Fixed Script Scheduler bug

This commit is contained in:
Anon 2026-06-06 12:09:36 +02:00
parent 5b13e740ef
commit a5423211ad
6 changed files with 131 additions and 55 deletions

View file

@ -13,9 +13,9 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
{
internal class CompileRunner
{
public object? Execute(byte[] compiledAssembly, string[] args, Dictionary<string, object>? localVars, ChatBot apiHandler)
public object? Execute(byte[] compiledAssembly, string[] args, Dictionary<string, object>? localVars, ChatBot apiHandler, string? scriptOwnerKey = null)
{
var assemblyLoadContextWeakRef = LoadAndExecute(compiledAssembly, args, localVars, apiHandler);
var assemblyLoadContextWeakRef = LoadAndExecute(compiledAssembly, args, localVars, apiHandler, scriptOwnerKey);
for (var i = 0; i < 8 && assemblyLoadContextWeakRef.Item1.IsAlive; i++)
{
@ -28,18 +28,18 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static Tuple<WeakReference, object?> LoadAndExecute(byte[] compiledAssembly, string[] args, Dictionary<string, object>? localVars, ChatBot apiHandler)
private static Tuple<WeakReference, object?> LoadAndExecute(byte[] compiledAssembly, string[] args, Dictionary<string, object>? localVars, ChatBot apiHandler, string? scriptOwnerKey)
{
using var asm = new MemoryStream(compiledAssembly);
var assemblyLoadContext = new SimpleUnloadableAssemblyLoadContext();
var assembly = assemblyLoadContext.LoadFromStream(asm);
var compiledScript = assembly.CreateInstance("ScriptLoader.Script")!;
var execResult = compiledScript.GetType().GetMethod("__run")!.Invoke(compiledScript, new object[] { new CSharpAPI(apiHandler, localVars), args });
var execResult = compiledScript.GetType().GetMethod("__run")!.Invoke(compiledScript, new object[] { new CSharpAPI(apiHandler, localVars, scriptOwnerKey), args });
assemblyLoadContext.Unload();
return new(new WeakReference(assemblyLoadContext), execResult);
}
}
}
}