feat: expose block state properties through MCP

feat: expose block state properties through MCP
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Anon 2026-08-11 17:57:33 +02:00 committed by GitHub
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25 changed files with 62001 additions and 15 deletions

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@ -0,0 +1,108 @@
using MinecraftClient.Mapping;
using MinecraftClient.Mapping.BlockPalettes;
namespace MinecraftClient.Tests;
public sealed class BlockStatePropertiesTests
{
private readonly Palette262 _palette = new();
[Theory]
[InlineData(32162, "north", "true", "inactive")]
[InlineData(32168, "north", "false", "unlocking")]
[InlineData(32193, "east", "false", "ejecting")]
public void VaultStatesExposeAllProperties(
int stateId,
string facing,
string ominous,
string vaultState)
{
IReadOnlyDictionary<string, string> properties = _palette.GetStateProperties(stateId);
Assert.Equal(facing, properties["facing"]);
Assert.Equal(ominous, properties["ominous"]);
Assert.Equal(vaultState, properties["vault_state"]);
}
[Fact]
public void PropertiesUseServerReportedStateStride()
{
IReadOnlyDictionary<string, string> properties = _palette.GetStateProperties(3989);
Assert.Equal("left", properties["type"]);
Assert.Equal("north", properties["facing"]);
Assert.Equal("true", properties["waterlogged"]);
}
[Fact]
public void StateWithoutPropertiesReturnsEmptyMap()
{
IReadOnlyDictionary<string, string> properties = _palette.GetStateProperties(1);
Assert.Empty(properties);
}
public static TheoryData<string, BlockPalette> ModernPalettes => new()
{
{ "1.13.2", new Palette113() },
{ "1.14.4", new Palette114() },
{ "1.15.2", new Palette115() },
{ "1.16.5", new Palette116() },
{ "1.17.1", new Palette117() },
{ "1.19.2", new Palette119() },
{ "1.19.3", new Palette1193() },
{ "1.19.4", new Palette1194() },
{ "1.20", new Palette120() },
{ "1.20.4", new Palette1204() },
{ "1.20.6", new Palette1206() },
{ "1.21.2", new Palette1212() },
{ "1.21.4", new Palette1214() },
{ "1.21.5", new Palette1215() },
{ "1.21.6", new Palette1216() },
{ "1.21.9", new Palette1219() },
{ "26.1", new Palette261() },
{ "26.2", new Palette262() }
};
[Theory]
[MemberData(nameof(ModernPalettes))]
public void EveryModernPaletteExposesOakLogAxis(string version, BlockPalette palette)
{
bool foundExpectedState = false;
for (int stateId = 0; stateId <= ushort.MaxValue; stateId++)
{
if (palette.FromId(stateId) != Material.OakLog)
continue;
IReadOnlyDictionary<string, string> properties = palette.GetStateProperties(stateId);
if (properties.TryGetValue("axis", out string? axis) && axis == "x")
{
foundExpectedState = true;
break;
}
}
Assert.True(foundExpectedState, $"Minecraft {version} did not expose oak_log[axis=x]");
}
[Fact]
public void LegacyPaletteExposesPackedMetadata()
{
BlockPalette previousPalette = Block.Palette;
try
{
Block.Palette = new Palette112();
Block block = new(17, 4);
IReadOnlyDictionary<string, string> properties = block.GetStateProperties();
Assert.Equal(276, block.StateId);
Assert.Equal("4", properties["metadata"]);
}
finally
{
Block.Palette = previousPalette;
}
}
}

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@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using MinecraftClient.Mapping.BlockPalettes;
using MinecraftClient.Protocol.Message;
@ -78,6 +79,27 @@ namespace MinecraftClient.Mapping
}
}
/// <summary>
/// Exact raw block state ID. For Minecraft 1.12 and older this contains the packed block ID and metadata.
/// </summary>
public int StateId => blockIdAndMeta;
/// <summary>
/// Get the properties associated with this block's exact state ID.
/// </summary>
public IReadOnlyDictionary<string, string> GetStateProperties()
{
if (Palette.IdHasMetadata)
{
return new Dictionary<string, string>
{
["metadata"] = BlockMeta.ToString(System.Globalization.CultureInfo.InvariantCulture)
};
}
return Palette.GetStateProperties(StateId);
}
/// <summary>
/// Material of the block
/// </summary>

