = 392; i <= 419; i++) + materials[i] = Material.CherryLeaves; + for (int i = 420; i <= 447; i++) + materials[i] = Material.DarkOakLeaves; + for (int i = 448; i <= 475; i++) + materials[i] = Material.PaleOakLeaves; + for (int i = 476; i <= 503; i++) + materials[i] = Material.MangroveLeaves; + for (int i = 504; i <= 531; i++) + materials[i] = Material.AzaleaLeaves; + for (int i = 532; i <= 559; i++) + materials[i] = Material.FloweringAzaleaLeaves; + for (int i = 560; i <= 560; i++) + materials[i] = Material.Sponge; + for (int i = 561; i <= 561; i++) + materials[i] = Material.WetSponge; + for (int i = 562; i <= 562; i++) + materials[i] = Material.Glass; + for (int i = 563; i <= 563; i++) + materials[i] = Material.LapisOre; + for (int i = 564; i <= 564; i++) + materials[i] = Material.DeepslateLapisOre; + for (int i = 565; i <= 565; i++) + materials[i] = Material.LapisBlock; + for (int i = 566; i <= 577; i++) + materials[i] = Material.Dispenser; + for (int i = 578; i <= 578; i++) + materials[i] = Material.Sandstone; + for (int i = 579; i <= 579; i++) + materials[i] = Material.ChiseledSandstone; + for (int i = 580; i <= 580; i++) + materials[i] = Material.CutSandstone; + for (int i = 581; i <= 1730; i++) + materials[i] = Material.NoteBlock; + for (int i = 1731; i <= 1746; i++) + materials[i] = Material.WhiteBed; + for (int i = 1747; i <= 1762; i++) + materials[i] = Material.OrangeBed; + for (int i = 1763; i <= 1778; i++) + materials[i] = Material.MagentaBed; + for (int i = 1779; i <= 1794; i++) + materials[i] = Material.LightBlueBed; + for (int i = 1795; i <= 1810; i++) + materials[i] = Material.YellowBed; + for (int i = 1811; i <= 1826; i++) + materials[i] = Material.LimeBed; for (int i = 1827; i <= 1842; i++) materials[i] = Material.PinkBed; - for (int i = 23006; i <= 23021; i++) - materials[i] = Material.PinkCandle; - for (int i = 23180; i <= 23181; i++) - materials[i] = Material.PinkCandleCake; - materials[12700] = Material.PinkCarpet; - materials[14834] = Material.PinkConcrete; - materials[14850] = Material.PinkConcretePowder; - for (int i = 14788; i <= 14791; i++) - materials[i] = Material.PinkGlazedTerracotta; - for (int i = 27612; i <= 27627; i++) - materials[i] = Material.PinkPetals; - for (int i = 14704; i <= 14709; i++) - materials[i] = Material.PinkShulkerBox; - materials[6903] = Material.PinkStainedGlass; - for (int i = 11450; i <= 11481; i++) - materials[i] = Material.PinkStainedGlassPane; - materials[11248] = Material.PinkTerracotta; - materials[2130] = Material.PinkTulip; - for (int i = 13005; i <= 13008; i++) - materials[i] = Material.PinkWallBanner; - materials[2099] = Material.PinkWool; + for (int i = 1843; i <= 1858; i++) + materials[i] = Material.GrayBed; + for (int i = 1859; i <= 1874; i++) + materials[i] = Material.LightGrayBed; + for (int i = 1875; i <= 1890; i++) + materials[i] = Material.CyanBed; + for (int i = 1891; i <= 1906; i++) + materials[i] = Material.PurpleBed; + for (int i = 1907; i <= 1922; i++) + materials[i] = Material.BlueBed; + for (int i = 1923; i <= 1938; i++) + materials[i] = Material.BrownBed; + for (int i = 1939; i <= 1954; i++) + materials[i] = Material.GreenBed; + for (int i = 1955; i <= 1970; i++) + materials[i] = Material.RedBed; + for (int i = 1971; i <= 1986; i++) + materials[i] = Material.BlackBed; + for (int i = 1987; i <= 2010; i++) + materials[i] = Material.PoweredRail; + for (int i = 2011; i <= 2034; i++) + materials[i] = Material.DetectorRail; + for (int i = 2035; i <= 2046; i++) + materials[i] = Material.StickyPiston; + for (int i = 2047; i <= 2047; i++) + materials[i] = Material.Cobweb; + for (int i = 2048; i <= 2048; i++) + materials[i] = Material.ShortGrass; + for (int i = 2049; i <= 2049; i++) + materials[i] = Material.Fern; + for (int i = 2050; i <= 2050; i++) + materials[i] = Material.DeadBush; + for (int i = 2051; i <= 2051; i++) + materials[i] = Material.Bush; + for (int i = 2052; i <= 2052; i++) + materials[i] = Material.ShortDryGrass; + for (int i = 2053; i <= 2053; i++) + materials[i] = Material.TallDryGrass; + for (int i = 2054; i <= 2054; i++) + materials[i] = Material.Seagrass; + for (int i = 2055; i <= 2056; i++) + materials[i] = Material.TallSeagrass; for (int i = 2057; i <= 2068; i++) materials[i] = Material.Piston; for (int i = 2069; i <= 2092; i++) materials[i] = Material.PistonHead; - for (int i = 14597; i <= 14606; i++) - materials[i] = Material.PitcherCrop; - for (int i = 14607; i <= 14608; i++) - materials[i] = Material.PitcherPlant; + for (int i = 2093; i <= 2093; i++) + materials[i] = Material.WhiteWool; + for (int i = 2094; i <= 2094; i++) + materials[i] = Material.OrangeWool; + for (int i = 2095; i <= 2095; i++) + materials[i] = Material.MagentaWool; + for (int i = 2096; i <= 2096; i++) + materials[i] = Material.LightBlueWool; + for (int i = 2097; i <= 2097; i++) + materials[i] = Material.YellowWool; + for (int i = 2098; i <= 2098; i++) + materials[i] = Material.LimeWool; + for (int i = 2099; i <= 2099; i++) + materials[i] = Material.PinkWool; + for (int i = 2100; i <= 2100; i++) + materials[i] = Material.GrayWool; + for (int i = 2101; i <= 2101; i++) + materials[i] = Material.LightGrayWool; + for (int i = 2102; i <= 2102; i++) + materials[i] = Material.CyanWool; + for (int i = 2103; i <= 2103; i++) + materials[i] = Material.PurpleWool; + for (int i = 2104; i <= 2104; i++) + materials[i] = Material.BlueWool; + for (int i = 2105; i <= 2105; i++) + materials[i] = Material.BrownWool; + for (int i = 2106; i <= 2106; i++) + materials[i] = Material.GreenWool; + for (int i = 2107; i <= 2107; i++) + materials[i] = Material.RedWool; + for (int i = 2108; i <= 2108; i++) + materials[i] = Material.BlackWool; + for (int i = 2109; i <= 2120; i++) + materials[i] = Material.MovingPiston; + for (int i = 2121; i <= 2121; i++) + materials[i] = Material.Dandelion; + for (int i = 2122; i <= 2122; i++) + materials[i] = Material.Torchflower; + for (int i = 2123; i <= 2123; i++) + materials[i] = Material.Poppy; + for (int i = 2124; i <= 2124; i++) + materials[i] = Material.BlueOrchid; + for (int i = 2125; i <= 2125; i++) + materials[i] = Material.Allium; + for (int i = 2126; i <= 2126; i++) + materials[i] = Material.AzureBluet; + for (int i = 2127; i <= 2127; i++) + materials[i] = Material.RedTulip; + for (int i = 2128; i <= 2128; i++) + materials[i] = Material.OrangeTulip; + for (int i = 2129; i <= 2129; i++) + materials[i] = Material.WhiteTulip; + for (int i = 2130; i <= 2130; i++) + materials[i] = Material.PinkTulip; + for (int i = 2131; i <= 2131; i++) + materials[i] = Material.OxeyeDaisy; + for (int i = 2132; i <= 2132; i++) + materials[i] = Material.Cornflower; + for (int i = 2133; i <= 2133; i++) + materials[i] = Material.WitherRose; + for (int i = 2134; i <= 2134; i++) + materials[i] = Material.LilyOfTheValley; + for (int i = 2135; i <= 2135; i++) + materials[i] = Material.BrownMushroom; + for (int i = 2136; i <= 2136; i++) + materials[i] = Material.RedMushroom; + for (int i = 2137; i <= 2137; i++) + materials[i] = Material.GoldBlock; + for (int i = 2138; i <= 2138; i++) + materials[i] = Material.IronBlock; + for (int i = 2139; i <= 2139; i++) + materials[i] = Material.Bricks; + for (int i = 2140; i <= 2141; i++) + materials[i] = Material.Tnt; + for (int i = 2142; i <= 2142; i++) + materials[i] = Material.Bookshelf; + for (int i = 2143; i <= 2398; i++) + materials[i] = Material.ChiseledBookshelf; + for (int i = 2399; i <= 2462; i++) + materials[i] = Material.AcaciaShelf; + for (int i = 2463; i <= 2526; i++) + materials[i] = Material.BambooShelf; + for (int i = 2527; i <= 2590; i++) + materials[i] = Material.BirchShelf; + for (int i = 2591; i <= 2654; i++) + materials[i] = Material.CherryShelf; + for (int i = 2655; i <= 2718; i++) + materials[i] = Material.CrimsonShelf; + for (int i = 2719; i <= 2782; i++) + materials[i] = Material.DarkOakShelf; + for (int i = 2783; i <= 2846; i++) + materials[i] = Material.JungleShelf; + for (int i = 2847; i <= 2910; i++) + materials[i] = Material.MangroveShelf; + for (int i = 2911; i <= 2974; i++) + materials[i] = Material.OakShelf; + for (int i = 2975; i <= 3038; i++) + materials[i] = Material.PaleOakShelf; + for (int i = 3039; i <= 3102; i++) + materials[i] = Material.SpruceShelf; + for (int i = 3103; i <= 3166; i++) + materials[i] = Material.WarpedShelf; + for (int i = 3167; i <= 3167; i++) + materials[i] = Material.MossyCobblestone; + for (int i = 3168; i <= 3168; i++) + materials[i] = Material.Obsidian; + for (int i = 3169; i <= 3169; i++) + materials[i] = Material.Torch; + for (int i = 3170; i <= 3173; i++) + materials[i] = Material.WallTorch; + for (int i = 3174; i <= 3685; i++) + materials[i] = Material.Fire; + for (int i = 3686; i <= 3686; i++) + materials[i] = Material.SoulFire; + for (int i = 3687; i <= 3687; i++) + materials[i] = Material.Spawner; + for (int i = 3688; i <= 3705; i++) + materials[i] = Material.CreakingHeart; + for (int i = 3706; i <= 3785; i++) + materials[i] = Material.OakStairs; + for (int i = 3786; i <= 3809; i++) + materials[i] = Material.Chest; + for (int i = 3810; i <= 5105; i++) + materials[i] = Material.RedstoneWire; + for (int i = 5106; i <= 5106; i++) + materials[i] = Material.DiamondOre; + for (int i = 5107; i <= 5107; i++) + materials[i] = Material.DeepslateDiamondOre; + for (int i = 5108; i <= 5108; i++) + materials[i] = Material.DiamondBlock; + for (int i = 5109; i <= 5109; i++) + materials[i] = Material.CraftingTable; + for (int i = 5110; i <= 5117; i++) + materials[i] = Material.Wheat; + for (int i = 5118; i <= 5125; i++) + materials[i] = Material.Farmland; + for (int i = 5126; i <= 5133; i++) + materials[i] = Material.Furnace; + for (int i = 5134; i <= 5165; i++) + materials[i] = Material.OakSign; + for (int i = 5166; i <= 5197; i++) + materials[i] = Material.SpruceSign; + for (int i = 5198; i <= 5229; i++) + materials[i] = Material.BirchSign; + for (int i = 5230; i <= 5261; i++) + materials[i] = Material.AcaciaSign; + for (int i = 5262; i <= 5293; i++) + materials[i] = Material.CherrySign; + for (int i = 5294; i <= 5325; i++) + materials[i] = Material.JungleSign; + for (int i = 5326; i <= 5357; i++) + materials[i] = Material.DarkOakSign; + for (int i = 5358; i <= 5389; i++) + materials[i] = Material.PaleOakSign; + for (int i = 5390; i <= 5421; i++) + materials[i] = Material.MangroveSign; + for (int i = 5422; i <= 5453; i++) + materials[i] = Material.BambooSign; + for (int i = 5454; i <= 5517; i++) + materials[i] = Material.OakDoor; + for (int i = 5518; i <= 5525; i++) + materials[i] = Material.Ladder; + for (int i = 5526; i <= 5545; i++) + materials[i] = Material.Rail; + for (int i = 5546; i <= 5625; i++) + materials[i] = Material.CobblestoneStairs; + for (int i = 5626; i <= 5633; i++) + materials[i] = Material.OakWallSign; + for (int i = 5634; i <= 5641; i++) + materials[i] = Material.SpruceWallSign; + for (int i = 5642; i <= 5649; i++) + materials[i] = Material.BirchWallSign; + for (int i = 5650; i <= 5657; i++) + materials[i] = Material.AcaciaWallSign; + for (int i = 5658; i <= 5665; i++) + materials[i] = Material.CherryWallSign; + for (int i = 5666; i <= 5673; i++) + materials[i] = Material.JungleWallSign; + for (int i = 5674; i <= 5681; i++) + materials[i] = Material.DarkOakWallSign; + for (int i = 5682; i <= 5689; i++) + materials[i] = Material.PaleOakWallSign; + for (int i = 5690; i <= 5697; i++) + materials[i] = Material.MangroveWallSign; + for (int i = 5698; i <= 5705; i++) + materials[i] = Material.BambooWallSign; + for (int i = 5706; i <= 5769; i++) + materials[i] = Material.OakHangingSign; + for (int i = 5770; i <= 5833; i++) + materials[i] = Material.SpruceHangingSign; + for (int i = 5834; i <= 5897; i++) + materials[i] = Material.BirchHangingSign; + for (int i = 5898; i <= 5961; i++) + materials[i] = Material.AcaciaHangingSign; + for (int i = 5962; i <= 6025; i++) + materials[i] = Material.CherryHangingSign; + for (int i = 6026; i <= 6089; i++) + materials[i] = Material.JungleHangingSign; + for (int i = 6090; i <= 6153; i++) + materials[i] = Material.DarkOakHangingSign; + for (int i = 6154; i <= 6217; i++) + materials[i] = Material.PaleOakHangingSign; + for (int i = 6218; i <= 6281; i++) + materials[i] = Material.CrimsonHangingSign; + for (int i = 6282; i <= 6345; i++) + materials[i] = Material.WarpedHangingSign; + for (int i = 6346; i <= 6409; i++) + materials[i] = Material.MangroveHangingSign; + for (int i = 6410; i <= 6473; i++) + materials[i] = Material.BambooHangingSign; + for (int i = 6474; i <= 6481; i++) + materials[i] = Material.OakWallHangingSign; + for (int i = 6482; i <= 6489; i++) + materials[i] = Material.SpruceWallHangingSign; + for (int i = 6490; i <= 6497; i++) + materials[i] = Material.BirchWallHangingSign; + for (int i = 6498; i <= 6505; i++) + materials[i] = Material.AcaciaWallHangingSign; + for (int i = 6506; i <= 6513; i++) + materials[i] = Material.CherryWallHangingSign; + for (int i = 6514; i <= 6521; i++) + materials[i] = Material.JungleWallHangingSign; + for (int i = 6522; i <= 6529; i++) + materials[i] = Material.DarkOakWallHangingSign; + for (int i = 6530; i <= 6537; i++) + materials[i] = Material.PaleOakWallHangingSign; + for (int i = 6538; i <= 6545; i++) + materials[i] = Material.MangroveWallHangingSign; + for (int i = 6546; i <= 6553; i++) + materials[i] = Material.CrimsonWallHangingSign; + for (int i = 6554; i <= 6561; i++) + materials[i] = Material.WarpedWallHangingSign; + for (int i = 6562; i <= 6569; i++) + materials[i] = Material.BambooWallHangingSign; + for (int i = 6570; i <= 6593; i++) + materials[i] = Material.Lever; + for (int i = 6594; i <= 6595; i++) + materials[i] = Material.StonePressurePlate; + for (int i = 6596; i <= 6659; i++) + materials[i] = Material.IronDoor; + for (int i = 6660; i <= 6661; i++) + materials[i] = Material.OakPressurePlate; + for (int i = 6662; i <= 6663; i++) + materials[i] = Material.SprucePressurePlate; + for (int i = 6664; i <= 6665; i++) + materials[i] = Material.BirchPressurePlate; + for (int i = 6666; i <= 6667; i++) + materials[i] = Material.JunglePressurePlate; + for (int i = 6668; i <= 6669; i++) + materials[i] = Material.AcaciaPressurePlate; + for (int i = 6670; i <= 6671; i++) + materials[i] = Material.CherryPressurePlate; + for (int i = 6672; i <= 6673; i++) + materials[i] = Material.DarkOakPressurePlate; + for (int i = 6674; i <= 6675; i++) + materials[i] = Material.PaleOakPressurePlate; + for (int i = 6676; i <= 6677; i++) + materials[i] = Material.MangrovePressurePlate; + for (int i = 6678; i <= 6679; i++) + materials[i] = Material.BambooPressurePlate; + for (int i = 6680; i <= 6681; i++) + materials[i] = Material.RedstoneOre; + for (int i = 6682; i <= 6683; i++) + materials[i] = Material.DeepslateRedstoneOre; + for (int i = 6684; i <= 6685; i++) + materials[i] = Material.RedstoneTorch; + for (int i = 6686; i <= 6693; i++) + materials[i] = Material.RedstoneWallTorch; + for (int i = 6694; i <= 6717; i++) + materials[i] = Material.StoneButton; + for (int i = 6718; i <= 6725; i++) + materials[i] = Material.Snow; + for (int i = 6726; i <= 6726; i++) + materials[i] = Material.Ice; + for (int i = 6727; i <= 6727; i++) + materials[i] = Material.SnowBlock; + for (int i = 6728; i <= 6743; i++) + materials[i] = Material.Cactus; + for (int i = 6744; i <= 6744; i++) + materials[i] = Material.CactusFlower; + for (int i = 6745; i <= 6745; i++) + materials[i] = Material.Clay; + for (int i = 6746; i <= 6761; i++) + materials[i] = Material.SugarCane; + for (int i = 6762; i <= 6763; i++) + materials[i] = Material.Jukebox; + for (int i = 6764; i <= 6795; i++) + materials[i] = Material.OakFence; + for (int i = 6796; i <= 6796; i++) + materials[i] = Material.Netherrack; + for (int i = 6797; i <= 6797; i++) + materials[i] = Material.SoulSand; + for (int i = 6798; i <= 6798; i++) + materials[i] = Material.SoulSoil; + for (int i = 6799; i <= 6801; i++) + materials[i] = Material.Basalt; + for (int i = 6802; i <= 6804; i++) + materials[i] = Material.PolishedBasalt; + for (int i = 6805; i <= 6805; i++) + materials[i] = Material.SoulTorch; + for (int i = 6806; i <= 6809; i++) + materials[i] = Material.SoulWallTorch; + for (int i = 6810; i <= 6810; i++) + materials[i] = Material.CopperTorch; + for (int i = 6811; i <= 6814; i++) + materials[i] = Material.CopperWallTorch; + for (int i = 6815; i <= 6815; i++) + materials[i] = Material.Glowstone; + for (int i = 6816; i <= 6817; i++) + materials[i] = Material.NetherPortal; + for (int i = 6818; i <= 6821; i++) + materials[i] = Material.CarvedPumpkin; + for (int i = 6822; i <= 6825; i++) + materials[i] = Material.JackOLantern; + for (int i = 6826; i <= 6832; i++) + materials[i] = Material.Cake; + for (int i = 6833; i <= 6896; i++) + materials[i] = Material.Repeater; + for (int i = 6897; i <= 6897; i++) + materials[i] = Material.WhiteStainedGlass; + for (int i = 6898; i <= 6898; i++) + materials[i] = Material.OrangeStainedGlass; + for (int i = 6899; i <= 6899; i++) + materials[i] = Material.MagentaStainedGlass; + for (int i = 6900; i <= 6900; i++) + materials[i] = Material.LightBlueStainedGlass; + for (int i = 6901; i <= 6901; i++) + materials[i] = Material.YellowStainedGlass; + for (int i = 6902; i <= 6902; i++) + materials[i] = Material.LimeStainedGlass; + for (int i = 6903; i <= 6903; i++) + materials[i] = Material.PinkStainedGlass; + for (int i = 6904; i <= 6904; i++) + materials[i] = Material.GrayStainedGlass; + for (int i = 6905; i <= 6905; i++) + materials[i] = Material.LightGrayStainedGlass; + for (int i = 6906; i <= 6906; i++) + materials[i] = Material.CyanStainedGlass; + for (int i = 6907; i <= 6907; i++) + materials[i] = Material.PurpleStainedGlass; + for (int i = 6908; i <= 6908; i++) + materials[i] = Material.BlueStainedGlass; + for (int i = 6909; i <= 6909; i++) + materials[i] = Material.BrownStainedGlass; + for (int i = 6910; i <= 6910; i++) + materials[i] = Material.GreenStainedGlass; + for (int i = 6911; i <= 6911; i++) + materials[i] = Material.RedStainedGlass; + for (int i = 6912; i <= 6912; i++) + materials[i] = Material.BlackStainedGlass; + for (int i = 6913; i <= 6976; i++) + materials[i] = Material.OakTrapdoor; + for (int i = 6977; i <= 7040; i++) + materials[i] = Material.SpruceTrapdoor; + for (int i = 7041; i <= 7104; i++) + materials[i] = Material.BirchTrapdoor; + for (int i = 7105; i <= 7168; i++) + materials[i] = Material.JungleTrapdoor; + for (int i = 7169; i <= 7232; i++) + materials[i] = Material.AcaciaTrapdoor; + for (int i = 7233; i <= 7296; i++) + materials[i] = Material.CherryTrapdoor; + for (int i = 7297; i <= 7360; i++) + materials[i] = Material.DarkOakTrapdoor; + for (int i = 7361; i <= 7424; i++) + materials[i] = Material.PaleOakTrapdoor; + for (int i = 7425; i <= 7488; i++) + materials[i] = Material.MangroveTrapdoor; + for (int i = 7489; i <= 7552; i++) + materials[i] = Material.BambooTrapdoor; + for (int i = 7553; i <= 7553; i++) + materials[i] = Material.StoneBricks; + for (int i = 7554; i <= 7554; i++) + materials[i] = Material.MossyStoneBricks; + for (int i = 7555; i <= 7555; i++) + materials[i] = Material.CrackedStoneBricks; + for (int i = 7556; i <= 7556; i++) + materials[i] = Material.ChiseledStoneBricks; + for (int i = 7557; i <= 7557; i++) + materials[i] = Material.PackedMud; + for (int i = 7558; i <= 7558; i++) + materials[i] = Material.MudBricks; + for (int i = 7559; i <= 7559; i++) + materials[i] = Material.InfestedStone; + for (int i = 7560; i <= 7560; i++) + materials[i] = Material.InfestedCobblestone; + for (int i = 7561; i <= 7561; i++) + materials[i] = Material.InfestedStoneBricks; + for (int i = 7562; i <= 7562; i++) + materials[i] = Material.InfestedMossyStoneBricks; + for (int i = 7563; i <= 7563; i++) + materials[i] = Material.InfestedCrackedStoneBricks; + for (int i = 7564; i <= 7564; i++) + materials[i] = Material.InfestedChiseledStoneBricks; + for (int i = 7565; i <= 7628; i++) + materials[i] = Material.BrownMushroomBlock; + for (int i = 7629; i <= 7692; i++) + materials[i] = Material.RedMushroomBlock; + for (int i = 7693; i <= 7756; i++) + materials[i] = Material.MushroomStem; + for (int i = 7757; i <= 7788; i++) + materials[i] = Material.IronBars; + for (int i = 7789; i <= 7820; i++) + materials[i] = Material.CopperBars; + for (int i = 7821; i <= 7852; i++) + materials[i] = Material.ExposedCopperBars; + for (int i = 7853; i <= 7884; i++) + materials[i] = Material.WeatheredCopperBars; + for (int i = 7885; i <= 7916; i++) + materials[i] = Material.OxidizedCopperBars; + for (int i = 7917; i <= 7948; i++) + materials[i] = Material.WaxedCopperBars; + for (int i = 7949; i <= 7980; i++) + materials[i] = Material.WaxedExposedCopperBars; + for (int i = 7981; i <= 8012; i++) + materials[i] = Material.WaxedWeatheredCopperBars; + for (int i = 8013; i <= 8044; i++) + materials[i] = Material.WaxedOxidizedCopperBars; + for (int i = 8045; i <= 8050; i++) + materials[i] = Material.IronChain; + for (int i = 8051; i <= 8056; i++) + materials[i] = Material.CopperChain; + for (int i = 8057; i <= 8062; i++) + materials[i] = Material.ExposedCopperChain; + for (int i = 8063; i <= 8068; i++) + materials[i] = Material.WeatheredCopperChain; + for (int i = 8069; i <= 8074; i++) + materials[i] = Material.OxidizedCopperChain; + for (int i = 8075; i <= 8080; i++) + materials[i] = Material.WaxedCopperChain; + for (int i = 8081; i <= 8086; i++) + materials[i] = Material.WaxedExposedCopperChain; + for (int i = 8087; i <= 8092; i++) + materials[i] = Material.WaxedWeatheredCopperChain; + for (int i = 8093; i <= 8098; i++) + materials[i] = Material.WaxedOxidizedCopperChain; + for (int i = 8099; i <= 8130; i++) + materials[i] = Material.GlassPane; + for (int i = 8131; i <= 8131; i++) + materials[i] = Material.Pumpkin; + for (int i = 8132; i <= 8132; i++) + materials[i] = Material.Melon; + for (int i = 8133; i <= 8136; i++) + materials[i] = Material.AttachedPumpkinStem; + for (int i = 8137; i <= 8140; i++) + materials[i] = Material.AttachedMelonStem; + for (int i = 8141; i <= 8148; i++) + materials[i] = Material.PumpkinStem; + for (int i = 8149; i <= 8156; i++) + materials[i] = Material.MelonStem; + for (int i = 8157; i <= 8188; i++) + materials[i] = Material.Vine; + for (int i = 8189; i <= 8316; i++) + materials[i] = Material.GlowLichen; + for (int i = 8317; i <= 8444; i++) + materials[i] = Material.ResinClump; + for (int i = 8445; i <= 8476; i++) + materials[i] = Material.OakFenceGate; + for (int i = 8477; i <= 8556; i++) + materials[i] = Material.BrickStairs; + for (int i = 8557; i <= 8636; i++) + materials[i] = Material.StoneBrickStairs; + for (int i = 8637; i <= 8716; i++) + materials[i] = Material.MudBrickStairs; + for (int i = 8717; i <= 8718; i++) + materials[i] = Material.Mycelium; + for (int i = 8719; i <= 8719; i++) + materials[i] = Material.LilyPad; + for (int i = 8720; i <= 8720; i++) + materials[i] = Material.ResinBlock; + for (int i = 8721; i <= 8721; i++) + materials[i] = Material.ResinBricks; + for (int i = 8722; i <= 8801; i++) + materials[i] = Material.ResinBrickStairs; + for (int i = 8802; i <= 8807; i++) + materials[i] = Material.ResinBrickSlab; + for (int i = 8808; i <= 9131; i++) + materials[i] = Material.ResinBrickWall; + for (int i = 9132; i <= 9132; i++) + materials[i] = Material.ChiseledResinBricks; + for (int i = 9133; i <= 9133; i++) + materials[i] = Material.NetherBricks; + for (int i = 9134; i <= 9165; i++) + materials[i] = Material.NetherBrickFence; + for (int i = 9166; i <= 9245; i++) + materials[i] = Material.NetherBrickStairs; + for (int i = 9246; i <= 9249; i++) + materials[i] = Material.NetherWart; + for (int i = 9250; i <= 9250; i++) + materials[i] = Material.EnchantingTable; + for (int i = 9251; i <= 9258; i++) + materials[i] = Material.BrewingStand; + for (int i = 9259; i <= 9259; i++) + materials[i] = Material.Cauldron; + for (int i = 9260; i <= 9262; i++) + materials[i] = Material.WaterCauldron; + for (int i = 9263; i <= 9263; i++) + materials[i] = Material.LavaCauldron; + for (int i = 9264; i <= 9266; i++) + materials[i] = Material.PowderSnowCauldron; + for (int i = 9267; i <= 9267; i++) + materials[i] = Material.EndPortal; + for (int i = 9268; i <= 9275; i++) + materials[i] = Material.EndPortalFrame; + for (int i = 9276; i <= 9276; i++) + materials[i] = Material.EndStone; + for (int i = 9277; i <= 9277; i++) + materials[i] = Material.DragonEgg; + for (int i = 9278; i <= 9279; i++) + materials[i] = Material.RedstoneLamp; + for (int i = 9280; i <= 9291; i++) + materials[i] = Material.Cocoa; + for (int i = 9292; i <= 9371; i++) + materials[i] = Material.SandstoneStairs; + for (int i = 9372; i <= 9372; i++) + materials[i] = Material.EmeraldOre; + for (int i = 9373; i <= 9373; i++) + materials[i] = Material.DeepslateEmeraldOre; + for (int i = 9374; i <= 9381; i++) + materials[i] = Material.EnderChest; + for (int i = 9382; i <= 9397; i++) + materials[i] = Material.TripwireHook; + for (int i = 9398; i <= 9525; i++) + materials[i] = Material.Tripwire; + for (int i = 9526; i <= 9526; i++) + materials[i] = Material.EmeraldBlock; + for (int i = 9527; i <= 9606; i++) + materials[i] = Material.SpruceStairs; + for (int i = 9607; i <= 9686; i++) + materials[i] = Material.BirchStairs; + for (int i = 9687; i <= 9766; i++) + materials[i] = Material.JungleStairs; + for (int i = 9767; i <= 9778; i++) + materials[i] = Material.CommandBlock; + for (int i = 9779; i <= 9779; i++) + materials[i] = Material.Beacon; + for (int i = 9780; i <= 10103; i++) + materials[i] = Material.CobblestoneWall; + for (int i = 10104; i <= 10427; i++) + materials[i] = Material.MossyCobblestoneWall; + for (int i = 10428; i <= 10428; i++) + materials[i] = Material.FlowerPot; + for (int i = 10429; i <= 10429; i++) + materials[i] = Material.PottedTorchflower; + for (int i = 10430; i <= 10430; i++) + materials[i] = Material.PottedOakSapling; + for (int i = 10431; i <= 10431; i++) + materials[i] = Material.PottedSpruceSapling; + for (int i = 10432; i <= 10432; i++) + materials[i] = Material.PottedBirchSapling; + for (int i = 10433; i <= 10433; i++) + materials[i] = Material.PottedJungleSapling; + for (int i = 10434; i <= 10434; i++) + materials[i] = Material.PottedAcaciaSapling; + for (int i = 10435; i <= 10435; i++) + materials[i] = Material.PottedCherrySapling; + for (int i = 10436; i <= 10436; i++) + materials[i] = Material.PottedDarkOakSapling; + for (int i = 10437; i <= 10437; i++) + materials[i] = Material.PottedPaleOakSapling; + for (int i = 10438; i <= 10438; i++) + materials[i] = Material.PottedMangrovePropagule; + for (int i = 10439; i <= 10439; i++) + materials[i] = Material.PottedFern; + for (int i = 10440; i <= 10440; i++) + materials[i] = Material.PottedDandelion; + for (int i = 10441; i <= 10441; i++) + materials[i] = Material.PottedPoppy; + for (int i = 10442; i <= 10442; i++) + materials[i] = Material.PottedBlueOrchid; + for (int i = 10443; i <= 10443; i++) + materials[i] = Material.PottedAllium; + for (int i = 10444; i <= 10444; i++) + materials[i] = Material.PottedAzureBluet; + for (int i = 10445; i <= 10445; i++) + materials[i] = Material.PottedRedTulip; + for (int i = 10446; i <= 10446; i++) + materials[i] = Material.PottedOrangeTulip; + for (int i = 10447; i <= 10447; i++) + materials[i] = Material.PottedWhiteTulip; + for (int i = 10448; i <= 10448; i++) + materials[i] = Material.PottedPinkTulip; + for (int i = 10449; i <= 10449; i++) + materials[i] = Material.PottedOxeyeDaisy; + for (int i = 10450; i <= 10450; i++) + materials[i] = Material.PottedCornflower; + for (int i = 10451; i <= 10451; i++) + materials[i] = Material.PottedLilyOfTheValley; + for (int i = 10452; i <= 10452; i++) + materials[i] = Material.PottedWitherRose; + for (int i = 10453; i <= 10453; i++) + materials[i] = Material.PottedRedMushroom; + for (int i = 10454; i <= 10454; i++) + materials[i] = Material.PottedBrownMushroom; + for (int i = 10455; i <= 10455; i++) + materials[i] = Material.PottedDeadBush; + for (int i = 10456; i <= 10456; i++) + materials[i] = Material.PottedCactus; + for (int i = 10457; i <= 10464; i++) + materials[i] = Material.Carrots; + for (int i = 10465; i <= 10472; i++) + materials[i] = Material.Potatoes; + for (int i = 10473; i <= 10496; i++) + materials[i] = Material.OakButton; + for (int i = 10497; i <= 10520; i++) + materials[i] = Material.SpruceButton; + for (int i = 10521; i <= 10544; i++) + materials[i] = Material.BirchButton; + for (int i = 10545; i <= 10568; i++) + materials[i] = Material.JungleButton; + for (int i = 10569; i <= 10592; i++) + materials[i] = Material.AcaciaButton; + for (int i = 10593; i <= 10616; i++) + materials[i] = Material.CherryButton; + for (int i = 10617; i <= 10640; i++) + materials[i] = Material.DarkOakButton; + for (int i = 10641; i <= 10664; i++) + materials[i] = Material.PaleOakButton; + for (int i = 10665; i <= 10688; i++) + materials[i] = Material.MangroveButton; + for (int i = 10689; i <= 10712; i++) + materials[i] = Material.BambooButton; + for (int i = 10713; i <= 10744; i++) + materials[i] = Material.SkeletonSkull; + for (int i = 10745; i <= 10752; i++) + materials[i] = Material.SkeletonWallSkull; + for (int i = 10753; i <= 10784; i++) + materials[i] = Material.WitherSkeletonSkull; + for (int i = 10785; i <= 10792; i++) + materials[i] = Material.WitherSkeletonWallSkull; + for (int i = 10793; i <= 10824; i++) + materials[i] = Material.ZombieHead; + for (int i = 10825; i <= 10832; i++) + materials[i] = Material.ZombieWallHead; for (int i = 10833; i <= 