Merge from master

This commit is contained in:
BruceChen 2022-09-30 08:44:11 +08:00
commit 993771dc5d
8 changed files with 366 additions and 21 deletions

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using MinecraftClient.Mapping;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots namespace MinecraftClient.ChatBots
{ {
@ -12,28 +10,158 @@ namespace MinecraftClient.ChatBots
public class AntiAFK : ChatBot public class AntiAFK : ChatBot
{ {
private int count; private int count;
private int timeping; private string pingparam;
private int timeping = 600;
private int timepingMax = -1;
private bool useTerrainHandling = false;
private bool previousSneakState = false;
private int walkRange = 5;
private int walkRetries = 10;
private Random random = new Random();
/// <summary> /// <summary>
/// This bot sends a /ping command every X seconds in order to stay non-afk. /// This bot sends a /ping command every X seconds in order to stay non-afk.
/// </summary> /// </summary>
/// <param name="pingparam">Time amount between each ping (10 = 1s, 600 = 1 minute, etc.)</param> /// <param name="pingparam">Time amount between each ping (10 = 1s, 600 = 1 minute, etc.) Can be a range of numbers eg. 10-600</param>
public AntiAFK(int pingparam) public AntiAFK(string pingparam, bool useTerrainHandling, int walkRange, int walkRetries)
{ {
count = 0; count = 0;
timeping = pingparam; this.pingparam = pingparam;
this.useTerrainHandling = useTerrainHandling;
this.walkRange = walkRange;
this.walkRetries = walkRetries;
}
public override void Initialize()
{
if (useTerrainHandling)
{
if (!GetTerrainEnabled())
{
useTerrainHandling = false;
LogToConsole(Translations.TryGet("bot.antiafk.not_using_terrain_handling"));
}
else
{
if (walkRange <= 0)
{
walkRange = 5;
LogToConsole(Translations.TryGet("bot.antiafk.invalid_walk_range"));
}
}
}
if (string.IsNullOrEmpty(pingparam))
LogToConsole(Translations.TryGet("bot.antiafk.invalid_time"));
else
{
// Handle the random range
if (pingparam.Contains("-"))
{
string[] parts = pingparam.Split("-");
if (parts.Length == 2)
{
if (int.TryParse(parts[0].Trim(), out int firstTime))
{
timeping = firstTime;
if (int.TryParse(parts[1].Trim(), out int secondTime))
timepingMax = secondTime;
else LogToConsole(Translations.TryGet("bot.antiafk.invalid_range_partial", timeping));
}
else LogToConsole(Translations.TryGet("bot.antiafk.invalid_range"));
}
else LogToConsole(Translations.TryGet("bot.antiafk.invalid_range"));
}
else
{
if (int.TryParse(pingparam.Trim(), out int value))
timeping = value;
else LogToConsole(Translations.TryGet("bot.antiafk.invalid_value"));
}
}
if (timepingMax != -1 && timeping > timepingMax)
{
int temporary = timepingMax;
timepingMax = timeping;
timeping = temporary;
LogToConsole(Translations.TryGet("bot.antiafk.swapping"));
}
if (timeping < 10) { timeping = 10; } //To avoid flooding if (timeping < 10) { timeping = 10; } //To avoid flooding
} }
public override void Update() public override void Update()
{ {
count++; count++;
if (count == timeping)
if ((timepingMax != -1 && count == random.Next(timeping, timepingMax)) || count == timeping)
{ {
SendText(Settings.AntiAFK_Command); DoAntiAfkStuff();
count = 0; count = 0;
} }
}
private void DoAntiAfkStuff()
{
if (useTerrainHandling)
{
Location currentLocation = GetCurrentLocation();
Location goal;
bool moved = false;
bool useAlternativeMethod = false;
int triesCounter = 0;
while (!moved)
{
if (triesCounter++ >= walkRetries)
{
useAlternativeMethod = true;
break;
}
goal = GetRandomLocationWithinRangeXZ(currentLocation, walkRange);
// Prevent getting the same location
while ((currentLocation.X == goal.X) && (currentLocation.Y == goal.Y) && (currentLocation.Z == goal.Z))
{
LogToConsole("Same location!, generating new one");
goal = GetRandomLocationWithinRangeXZ(currentLocation, walkRange);
}
if (!Movement.CheckChunkLoading(GetWorld(), currentLocation, goal))
{
useAlternativeMethod = true;
break;
}
else moved = MoveToLocation(goal, allowUnsafe: false, allowDirectTeleport: false);
}
if (!useAlternativeMethod)
{
// Solve the case when the bot was closed in 1x2, was sneaking, but then he was freed, this will make him not sneak anymore
previousSneakState = false;
Sneak(false);
return;
}
}
SendText(Settings.AntiAFK_Command);
Sneak(previousSneakState);
previousSneakState = !previousSneakState;
count = 0;
}
private Location GetRandomLocationWithinRangeXZ(Location currentLocation, int range)
{
return new Location(currentLocation.X + random.Next(range * -1, range), currentLocation.Y, currentLocation.Z + random.Next(range * -1, range));
} }
} }
} }

