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https://github.com/MCCTeam/Minecraft-Console-Client
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Allow restricting AutoRespond matches to bot owner
Suggestion by AppleCidar in #184
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4 changed files with 61 additions and 24 deletions
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@ -22,7 +22,7 @@ If Mono crashes, retry with mono-complete, not mono-runtime. Mono v4.0 to 4.2 is
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Using Configuration files & Enabling bots
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===========================================
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Simply open the INI file with a text editor and change the values.
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Simply open the INI configuration file with a text editor and change the values.
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To enable a bot change the "enabled" value in the INI file from "false" to "true".
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You will still be able to send and receive chat messages when a bot is loaded.
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You can remove or comment some lines from the INI file to use the default values instead.
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@ -34,6 +34,8 @@ You can have several INI files and drag & drop one of them over MinecraftClient.
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> MinecraftClient.exe username password server
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This will automatically connect you to the chosen server.
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To specify a server and ask password interactively, use "" as password.
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To specify offline mode with no password, use "-" as password.
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> MinecraftClient.exe username password server "/mycommand"
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This will automatically send "/mycommand" to the server and close.
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@ -61,6 +63,7 @@ In scripts and remote control, no slash is needed to perform the command.
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- send <text> : send a message or a command to the server
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- respawn : Use this to respawn if you are dead (like clicking "respawn" ingame)
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- log <text> : display some text in the console (useful for scripts)
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- list : list players logged in to the server (uses tab list info sent by server)
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- set varname=value : set a value which can be used as %varname% in further commands
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- wait <time> : wait X ticks (10 ticks = ~1 second. Only for scripts)
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- move : used for moving when terrain and movements feature is enabled
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@ -85,18 +88,22 @@ Once you have created your files, fill the 'accountlist' and 'serverlist' fields
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======================================
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By default, Minecraft Console Client cannot interact with the world around you.
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However for some versions of the game you can enabl the terrainandmovements settings.
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Please note that this regquires much more RAM, a bit more CPU, and slightly more bandwidth.
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This will allow you to properly fall on ground, pickup items and move around.
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There is a C# API for reading the terrain data and moving from C# scripts.
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However for some versions of the game you can enable the terrainandmovements setting.
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This feature will allow you to properly fall on ground, pickup items and move around.
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There is a C# API for reading terrain data around the player and moving from C# scripts.
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Please note that this requires much more RAM to store all the terrain data, a bit more CPU
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to process all of this, and slightly more bandwidth as locations updates are
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sent back to the server in a spammy way (that's how Minecraft works).
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============================
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How to write a script file
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============================
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A script can be launched by using /script <filename> in the client
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A script file can be launched by using /script <filename> in the client's command prompt.
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The client will automatically look for your script in the current directory or "scripts" subfolder.
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If the file extension is .txt, you may omit it and the client will still find the script
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If the file extension is .txt or .cs, you may omit it and the client will still find the script.
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Regarding the script file, it is a text file with one instruction per line.
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Any line beginning with "#" is ignored and treated as a comment.
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@ -111,11 +118,11 @@ The following read-only variables can also be used: %username%, %serverip%, %ser
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If you are experienced with C#, you may also write a C# script.
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That's a bit more involved, but way more powerful than regular scripts.
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You can look to the provided sample C# scripts for getting started.
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You can look at the provided sample C# scripts for getting started.
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C# scripts can be used for creating your own ChatBot without recompiling the whole project.
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These bots are embedded in a script file, which is compiled and loaded on the fly.
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ChatBots can access plugin channels for communicating with your own plugin.
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ChatBots can access plugin channels for communicating with some server plugins.
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For knowing everything the API has to offer, you can look at CSharpRunner.cs and ChatBot.cs.
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The latest version for these files can be found on the GitHub repository.
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@ -126,16 +133,19 @@ The latest version for these files can be found on the GitHub repository.
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If you are on a restricted network you might want to use some HTTP or SOCKS proxies.
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To do so, find a proxy, enable proxying in INI file and fill in the relevant settings.
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Proxy with username/password authentication are supported but have not been tested.
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Proxies with username/password authentication are supported but have not been tested.
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Not every proxy will work for playing Minecraft, because of port 80/443 web browsing restrictions.
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However you can choose to use a proxy for login only, most proxies should work in this mode.
