Enable/Disable TerrainAndMovements while logged in

Feature requested in #705
This commit is contained in:
ORelio 2019-04-28 21:32:03 +02:00
parent 41b3f98924
commit a6e660c974
8 changed files with 126 additions and 19 deletions

View file

@ -13,7 +13,7 @@ namespace MinecraftClient.Commands
public override string Run(McTcpClient handler, string command)
{
if (Settings.TerrainAndMovements)
if (handler.GetTerrainEnabled())
{
string[] args = getArgs(command);
if (args.Length == 1)

View file

@ -9,18 +9,29 @@ namespace MinecraftClient.Commands
public class Move : Command
{
public override string CMDName { get { return "move"; } }
public override string CMDDesc { get { return "move <get|up|down|east|west|north|south|x y z>: walk or start walking."; } }
public override string CMDDesc { get { return "move <on|off|get|up|down|east|west|north|south|x y z>: walk or start walking."; } }
public override string Run(McTcpClient handler, string command)
{
if (Settings.TerrainAndMovements)
string[] args = getArgs(command);
string argStr = getArg(command).Trim().ToLower();
if (argStr == "on")
{
handler.SetTerrainEnabled(true);
return "Enabling Terrain and Movements on next server login, respawn or world change.";
}
else if (argStr == "off")
{
handler.SetTerrainEnabled(false);
return "Disabling Terrain and Movements.";
}
else if (handler.GetTerrainEnabled())
{
string[] args = getArgs(command);
if (args.Length == 1)
{
string dirStr = getArg(command).Trim().ToLower();
Direction direction;
switch (dirStr)
switch (argStr)
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
@ -29,12 +40,12 @@ namespace MinecraftClient.Commands
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
case "get": return handler.GetCurrentLocation().ToString();
default: return "Unknown direction '" + dirStr + "'.";
default: return "Unknown direction '" + argStr + "'.";
}
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
{
handler.MoveTo(Movement.Move(handler.GetCurrentLocation(), direction));
return "Moving " + dirStr + '.';
return "Moving " + argStr + '.';
}
else return "Cannot move in that direction.";
}