10864; i++) materials[i] = Material.PlayerHead; for (int i = 10865; i <= 10872; i++) materials[i] = Material.PlayerWallHead; - for (int i = 12; i <= 13; i++) - materials[i] = Material.Podzol; - for (int i = 27533; i <= 27552; i++) - materials[i] = Material.PointedDripstone; - materials[7] = Material.PolishedAndesite; - for (int i = 16280; i <= 16285; i++) - materials[i] = Material.PolishedAndesiteSlab; + for (int i = 10873; i <= 10904; i++) + materials[i] = Material.CreeperHead; + for (int i = 10905; i <= 10912; i++) + materials[i] = Material.CreeperWallHead; + for (int i = 10913; i <= 10944; i++) + materials[i] = Material.DragonHead; + for (int i = 10945; i <= 10952; i++) + materials[i] = Material.DragonWallHead; + for (int i = 10953; i <= 10984; i++) + materials[i] = Material.PiglinHead; + for (int i = 10985; i <= 10992; i++) + materials[i] = Material.PiglinWallHead; + for (int i = 10993; i <= 10996; i++) + materials[i] = Material.Anvil; + for (int i = 10997; i <= 11000; i++) + materials[i] = Material.ChippedAnvil; + for (int i = 11001; i <= 11004; i++) + materials[i] = Material.DamagedAnvil; + for (int i = 11005; i <= 11028; i++) + materials[i] = Material.TrappedChest; + for (int i = 11029; i <= 11044; i++) + materials[i] = Material.LightWeightedPressurePlate; + for (int i = 11045; i <= 11060; i++) + materials[i] = Material.HeavyWeightedPressurePlate; + for (int i = 11061; i <= 11076; i++) + materials[i] = Material.Comparator; + for (int i = 11077; i <= 11108; i++) + materials[i] = Material.DaylightDetector; + for (int i = 11109; i <= 11109; i++) + materials[i] = Material.RedstoneBlock; + for (int i = 11110; i <= 11110; i++) + materials[i] = Material.NetherQuartzOre; + for (int i = 11111; i <= 11120; i++) + materials[i] = Material.Hopper; + for (int i = 11121; i <= 11121; i++) + materials[i] = Material.QuartzBlock; + for (int i = 11122; i <= 11122; i++) + materials[i] = Material.ChiseledQuartzBlock; + for (int i = 11123; i <= 11125; i++) + materials[i] = Material.QuartzPillar; + for (int i = 11126; i <= 11205; i++) + materials[i] = Material.QuartzStairs; + for (int i = 11206; i <= 11229; i++) + materials[i] = Material.ActivatorRail; + for (int i = 11230; i <= 11241; i++) + materials[i] = Material.Dropper; + for (int i = 11242; i <= 11242; i++) + materials[i] = Material.WhiteTerracotta; + for (int i = 11243; i <= 11243; i++) + materials[i] = Material.OrangeTerracotta; + for (int i = 11244; i <= 11244; i++) + materials[i] = Material.MagentaTerracotta; + for (int i = 11245; i <= 11245; i++) + materials[i] = Material.LightBlueTerracotta; + for (int i = 11246; i <= 11246; i++) + materials[i] = Material.YellowTerracotta; + for (int i = 11247; i <= 11247; i++) + materials[i] = Material.LimeTerracotta; + for (int i = 11248; i <= 11248; i++) + materials[i] = Material.PinkTerracotta; + for (int i = 11249; i <= 11249; i++) + materials[i] = Material.GrayTerracotta; + for (int i = 11250; i <= 11250; i++) + materials[i] = Material.LightGrayTerracotta; + for (int i = 11251; i <= 11251; i++) + materials[i] = Material.CyanTerracotta; + for (int i = 11252; i <= 11252; i++) + materials[i] = Material.PurpleTerracotta; + for (int i = 11253; i <= 11253; i++) + materials[i] = Material.BlueTerracotta; + for (int i = 11254; i <= 11254; i++) + materials[i] = Material.BrownTerracotta; + for (int i = 11255; i <= 11255; i++) + materials[i] = Material.GreenTerracotta; + for (int i = 11256; i <= 11256; i++) + materials[i] = Material.RedTerracotta; + for (int i = 11257; i <= 11257; i++) + materials[i] = Material.BlackTerracotta; + for (int i = 11258; i <= 11289; i++) + materials[i] = Material.WhiteStainedGlassPane; + for (int i = 11290; i <= 11321; i++) + materials[i] = Material.OrangeStainedGlassPane; + for (int i = 11322; i <= 11353; i++) + materials[i] = Material.MagentaStainedGlassPane; + for (int i = 11354; i <= 11385; i++) + materials[i] = Material.LightBlueStainedGlassPane; + for (int i = 11386; i <= 11417; i++) + materials[i] = Material.YellowStainedGlassPane; + for (int i = 11418; i <= 11449; i++) + materials[i] = Material.LimeStainedGlassPane; + for (int i = 11450; i <= 11481; i++) + materials[i] = Material.PinkStainedGlassPane; + for (int i = 11482; i <= 11513; i++) + materials[i] = Material.GrayStainedGlassPane; + for (int i = 11514; i <= 11545; i++) + materials[i] = Material.LightGrayStainedGlassPane; + for (int i = 11546; i <= 11577; i++) + materials[i] = Material.CyanStainedGlassPane; + for (int i = 11578; i <= 11609; i++) + materials[i] = Material.PurpleStainedGlassPane; + for (int i = 11610; i <= 11641; i++) + materials[i] = Material.BlueStainedGlassPane; + for (int i = 11642; i <= 11673; i++) + materials[i] = Material.BrownStainedGlassPane; + for (int i = 11674; i <= 11705; i++) + materials[i] = Material.GreenStainedGlassPane; + for (int i = 11706; i <= 11737; i++) + materials[i] = Material.RedStainedGlassPane; + for (int i = 11738; i <= 11769; i++) + materials[i] = Material.BlackStainedGlassPane; + for (int i = 11770; i <= 11849; i++) + materials[i] = Material.AcaciaStairs; + for (int i = 11850; i <= 11929; i++) + materials[i] = Material.CherryStairs; + for (int i = 11930; i <= 12009; i++) + materials[i] = Material.DarkOakStairs; + for (int i = 12010; i <= 12089; i++) + materials[i] = Material.PaleOakStairs; + for (int i = 12090; i <= 12169; i++) + materials[i] = Material.MangroveStairs; + for (int i = 12170; i <= 12249; i++) + materials[i] = Material.BambooStairs; + for (int i = 12250; i <= 12329; i++) + materials[i] = Material.BambooMosaicStairs; + for (int i = 12330; i <= 12330; i++) + materials[i] = Material.SlimeBlock; + for (int i = 12331; i <= 12332; i++) + materials[i] = Material.Barrier; + for (int i = 12333; i <= 12364; i++) + materials[i] = Material.Light; + for (int i = 12365; i <= 12428; i++) + materials[i] = Material.IronTrapdoor; + for (int i = 12429; i <= 12429; i++) + materials[i] = Material.Prismarine; + for (int i = 12430; i <= 12430; i++) + materials[i] = Material.PrismarineBricks; + for (int i = 12431; i <= 12431; i++) + materials[i] = Material.DarkPrismarine; + for (int i = 12432; i <= 12511; i++) + materials[i] = Material.PrismarineStairs; + for (int i = 12512; i <= 12591; i++) + materials[i] = Material.PrismarineBrickStairs; + for (int i = 12592; i <= 12671; i++) + materials[i] = Material.DarkPrismarineStairs; + for (int i = 12672; i <= 12677; i++) + materials[i] = Material.PrismarineSlab; + for (int i = 12678; i <= 12683; i++) + materials[i] = Material.PrismarineBrickSlab; + for (int i = 12684; i <= 12689; i++) + materials[i] = Material.DarkPrismarineSlab; + for (int i = 12690; i <= 12690; i++) + materials[i] = Material.SeaLantern; + for (int i = 12691; i <= 12693; i++) + materials[i] = Material.HayBlock; + for (int i = 12694; i <= 12694; i++) + materials[i] = Material.WhiteCarpet; + for (int i = 12695; i <= 12695; i++) + materials[i] = Material.OrangeCarpet; + for (int i = 12696; i <= 12696; i++) + materials[i] = Material.MagentaCarpet; + for (int i = 12697; i <= 12697; i++) + materials[i] = Material.LightBlueCarpet; + for (int i = 12698; i <= 12698; i++) + materials[i] = Material.YellowCarpet; + for (int i = 12699; i <= 12699; i++) + materials[i] = Material.LimeCarpet; + for (int i = 12700; i <= 12700; i++) + materials[i] = Material.PinkCarpet; + for (int i = 12701; i <= 12701; i++) + materials[i] = Material.GrayCarpet; + for (int i = 12702; i <= 12702; i++) + materials[i] = Material.LightGrayCarpet; + for (int i = 12703; i <= 12703; i++) + materials[i] = Material.CyanCarpet; + for (int i = 12704; i <= 12704; i++) + materials[i] = Material.PurpleCarpet; + for (int i = 12705; i <= 12705; i++) + materials[i] = Material.BlueCarpet; + for (int i = 12706; i <= 12706; i++) + materials[i] = Material.BrownCarpet; + for (int i = 12707; i <= 12707; i++) + materials[i] = Material.GreenCarpet; + for (int i = 12708; i <= 12708; i++) + materials[i] = Material.RedCarpet; + for (int i = 12709; i <= 12709; i++) + materials[i] = Material.BlackCarpet; + for (int i = 12710; i <= 12710; i++) + materials[i] = Material.Terracotta; + for (int i = 12711; i <= 12711; i++) + materials[i] = Material.CoalBlock; + for (int i = 12712; i <= 12712; i++) + materials[i] = Material.PackedIce; + for (int i = 12713; i <= 12714; i++) + materials[i] = Material.Sunflower; + for (int i = 12715; i <= 12716; i++) + materials[i] = Material.Lilac; + for (int i = 12717; i <= 12718; i++) + materials[i] = Material.RoseBush; + for (int i = 12719; i <= 12720; i++) + materials[i] = Material.Peony; + for (int i = 12721; i <= 12722; i++) + materials[i] = Material.TallGrass; + for (int i = 12723; i <= 12724; i++) + materials[i] = Material.LargeFern; + for (int i = 12725; i <= 12740; i++) + materials[i] = Material.WhiteBanner; + for (int i = 12741; i <= 12756; i++) + materials[i] = Material.OrangeBanner; + for (int i = 12757; i <= 12772; i++) + materials[i] = Material.MagentaBanner; + for (int i = 12773; i <= 12788; i++) + materials[i] = Material.LightBlueBanner; + for (int i = 12789; i <= 12804; i++) + materials[i] = Material.YellowBanner; + for (int i = 12805; i <= 12820; i++) + materials[i] = Material.LimeBanner; + for (int i = 12821; i <= 12836; i++) + materials[i] = Material.PinkBanner; + for (int i = 12837; i <= 12852; i++) + materials[i] = Material.GrayBanner; + for (int i = 12853; i <= 12868; i++) + materials[i] = Material.LightGrayBanner; + for (int i = 12869; i <= 12884; i++) + materials[i] = Material.CyanBanner; + for (int i = 12885; i <= 12900; i++) + materials[i] = Material.PurpleBanner; + for (int i = 12901; i <= 12916; i++) + materials[i] = Material.BlueBanner; + for (int i = 12917; i <= 12932; i++) + materials[i] = Material.BrownBanner; + for (int i = 12933; i <= 12948; i++) + materials[i] = Material.GreenBanner; + for (int i = 12949; i <= 12964; i++) + materials[i] = Material.RedBanner; + for (int i = 12965; i <= 12980; i++) + materials[i] = Material.BlackBanner; + for (int i = 12981; i <= 12984; i++) + materials[i] = Material.WhiteWallBanner; + for (int i = 12985; i <= 12988; i++) + materials[i] = Material.OrangeWallBanner; + for (int i = 12989; i <= 12992; i++) + materials[i] = Material.MagentaWallBanner; + for (int i = 12993; i <= 12996; i++) + materials[i] = Material.LightBlueWallBanner; + for (int i = 12997; i <= 13000; i++) + materials[i] = Material.YellowWallBanner; + for (int i = 13001; i <= 13004; i++) + materials[i] = Material.LimeWallBanner; + for (int i = 13005; i <= 13008; i++) + materials[i] = Material.PinkWallBanner; + for (int i = 13009; i <= 13012; i++) + materials[i] = Material.GrayWallBanner; + for (int i = 13013; i <= 13016; i++) + materials[i] = Material.LightGrayWallBanner; + for (int i = 13017; i <= 13020; i++) + materials[i] = Material.CyanWallBanner; + for (int i = 13021; i <= 13024; i++) + materials[i] = Material.PurpleWallBanner; + for (int i = 13025; i <= 13028; i++) + materials[i] = Material.BlueWallBanner; + for (int i = 13029; i <= 13032; i++) + materials[i] = Material.BrownWallBanner; + for (int i = 13033; i <= 13036; i++) + materials[i] = Material.GreenWallBanner; + for (int i = 13037; i <= 13040; i++) + materials[i] = Material.RedWallBanner; + for (int i = 13041; i <= 13044; i++) + materials[i] = Material.BlackWallBanner; + for (int i = 13045; i <= 13045; i++) + materials[i] = Material.RedSandstone; + for (int i = 13046; i <= 13046; i++) + materials[i] = Material.ChiseledRedSandstone; + for (int i = 13047; i <= 13047; i++) + materials[i] = Material.CutRedSandstone; + for (int i = 13048; i <= 13127; i++) + materials[i] = Material.RedSandstoneStairs; + for (int i = 13128; i <= 13133; i++) + materials[i] = Material.OakSlab; + for (int i = 13134; i <= 13139; i++) + materials[i] = Material.SpruceSlab; + for (int i = 13140; i <= 13145; i++) + materials[i] = Material.BirchSlab; + for (int i = 13146; i <= 13151; i++) + materials[i] = Material.JungleSlab; + for (int i = 13152; i <= 13157; i++) + materials[i] = Material.AcaciaSlab; + for (int i = 13158; i <= 13163; i++) + materials[i] = Material.CherrySlab; + for (int i = 13164; i <= 13169; i++) + materials[i] = Material.DarkOakSlab; + for (int i = 13170; i <= 13175; i++) + materials[i] = Material.PaleOakSlab; + for (int i = 13176; i <= 13181; i++) + materials[i] = Material.MangroveSlab; + for (int i = 13182; i <= 13187; i++) + materials[i] = Material.BambooSlab; + for (int i = 13188; i <= 13193; i++) + materials[i] = Material.BambooMosaicSlab; + for (int i = 13194; i <= 13199; i++) + materials[i] = Material.StoneSlab; + for (int i = 13200; i <= 13205; i++) + materials[i] = Material.SmoothStoneSlab; + for (int i = 13206; i <= 13211; i++) + materials[i] = Material.SandstoneSlab; + for (int i = 13212; i <= 13217; i++) + materials[i] = Material.CutSandstoneSlab; + for (int i = 13218; i <= 13223; i++) + materials[i] = Material.PetrifiedOakSlab; + for (int i = 13224; i <= 13229; i++) + materials[i] = Material.CobblestoneSlab; + for (int i = 13230; i <= 13235; i++) + materials[i] = Material.BrickSlab; + for (int i = 13236; i <= 13241; i++) + materials[i] = Material.StoneBrickSlab; + for (int i = 13242; i <= 13247; i++) + materials[i] = Material.MudBrickSlab; + for (int i = 13248; i <= 13253; i++) + materials[i] = Material.NetherBrickSlab; + for (int i = 13254; i <= 13259; i++) + materials[i] = Material.QuartzSlab; + for (int i = 13260; i <= 13265; i++) + materials[i] = Material.RedSandstoneSlab; + for (int i = 13266; i <= 13271; i++) + materials[i] = Material.CutRedSandstoneSlab; + for (int i = 13272; i <= 13277; i++) + materials[i] = Material.PurpurSlab; + for (int i = 13278; i <= 13278; i++) + materials[i] = Material.SmoothStone; + for (int i = 13279; i <= 13279; i++) + materials[i] = Material.SmoothSandstone; + for (int i = 13280; i <= 13280; i++) + materials[i] = Material.SmoothQuartz; + for (int i = 13281; i <= 13281; i++) + materials[i] = Material.SmoothRedSandstone; + for (int i = 13282; i <= 13313; i++) + materials[i] = Material.SpruceFenceGate; + for (int i = 13314; i <= 13345; i++) + materials[i] = Material.BirchFenceGate; + for (int i = 13346; i <= 13377; i++) + materials[i] = Material.JungleFenceGate; + for (int i = 13378; i <= 13409; i++) + materials[i] = Material.AcaciaFenceGate; + for (int i = 13410; i <= 13441; i++) + materials[i] = Material.CherryFenceGate; + for (int i = 13442; i <= 13473; i++) + materials[i] = Material.DarkOakFenceGate; + for (int i = 13474; i <= 13505; i++) + materials[i] = Material.PaleOakFenceGate; + for (int i = 13506; i <= 13537; i++) + materials[i] = Material.MangroveFenceGate; + for (int i = 13538; i <= 13569; i++) + materials[i] = Material.BambooFenceGate; + for (int i = 13570; i <= 13601; i++) + materials[i] = Material.SpruceFence; + for (int i = 13602; i <= 