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{
@ -23,6 +24,46 @@ namespace MinecraftClient.Mapping.BlockPalettes
return Material.Air;
}
/// <summary>
/// Get block-state properties for a modern block state ID.
/// </summary>
/// <param name="stateId">Raw block state ID.</param>
/// <returns>Block-state property names and values, or an empty map when unavailable.</returns>
public IReadOnlyDictionary<string, string> GetStateProperties(int stateId)
{
BlockStateDefinition[] definitions = GetStateDefinitions();
int low = 0;
int high = definitions.Length - 1;
while (low <= high)
{
int middle = low + ((high - low) / 2);
BlockStateDefinition definition = definitions[middle];
if (stateId < definition.FirstStateId)
{
high = middle - 1;
}
else if (stateId > definition.LastStateId)
{
low = middle + 1;
}
else
{
return definition.GetProperties(stateId);
}
}
return BlockStateDefinition.EmptyProperties;
}
/// <summary>
/// Get compact block-state definitions sorted by their first state ID.
/// </summary>
protected virtual BlockStateDefinition[] GetStateDefinitions()
{
return Array.Empty<BlockStateDefinition>();
}
/// <summary>
/// Returns TRUE if block ID uses old metadata encoding with ID and Meta inside one ushort
/// Only Palette112 should override this.

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@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace MinecraftClient.Mapping.BlockPalettes
{
/// <summary>
/// Compact description of the property combinations in a contiguous block-state range.
/// </summary>
public sealed class BlockStateDefinition
{
private static readonly IReadOnlyDictionary<string, string> s_emptyProperties =
new ReadOnlyDictionary<string, string>(new Dictionary<string, string>());
private readonly BlockStatePropertyDefinition[] _properties;
public int FirstStateId { get; }
public int LastStateId { get; }
public static IReadOnlyDictionary<string, string> EmptyProperties => s_emptyProperties;
public BlockStateDefinition(int firstStateId, int stateCount, BlockStatePropertyDefinition[] properties)
{
ArgumentOutOfRangeException.ThrowIfNegative(firstStateId);
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(stateCount);
ArgumentNullException.ThrowIfNull(properties);
FirstStateId = firstStateId;
LastStateId = checked(firstStateId + stateCount - 1);
_properties = properties;
}
public IReadOnlyDictionary<string, string> GetProperties(int stateId)
{
if (stateId < FirstStateId || stateId > LastStateId)
return EmptyProperties;
int offset = stateId - FirstStateId;
Dictionary<string, string> result = new(_properties.Length, StringComparer.Ordinal);
for (int i = 0; i < _properties.Length; i++)
{
BlockStatePropertyDefinition property = _properties[i];
int valueIndex = (offset / property.Stride) % property.Values.Length;
result[property.Name] = property.Values[valueIndex];
}
return result;
}
}
/// <summary>
/// Property name and its values in Minecraft's block-state iteration order.
/// </summary>
public sealed class BlockStatePropertyDefinition
{
public string Name { get; }
public string[] Values { get; }
public int Stride { get; }
public BlockStatePropertyDefinition(string name, string[] values, int stride)
{
ArgumentException.ThrowIfNullOrEmpty(name);
ArgumentNullException.ThrowIfNull(values);
if (values.Length == 0)
throw new ArgumentException("A block-state property must define at least one value.", nameof(values));
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(stride);
Name = name;
Values = values;
Stride = stride;
}
}
}

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@ -1090,6 +1090,8 @@ public sealed class MccMcpCapabilities : IMccMcpCapabilities
typeLabel,
blockId = block.BlockId,
blockMeta = block.BlockMeta,
stateId = block.StateId,
properties = block.GetStateProperties(),
distance = Math.Sqrt(dx * dx + dy * dy + dz * dz)
});
}
@ -1139,7 +1141,7 @@ public sealed class MccMcpCapabilities : IMccMcpCapabilities
int cy = (int)Math.Floor(playerLocation.Y) - 1;
int cz = (int)Math.Floor(playerLocation.Z);
List<(int x, int y, int z, string material, string typeLabel, int blockId, byte blockMeta, double distance)> found = new();
List<(int x, int y, int z, string material, string typeLabel, int blockId, byte blockMeta, int stateId, IReadOnlyDictionary<string, string> properties, double distance)> found = new();
World world = client.GetWorld();
for (int y = cy - radius; y <= cy + radius && found.Count < limit; y++)
@ -1167,6 +1169,8 @@ public sealed class MccMcpCapabilities : IMccMcpCapabilities
block.GetTypeString(),
block.BlockId,
block.BlockMeta,
block.StateId,
block.GetStateProperties(),
Math.Sqrt(dx * dx + dy * dy + dz * dz)));
}
}
@ -1190,6 +1194,8 @@ public sealed class MccMcpCapabilities : IMccMcpCapabilities
entry.typeLabel,
entry.blockId,
entry.blockMeta,
entry.stateId,
entry.properties,
entry.distance
})
.ToArray()
@ -1853,7 +1859,9 @@ public sealed class MccMcpCapabilities : IMccMcpCapabilities
z,
material = block.Type.ToString(),
blockId = block.BlockId,
blockMeta = block.BlockMeta
blockMeta = block.BlockMeta,
stateId = block.StateId,
properties = block.GetStateProperties()
});
});
}
@ -3121,7 +3129,9 @@ public sealed class MccMcpCapabilities : IMccMcpCapabilities
material = block.Type.ToString(),
typeLabel = block.GetTypeString(),
blockId = block.BlockId,
blockMeta = block.BlockMeta
blockMeta = block.BlockMeta,
stateId = block.StateId,
properties = block.GetStateProperties()
};
}

