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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Implement more realisic fall to ground
Should help moving around in servers using anti-cheat plugins. See #195
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parent
8ccc5d5af2
commit
a344ac4101
6 changed files with 85 additions and 30 deletions
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@ -37,6 +37,8 @@ namespace MinecraftClient
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private Queue<Location> steps;
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private Queue<Location> path;
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private Location location;
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private byte[] yawpitch;
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private double motionY;
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private string host;
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private int port;
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@ -410,8 +412,9 @@ namespace MinecraftClient
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/// </summary>
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/// <param name="location">The new location</param>
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/// <param name="relative">If true, the location is relative to the current location</param>
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public void UpdateLocation(Location location)
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public void UpdateLocation(Location location, byte[] yawpitch)
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{
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this.yawpitch = yawpitch;
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UpdateLocation(location, false);
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}
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@ -520,13 +523,17 @@ namespace MinecraftClient
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{
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for (int i = 0; i < 2; i++) //Needs to run at 20 tps; MCC runs at 10 tps
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{
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if (steps != null && steps.Count > 0)
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location = steps.Dequeue();
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else if (path != null && path.Count > 0)
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steps = Movement.Move2Steps(location, path.Dequeue());
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else location = Movement.HandleGravity(world, location);
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handler.SendLocationUpdate(location, Movement.IsOnGround(world, location));
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if (yawpitch == null)
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{
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if (steps != null && steps.Count > 0)
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location = steps.Dequeue();
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else if (path != null && path.Count > 0)
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steps = Movement.Move2Steps(location, path.Dequeue(), ref motionY);
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else location = Movement.HandleGravity(world, location, ref motionY);
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}
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handler.SendLocationUpdate(location, Movement.IsOnGround(world, location), yawpitch);
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}
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yawpitch = null; //First 2 updates must be player position AND look, and player must not move (to conform with vanilla)
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}
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}
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}
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