13633; i++) + materials[i] = Material.BirchFence; + for (int i = 13634; i <= 13665; i++) + materials[i] = Material.JungleFence; + for (int i = 13666; i <= 13697; i++) + materials[i] = Material.AcaciaFence; + for (int i = 13698; i <= 13729; i++) + materials[i] = Material.CherryFence; + for (int i = 13730; i <= 13761; i++) + materials[i] = Material.DarkOakFence; + for (int i = 13762; i <= 13793; i++) + materials[i] = Material.PaleOakFence; + for (int i = 13794; i <= 13825; i++) + materials[i] = Material.MangroveFence; + for (int i = 13826; i <= 13857; i++) + materials[i] = Material.BambooFence; + for (int i = 13858; i <= 13921; i++) + materials[i] = Material.SpruceDoor; + for (int i = 13922; i <= 13985; i++) + materials[i] = Material.BirchDoor; + for (int i = 13986; i <= 14049; i++) + materials[i] = Material.JungleDoor; + for (int i = 14050; i <= 14113; i++) + materials[i] = Material.AcaciaDoor; + for (int i = 14114; i <= 14177; i++) + materials[i] = Material.CherryDoor; + for (int i = 14178; i <= 14241; i++) + materials[i] = Material.DarkOakDoor; + for (int i = 14242; i <= 14305; i++) + materials[i] = Material.PaleOakDoor; + for (int i = 14306; i <= 14369; i++) + materials[i] = Material.MangroveDoor; + for (int i = 14370; i <= 14433; i++) + materials[i] = Material.BambooDoor; + for (int i = 14434; i <= 14439; i++) + materials[i] = Material.EndRod; + for (int i = 14440; i <= 14503; i++) + materials[i] = Material.ChorusPlant; + for (int i = 14504; i <= 14509; i++) + materials[i] = Material.ChorusFlower; + for (int i = 14510; i <= 14510; i++) + materials[i] = Material.PurpurBlock; + for (int i = 14511; i <= 14513; i++) + materials[i] = Material.PurpurPillar; + for (int i = 14514; i <= 14593; i++) + materials[i] = Material.PurpurStairs; + for (int i = 14594; i <= 14594; i++) + materials[i] = Material.EndStoneBricks; + for (int i = 14595; i <= 14596; i++) + materials[i] = Material.TorchflowerCrop; + for (int i = 14597; i <= 14606; i++) + materials[i] = Material.PitcherCrop; + for (int i = 14607; i <= 14608; i++) + materials[i] = Material.PitcherPlant; + for (int i = 14609; i <= 14612; i++) + materials[i] = Material.Beetroots; + for (int i = 14613; i <= 14613; i++) + materials[i] = Material.DirtPath; + for (int i = 14614; i <= 14614; i++) + materials[i] = Material.EndGateway; + for (int i = 14615; i <= 14626; i++) + materials[i] = Material.RepeatingCommandBlock; + for (int i = 14627; i <= 14638; i++) + materials[i] = Material.ChainCommandBlock; + for (int i = 14639; i <= 14642; i++) + materials[i] = Material.FrostedIce; + for (int i = 14643; i <= 14643; i++) + materials[i] = Material.MagmaBlock; + for (int i = 14644; i <= 14644; i++) + materials[i] = Material.NetherWartBlock; + for (int i = 14645; i <= 14645; i++) + materials[i] = Material.RedNetherBricks; + for (int i = 14646; i <= 14648; i++) + materials[i] = Material.BoneBlock; + for (int i = 14649; i <= 14649; i++) + materials[i] = Material.StructureVoid; + for (int i = 14650; i <= 14661; i++) + materials[i] = Material.Observer; + for (int i = 14662; i <= 14667; i++) + materials[i] = Material.ShulkerBox; + for (int i = 14668; i <= 14673; i++) + materials[i] = Material.WhiteShulkerBox; + for (int i = 14674; i <= 14679; i++) + materials[i] = Material.OrangeShulkerBox; + for (int i = 14680; i <= 14685; i++) + materials[i] = Material.MagentaShulkerBox; + for (int i = 14686; i <= 14691; i++) + materials[i] = Material.LightBlueShulkerBox; + for (int i = 14692; i <= 14697; i++) + materials[i] = Material.YellowShulkerBox; + for (int i = 14698; i <= 14703; i++) + materials[i] = Material.LimeShulkerBox; + for (int i = 14704; i <= 14709; i++) + materials[i] = Material.PinkShulkerBox; + for (int i = 14710; i <= 14715; i++) + materials[i] = Material.GrayShulkerBox; + for (int i = 14716; i <= 14721; i++) + materials[i] = Material.LightGrayShulkerBox; + for (int i = 14722; i <= 14727; i++) + materials[i] = Material.CyanShulkerBox; + for (int i = 14728; i <= 14733; i++) + materials[i] = Material.PurpleShulkerBox; + for (int i = 14734; i <= 14739; i++) + materials[i] = Material.BlueShulkerBox; + for (int i = 14740; i <= 14745; i++) + materials[i] = Material.BrownShulkerBox; + for (int i = 14746; i <= 14751; i++) + materials[i] = Material.GreenShulkerBox; + for (int i = 14752; i <= 14757; i++) + materials[i] = Material.RedShulkerBox; + for (int i = 14758; i <= 14763; i++) + materials[i] = Material.BlackShulkerBox; + for (int i = 14764; i <= 14767; i++) + materials[i] = Material.WhiteGlazedTerracotta; + for (int i = 14768; i <= 14771; i++) + materials[i] = Material.OrangeGlazedTerracotta; + for (int i = 14772; i <= 14775; i++) + materials[i] = Material.MagentaGlazedTerracotta; + for (int i = 14776; i <= 14779; i++) + materials[i] = Material.LightBlueGlazedTerracotta; + for (int i = 14780; i <= 14783; i++) + materials[i] = Material.YellowGlazedTerracotta; + for (int i = 14784; i <= 14787; i++) + materials[i] = Material.LimeGlazedTerracotta; + for (int i = 14788; i <= 14791; i++) + materials[i] = Material.PinkGlazedTerracotta; + for (int i = 14792; i <= 14795; i++) + materials[i] = Material.GrayGlazedTerracotta; + for (int i = 14796; i <= 14799; i++) + materials[i] = Material.LightGrayGlazedTerracotta; + for (int i = 14800; i <= 14803; i++) + materials[i] = Material.CyanGlazedTerracotta; + for (int i = 14804; i <= 14807; i++) + materials[i] = Material.PurpleGlazedTerracotta; + for (int i = 14808; i <= 14811; i++) + materials[i] = Material.BlueGlazedTerracotta; + for (int i = 14812; i <= 14815; i++) + materials[i] = Material.BrownGlazedTerracotta; + for (int i = 14816; i <= 14819; i++) + materials[i] = Material.GreenGlazedTerracotta; + for (int i = 14820; i <= 14823; i++) + materials[i] = Material.RedGlazedTerracotta; + for (int i = 14824; i <= 14827; i++) + materials[i] = Material.BlackGlazedTerracotta; + for (int i = 14828; i <= 14828; i++) + materials[i] = Material.WhiteConcrete; + for (int i = 14829; i <= 14829; i++) + materials[i] = Material.OrangeConcrete; + for (int i = 14830; i <= 14830; i++) + materials[i] = Material.MagentaConcrete; + for (int i = 14831; i <= 14831; i++) + materials[i] = Material.LightBlueConcrete; + for (int i = 14832; i <= 14832; i++) + materials[i] = Material.YellowConcrete; + for (int i = 14833; i <= 14833; i++) + materials[i] = Material.LimeConcrete; + for (int i = 14834; i <= 14834; i++) + materials[i] = Material.PinkConcrete; + for (int i = 14835; i <= 14835; i++) + materials[i] = Material.GrayConcrete; + for (int i = 14836; i <= 14836; i++) + materials[i] = Material.LightGrayConcrete; + for (int i = 14837; i <= 14837; i++) + materials[i] = Material.CyanConcrete; + for (int i = 14838; i <= 14838; i++) + materials[i] = Material.PurpleConcrete; + for (int i = 14839; i <= 14839; i++) + materials[i] = Material.BlueConcrete; + for (int i = 14840; i <= 14840; i++) + materials[i] = Material.BrownConcrete; + for (int i = 14841; i <= 14841; i++) + materials[i] = Material.GreenConcrete; + for (int i = 14842; i <= 14842; i++) + materials[i] = Material.RedConcrete; + for (int i = 14843; i <= 14843; i++) + materials[i] = Material.BlackConcrete; + for (int i = 14844; i <= 14844; i++) + materials[i] = Material.WhiteConcretePowder; + for (int i = 14845; i <= 14845; i++) + materials[i] = Material.OrangeConcretePowder; + for (int i = 14846; i <= 14846; i++) + materials[i] = Material.MagentaConcretePowder; + for (int i = 14847; i <= 14847; i++) + materials[i] = Material.LightBlueConcretePowder; + for (int i = 14848; i <= 14848; i++) + materials[i] = Material.YellowConcretePowder; + for (int i = 14849; i <= 14849; i++) + materials[i] = Material.LimeConcretePowder; + for (int i = 14850; i <= 14850; i++) + materials[i] = Material.PinkConcretePowder; + for (int i = 14851; i <= 14851; i++) + materials[i] = Material.GrayConcretePowder; + for (int i = 14852; i <= 14852; i++) + materials[i] = Material.LightGrayConcretePowder; + for (int i = 14853; i <= 14853; i++) + materials[i] = Material.CyanConcretePowder; + for (int i = 14854; i <= 14854; i++) + materials[i] = Material.PurpleConcretePowder; + for (int i = 14855; i <= 14855; i++) + materials[i] = Material.BlueConcretePowder; + for (int i = 14856; i <= 14856; i++) + materials[i] = Material.BrownConcretePowder; + for (int i = 14857; i <= 14857; i++) + materials[i] = Material.GreenConcretePowder; + for (int i = 14858; i <= 14858; i++) + materials[i] = Material.RedConcretePowder; + for (int i = 14859; i <= 14859; i++) + materials[i] = Material.BlackConcretePowder; + for (int i = 14860; i <= 14885; i++) + materials[i] = Material.Kelp; + for (int i = 14886; i <= 14886; i++) + materials[i] = Material.KelpPlant; + for (int i = 14887; i <= 14887; i++) + materials[i] = Material.DriedKelpBlock; + for (int i = 14888; i <= 14899; i++) + materials[i] = Material.TurtleEgg; + for (int i = 14900; i <= 14902; i++) + materials[i] = Material.SnifferEgg; + for (int i = 14903; i <= 14934; i++) + materials[i] = Material.DriedGhast; + for (int i = 14935; i <= 14935; i++) + materials[i] = Material.DeadTubeCoralBlock; + for (int i = 14936; i <= 14936; i++) + materials[i] = Material.DeadBrainCoralBlock; + for (int i = 14937; i <= 14937; i++) + materials[i] = Material.DeadBubbleCoralBlock; + for (int i = 14938; i <= 14938; i++) + materials[i] = Material.DeadFireCoralBlock; + for (int i = 14939; i <= 14939; i++) + materials[i] = Material.DeadHornCoralBlock; + for (int i = 14940; i <= 14940; i++) + materials[i] = Material.TubeCoralBlock; + for (int i = 14941; i <= 14941; i++) + materials[i] = Material.BrainCoralBlock; + for (int i = 14942; i <= 14942; i++) + materials[i] = Material.BubbleCoralBlock; + for (int i = 14943; i <= 14943; i++) + materials[i] = Material.FireCoralBlock; + for (int i = 14944; i <= 14944; i++) + materials[i] = Material.HornCoralBlock; + for (int i = 14945; i <= 14946; i++) + materials[i] = Material.DeadTubeCoral; + for (int i = 14947; i <= 14948; i++) + materials[i] = Material.DeadBrainCoral; + for (int i = 14949; i <= 14950; i++) + materials[i] = Material.DeadBubbleCoral; + for (int i = 14951; i <= 14952; i++) + materials[i] = Material.DeadFireCoral; + for (int i = 14953; i <= 14954; i++) + materials[i] = Material.DeadHornCoral; + for (int i = 14955; i <= 14956; i++) + materials[i] = Material.TubeCoral; + for (int i = 14957; i <= 14958; i++) + materials[i] = Material.BrainCoral; + for (int i = 14959; i <= 14960; i++) + materials[i] = Material.BubbleCoral; + for (int i = 14961; i <= 14962; i++) + materials[i] = Material.FireCoral; + for (int i = 14963; i <= 14964; i++) + materials[i] = Material.HornCoral; + for (int i = 14965; i <= 14966; i++) + materials[i] = Material.DeadTubeCoralFan; + for (int i = 14967; i <= 14968; i++) + materials[i] = Material.DeadBrainCoralFan; + for (int i = 14969; i <= 14970; i++) + materials[i] = Material.DeadBubbleCoralFan; + for (int i = 14971; i <= 14972; i++) + materials[i] = Material.DeadFireCoralFan; + for (int i = 14973; i <= 14974; i++) + materials[i] = Material.DeadHornCoralFan; + for (int i = 14975; i <= 14976; i++) + materials[i] = Material.TubeCoralFan; + for (int i = 14977; i <= 14978; i++) + materials[i] = Material.BrainCoralFan; + for (int i = 14979; i <= 14980; i++) + materials[i] = Material.BubbleCoralFan; + for (int i = 14981; i <= 14982; i++) + materials[i] = Material.FireCoralFan; + for (int i = 14983; i <= 14984; i++) + materials[i] = Material.HornCoralFan; + for (int i = 14985; i <= 14992; i++) + materials[i] = Material.DeadTubeCoralWallFan; + for (int i = 14993; i <= 15000; i++) + materials[i] = Material.DeadBrainCoralWallFan; + for (int i = 15001; i <= 15008; i++) + materials[i] = Material.DeadBubbleCoralWallFan; + for (int i = 15009; i <= 15016; i++) + materials[i] = Material.DeadFireCoralWallFan; + for (int i = 15017; i <= 15024; i++) + materials[i] = Material.DeadHornCoralWallFan; + for (int i = 15025; i <= 15032; i++) + materials[i] = Material.TubeCoralWallFan; + for (int i = 15033; i <= 15040; i++) + materials[i] = Material.BrainCoralWallFan; + for (int i = 15041; i <= 15048; i++) + materials[i] = Material.BubbleCoralWallFan; + for (int i = 15049; i <= 15056; i++) + materials[i] = Material.FireCoralWallFan; + for (int i = 15057; i <= 15064; i++) + materials[i] = Material.HornCoralWallFan; + for (int i = 15065; i <= 15072; i++) + materials[i] = Material.SeaPickle; + for (int i = 15073; i <= 15073; i++) + materials[i] = Material.BlueIce; + for (int i = 15074; i <= 15075; i++) + materials[i] = Material.Conduit; + for (int i = 15076; i <= 15076; i++) + materials[i] = Material.BambooSapling; + for (int i = 15077; i <= 15088; i++) + materials[i] = Material.Bamboo; + for (int i = 15089; i <= 15089; i++) + materials[i] = Material.PottedBamboo; + for (int i = 15090; i <= 15090; i++) + materials[i] = Material.VoidAir; + for (int i = 15091; i <= 15091; i++) + materials[i] = Material.CaveAir; + for (int i = 15092; i <= 15093; i++) + materials[i] = Material.BubbleColumn; + for (int i = 15094; i <= 15173; i++) + materials[i] = Material.PolishedGraniteStairs; + for (int i = 15174; i <= 15253; i++) + materials[i] = Material.SmoothRedSandstoneStairs; + for (int i = 15254; i <= 15333; i++) + materials[i] = Material.MossyStoneBrickStairs; + for (int i = 15334; i <= 15413; i++) + materials[i] = Material.PolishedDioriteStairs; + for (int i = 15414; i <= 15493; i++) + materials[i] = Material.MossyCobblestoneStairs; + for (int i = 15494; i <= 15573; i++) + materials[i] = Material.EndStoneBrickStairs; + for (int i = 15574; i <= 15653; i++) + materials[i] = Material.StoneStairs; + for (int i = 15654; i <= 15733; i++) + materials[i] = Material.SmoothSandstoneStairs; + for (int i = 15734; i <= 15813; i++) + materials[i] = Material.SmoothQuartzStairs; + for (int i = 15814; i <= 15893; i++) + materials[i] = Material.GraniteStairs; + for (int i = 15894; i <= 15973; i++) + materials[i] = Material.AndesiteStairs; + for (int i = 15974; i <= 16053; i++) + materials[i] = Material.RedNetherBrickStairs; for (int i = 16054; i <= 16133; i++) materials[i] = Material.PolishedAndesiteStairs; - for (int i = 6802; i <= 6804; i++) - materials[i] = Material.PolishedBasalt; - materials[22040] = Material.PolishedBlackstone; + for (int i = 16134; i <= 16213; i++) + materials[i] = Material.DioriteStairs; + for (int i = 16214; i <= 16219; i++) + materials[i] = Material.PolishedGraniteSlab; + for (int i = 16220; i <= 16225; i++) + materials[i] = Material.SmoothRedSandstoneSlab; + for (int i = 16226; i <= 16231; i++) + materials[i] = Material.MossyStoneBrickSlab; + for (int i = 16232; i <= 16237; i++) + materials[i] = Material.PolishedDioriteSlab; + for (int i = 16238; i <= 16243; i++) + materials[i] = Material.MossyCobblestoneSlab; + for (int i = 16244; i <= 