View file

@ -33,7 +33,7 @@ namespace MinecraftClient.ChatBots
deleteAllOnExit = Settings.Map_Delete_All_On_Unload; deleteAllOnExit = Settings.Map_Delete_All_On_Unload;
notifyOnFirstUpdate = Settings.Map_Notify_On_First_Update; notifyOnFirstUpdate = Settings.Map_Notify_On_First_Update;
RegisterChatBotCommand("maps", "bot.map.cmd.desc", "maps <list/render <id>> | maps <l/r <id>>", OnMapCommand); RegisterChatBotCommand("maps", "bot.map.cmd.desc", "maps list|render <id> or maps l|r <id>", OnMapCommand);
} }
public override void OnUnload() public override void OnUnload()

View file

@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class BedCommand : Command
{
public override string CmdName { get { return "bed"; } }
public override string CmdUsage { get { return "bed leave|sleep <x> <y> <z>|sleep <radius>"; } }
public override string CmdDesc { get { return "cmd.bed.desc"; } }
public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
{
string[] args = getArgs(command);
if (args.Length >= 1)
{
string subcommand = args[0].ToLower().Trim();
if (subcommand.Equals("leave") || subcommand.Equals("l"))
{
handler.SendEntityAction(Protocol.EntityActionType.LeaveBed);
return Translations.TryGet("cmd.bed.leaving");
}
if (subcommand.Equals("sleep") || subcommand.Equals("s"))
{
if (args.Length == 2)
{
if (!int.TryParse(args[1], out int radius))
return CmdUsage;
handler.GetLogger().Info(Translations.TryGet("cmd.bed.searching", radius));
Location current = handler.GetCurrentLocation();
Location bedLocation = current;
Material[] bedMaterialList = new Material[]{
Material.BlackBed,
Material.BlueBed,
Material.BrownBed,
Material.CyanBed,
Material.GrayBed,
Material.GreenBed,
Material.LightBlueBed,
Material.LightGrayBed,
Material.LimeBed,
Material.MagentaBed,
Material.OrangeBed,
Material.PinkBed,
Material.PurpleBed,
Material.RedBed,
Material.WhiteBed,
Material.YellowBed
};
bool found = false;
foreach (Material material in bedMaterialList)
{
List<Location> beds = handler.GetWorld().FindBlock(current, material, radius);
if (beds.Count > 0)
{
found = true;
bedLocation = beds.First();
break;
}
}
if (!found)
return Translations.TryGet("cmd.bed.bed_not_found");
handler.Log.Info(Translations.TryGet("cmd.bed.found_a_bed_at", bedLocation.X, bedLocation.Y, bedLocation.Z));
if (!Movement.CheckChunkLoading(handler.GetWorld(), current, bedLocation))
return Translations.Get("cmd.move.chunk_not_loaded", bedLocation.X, bedLocation.Y, bedLocation.Z);
if (handler.MoveTo(bedLocation))
{
Task.Factory.StartNew(() =>
{
bool atTheLocation = false;
DateTime timeout = DateTime.Now.AddSeconds(60);
while (DateTime.Now < timeout)
{
if (handler.GetCurrentLocation() == bedLocation || handler.GetCurrentLocation().Distance(bedLocation) <= 2.0)
{
atTheLocation = true;
break;
}
}
if (!atTheLocation)
{
handler.Log.Info(Translations.TryGet("cmd.bed.failed_to_reach_in_time", bedLocation.X, bedLocation.Y, bedLocation.Z));
return;
}
handler.Log.Info(Translations.TryGet("cmd.bed.moving", bedLocation.X, bedLocation.Y, bedLocation.Z));
bool res = handler.PlaceBlock(bedLocation, Direction.Down);
handler.Log.Info(Translations.TryGet(
"cmd.bed.trying_to_use",
bedLocation.X,
bedLocation.Y,
bedLocation.Z,
Translations.TryGet(res ? "cmd.bed.in" : "cmd.bed.not_in")
));
});
return "";
}
return Translations.Get("cmd.bed.cant_reach_safely");
}
if (args.Length >= 3)
{
Location current = handler.GetCurrentLocation();
double x = args[1].StartsWith('~') ? current.X + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
double y = args[2].StartsWith('~') ? current.Y + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
double z = args[3].StartsWith('~') ? current.Z + (args[3].Length > 1 ? double.Parse(args[3][1..]) : 0) : double.Parse(args[3]);
Location block = new Location(x, y, z).ToFloor(), blockCenter = block.ToCenter();
if (!handler.GetWorld().GetBlock(block).Type.IsBed())
return Translations.TryGet("cmd.bed.not_a_bed", blockCenter.X, blockCenter.Y, blockCenter.Z);
bool res = handler.PlaceBlock(block, Direction.Down);
return Translations.TryGet(
"cmd.bed.trying_to_use",
blockCenter.X,
blockCenter.Y,
blockCenter.Z,
Translations.TryGet(res ? "cmd.bed.in" : "cmd.bed.not_in")
);
}
}
}
return CmdUsage;
}
}
}

