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https://github.com/MCCTeam/Minecraft-Console-Client
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Updated documentation to reflect the newest changes
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4 changed files with 34 additions and 8 deletions
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@ -35,6 +35,12 @@ Requirements:
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- [Git](https://www.git-scm.com/)
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- [.NET 7.0 or new-er](https://dotnet.microsoft.com/en-us/download) or [Visual Studio](https://visualstudio.microsoft.com/) configured for C# app development
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<div class="custom-container tip"><p class="custom-container-title">Tip</p>
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**If you want to modify the code, and you are new to C# or in programming in general, you might want to watch some C# tutorials, we recommend the ones listed in [Creating Bots](creating-bots.md#requirements) section.**
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</div>
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#### Cloning using Git
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Install [Git](https://www.git-scm.com/)
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@ -77,7 +83,7 @@ git clone https://github.com/MCCTeam/Minecraft-Console-Client.git --recursive
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6. Right click on `MinecraftClient` solution in the `Solution Explorer`
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7. Click `Build`
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If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net6.0/win-x64/publish` folder.
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If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net7.0/win-x64/publish` folder.
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#### Building using .NET manually without Visual Studio
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@ -89,7 +95,7 @@ If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in
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dotnet publish MinecraftClient -f net7.0 -r win-x64 --no-self-contained -c Release -p:UseAppHost=true -p:IncludeNativeLibrariesForSelfExtract=true -p:DebugType=None
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```
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If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net6.0/win-x64/publish` folder.
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If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net7.0/win-x64/publish` folder.
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### Linux, macOS
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