16249; i++) + materials[i] = Material.EndStoneBrickSlab; + for (int i = 16250; i <= 16255; i++) + materials[i] = Material.SmoothSandstoneSlab; + for (int i = 16256; i <= 16261; i++) + materials[i] = Material.SmoothQuartzSlab; + for (int i = 16262; i <= 16267; i++) + materials[i] = Material.GraniteSlab; + for (int i = 16268; i <= 16273; i++) + materials[i] = Material.AndesiteSlab; + for (int i = 16274; i <= 16279; i++) + materials[i] = Material.RedNetherBrickSlab; + for (int i = 16280; i <= 16285; i++) + materials[i] = Material.PolishedAndesiteSlab; + for (int i = 16286; i <= 16291; i++) + materials[i] = Material.DioriteSlab; + for (int i = 16292; i <= 16615; i++) + materials[i] = Material.BrickWall; + for (int i = 16616; i <= 16939; i++) + materials[i] = Material.PrismarineWall; + for (int i = 16940; i <= 17263; i++) + materials[i] = Material.RedSandstoneWall; + for (int i = 17264; i <= 17587; i++) + materials[i] = Material.MossyStoneBrickWall; + for (int i = 17588; i <= 17911; i++) + materials[i] = Material.GraniteWall; + for (int i = 17912; i <= 18235; i++) + materials[i] = Material.StoneBrickWall; + for (int i = 18236; i <= 18559; i++) + materials[i] = Material.MudBrickWall; + for (int i = 18560; i <= 18883; i++) + materials[i] = Material.NetherBrickWall; + for (int i = 18884; i <= 19207; i++) + materials[i] = Material.AndesiteWall; + for (int i = 19208; i <= 19531; i++) + materials[i] = Material.RedNetherBrickWall; + for (int i = 19532; i <= 19855; i++) + materials[i] = Material.SandstoneWall; + for (int i = 19856; i <= 20179; i++) + materials[i] = Material.EndStoneBrickWall; + for (int i = 20180; i <= 20503; i++) + materials[i] = Material.DioriteWall; + for (int i = 20504; i <= 20535; i++) + materials[i] = Material.Scaffolding; + for (int i = 20536; i <= 20539; i++) + materials[i] = Material.Loom; + for (int i = 20540; i <= 20551; i++) + materials[i] = Material.Barrel; + for (int i = 20552; i <= 20559; i++) + materials[i] = Material.Smoker; + for (int i = 20560; i <= 20567; i++) + materials[i] = Material.BlastFurnace; + for (int i = 20568; i <= 20568; i++) + materials[i] = Material.CartographyTable; + for (int i = 20569; i <= 20569; i++) + materials[i] = Material.FletchingTable; + for (int i = 20570; i <= 20581; i++) + materials[i] = Material.Grindstone; + for (int i = 20582; i <= 20597; i++) + materials[i] = Material.Lectern; + for (int i = 20598; i <= 20598; i++) + materials[i] = Material.SmithingTable; + for (int i = 20599; i <= 20602; i++) + materials[i] = Material.Stonecutter; + for (int i = 20603; i <= 20634; i++) + materials[i] = Material.Bell; + for (int i = 20635; i <= 20638; i++) + materials[i] = Material.Lantern; + for (int i = 20639; i <= 20642; i++) + materials[i] = Material.SoulLantern; + for (int i = 20643; i <= 20646; i++) + materials[i] = Material.CopperLantern; + for (int i = 20647; i <= 20650; i++) + materials[i] = Material.ExposedCopperLantern; + for (int i = 20651; i <= 20654; i++) + materials[i] = Material.WeatheredCopperLantern; + for (int i = 20655; i <= 20658; i++) + materials[i] = Material.OxidizedCopperLantern; + for (int i = 20659; i <= 20662; i++) + materials[i] = Material.WaxedCopperLantern; + for (int i = 20663; i <= 20666; i++) + materials[i] = Material.WaxedExposedCopperLantern; + for (int i = 20667; i <= 20670; i++) + materials[i] = Material.WaxedWeatheredCopperLantern; + for (int i = 20671; i <= 20674; i++) + materials[i] = Material.WaxedOxidizedCopperLantern; + for (int i = 20675; i <= 20706; i++) + materials[i] = Material.Campfire; + for (int i = 20707; i <= 20738; i++) + materials[i] = Material.SoulCampfire; + for (int i = 20739; i <= 20742; i++) + materials[i] = Material.SweetBerryBush; + for (int i = 20743; i <= 20745; i++) + materials[i] = Material.WarpedStem; + for (int i = 20746; i <= 20748; i++) + materials[i] = Material.StrippedWarpedStem; + for (int i = 20749; i <= 20751; i++) + materials[i] = Material.WarpedHyphae; + for (int i = 20752; i <= 20754; i++) + materials[i] = Material.StrippedWarpedHyphae; + for (int i = 20755; i <= 20755; i++) + materials[i] = Material.WarpedNylium; + for (int i = 20756; i <= 20756; i++) + materials[i] = Material.WarpedFungus; + for (int i = 20757; i <= 20757; i++) + materials[i] = Material.WarpedWartBlock; + for (int i = 20758; i <= 20758; i++) + materials[i] = Material.WarpedRoots; + for (int i = 20759; i <= 20759; i++) + materials[i] = Material.NetherSprouts; + for (int i = 20760; i <= 20762; i++) + materials[i] = Material.CrimsonStem; + for (int i = 20763; i <= 20765; i++) + materials[i] = Material.StrippedCrimsonStem; + for (int i = 20766; i <= 20768; i++) + materials[i] = Material.CrimsonHyphae; + for (int i = 20769; i <= 20771; i++) + materials[i] = Material.StrippedCrimsonHyphae; + for (int i = 20772; i <= 20772; i++) + materials[i] = Material.CrimsonNylium; + for (int i = 20773; i <= 20773; i++) + materials[i] = Material.CrimsonFungus; + for (int i = 20774; i <= 20774; i++) + materials[i] = Material.Shroomlight; + for (int i = 20775; i <= 20800; i++) + materials[i] = Material.WeepingVines; + for (int i = 20801; i <= 20801; i++) + materials[i] = Material.WeepingVinesPlant; + for (int i = 20802; i <= 20827; i++) + materials[i] = Material.TwistingVines; + for (int i = 20828; i <= 20828; i++) + materials[i] = Material.TwistingVinesPlant; + for (int i = 20829; i <= 20829; i++) + materials[i] = Material.CrimsonRoots; + for (int i = 20830; i <= 20830; i++) + materials[i] = Material.CrimsonPlanks; + for (int i = 20831; i <= 20831; i++) + materials[i] = Material.WarpedPlanks; + for (int i = 20832; i <= 20837; i++) + materials[i] = Material.CrimsonSlab; + for (int i = 20838; i <= 20843; i++) + materials[i] = Material.WarpedSlab; + for (int i = 20844; i <= 20845; i++) + materials[i] = Material.CrimsonPressurePlate; + for (int i = 20846; i <= 20847; i++) + materials[i] = Material.WarpedPressurePlate; + for (int i = 20848; i <= 20879; i++) + materials[i] = Material.CrimsonFence; + for (int i = 20880; i <= 20911; i++) + materials[i] = Material.WarpedFence; + for (int i = 20912; i <= 20975; i++) + materials[i] = Material.CrimsonTrapdoor; + for (int i = 20976; i <= 21039; i++) + materials[i] = Material.WarpedTrapdoor; + for (int i = 21040; i <= 21071; i++) + materials[i] = Material.CrimsonFenceGate; + for (int i = 21072; i <= 21103; i++) + materials[i] = Material.WarpedFenceGate; + for (int i = 21104; i <= 21183; i++) + materials[i] = Material.CrimsonStairs; + for (int i = 21184; i <= 21263; i++) + materials[i] = Material.WarpedStairs; + for (int i = 21264; i <= 21287; i++) + materials[i] = Material.CrimsonButton; + for (int i = 21288; i <= 21311; i++) + materials[i] = Material.WarpedButton; + for (int i = 21312; i <= 21375; i++) + materials[i] = Material.CrimsonDoor; + for (int i = 21376; i <= 21439; i++) + materials[i] = Material.WarpedDoor; + for (int i = 21440; i <= 21471; i++) + materials[i] = Material.CrimsonSign; + for (int i = 21472; i <= 21503; i++) + materials[i] = Material.WarpedSign; + for (int i = 21504; i <= 21511; i++) + materials[i] = Material.CrimsonWallSign; + for (int i = 21512; i <= 21519; i++) + materials[i] = Material.WarpedWallSign; + for (int i = 21520; i <= 21523; i++) + materials[i] = Material.StructureBlock; + for (int i = 21524; i <= 21535; i++) + materials[i] = Material.Jigsaw; + for (int i = 21536; i <= 21539; i++) + materials[i] = Material.TestBlock; + for (int i = 21540; i <= 21540; i++) + materials[i] = Material.TestInstanceBlock; + for (int i = 21541; i <= 21549; i++) + materials[i] = Material.Composter; + for (int i = 21550; i <= 21565; i++) + materials[i] = Material.Target; + for (int i = 21566; i <= 21589; i++) + materials[i] = Material.BeeNest; + for (int i = 21590; i <= 21613; i++) + materials[i] = Material.Beehive; + for (int i = 21614; i <= 21614; i++) + materials[i] = Material.HoneyBlock; + for (int i = 21615; i <= 21615; i++) + materials[i] = Material.HoneycombBlock; + for (int i = 21616; i <= 21616; i++) + materials[i] = Material.NetheriteBlock; + for (int i = 21617; i <= 21617; i++) + materials[i] = Material.AncientDebris; + for (int i = 21618; i <= 21618; i++) + materials[i] = Material.CryingObsidian; + for (int i = 21619; i <= 21623; i++) + materials[i] = Material.RespawnAnchor; + for (int i = 21624; i <= 21624; i++) + materials[i] = Material.PottedCrimsonFungus; + for (int i = 21625; i <= 21625; i++) + materials[i] = Material.PottedWarpedFungus; + for (int i = 21626; i <= 21626; i++) + materials[i] = Material.PottedCrimsonRoots; + for (int i = 21627; i <= 21627; i++) + materials[i] = Material.PottedWarpedRoots; + for (int i = 21628; i <= 21628; i++) + materials[i] = Material.Lodestone; + for (int i = 21629; i <= 21629; i++) + materials[i] = Material.Blackstone; + for (int i = 21630; i <= 21709; i++) + materials[i] = Material.BlackstoneStairs; + for (int i = 21710; i <= 22033; i++) + materials[i] = Material.BlackstoneWall; + for (int i = 22034; i <= 22039; i++) + materials[i] = Material.BlackstoneSlab; + for (int i = 22040; i <= 22040; i++) + materials[i] = Material.PolishedBlackstone; + for (int i = 22041; i <= 22041; i++) + materials[i] = Material.PolishedBlackstoneBricks; + for (int i = 22042; i <= 22042; i++) + materials[i] = Material.CrackedPolishedBlackstoneBricks; + for (int i = 22043; i <= 22043; i++) + materials[i] = Material.ChiseledPolishedBlackstone; for (int i = 22044; i <= 22049; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 22050; i <= 22129; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 22130; i <= 22453; i++) materials[i] = Material.PolishedBlackstoneBrickWall; - materials[22041] = Material.PolishedBlackstoneBricks; - for (int i = 22543; i <= 22566; i++) - materials[i] = Material.PolishedBlackstoneButton; - for (int i = 22541; i <= 22542; i++) - materials[i] = Material.PolishedBlackstonePressurePlate; - for (int i = 22535; i <= 22540; i++) - materials[i] = Material.PolishedBlackstoneSlab; + for (int i = 22454; i <= 22454; i++) + materials[i] = Material.GildedBlackstone; for (int i = 22455; i <= 22534; i++) materials[i] = Material.PolishedBlackstoneStairs; + for (int i = 22535; i <= 22540; i++) + materials[i] = Material.PolishedBlackstoneSlab; + for (int i = 22541; i <= 22542; i++) + materials[i] = Material.PolishedBlackstonePressurePlate; + for (int i = 22543; i <= 22566; i++) + materials[i] = Material.PolishedBlackstoneButton; for (int i = 22567; i <= 22890; i++) materials[i] = Material.PolishedBlackstoneWall; - materials[28135] = Material.PolishedDeepslate; - for (int i = 28216; i <= 28221; i++) - materials[i] = Material.PolishedDeepslateSlab; - for (int i = 28136; i <= 28215; i++) - materials[i] = Material.PolishedDeepslateStairs; - for (int i = 28222; i <= 28545; i++) - materials[i] = Material.PolishedDeepslateWall; - materials[5] = Material.PolishedDiorite; - for (int i = 16232; i <= 16237; i++) - materials[i] = Material.PolishedDioriteSlab; - for (int i = 15334; i <= 15413; i++) - materials[i] = Material.PolishedDioriteStairs; - materials[3] = Material.PolishedGranite; - for (int i = 16214; i <= 16219; i++) - materials[i] = Material.PolishedGraniteSlab; - for (int i = 15094; i <= 15173; i++) - materials[i] = Material.PolishedGraniteStairs; - materials[23661] = Material.PolishedTuff; - for (int i = 23662; i <= 23667; i++) - materials[i] = Material.PolishedTuffSlab; - for (int i = 23668; i <= 23747; i++) - materials[i] = Material.PolishedTuffStairs; - for (int i = 23748; i <= 24071; i++) - materials[i] = Material.PolishedTuffWall; - materials[2123] = Material.Poppy; - for (int i = 10465; i <= 10472; i++) - materials[i] = Material.Potatoes; - materials[10434] = Material.PottedAcaciaSapling; - materials[10443] = Material.PottedAllium; - materials[29378] = Material.PottedAzaleaBush; - materials[10444] = Material.PottedAzureBluet; - materials[15089] = Material.PottedBamboo; - materials[10432] = Material.PottedBirchSapling; - materials[10442] = Material.PottedBlueOrchid; - materials[10454] = Material.PottedBrownMushroom; - materials[10456] = Material.PottedCactus; - materials[10435] = Material.PottedCherrySapling; - materials[29669] = Material.PottedClosedEyeblossom; - materials[10450] = Material.PottedCornflower; - materials[21624] = Material.PottedCrimsonFungus; - materials[21626] = Material.PottedCrimsonRoots; - materials[10440] = Material.PottedDandelion; - materials[10436] = Material.PottedDarkOakSapling; - materials[10455] = Material.PottedDeadBush; - materials[10439] = Material.PottedFern; - materials[29379] = Material.PottedFloweringAzaleaBush; - materials[10433] = Material.PottedJungleSapling; - materials[10451] = Material.PottedLilyOfTheValley; - materials[10438] = Material.PottedMangrovePropagule; - materials[10430] = Material.PottedOakSapling; - materials[29668] = Material.PottedOpenEyeblossom; - materials[10446] = Material.PottedOrangeTulip; - materials[10449] = Material.PottedOxeyeDaisy; - materials[10437] = Material.PottedPaleOakSapling; - materials[10448] = Material.PottedPinkTulip; - materials[10441] = Material.PottedPoppy; - materials[10453] = Material.PottedRedMushroom; - materials[10445] = Material.PottedRedTulip; - materials[10431] = Material.PottedSpruceSapling; - materials[10429] = Material.PottedTorchflower; - materials[21625] = Material.PottedWarpedFungus; - materials[21627] = Material.PottedWarpedRoots; - materials[10447] = Material.PottedWhiteTulip; - materials[10452] = Material.PottedWitherRose; - materials[24487] = Material.PowderSnow; - for (int i = 9264; i <= 9266; i++) - materials[i] = Material.PowderSnowCauldron; - for (int i = 1987; i <= 2010; i++) - materials[i] = Material.PoweredRail; - materials[12429] = Material.Prismarine; - for (int i = 12678; i <= 12683; i++) - materials[i] = Material.PrismarineBrickSlab; - for (int i = 12512; i <= 12591; i++) - materials[i] = Material.PrismarineBrickStairs; - materials[12430] = Material.PrismarineBricks; - for (int i = 12672; i <= 12677; i++) - materials[i] = Material.PrismarineSlab; - for (int i = 12432; i <= 12511; i++) - materials[i] = Material.PrismarineStairs; - for (int i = 16616; i <= 16939; i++) - materials[i] = Material.PrismarineWall; - materials[8131] = Material.Pumpkin; - for (int i = 8141; i <= 8148; i++) - materials[i] = Material.PumpkinStem; - for (int i = 12885; i <= 12900; i++) - materials[i] = Material.PurpleBanner; - for (int i = 1891; i <= 1906; i++) - materials[i] = Material.PurpleBed; + for (int i = 22891; i <= 22891; i++) + materials[i] = Material.ChiseledNetherBricks; + for (int i = 22892; i <= 22892; i++) + materials[i] = Material.CrackedNetherBricks; + for (int i = 22893; i <= 22893; i++) + materials[i] = Material.QuartzBricks; + for (int i = 22894; i <= 22909; i++) + materials[i] = Material.Candle; + for (int i = 22910; i <= 