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@ -26,6 +26,8 @@ public sealed class MccBlockStateSnapshot
public required string TypeLabel { get; init; }
public required int BlockId { get; init; }
public required int BlockMeta { get; init; }
public required int StateId { get; init; }
public required IReadOnlyDictionary<string, string> Properties { get; init; }
}
/// <summary>
@ -143,7 +145,9 @@ public static class MccGameCommon
Material = block.Type.ToString(),
TypeLabel = block.GetTypeString(),
BlockId = block.BlockId,
BlockMeta = block.BlockMeta
BlockMeta = block.BlockMeta,
StateId = block.StateId,
Properties = block.GetStateProperties()
};
}

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@ -14,25 +14,42 @@ Example:
"""
import json
import math
import re
import sys
from collections.abc import Sequence
from pathlib import Path
OUTPUT_DIR = (Path(__file__).resolve().parent.parent /
"MinecraftClient" / "Mapping" / "BlockPalettes")
MATERIAL_CS = OUTPUT_DIR.parent / "Material.cs"
# Minecraft renamed these registry keys after the corresponding MCC Material
# names had already stabilized. Keep historical reports mapped to the current
# enum names instead of generating references to members that do not exist.
MATERIAL_NAME_ALIASES = {
"Grass": "ShortGrass",
"GrassPath": "DirtPath",
"Sign": "OakSign",
"WallSign": "OakWallSign",
}
OUTPUT_FILE_ALIASES = {
"120": "BlockPalette120.cs",
}
def mc_name_to_csharp(mc_name: str) -> str:
"""Convert minecraft:snake_case to PascalCase C# enum name."""
name = mc_name.removeprefix("minecraft:")
return "".join(word.capitalize() for word in name.split("_"))
csharp_name = "".join(word.capitalize() for word in name.split("_"))
return MATERIAL_NAME_ALIASES.get(csharp_name, csharp_name)
def load_known_materials() -> set[str]:
known = set()
if MATERIAL_CS.exists():
with open(MATERIAL_CS) as f:
with MATERIAL_CS.open(encoding="utf-8-sig") as f:
for line in f:
m = re.match(r'\s+(\w+),?\s*$', line)
if m:
@ -40,6 +57,122 @@ def load_known_materials() -> set[str]:
return known
def get_state_property_definitions(
block_key: str,
states: list[dict],
properties: dict[str, list[str]],
) -> list[tuple[str, list[str], int]]:
"""Build and verify the compact stride schema against every reported state."""
if not properties:
return []
ordered_states = sorted(states, key=lambda state: state["id"])
first_state_id = ordered_states[0]["id"]
expected_ids = list(range(first_state_id, first_state_id + len(ordered_states)))
actual_ids = [state["id"] for state in ordered_states]
if actual_ids != expected_ids:
raise ValueError(f"{block_key} has non-contiguous state IDs")
expected_count = math.prod(len(values) for values in properties.values())
if expected_count != len(ordered_states):
raise ValueError(
f"{block_key} has {len(ordered_states)} states but its properties describe {expected_count} combinations"
)
definitions = []
for name, values in properties.items():
stride = next(
(
candidate
for candidate in range(1, len(ordered_states) + 1)
if all(
state.get("properties", {}).get(name)
== values[(offset // candidate) % len(values)]
for offset, state in enumerate(ordered_states)
)
),
None,
)
if stride is None:
raise ValueError(f"{block_key} property {name} has no regular state stride")
definitions.append((name, values, stride))
return definitions
def csharp_string(value: str) -> str:
"""Encode a Python string as a compatible C# string literal."""
return json.dumps(value, ensure_ascii=False)
def render_state_definitions(
block_ranges: Sequence[tuple[int, int, str, list[tuple[str, list[str], int]]]],
) -> tuple[list[str], int]:
"""Render the generated state-property section and return its definition count."""
lines = [
" // <auto-generated block-state-properties>",
" private static readonly BlockStateDefinition[] stateDefinitions =",
" [",
]
property_definition_count = 0
for min_s, max_s, _, properties in block_ranges:
if not properties:
continue
property_definition_count += 1
lines.append(f" new({min_s}, {max_s - min_s + 1},")
lines.append(" [")
for index, (name, values, stride) in enumerate(properties):
encoded_values = ", ".join(csharp_string(value) for value in values)
suffix = "," if index < len(properties) - 1 else ""
lines.append(f" new({csharp_string(name)}, [{encoded_values}], {stride}){suffix}")
lines.append(" ]),")
