ImplPlayerSection

This commit is contained in:
Polaris_Light 2023-11-16 00:04:56 +08:00
parent 3c97193b70
commit a97096cddf
10 changed files with 146 additions and 17 deletions

View file

@ -1722,6 +1722,15 @@ namespace MinecraftClient {
}
}
/// <summary>
/// Looks up a localized string similar to Yggdrasil authlib server domain name and port..
/// </summary>
internal static string Main_General_AuthlibServer {
get {
return ResourceManager.GetString("Main.General.AuthlibServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The address of the game server, &quot;Host&quot; can be filled in with domain name or IP address. (The &quot;Port&quot; field can be deleted, it will be resolved automatically).
/// </summary>
@ -1741,7 +1750,7 @@ namespace MinecraftClient {
}
/// <summary>
/// Looks up a localized string similar to Account type: &quot;mojang&quot; OR &quot;microsoft&quot;. Also affects interactive login in console..
/// Looks up a localized string similar to Account type: &quot;mojang&quot; OR &quot;microsoft&quot; OR &quot;yggdrasil&quot;. Also affects interactive login in console..
/// </summary>
internal static string Main_General_server_info {
get {

View file

@ -724,7 +724,7 @@ Usage examples: "/tell &lt;mybot&gt; connect Server1", "/connect Server2"</value
<value>Microsoft Account sign-in method: "mcc" OR "browser". If the login always fails, please try to use the "browser" once.</value>
</data>
<data name="Main.General.server_info" xml:space="preserve">
<value>Account type: "mojang" OR "microsoft". Also affects interactive login in console.</value>
<value>Account type: "mojang" OR "microsoft" OR "yggdrasil". Also affects interactive login in console.</value>
</data>
<data name="MCSettings" xml:space="preserve">
<value>Settings below are sent to the server and only affect server-side things like your skin.</value>
@ -846,4 +846,7 @@ If the connection to the Minecraft game server is blocked by the firewall, set E
<data name="Main.Advanced.ignore_invalid_playername" xml:space="preserve">
<value>Ignore invalid player name</value>
</data>
<data name="Main.General.AuthlibServer" xml:space="preserve">
<value>Yggdrasil authlib server domain name and port.</value>
</data>
</root>

View file

@ -5373,6 +5373,15 @@ namespace MinecraftClient {
}
}
/// <summary>
/// Looks up a localized string similar to Avaliable players:.
/// </summary>
internal static string mcc_avaliable_players {
get {
return ResourceManager.GetString("mcc.avaliable_players", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The old MinecraftClient.ini has been backed up as {0}.
/// </summary>
@ -5746,6 +5755,24 @@ namespace MinecraftClient {
}
}
/// <summary>
/// Looks up a localized string similar to Select a player from available players:.
/// </summary>
internal static string mcc_select_player {
get {
return ResourceManager.GetString("mcc.select_player", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected player:.
/// </summary>
internal static string mcc_selected_player {
get {
return ResourceManager.GetString("mcc.selected_player", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server is in offline mode..
/// </summary>

View file

@ -2121,4 +2121,13 @@ Logging in...</value>
<data name="cmd.inventory.shiftrightclick" xml:space="preserve">
<value>Shift right-clicking slot {0} in window #{1}</value>
</data>
<data name="mcc.avaliable_players" xml:space="preserve">
<value>Avaliable players:</value>
</data>
<data name="mcc.selected_player" xml:space="preserve">
<value>Selected player:</value>
</data>
<data name="mcc.select_player" xml:space="preserve">
<value>Select a player from available players:</value>
</data>
</root>