22925; i++) + materials[i] = Material.WhiteCandle; + for (int i = 22926; i <= 22941; i++) + materials[i] = Material.OrangeCandle; + for (int i = 22942; i <= 22957; i++) + materials[i] = Material.MagentaCandle; + for (int i = 22958; i <= 22973; i++) + materials[i] = Material.LightBlueCandle; + for (int i = 22974; i <= 22989; i++) + materials[i] = Material.YellowCandle; + for (int i = 22990; i <= 23005; i++) + materials[i] = Material.LimeCandle; + for (int i = 23006; i <= 23021; i++) + materials[i] = Material.PinkCandle; + for (int i = 23022; i <= 23037; i++) + materials[i] = Material.GrayCandle; + for (int i = 23038; i <= 23053; i++) + materials[i] = Material.LightGrayCandle; + for (int i = 23054; i <= 23069; i++) + materials[i] = Material.CyanCandle; for (int i = 23070; i <= 23085; i++) materials[i] = Material.PurpleCandle; - for (int i = 23188; i <= 23189; i++) - materials[i] = Material.PurpleCandleCake; - materials[12704] = Material.PurpleCarpet; - materials[14838] = Material.PurpleConcrete; - materials[14854] = Material.PurpleConcretePowder; - for (int i = 14804; i <= 14807; i++) - materials[i] = Material.PurpleGlazedTerracotta; - for (int i = 14728; i <= 14733; i++) - materials[i] = Material.PurpleShulkerBox; - materials[6907] = Material.PurpleStainedGlass; - for (int i = 11578; i <= 11609; i++) - materials[i] = Material.PurpleStainedGlassPane; - materials[11252] = Material.PurpleTerracotta; - for (int i = 13021; i <= 13024; i++) - materials[i] = Material.PurpleWallBanner; - materials[2103] = Material.PurpleWool; - materials[14510] = Material.PurpurBlock; - for (int i = 14511; i <= 14513; i++) - materials[i] = Material.PurpurPillar; - for (int i = 13272; i <= 13277; i++) - materials[i] = Material.PurpurSlab; - for (int i = 14514; i <= 14593; i++) - materials[i] = Material.PurpurStairs; - materials[11121] = Material.QuartzBlock; - materials[22893] = Material.QuartzBricks; - for (int i = 11123; i <= 11125; i++) - materials[i] = Material.QuartzPillar; - for (int i = 13254; i <= 13259; i++) - materials[i] = Material.QuartzSlab; - for (int i = 11126; i <= 11205; i++) - materials[i] = Material.QuartzStairs; - for (int i = 5526; i <= 5545; i++) - materials[i] = Material.Rail; - materials[29376] = Material.RawCopperBlock; - materials[29377] = Material.RawGoldBlock; - materials[29375] = Material.RawIronBlock; - for (int i = 12949; i <= 12964; i++) - materials[i] = Material.RedBanner; - for (int i = 1955; i <= 1970; i++) - materials[i] = Material.RedBed; + for (int i = 23086; i <= 23101; i++) + materials[i] = Material.BlueCandle; + for (int i = 23102; i <= 23117; i++) + materials[i] = Material.BrownCandle; + for (int i = 23118; i <= 23133; i++) + materials[i] = Material.GreenCandle; for (int i = 23134; i <= 23149; i++) materials[i] = Material.RedCandle; + for (int i = 23150; i <= 23165; i++) + materials[i] = Material.BlackCandle; + for (int i = 23166; i <= 23167; i++) + materials[i] = Material.CandleCake; + for (int i = 23168; i <= 23169; i++) + materials[i] = Material.WhiteCandleCake; + for (int i = 23170; i <= 23171; i++) + materials[i] = Material.OrangeCandleCake; + for (int i = 23172; i <= 23173; i++) + materials[i] = Material.MagentaCandleCake; + for (int i = 23174; i <= 23175; i++) + materials[i] = Material.LightBlueCandleCake; + for (int i = 23176; i <= 23177; i++) + materials[i] = Material.YellowCandleCake; + for (int i = 23178; i <= 23179; i++) + materials[i] = Material.LimeCandleCake; + for (int i = 23180; i <= 23181; i++) + materials[i] = Material.PinkCandleCake; + for (int i = 23182; i <= 23183; i++) + materials[i] = Material.GrayCandleCake; + for (int i = 23184; i <= 23185; i++) + materials[i] = Material.LightGrayCandleCake; + for (int i = 23186; i <= 23187; i++) + materials[i] = Material.CyanCandleCake; + for (int i = 23188; i <= 23189; i++) + materials[i] = Material.PurpleCandleCake; + for (int i = 23190; i <= 23191; i++) + materials[i] = Material.BlueCandleCake; + for (int i = 23192; i <= 23193; i++) + materials[i] = Material.BrownCandleCake; + for (int i = 23194; i <= 23195; i++) + materials[i] = Material.GreenCandleCake; for (int i = 23196; i <= 23197; i++) materials[i] = Material.RedCandleCake; - materials[12708] = Material.RedCarpet; - materials[14842] = Material.RedConcrete; - materials[14858] = Material.RedConcretePowder; - for (int i = 14820; i <= 14823; i++) - materials[i] = Material.RedGlazedTerracotta; - materials[2136] = Material.RedMushroom; - for (int i = 7629; i <= 7692; i++) - materials[i] = Material.RedMushroomBlock; - for (int i = 16274; i <= 16279; i++) - materials[i] = Material.RedNetherBrickSlab; - for (int i = 15974; i <= 16053; i++) - materials[i] = Material.RedNetherBrickStairs; - for (int i = 19208; i <= 19531; i++) - materials[i] = Material.RedNetherBrickWall; - materials[14645] = Material.RedNetherBricks; - materials[123] = Material.RedSand; - materials[13045] = Material.RedSandstone; - for (int i = 13260; i <= 13265; i++) - materials[i] = Material.RedSandstoneSlab; - for (int i = 13048; i <= 13127; i++) - materials[i] = Material.RedSandstoneStairs; - for (int i = 16940; i <= 17263; i++) - materials[i] = Material.RedSandstoneWall; - for (int i = 14752; i <= 14757; i++) - materials[i] = Material.RedShulkerBox; - materials[6911] = Material.RedStainedGlass; - for (int i = 11706; i <= 11737; i++) - materials[i] = Material.RedStainedGlassPane; - materials[11256] = Material.RedTerracotta; - materials[2127] = Material.RedTulip; - for (int i = 13037; i <= 13040; i++) - materials[i] = Material.RedWallBanner; - materials[2107] = Material.RedWool; - materials[11109] = Material.RedstoneBlock; - for (int i = 9278; i <= 9279; i++) - materials[i] = Material.RedstoneLamp; - for (int i = 6680; i <= 6681; i++) - materials[i] = Material.RedstoneOre; - for (int i = 6684; i <= 6685; i++) - materials[i] = Material.RedstoneTorch; - for (int i = 6686; i <= 6693; i++) - materials[i] = Material.RedstoneWallTorch; - for (int i = 3810; i <= 5105; i++) - materials[i] = Material.RedstoneWire; - materials[29390] = Material.ReinforcedDeepslate; - for (int i = 6833; i <= 6896; i++) - materials[i] = Material.Repeater; - for (int i = 14615; i <= 14626; i++) - materials[i] = Material.RepeatingCommandBlock; - materials[8720] = Material.ResinBlock; - for (int i = 8802; i <= 8807; i++) - materials[i] = Material.ResinBrickSlab; - for (int i = 8722; i <= 8801; i++) - materials[i] = Material.ResinBrickStairs; - for (int i = 8808; i <= 9131; i++) - materials[i] = Material.ResinBrickWall; - materials[8721] = Material.ResinBricks; - for (int i = 8317; i <= 8444; i++) - materials[i] = Material.ResinClump; - for (int i = 21619; i <= 21623; i++) - materials[i] = Material.RespawnAnchor; - materials[27719] = Material.RootedDirt; - for (int i = 12717; i <= 12718; i++) - materials[i] = Material.RoseBush; - materials[118] = Material.Sand; - materials[578] = Material.Sandstone; - for (int i = 13206; i <= 13211; i++) - materials[i] = Material.SandstoneSlab; - for (int i = 9292; i <= 9371; i++) - materials[i] = Material.SandstoneStairs; - for (int i = 19532; i <= 19855; i++) - materials[i] = Material.SandstoneWall; - for (int i = 20504; i <= 20535; i++) - materials[i] = Material.Scaffolding; - materials[24968] = Material.Sculk; - for (int i = 25097; i <= 25098; i++) - materials[i] = Material.SculkCatalyst; - for (int i = 24488; i <= 24583; i++) - materials[i] = Material.SculkSensor; - for (int i = 25099; i <= 25106; i++) - materials[i] = Material.SculkShrieker; - for (int i = 24969; i <= 25096; i++) - materials[i] = Material.SculkVein; - materials[12690] = Material.SeaLantern; - for (int i = 15065; i <= 15072; i++) - materials[i] = Material.SeaPickle; - materials[2054] = Material.Seagrass; - materials[2052] = Material.ShortDryGrass; - materials[2048] = Material.ShortGrass; - materials[20774] = Material.Shroomlight; - for (int i = 14662; i <= 14667; i++) - materials[i] = Material.ShulkerBox; - for (int i = 10713; i <= 10744; i++) - materials[i] = Material.SkeletonSkull; - for (int i = 10745; i <= 10752; i++) - materials[i] = Material.SkeletonWallSkull; - materials[12330] = Material.SlimeBlock; + for (int i = 23198; i <= 23199; i++) + materials[i] = Material.BlackCandleCake; + for (int i = 23200; i <= 23200; i++) + materials[i] = Material.AmethystBlock; + for (int i = 23201; i <= 23201; i++) + materials[i] = Material.BuddingAmethyst; + for (int i = 23202; i <= 23213; i++) + materials[i] = Material.AmethystCluster; + for (int i = 23214; i <= 23225; i++) + materials[i] = Material.LargeAmethystBud; + for (int i = 23226; i <= 23237; i++) + materials[i] = Material.MediumAmethystBud; for (int i = 23238; i <= 23249; i++) materials[i] = Material.SmallAmethystBud; - for (int i = 27701; i <= 27716; i++) - materials[i] = Material.SmallDripleaf; - materials[20598] = Material.SmithingTable; - for (int i = 20552; i <= 20559; i++) - materials[i] = Material.Smoker; - materials[29374] = Material.SmoothBasalt; - materials[13280] = Material.SmoothQuartz; - for (int i = 16256; i <= 16261; i++) - materials[i] = Material.SmoothQuartzSlab; - for (int i = 15734; i <= 15813; i++) - materials[i] = Material.SmoothQuartzStairs; - materials[13281] = Material.SmoothRedSandstone; - for (int i = 16220; i <= 16225; i++) - materials[i] = Material.SmoothRedSandstoneSlab; - for (int i = 15174; i <= 15253; i++) - materials[i] = Material.SmoothRedSandstoneStairs; - materials[13279] = Material.SmoothSandstone; - for (int i = 16250; i <= 16255; i++) - materials[i] = Material.SmoothSandstoneSlab; - for (int i = 15654; i <= 15733; i++) - materials[i] = Material.SmoothSandstoneStairs; - materials[13278] = Material.SmoothStone; - for (int i = 13200; i <= 13205; i++) - materials[i] = Material.SmoothStoneSlab; - for (int i = 14900; i <= 14902; i++) - materials[i] = Material.SnifferEgg; - for (int i = 6718; i <= 6725; i++) - materials[i] = Material.Snow; - materials[6727] = Material.SnowBlock; - for (int i = 20707; i <= 20738; i++) - materials[i] = Material.SoulCampfire; - materials[3686] = Material.SoulFire; - for (int i = 20639; i <= 20642; i++) - materials[i] = Material.SoulLantern; - materials[6797] = Material.SoulSand; - materials[6798] = Material.SoulSoil; - materials[6805] = Material.SoulTorch; - for (int i = 6806; i <= 6809; i++) - materials[i] = Material.SoulWallTorch; - materials[3687] = Material.Spawner; - materials[560] = Material.Sponge; - materials[27608] = Material.SporeBlossom; - for (int i = 10497; i <= 10520; i++) - materials[i] = Material.SpruceButton; - for (int i = 13858; i <= 13921; i++) - materials[i] = Material.SpruceDoor; - for (int i = 13570; i <= 13601; i++) - materials[i] = Material.SpruceFence; - for (int i = 13282; i <= 13313; i++) - materials[i] = Material.SpruceFenceGate; - for (int i = 5770; i <= 5833; i++) - materials[i] = Material.SpruceHangingSign; - for (int i = 280; i <= 307; i++) - materials[i] = Material.SpruceLeaves; - for (int i = 139; i <= 141; i++) - materials[i] = Material.SpruceLog; - materials[16] = Material.SprucePlanks; - for (int i = 6662; i <= 6663; i++) - materials[i] = Material.SprucePressurePlate; - for (int i = 31; i <= 32; i++) - materials[i] = Material.SpruceSapling; - for (int i = 3039; i <= 3102; i++) - materials[i] = Material.SpruceShelf; - for (int i = 5166; i <= 5197; i++) - materials[i] = Material.SpruceSign; - for (int i = 13134; i <= 13139; i++) - materials[i] = Material.SpruceSlab; - for (int i = 9527; i <= 9606; i++) - materials[i] = Material.SpruceStairs; - for (int i = 6977; i <= 7040; i++) - materials[i] = Material.SpruceTrapdoor; - for (int i = 6482; i <= 6489; i++) - materials[i] = Material.SpruceWallHangingSign; - for (int i = 5634; i <= 5641; i++) - materials[i] = Material.SpruceWallSign; - for (int i = 204; i <= 206; i++) - materials[i] = Material.SpruceWood; - for (int i = 2035; i <= 2046; i++) - materials[i] = Material.StickyPiston; - materials[1] = Material.Stone; - for (int i = 13236; i <= 13241; i++) - materials[i] = Material.StoneBrickSlab; - for (int i = 8557; i <= 8636; i++) - materials[i] = Material.StoneBrickStairs; - for (int i = 17912; i <= 18235; i++) - materials[i] = Material.StoneBrickWall; - materials[7553] = Material.StoneBricks; - for (int i = 6694; i <= 6717; i++) - materials[i] = Material.StoneButton; - for (int i = 6594; i <= 6595; i++) - materials[i] = Material.StonePressurePlate; - for (int i = 13194; i <= 13199; i++) - materials[i] = Material.StoneSlab; - for (int i = 15574; i <= 15653; i++) - materials[i] = Material.StoneStairs; - for (int i = 20599; i <= 20602; i++) - materials[i] = Material.Stonecutter; - for (int i = 180; i <= 182; i++) - materials[i] = Material.StrippedAcaciaLog; - for (int i = 237; i <= 239; i++) - materials[i] = Material.StrippedAcaciaWood; - for (int i = 198; i <= 200; i++) - materials[i] = Material.StrippedBambooBlock; - for (int i = 174; i <= 176; i++) - materials[i] = Material.StrippedBirchLog; - for (int i = 231; i <= 233; i++) - materials[i] = Material.StrippedBirchWood; - for (int i = 183; i <= 185; i++) - materials[i] = Material.StrippedCherryLog; - for (int i = 240; i <= 242; i++) - materials[i] = Material.StrippedCherryWood; - for (int i = 20769; i <= 20771; i++) - materials[i] = Material.StrippedCrimsonHyphae; - for (int i = 20763; i <= 20765; i++) - materials[i] = Material.StrippedCrimsonStem; - for (int i = 186; i <= 188; i++) - materials[i] = Material.StrippedDarkOakLog; - for (int i = 243; i <= 245; i++) - materials[i] = Material.StrippedDarkOakWood; - for (int i = 177; i <= 179; i++) - materials[i] = Material.StrippedJungleLog; - for (int i = 234; i <= 236; i++) - materials[i] = Material.StrippedJungleWood; - for (int i = 195; i <= 197; i++) - materials[i] = Material.StrippedMangroveLog; - for (int i = 249; i <= 251; i++) - materials[i] = Material.StrippedMangroveWood; - for (int i = 192; i <= 194; i++) - materials[i] = Material.StrippedOakLog; - for (int i = 225; i <= 227; i++) - materials[i] = Material.StrippedOakWood; - for (int i = 189; i <= 191; i++) - materials[i] = Material.StrippedPaleOakLog; - for (int i = 246; i <= 248; i++) - materials[i] = Material.StrippedPaleOakWood; - for (int i = 171; i <= 173; i++) - materials[i] = Material.StrippedSpruceLog; - for (int i = 228; i <= 230; i++) - materials[i] = Material.StrippedSpruceWood; - for (int i = 20752; i <= 20754; i++) - materials[i] = Material.StrippedWarpedHyphae; - for (int i = 20746; i <= 20748; i++) - materials[i] = Material.StrippedWarpedStem; - for (int i = 21520; i <= 21523; i++) - materials[i] = Material.StructureBlock; - materials[14649] = Material.StructureVoid; - for (int i = 6746; i <= 6761; i++) - materials[i] = Material.SugarCane; - for (int i = 12713; i <= 12714; i++) - materials[i] = Material.Sunflower; - for (int i = 125; i <= 128; i++) - materials[i] = Material.SuspiciousGravel; - for (int i = 119; i <= 122; i++) - materials[i] = Material.SuspiciousSand; - for (int i = 20739; i <= 20742; i++) - materials[i] = Material.SweetBerryBush; - materials[2053] = Material.TallDryGrass; - for (int i = 12721; i <= 12722; i++) - materials[i] = Material.TallGrass; - for (int i = 2055; i <= 2056; i++) - materials[i] = Material.TallSeagrass; - for (int i = 21550; i <= 21565; i++) - materials[i] = Material.Target; - materials[12710] = Material.Terracotta; - for (int i = 21536; i <= 21539; i++) - materials[i] = Material.TestBlock; - materials[21540] = Material.TestInstanceBlock; - materials[24486] = Material.TintedGlass; - for (int i = 2140; i <= 2141; i++) - materials[i] = Material.Tnt; - materials[3169] = Material.Torch; - materials[2122] = Material.Torchflower; - for (int i = 14595; i <= 14596; i++) - materials[i] = Material.TorchflowerCrop; - for (int i = 11005; i <= 11028; i++) - materials[i] = Material.TrappedChest; - for (int i = 29455; i <= 29466; i++) - materials[i] = Material.TrialSpawner; - for (int i = 9398; i <= 9525; i++) - materials[i] = Material.Tripwire; - for (int i = 9382; i <= 9397; i++) - materials[i] = Material.TripwireHook; - for (int i = 14955; i <= 14956; i++) - materials[i] = Material.TubeCoral; - materials[14940] = Material.TubeCoralBlock; - for (int i = 14975; i <= 14976; i++) - materials[i] = Material.TubeCoralFan; - for (int i = 15025; i <= 15032; i++) - materials[i] = Material.TubeCoralWallFan; - materials[23250] = Material.Tuff; - for (int i = 24074; i <= 24079; i++) - materials[i] = Material.TuffBrickSlab; - for (int i = 24080; i <= 24159; i++) - materials[i] = Material.TuffBrickStairs; - for (int i = 24160; i <= 24483; i++) - materials[i] = Material.TuffBrickWall; - materials[24073] = Material.TuffBricks; + for (int i = 23250; i <= 23250; i++) + materials[i] = Material.Tuff; for (int i = 23251; i <= 23256; i++) materials[i] = Material.TuffSlab; for (int i = 23257; i <= 23336; i++) materials[i] = Material.TuffStairs; for (int i = 23337; i <= 23660; i++) materials[i] = Material.TuffWall; - for (int i = 14888; i <= 14899; i++) - materials[i] = Material.TurtleEgg; - for (int i = 20802; i <= 20827; i++) - materials[i] = Material.TwistingVines; - materials[20828] = Material.TwistingVinesPlant; - for (int i = 29467; i <= 29498; i++) - materials[i] = Material.Vault; - for (int i = 29383; i <= 29385; i++) - materials[i] = Material.VerdantFroglight; - for (int i = 8157; i <= 8188; i++) - materials[i] = Material.Vine; - materials[15090] = Material.VoidAir; - for (int i = 3170; i <= 3173; i++) - materials[i] = Material.WallTorch; - for (int i = 21288; i <= 21311; i++) - materials[i] = Material.WarpedButton; - for (int i = 21376; i <= 21439; i++) - materials[i] = Material.WarpedDoor; - for (int i = 20880; i <= 20911; i++) - materials[i] = Material.WarpedFence; - for (int i = 21072; i <= 21103; i++) - materials[i] = Material.WarpedFenceGate; - materials[20756] = Material.WarpedFungus; - for (int i = 6282; i <= 6345; i++) - materials[i] = Material.WarpedHangingSign; - for (int i = 20749; i <= 20751; i++) - materials[i] = Material.WarpedHyphae; - materials[20755] = Material.WarpedNylium; - materials[20831] = Material.WarpedPlanks; - for (int i = 20846; i <= 20847; i++) - materials[i] = Material.WarpedPressurePlate; - materials[20758] = Material.WarpedRoots; - for (int i = 3103; i <= 3166; i++) - materials[i] = Material.WarpedShelf; - for (int i = 21472; i <= 21503; i++) - materials[i] = Material.WarpedSign; - for (int i = 20838; i <= 20843; i++) - materials[i] = Material.WarpedSlab; - for (int i = 21184; i <= 21263; i++) - materials[i] = Material.WarpedStairs; - for (int i = 20743; i <= 20745; i++) - materials[i] = Material.WarpedStem; - for (int i = 20976; i <= 21039; i++) - materials[i] = Material.WarpedTrapdoor; - for (int i = 6554; i <= 6561; i++) - materials[i] = Material.WarpedWallHangingSign; - for (int i = 21512; i <= 21519; i++) - materials[i] = Material.WarpedWallSign; - materials[20757] = Material.WarpedWartBlock; - for (int i = 86; i <= 101; i++) - materials[i] = Material.Water; - for (int i = 9260; i <= 9262; i++) - materials[i] = Material.WaterCauldron; - materials[25124] = Material.WaxedChiseledCopper; - for (int i = 7917; i <= 7948; i++) - materials[i] = Material.WaxedCopperBars; - materials[25469] = Material.WaxedCopperBlock; - for (int i = 26877; i <= 26880; i++) - materials[i] = Material.WaxedCopperBulb; - for (int i = 8075; i <= 8080; i++) - materials[i] = Material.WaxedCopperChain; - for (int i = 26989; i <= 27012; i++) - materials[i] = Material.WaxedCopperChest; - for (int i = 26077; i <= 26140; i++) - materials[i] = Material.WaxedCopperDoor; - for (int i = 27213; i <= 27244; i++) - materials[i] = Material.WaxedCopperGolemStatue; - for (int i = 26853; i <= 26854; i++) - materials[i] = Material.WaxedCopperGrate; - for (int i = 20659; i <= 20662; i++) - materials[i] = Material.WaxedCopperLantern; - for (int i = 26589; i <= 26652; i++) - materials[i] = Material.WaxedCopperTrapdoor; - materials[25476] = Material.WaxedCutCopper; - for (int i = 25815; i <= 25820; i++) - materials[i] = Material.WaxedCutCopperSlab; - for (int i = 25717; i <= 25796; i++) - materials[i] = Material.WaxedCutCopperStairs; - materials[25123] = Material.WaxedExposedChiseledCopper; - materials[25471] = Material.WaxedExposedCopper; - for (int i = 7949; i <= 7980; i++) - materials[i] = Material.WaxedExposedCopperBars; - for (int i = 26881; i <= 26884; i++) - materials[i] = Material.WaxedExposedCopperBulb; - for (int i = 8081; i <= 8086; i++) - materials[i] = Material.WaxedExposedCopperChain; - for (int i = 27013; i <= 27036; i++) - materials[i] = Material.WaxedExposedCopperChest; - for (int i = 26141; i <= 26204; i++) - materials[i] = Material.WaxedExposedCopperDoor; - for (int i = 27245; i <= 27276; i++) - materials[i] = Material.WaxedExposedCopperGolemStatue; - for (int i = 26855; i <= 26856; i++) - materials[i] = Material.WaxedExposedCopperGrate; - for (int i = 20663; i <= 20666; i++) - materials[i] = Material.WaxedExposedCopperLantern; - for (int i = 26653; i <= 26716; i++) - materials[i] = Material.WaxedExposedCopperTrapdoor; - materials[25475] = Material.WaxedExposedCutCopper; - for (int i = 25809; i <= 25814; i++) - materials[i] = Material.WaxedExposedCutCopperSlab; - for (int i = 25637; i <= 25716; i++) - materials[i] = Material.WaxedExposedCutCopperStairs; - for (int i = 27461; i <= 27484; i++) - materials[i] = Material.WaxedExposedLightningRod; - for (int i = 27437; i <= 27460; i++) - materials[i] = Material.WaxedLightningRod; - materials[25121] = Material.WaxedOxidizedChiseledCopper; - materials[25472] = Material.WaxedOxidizedCopper; - for (int i = 8013; i <= 8044; i++) - materials[i] = Material.WaxedOxidizedCopperBars; - for (int i = 26889; i <= 26892; i++) - materials[i] = Material.WaxedOxidizedCopperBulb; - for (int i = 8093; i <= 8098; i++) - materials[i] = Material.WaxedOxidizedCopperChain; - for (int i = 27061; i <= 27084; i++) - materials[i] = Material.WaxedOxidizedCopperChest; - for (int i = 26205; i <= 26268; i++) - materials[i] = Material.WaxedOxidizedCopperDoor; - for (int i = 27309; i <= 27340; i++) - materials[i] = Material.WaxedOxidizedCopperGolemStatue; - for (int i = 26859; i <= 26860; i++) - materials[i] = Material.WaxedOxidizedCopperGrate; - for (int i = 20671; i <= 20674; i++) - materials[i] = Material.WaxedOxidizedCopperLantern; - for (int i = 26717; i <= 26780; i++) - materials[i] = Material.WaxedOxidizedCopperTrapdoor; - materials[25473] = Material.WaxedOxidizedCutCopper; - for (int i = 25797; i <= 25802; i++) - materials[i] = Material.WaxedOxidizedCutCopperSlab; - for (int i = 25477; i <= 25556; i++) - materials[i] = Material.WaxedOxidizedCutCopperStairs; - for (int i = 27509; i <= 27532; i++) - materials[i] = Material.WaxedOxidizedLightningRod; - materials[25122] = Material.WaxedWeatheredChiseledCopper; - materials[25470] = Material.WaxedWeatheredCopper; - for (int i = 7981; i <= 8012; i++) - materials[i] = Material.WaxedWeatheredCopperBars; - for (int i = 26885; i <= 26888; i++) - materials[i] = Material.WaxedWeatheredCopperBulb; - for (int i = 8087; i <= 8092; i++) - materials[i] = Material.WaxedWeatheredCopperChain; - for (int i = 27037; i <= 27060; i++) - materials[i] = Material.WaxedWeatheredCopperChest; - for (int i = 26269; i <= 26332; i++) - materials[i] = Material.WaxedWeatheredCopperDoor; - for (int i = 27277; i <= 27308; i++) - materials[i] = Material.WaxedWeatheredCopperGolemStatue; - for (int i = 26857; i <= 26858; i++) - materials[i] = Material.WaxedWeatheredCopperGrate; - for (int i = 20667; i <= 20670; i++) - materials[i] = Material.WaxedWeatheredCopperLantern; - for (int i = 26781; i <= 26844; i++) - materials[i] = Material.WaxedWeatheredCopperTrapdoor; - materials[25474] = Material.WaxedWeatheredCutCopper; - for (int i = 25803; i <= 25808; i++) - materials[i] = Material.WaxedWeatheredCutCopperSlab; - for (int i = 25557; i <= 25636; i++) - materials[i] = Material.WaxedWeatheredCutCopperStairs; - for (int i = 27485; i <= 27508; i++) - materials[i] = Material.WaxedWeatheredLightningRod; - materials[25118] = Material.WeatheredChiseledCopper; - materials[25109] = Material.WeatheredCopper; - for (int i = 7853; i <= 7884; i++) - materials[i] = Material.WeatheredCopperBars; - for (int i = 26869; i <= 26872; i++) - materials[i] = Material.WeatheredCopperBulb; - for (int i = 8063; i <= 8068; i++) - materials[i] = Material.WeatheredCopperChain; - for (int i = 26941; i <= 26964; i++) - materials[i] = Material.WeatheredCopperChest; - for (int i = 26013; i <= 26076; i++) - materials[i] = Material.WeatheredCopperDoor; - for (int i = 27149; i <= 27180; i++) - materials[i] = Material.WeatheredCopperGolemStatue; - for (int i = 26849; i <= 26850; i++) - materials[i] = Material.WeatheredCopperGrate; - for (int i = 20651; i <= 20654; i++) - materials[i] = Material.WeatheredCopperLantern; - for (int i = 26525; i <= 26588; i++) - materials[i] = Material.WeatheredCopperTrapdoor; - materials[25114] = Material.WeatheredCutCopper; - for (int i = 25451; i <= 25456; i++) - materials[i] = Material.WeatheredCutCopperSlab; + for (int i = 23661; i <= 23661; i++) + materials[i] = Material.PolishedTuff; + for (int i = 23662; i <= 23667; i++) + materials[i] = Material.PolishedTuffSlab; + for (int i = 23668; i <= 23747; i++) + materials[i] = Material.PolishedTuffStairs; + for (int i = 23748; i <= 24071; i++) + materials[i] = Material.PolishedTuffWall; + for (int i = 24072; i <= 24072; i++) + materials[i] = Material.ChiseledTuff; + for (int i = 24073; i <= 24073; i++) + materials[i] = Material.TuffBricks; + for (int i = 24074; i <= 24079; i++) + materials[i] = Material.TuffBrickSlab; + for (int i = 24080; i <= 24159; i++) + materials[i] = Material.TuffBrickStairs; + for (int i = 24160; i <= 24483; i++) + materials[i] = Material.TuffBrickWall; + for (int i = 24484; i <= 24484; i++) + materials[i] = Material.ChiseledTuffBricks; + for (int i = 24485; i <= 24485; i++) + materials[i] = Material.Calcite; + for (int i = 24486; i <= 24486; i++) + materials[i] = Material.TintedGlass; + for (int i = 24487; i <= 24487; i++) + materials[i] = Material.PowderSnow; + for (int i = 24488; i <= 24583; i++) + materials[i] = Material.SculkSensor; + for (int i = 24584; i <= 24967; i++) + materials[i] = Material.CalibratedSculkSensor; + for (int i = 24968; i <= 24968; i++) + materials[i] = Material.Sculk; + for (int i = 24969; i <= 25096; i++) + materials[i] = Material.SculkVein; + for (int i = 25097; i <= 25098; i++) + materials[i] = Material.SculkCatalyst; + for (int i = 25099; i <= 25106; i++) + materials[i] = Material.SculkShrieker; + for (int i = 25107; i <= 25107; i++) + materials[i] = Material.CopperBlock; + for (int i = 25108; i <= 25108; i++) + materials[i] = Material.ExposedCopper; + for (int i = 25109; i <= 25109; i++) + materials[i] = Material.WeatheredCopper; + for (int i = 25110; i <= 25110; i++) + materials[i] = Material.OxidizedCopper; + for (int i = 25111; i <= 25111; i++) + materials[i] = Material.CopperOre; + for (int i = 25112; i <= 25112; i++) + materials[i] = Material.DeepslateCopperOre; + for (int i = 25113; i <= 25113; i++) + materials[i] = Material.OxidizedCutCopper; + for (int i = 25114; i <= 25114; i++) + materials[i] = Material.WeatheredCutCopper; + for (int i = 25115; i <= 25115; i++) + materials[i] = Material.ExposedCutCopper; + for (int i = 25116; i <= 25116; i++) + materials[i] = Material.CutCopper; + for (int i = 25117; i <= 25117; i++) + materials[i] = Material.OxidizedChiseledCopper; + for (int i = 25118; i <= 25118; i++) + materials[i] = Material.WeatheredChiseledCopper; + for (int i = 25119; i <= 25119; i++) + materials[i] = Material.ExposedChiseledCopper; + for (int i = 25120; i <= 25120; i++) + materials[i] = Material.ChiseledCopper; + for (int i = 25121; i <= 25121; i++) + materials[i] = Material.WaxedOxidizedChiseledCopper; + for (int i = 25122; i <= 25122; i++) + materials[i] = Material.WaxedWeatheredChiseledCopper; + for (int i = 25123; i <= 25123; i++) + materials[i] = Material.WaxedExposedChiseledCopper; + for (int i = 25124; i <= 25124; i++) + materials[i] = Material.WaxedChiseledCopper; + for (int i = 25125; i <= 25204; i++) + materials[i] = Material.OxidizedCutCopperStairs; for (int i = 25205; i <= 25284; i++) materials[i] = Material.WeatheredCutCopperStairs; + for (int i = 25285; i <= 25364; i++) + materials[i] = Material.ExposedCutCopperStairs; + for (int i = 25365; i <= 25444; i++) + materials[i] = Material.CutCopperStairs; + for (int i = 25445; i <= 25450; i++) + materials[i] = Material.OxidizedCutCopperSlab; + for (int i = 25451; i <= 25456; i++) + materials[i] = Material.WeatheredCutCopperSlab; + for (int i = 25457; i <= 25462; i++) + materials[i] = Material.ExposedCutCopperSlab; + for (int i = 25463; i <= 25468; i++) + materials[i] = Material.CutCopperSlab; + for (int i = 25469; i <= 25469; i++) + materials[i] = Material.WaxedCopperBlock; + for (int i = 25470; i <= 25470; i++) + materials[i] = Material.WaxedWeatheredCopper; + for (int i = 25471; i <= 25471; i++) + materials[i] = Material.WaxedExposedCopper; + for (int i = 25472; i <= 25472; i++) + materials[i] = Material.WaxedOxidizedCopper; + for (int i = 25473; i <= 25473; i++) + materials[i] = Material.WaxedOxidizedCutCopper; + for (int i = 25474; i <= 25474; i++) + materials[i] = Material.WaxedWeatheredCutCopper; + for (int i = 25475; i <= 25475; i++) + materials[i] = Material.WaxedExposedCutCopper; + for (int i = 25476; i <= 25476; i++) + materials[i] = Material.WaxedCutCopper; + for (int i = 25477; i <= 25556; i++) + materials[i] = Material.WaxedOxidizedCutCopperStairs; + for (int i = 25557; i <= 25636; i++) + materials[i] = Material.WaxedWeatheredCutCopperStairs; + for (int i = 25637; i <= 25716; i++) + materials[i] = Material.WaxedExposedCutCopperStairs; + for (int i = 25717; i <= 25796; i++) + materials[i] = Material.WaxedCutCopperStairs; + for (int i = 25797; i <= 25802; i++) + materials[i] = Material.WaxedOxidizedCutCopperSlab; + for (int i = 25803; i <= 25808; i++) + materials[i] = Material.WaxedWeatheredCutCopperSlab; + for (int i = 25809; i <= 25814; i++) + materials[i] = Material.WaxedExposedCutCopperSlab; + for (int i = 25815; i <= 25820; i++) + materials[i] = Material.WaxedCutCopperSlab; + for (int i = 25821; i <= 25884; i++) + materials[i] = Material.CopperDoor; + for (int i = 25885; i <= 25948; i++) + materials[i] = Material.ExposedCopperDoor; + for (int i = 25949; i <= 26012; i++) + materials[i] = Material.OxidizedCopperDoor; + for (int i = 26013; i <= 26076; i++) + materials[i] = Material.WeatheredCopperDoor; + for (int i = 26077; i <= 26140; i++) + materials[i] = Material.WaxedCopperDoor; + for (int i = 26141; i <= 26204; i++) + materials[i] = Material.WaxedExposedCopperDoor; + for (int i = 26205; i <= 26268; i++) + materials[i] = Material.WaxedOxidizedCopperDoor; + for (int i = 26269; i <= 26332; i++) + materials[i] = Material.WaxedWeatheredCopperDoor; + for (int i = 26333; i <= 26396; i++) + materials[i] = Material.CopperTrapdoor; + for (int i = 26397; i <= 26460; i++) + materials[i] = Material.ExposedCopperTrapdoor; + for (int i = 26461; i <= 26524; i++) + materials[i] = Material.OxidizedCopperTrapdoor; + for (int i = 26525; i <= 26588; i++) + materials[i] = Material.WeatheredCopperTrapdoor; + for (int i = 26589; i <= 26652; i++) + materials[i] = Material.WaxedCopperTrapdoor; + for (int i = 26653; i <= 26716; i++) + materials[i] = Material.WaxedExposedCopperTrapdoor; + for (int i = 26717; i <= 26780; i++) + materials[i] = Material.WaxedOxidizedCopperTrapdoor; + for (int i = 26781; i <= 26844; i++) + materials[i] = Material.WaxedWeatheredCopperTrapdoor; + for (int i = 26845; i <= 26846; i++) + materials[i] = Material.CopperGrate; + for (int i = 26847; i <= 26848; i++) + materials[i] = Material.ExposedCopperGrate; + for (int i = 26849; i <= 26850; i++) + materials[i] = Material.WeatheredCopperGrate; + for (int i = 26851; i <= 26852; i++) + materials[i] = Material.OxidizedCopperGrate; + for (int i = 26853; i <= 26854; i++) + materials[i] = Material.WaxedCopperGrate; + for (int i = 26855; i <= 26856; i++) + materials[i] = Material.WaxedExposedCopperGrate; + for (int i = 26857; i <= 26858; i++) + materials[i] = Material.WaxedWeatheredCopperGrate; + for (int i = 26859; i <= 26860; i++) + materials[i] = Material.WaxedOxidizedCopperGrate; + for (int i = 26861; i <= 26864; i++) + materials[i] = Material.CopperBulb; + for (int i = 26865; i <= 26868; i++) + materials[i] = Material.ExposedCopperBulb; + for (int i = 26869; i <= 26872; i++) + materials[i] = Material.WeatheredCopperBulb; + for (int i = 26873; i <= 26876; i++) + materials[i] = Material.OxidizedCopperBulb; + for (int i = 26877; i <= 26880; i++) + materials[i] = Material.WaxedCopperBulb; + for (int i = 26881; i <= 26884; i++) + materials[i] = Material.WaxedExposedCopperBulb; + for (int i = 26885; i <= 26888; i++) + materials[i] = Material.WaxedWeatheredCopperBulb; + for (int i = 26889; i <= 26892; i++) + materials[i] = Material.WaxedOxidizedCopperBulb; + for (int i = 26893; i <= 26916; i++) + materials[i] = Material.CopperChest; + for (int i = 26917; i <= 26940; i++) + materials[i] = Material.ExposedCopperChest; + for (int i = 26941; i <= 26964; i++) + materials[i] = Material.WeatheredCopperChest; + for (int i = 26965; i <= 26988; i++) + materials[i] = Material.OxidizedCopperChest; + for (int i = 26989; i <= 27012; i++) + materials[i] = Material.WaxedCopperChest; + for (int i = 27013; i <= 27036; i++) + materials[i] = Material.WaxedExposedCopperChest; + for (int i = 27037; i <= 27060; i++) + materials[i] = Material.WaxedWeatheredCopperChest; + for (int i = 27061; i <= 27084; i++) + materials[i] = Material.WaxedOxidizedCopperChest; + for (int i = 27085; i <= 27116; i++) + materials[i] = Material.CopperGolemStatue; + for (int i = 27117; i <= 27148; i++) + materials[i] = Material.ExposedCopperGolemStatue; + for (int i = 27149; i <= 27180; i++) + materials[i] = Material.WeatheredCopperGolemStatue; + for (int i = 27181; i <= 27212; i++) + materials[i] = Material.OxidizedCopperGolemStatue; + for (int i = 27213; i <= 27244; i++) + materials[i] = Material.WaxedCopperGolemStatue; + for (int i = 27245; i <= 27276; i++) + materials[i] = Material.WaxedExposedCopperGolemStatue; + for (int i = 27277; i <= 27308; i++) + materials[i] = Material.WaxedWeatheredCopperGolemStatue; + for (int i = 27309; i <= 27340; i++) + materials[i] = Material.WaxedOxidizedCopperGolemStatue; + for (int i = 27341; i <= 27364; i++) + materials[i] = Material.LightningRod; + for (int i = 27365; i <= 27388; i++) + materials[i] = Material.ExposedLightningRod; for (int i = 27389; i <= 27412; i++) materials[i] = Material.WeatheredLightningRod; - for (int i = 20775; i <= 20800; i++) - materials[i] = Material.WeepingVines; - materials[20801] = Material.WeepingVinesPlant; - materials[561] = Material.WetSponge; - for (int i = 5110; i <= 5117; i++) - materials[i] = Material.Wheat; - for (int i = 12725; i <= 12740; i++) - materials[i] = Material.WhiteBanner; - for (int i = 1731; i <= 1746; i++) - materials[i] = Material.WhiteBed; - for (int i = 22910; i <= 22925; i++) - materials[i] = Material.WhiteCandle; - for (int i = 23168; i <= 23169; i++) - materials[i] = Material.WhiteCandleCake; - materials[12694] = Material.WhiteCarpet; - materials[14828] = Material.WhiteConcrete; - materials[14844] = Material.WhiteConcretePowder; - for (int i = 14764; i <= 14767; i++) - materials[i] = Material.WhiteGlazedTerracotta; - for (int i = 14668; i <= 14673; i++) - materials[i] = Material.WhiteShulkerBox; - materials[6897] = Material.WhiteStainedGlass; - for (int i = 11258; i <= 11289; i++) - materials[i] = Material.WhiteStainedGlassPane; - materials[11242] = Material.WhiteTerracotta; - materials[2129] = Material.WhiteTulip; - for (int i = 12981; i <= 12984; i++) - materials[i] = Material.WhiteWallBanner; - materials[2093] = Material.WhiteWool; + for (int i = 27413; i <= 27436; i++) + materials[i] = Material.OxidizedLightningRod; + for (int i = 27437; i <= 27460; i++) + materials[i] = Material.WaxedLightningRod; + for (int i = 27461; i <= 27484; i++) + materials[i] = Material.WaxedExposedLightningRod; + for (int i = 27485; i <= 27508; i++) + materials[i] = Material.WaxedWeatheredLightningRod; + for (int i = 27509; i <= 27532; i++) + materials[i] = Material.WaxedOxidizedLightningRod; + for (int i = 27533; i <= 27552; i++) + materials[i] = Material.PointedDripstone; + for (int i = 27553; i <= 27553; i++) + materials[i] = Material.DripstoneBlock; + for (int i = 27554; i <= 27605; i++) + materials[i] = Material.CaveVines; + for (int i = 27606; i <= 27607; i++) + materials[i] = Material.CaveVinesPlant; + for (int i = 27608; i <= 27608; i++) + materials[i] = Material.SporeBlossom; + for (int i = 27609; i <= 27609; i++) + materials[i] = Material.Azalea; + for (int i = 27610; i <= 27610; i++) + materials[i] = Material.FloweringAzalea; + for (int i = 27611; i <= 27611; i++) + materials[i] = Material.MossCarpet; + for (int i = 27612; i <= 27627; i++) + materials[i] = Material.PinkPetals; for (int i = 27628; i <= 27643; i++) materials[i] = Material.Wildflowers; - materials[2133] = Material.WitherRose; - for (int i = 10753; i <= 10784; i++) - materials[i] = Material.WitherSkeletonSkull; - for (int i = 10785; i <= 10792; i++) - materials[i] = Material.WitherSkeletonWallSkull; - for (int i = 12789; i <= 12804; i++) - materials[i] = Material.YellowBanner; - for (int i = 1795; i <= 1810; i++) - materials[i] = Material.YellowBed; - for (int i = 22974; i <= 22989; i++) - materials[i] = Material.YellowCandle; - for (int i = 23176; i <= 23177; i++) - materials[i] = Material.YellowCandleCake; - materials[12698] = Material.YellowCarpet; - materials[14832] = Material.YellowConcrete; - materials[14848] = Material.YellowConcretePowder; - for (int i = 14780; i <= 14783; i++) - materials[i] = Material.YellowGlazedTerracotta; - for (int i = 14692; i <= 14697; i++) - materials[i] = Material.YellowShulkerBox; - materials[6901] = Material.YellowStainedGlass; - for (int i = 11386; i <= 11417; i++) - materials[i] = Material.YellowStainedGlassPane; - materials[11246] = Material.YellowTerracotta; - for (int i = 12997; i <= 13000; i++) - materials[i] = Material.YellowWallBanner; - materials[2097] = Material.YellowWool; - for (int i = 10793; i <= 10824; i++) - materials[i] = Material.ZombieHead; - for (int i = 10825; i <= 10832; i++) - materials[i] = Material.ZombieWallHead; + for (int i = 27644; i <= 27659; i++) + materials[i] = Material.LeafLitter; + for (int i = 27660; i <= 27660; i++) + materials[i] = Material.MossBlock; + for (int i = 27661; i <= 27692; i++) + materials[i] = Material.BigDripleaf; + for (int i = 27693; i <= 27700; i++) + materials[i] = Material.BigDripleafStem; + for (int i = 27701; i <= 27716; i++) + materials[i] = Material.SmallDripleaf; + for (int i = 27717; i <= 27718; i++) + materials[i] = Material.HangingRoots; + for (int i = 27719; i <= 27719; i++) + materials[i] = Material.RootedDirt; + for (int i = 27720; i <= 27720; i++) + materials[i] = Material.Mud; + for (int i = 27721; i <= 27723; i++) + materials[i] = Material.Deepslate; + for (int i = 27724; i <= 27724; i++) + materials[i] = Material.CobbledDeepslate; + for (int i = 27725; i <= 27804; i++) + materials[i] = Material.CobbledDeepslateStairs; + for (int i = 27805; i <= 27810; i++) + materials[i] = Material.CobbledDeepslateSlab; + for (int i = 27811; i <= 28134; i++) + materials[i] = Material.CobbledDeepslateWall; + for (int i = 28135; i <= 28135; i++) + materials[i] = Material.PolishedDeepslate; + for (int i = 28136; i <= 28215; i++) + materials[i] = Material.PolishedDeepslateStairs; + for (int i = 28216; i <= 28221; i++) + materials[i] = Material.PolishedDeepslateSlab; + for (int i = 28222; i <= 28545; i++) + materials[i] = Material.PolishedDeepslateWall; + for (int i = 28546; i <= 28546; i++) + materials[i] = Material.DeepslateTiles; + for (int i = 28547; i <= 28626; i++) + materials[i] = Material.DeepslateTileStairs; + for (int i = 28627; i <= 28632; i++) + materials[i] = Material.DeepslateTileSlab; + for (int i = 28633; i <= 28956; i++) + materials[i] = Material.DeepslateTileWall; + for (int i = 28957; i <= 28957; i++) + materials[i] = Material.DeepslateBricks; + for (int i = 28958; i <= 29037; i++) + materials[i] = Material.DeepslateBrickStairs; + for (int i = 29038; i <= 29043; i++) + materials[i] = Material.DeepslateBrickSlab; + for (int i = 29044; i <= 29367; i++) + materials[i] = Material.DeepslateBrickWall; + for (int i = 29368; i <= 29368; i++) + materials[i] = Material.ChiseledDeepslate; + for (int i = 29369; i <= 29369; i++) + materials[i] = Material.CrackedDeepslateBricks; + for (int i = 29370; i <= 29370; i++) + materials[i] = Material.CrackedDeepslateTiles; + for (int i = 29371; i <= 29373; i++) + materials[i] = Material.InfestedDeepslate; + for (int i = 29374; i <= 29374; i++) + materials[i] = Material.SmoothBasalt; + for (int i = 29375; i <= 29375; i++) + materials[i] = Material.RawIronBlock; + for (int i = 29376; i <= 29376; i++) + materials[i] = Material.RawCopperBlock; + for (int i = 29377; i <= 29377; i++) + materials[i] = Material.RawGoldBlock; + for (int i = 29378; i <= 29378; i++) + materials[i] = Material.PottedAzaleaBush; + for (int i = 29379; i <= 29379; i++) + materials[i] = Material.PottedFloweringAzaleaBush; + for (int i = 29380; i <= 29382; i++) + materials[i] = Material.OchreFroglight; + for (int i = 29383; i <= 29385; i++) + materials[i] = Material.VerdantFroglight; + for (int i = 29386; i <= 29388; i++) + materials[i] = Material.PearlescentFroglight; + for (int i = 29389; i <= 29389; i++) + materials[i] = Material.Frogspawn; + for (int i = 29390; i <= 29390; i++) + materials[i] = Material.ReinforcedDeepslate; + for (int i = 29391; i <= 29406; i++) + materials[i] = Material.DecoratedPot; + for (int i = 29407; i <= 29454; i++) + materials[i] = Material.Crafter; + for (int i = 29455; i <= 29466; i++) + materials[i] = Material.TrialSpawner; + for (int i = 29467; i <= 29498; i++) + materials[i] = Material.Vault; + for (int i = 29499; i <= 29500; i++) + materials[i] = Material.HeavyCore; + for (int i = 29501; i <= 29501; i++) + materials[i] = Material.PaleMossBlock; + for (int i = 29502; i <= 29663; i++) + materials[i] = Material.PaleMossCarpet; + for (int i = 29664; i <= 29665; i++) + materials[i] = Material.PaleHangingMoss; + for (int i = 29666; i <= 29666; i++) + materials[i] = Material.OpenEyeblossom; + for (int i = 29667; i <= 29667; i++) + materials[i] = Material.ClosedEyeblossom; + for (int i = 29668; i <= 29668; i++) + materials[i] = Material.PottedOpenEyeblossom; + for (int i = 29669; i <= 29669; i++) + materials[i] = Material.PottedClosedEyeblossom; + for (int i = 29670; i <= 29670; i++) + materials[i] = Material.FireflyBush; } protected override Dictionary GetDict() diff --git a/MinecraftClient/Mapping/Material.cs b/MinecraftClient/Mapping/Material.cs index a34b6d70..35454a6e 100644 --- a/MinecraftClient/Mapping/Material.cs +++ b/MinecraftClient/Mapping/Material.cs @@ -165,9 +165,9 @@ namespace MinecraftClient.Mapping BubbleCoralFan, BubbleCoralWallFan, BuddingAmethyst, - Bush, // bush + Bush, Cactus, - CactusFlower, // cactus_flower + CactusFlower, Cake, Calcite, CalibratedSculkSensor, @@ -416,7 +416,7 @@ namespace MinecraftClient.Mapping FireCoralBlock, FireCoralFan, FireCoralWallFan, - FireflyBush, // firefly_bush + FireflyBush, FletchingTable, FlowerPot, FloweringAzalea, @@ -522,7 +522,7 @@ namespace MinecraftClient.Mapping LargeFern, Lava, LavaCauldron, - LeafLitter, // leaf_litter + LeafLitter, Lectern, Lever, Light, @@ -914,7 +914,7 @@ namespace MinecraftClient.Mapping SeaLantern, SeaPickle, Seagrass, - ShortDryGrass, // short_dry_grass + ShortDryGrass, ShortGrass, Shroomlight, ShulkerBox, @@ -1009,13 +1009,13 @@ namespace MinecraftClient.Mapping SuspiciousGravel, SuspiciousSand, SweetBerryBush, - TallDryGrass, // tall_dry_grass + TallDryGrass, TallGrass, TallSeagrass, Target, Terracotta, - TestBlock, // test_block - TestInstanceBlock, // test_instance_block + TestBlock, + TestInstanceBlock, TintedGlass, Tnt, Torch, @@ -1161,7 +1161,7 @@ namespace MinecraftClient.Mapping WhiteTulip, WhiteWallBanner, WhiteWool, - Wildflowers, // wildflowers + Wildflowers, WitherRose, WitherSkeletonSkull, WitherSkeletonWallSkull,