Updated documentation to reflect the newest changes

This commit is contained in:
Anon 2023-05-13 10:02:29 +02:00
parent 4ff7712f20
commit adc6fc0029
4 changed files with 34 additions and 8 deletions

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@ -35,6 +35,12 @@ Requirements:
- [Git](https://www.git-scm.com/)
- [.NET 7.0 or new-er](https://dotnet.microsoft.com/en-us/download) or [Visual Studio](https://visualstudio.microsoft.com/) configured for C# app development
<div class="custom-container tip"><p class="custom-container-title">Tip</p>
**If you want to modify the code, and you are new to C# or in programming in general, you might want to watch some C# tutorials, we recommend the ones listed in [Creating Bots](creating-bots.md#requirements) section.**
</div>
#### Cloning using Git
Install [Git](https://www.git-scm.com/)
@ -77,7 +83,7 @@ git clone https://github.com/MCCTeam/Minecraft-Console-Client.git --recursive
6. Right click on `MinecraftClient` solution in the `Solution Explorer`
7. Click `Build`
If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net6.0/win-x64/publish` folder.
If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net7.0/win-x64/publish` folder.
#### Building using .NET manually without Visual Studio
@ -89,7 +95,7 @@ If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in
dotnet publish MinecraftClient -f net7.0 -r win-x64 --no-self-contained -c Release -p:UseAppHost=true -p:IncludeNativeLibrariesForSelfExtract=true -p:DebugType=None
```
If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net6.0/win-x64/publish` folder.
If the build has succeeded, the compiled binary `MinecraftClient.exe` will be in `MinecraftClient/bin/Release/net7.0/win-x64/publish` folder.
### Linux, macOS