lines += [
" ];",
" // </auto-generated block-state-properties>",
]
return lines, property_definition_count
def update_existing_palette(output_path: Path, state_lines: list[str]) -> bool:
"""Replace only generated state metadata while preserving established material mappings."""
if not output_path.exists():
return False
source = output_path.read_text(encoding="utf-8")
dictionary_method = " protected override Dictionary<int, Material> GetDict()"
dictionary_index = source.find(dictionary_method)
if dictionary_index < 0:
raise ValueError(f"{output_path} does not contain the expected GetDict method")
generated_start = source.find(" // <auto-generated block-state-properties>")
legacy_start = source.find(" private static readonly BlockStateDefinition[] stateDefinitions =")
section_start = generated_start if generated_start >= 0 else legacy_start
if section_start < 0:
section_start = dictionary_index
prefix = source[:section_start].rstrip()
suffix = source[dictionary_index:]
state_override = """ protected override BlockStateDefinition[] GetStateDefinitions()
{
return stateDefinitions;
}
"""
suffix = suffix.replace("\n" + state_override, "", 1)
class_end = suffix.rfind("\n }\n}")
if class_end < 0:
raise ValueError(f"{output_path} does not contain the expected class terminator")
suffix = suffix[:class_end].rstrip() + "\n\n" + state_override.rstrip() + suffix[class_end:]
output_path.write_text(
prefix + "\n\n" + "\n".join(state_lines) + "\n\n" + suffix,
encoding="utf-8",
)
return True
def main():
if len(sys.argv) != 3:
print(__doc__)
@ -52,17 +185,18 @@ def main():
print(f"Error: {blocks_json} not found")
sys.exit(1)
with open(blocks_json) as f:
with blocks_json.open(encoding="utf-8") as f:
data = json.load(f)
# Build (min_state, max_state, cs_name) for each block, sorted by min_state
# Build block ranges and compact state-property definitions, sorted by min state.
block_ranges = []
for block_key, block_info in data.items():
cs_name = mc_name_to_csharp(block_key)
states = block_info.get("states", [])
state_ids = [s["id"] for s in states]
if state_ids:
block_ranges.append((min(state_ids), max(state_ids), cs_name))
properties = get_state_property_definitions(block_key, states, block_info.get("properties", {}))
block_ranges.append((min(state_ids), max(state_ids), cs_name, properties))
block_ranges.sort(key=lambda x: x[0])
print(f"Loaded {len(block_ranges)} blocks from {blocks_json}")
@ -71,7 +205,7 @@ def main():
print(f"State ID range: 0 - {max_state}")
known_materials = load_known_materials()
missing = [cs for _, _, cs in block_ranges if known_materials and cs not in known_materials]
missing = [cs for _, _, cs, _ in block_ranges if known_materials and cs not in known_materials]
if missing:
print(f"\nWARNING: {len(missing)} blocks not found in Material.cs enum:")
for cs_name in missing:
@ -80,7 +214,15 @@ def main():
print("Insert them in alphabetical order within the enum.")
class_name = f"Palette{class_suffix}"
output_path = OUTPUT_DIR / f"{class_name}.cs"
output_path = OUTPUT_DIR / OUTPUT_FILE_ALIASES.get(class_suffix, f"{class_name}.cs")
state_lines, property_definition_count = render_state_definitions(block_ranges)
if update_existing_palette(output_path, state_lines):
print(
f"Updated {output_path} with {property_definition_count} property definitions "
"while preserving material mappings"
)
return
lines = [
"using System.Collections.Generic;",
@ -95,24 +237,36 @@ def main():
" {",
]
for min_s, max_s, cs_name in block_ranges:
for min_s, max_s, cs_name, _ in block_ranges:
lines.append(f" for (int i = {min_s}; i <= {max_s}; i++)")
lines.append(f" materials[i] = Material.{cs_name};")
lines += [
" }",
"",
*state_lines,
"",
]
lines += [
" protected override Dictionary<int, Material> GetDict()",
" {",
" return materials;",
" }",
"",
" protected override BlockStateDefinition[] GetStateDefinitions()",
" {",
" return stateDefinitions;",
" }",
" }",
"}",
"",
]
output_path.write_text("\n".join(lines))
print(f"Generated {output_path} with {len(block_ranges)} blocks ({max_state + 1} total states)")
output_path.write_text("\n".join(lines), encoding="utf-8")
print(
f"Generated {output_path} with {len(block_ranges)} blocks, "
f"{max_state + 1} total states, and {property_definition_count} property definitions"
)
if __name__ == "__main__":