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=============================================
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Connecting to servers when ping is disabled
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=============================================
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On some server, the server list ping feature has been disabled, which prevents Minecraft Console Client
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On some servers, the server list ping feature has been disabled, which prevents Minecraft Console Client
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from pinging the server to determine the Minecraft version to use. To connect to this kind of servers,
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find out which Minecraft version is running on the server, and fill in the 'mcversion' field in INI file.
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This will disable the ping step while connecting, but requires you to manually provide the version to use.
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Recent versions of Minecraft Console Client may also prompt you for MC version in case of ping failure.
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=========================
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About translation files
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@ -144,7 +154,7 @@ This will disable the ping step while connecting, but requires you to manually p
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When connecting to 1.6+ servers, you will need a translation file to display properly some chat messages.
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These files describe how some messages should be printed depending on your preferred language.
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The client will automatically load en_GB.lang from your Minecraft folder if Minecraft is installed on your
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computer, or download it from Mojang's servers. You may choose another language in the config file.
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computer, or download it from Mojang's servers. You may choose another language in the configuration file.
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=========================
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Detecting chat messages
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@ -168,7 +178,7 @@ For example write Yourname in alerts and <Yourname> in alerts-exclude.txt
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=========================
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Write in kickmessages.txt some words, such as "Restarting" for example.
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If the kick message contains one of them, you will be automatically re-connected
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If the kick message contains one of them, you will automatically be re-connected.
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A kick message "Connection has been lost." is generated by the console itself when connection is lost.
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A kick message "Login failed." is generated the same way when it failed to login to the server.
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A kick message "Failed to ping this IP." is generated when it failed to ping the server.
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@ -188,7 +198,8 @@ Please read sample-tasks.ini for learning how to make your own task file.
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Use "/tell <bot username> start" to start the game.
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Don't forget to add your username in botowners INI setting if you want it to obey.
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Edit the provided configuration files to customize the words and the owners.
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Edit the provided configuration files to customize the words and the bot owners.
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If it doesn't respond to bot owners, read the "Detecting chat messages" section.
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==========================
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Using the Remote Control
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@ -196,10 +207,14 @@ Edit the provided configuration files to customize the words and the owners.
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When the remote control bot is enabled, you can send commands to your bot using whispers.
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Don't forget to add your username in botowners INI setting if you want it to obey.
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If it doesn't respond to bot owners, read the "Detecting chat messages" section.
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Please note that server admins can read what you type and output from the bot.
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To perform a command simply do the following: /tell <yourbot> <thecommand>
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Where <thecommand> is an internal command as described in "Internal commands" section.
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You can remotely send chat messages or commands using /tell <yourbot> send <thetext>
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Remote control system can auto-accept /tpa and /tpahere requests from the bot owners.
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Remote control system can by default auto-accept /tpa and /tpahere requests from the bot owners.
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Auto-accept can be disabled or extended to requests from anyone in remote control configuration.
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===============================
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@ -215,7 +230,7 @@ For more information about how to define match rules, please refer to sample-mat
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=========================
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Even if everything should work, I am not responsible of any damage this app could cause to your computer or your server.
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This app does not steal your password. If you don't trust it, don't use it or check & compile the source code.
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This app does not steal your password. If you don't trust it, don't use it or check & compile from the source code.
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Also, remember that when you connect to a server with this program, you will appear where you left the last time.
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This means that you can die if you log in in an unsafe place on a survival server!
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@ -8,6 +8,7 @@
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# You can define an action if the match was in a private message
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# You can define an action if the match was not sent by a player
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# Regex matches are also supported eg $1, $2, $3.. in actions
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# Matches can optionally be restricted to bot owners only
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# Simple example: Respond to a message containing a keyword
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@ -16,6 +17,7 @@ match=hi
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action=send hi, $u!
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actionprivate=send /tell $u Hello!
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actionother=log detected "hi" message
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ownersonly=false
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# You do not need to specify all the "action" fields
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# Only one of them is required for each match
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@ -40,5 +42,12 @@ action=script test
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match=server is restarting
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actionother=script restart
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# Example of custom remote control command
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[Match]
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match=gohome
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actionprivate=send /home
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ownersonly=true
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# Enjoy!
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# - ORelio
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