From 9fc4215924c3e463ba5b046f581678ef8464b03f Mon Sep 17 00:00:00 2001 From: ORelio Date: Fri, 17 Jun 2016 22:40:24 +0200 Subject: [PATCH] Fix crash when script cache is disabled Bug report by zeotom on Minecraft Forum. Thanks! + Update supported version info (forgot to do it) --- MinecraftClient/CSharpRunner.cs | 3 +-- MinecraftClient/Program.cs | 4 ++-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/MinecraftClient/CSharpRunner.cs b/MinecraftClient/CSharpRunner.cs index 340bddc8..3c216173 100644 --- a/MinecraftClient/CSharpRunner.cs +++ b/MinecraftClient/CSharpRunner.cs @@ -118,8 +118,7 @@ namespace MinecraftClient { try { - object compiledScript - = CompileCache[scriptHash].CreateInstance("ScriptLoader.Script"); + object compiledScript = assembly.CreateInstance("ScriptLoader.Script"); return compiledScript .GetType() diff --git a/MinecraftClient/Program.cs b/MinecraftClient/Program.cs index c5a79a32..4517542d 100644 --- a/MinecraftClient/Program.cs +++ b/MinecraftClient/Program.cs @@ -21,9 +21,9 @@ namespace MinecraftClient private static McTcpClient Client; public static string[] startupargs; - public const string Version = "1.9.1 DEV"; + public const string Version = "1.10.0 DEV"; public const string MCLowestVersion = "1.4.6"; - public const string MCHighestVersion = "1.9.2"; + public const string MCHighestVersion = "1.10.0"; private static Thread offlinePrompt = null; private static bool useMcVersionOnce = false;