View file

@ -752,6 +752,7 @@ namespace MinecraftClient.Mapping
return false; return false;
} }
} }
/// <summary> /// <summary>
/// Check if the provided material is a liquid a player can swim into /// Check if the provided material is a liquid a player can swim into
/// </summary> /// </summary>
@ -768,5 +769,36 @@ namespace MinecraftClient.Mapping
return false; return false;
} }
} }
/// <summary>
/// Check if the provided material is a bed
/// </summary>
/// <param name="m">Material to test</param>
/// <returns>True if the material is a bed</returns>
public static bool IsBed(this Material m)
{
switch (m)
{
case Material.BlackBed:
case Material.BlueBed:
case Material.BrownBed:
case Material.CyanBed:
case Material.GrayBed:
case Material.GreenBed:
case Material.LightBlueBed:
case Material.LightGrayBed:
case Material.LimeBed:
case Material.MagentaBed:
case Material.OrangeBed:
case Material.PinkBed:
case Material.PurpleBed:
case Material.RedBed:
case Material.WhiteBed:
case Material.YellowBed:
return true;
default:
return false;
}
}
} }
} }

View file

@ -271,7 +271,7 @@ namespace MinecraftClient
/// </summary> /// </summary>
private void RegisterBots(bool reload = false) private void RegisterBots(bool reload = false)
{ {
if (Settings.AntiAFK_Enabled) { BotLoad(new AntiAFK(Settings.AntiAFK_Delay)); } if (Settings.AntiAFK_Enabled) { BotLoad(new AntiAFK(Settings.AntiAFK_Delay, Settings.AntiAFK_UseTerrain_Handling, Settings.AntiAFK_Walk_Range, Settings.AntiAFK_Walk_Retries)); }
if (Settings.Hangman_Enabled) { BotLoad(new HangmanGame(Settings.Hangman_English)); } if (Settings.Hangman_Enabled) { BotLoad(new HangmanGame(Settings.Hangman_English)); }
if (Settings.Alerts_Enabled) { BotLoad(new Alerts()); } if (Settings.Alerts_Enabled) { BotLoad(new Alerts()); }
if (Settings.ChatLog_Enabled) { BotLoad(new ChatLog(Settings.ExpandVars(Settings.ChatLog_File), Settings.ChatLog_Filter, Settings.ChatLog_DateTime)); } if (Settings.ChatLog_Enabled) { BotLoad(new ChatLog(Settings.ExpandVars(Settings.ChatLog_File), Settings.ChatLog_Filter, Settings.ChatLog_DateTime)); }

View file

@ -138,11 +138,15 @@ logtofile=false # Log alerts info a file
logfile=alerts-log.txt # The name of a file where alers logs will be written logfile=alerts-log.txt # The name of a file where alers logs will be written
[AntiAFK] [AntiAFK]
# Send a command on a regular basis to avoid automatic AFK disconnection # Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection
# /!\ Make sure your server rules do not forbid anti-AFK mechanisms! # /!\ Make sure your server rules do not forbid anti-AFK mechanisms!
# /!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5)
enabled=false enabled=false
delay=600 #10 = 1s delay=600 # 10 = 1s (Can also be a random number between 2 numbers, example: 50-600) (Default: 600)
command=/ping command=/ping # Command to send to the server
use_terrain_handling=false # Use terrain handling to enable the bot to move around
walk_range=5 # The range the bot can move around randomly (Note: the bigger the range, the slower the bot will be)
walk_retries=20 # How many timec can the bot fail trying to move before using the command method
[AutoRelog] [AutoRelog]
# Automatically relog when disconnected by server, for example because the server is restating # Automatically relog when disconnected by server, for example because the server is restating
@ -282,6 +286,7 @@ backupinterval=300 # How long should replay file be auto-saved, i
# This is due to a slow pathfinding algorithm, we're working on getting a better one # This is due to a slow pathfinding algorithm, we're working on getting a better one
# You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite, # You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
# this might clog the thread for terain handling) and thus slow the bot even more. # this might clog the thread for terain handling) and thus slow the bot even more.
# /!\ Make sure server rules allow an option like this in the rules of the server before using this bot
enabled=false enabled=false
update_limit=10 # The rate at which the bot does calculations (10 = 1s) (Default: 5) (You can tweak this if you feel the bot is too slow) update_limit=10 # The rate at which the bot does calculations (10 = 1s) (Default: 5) (You can tweak this if you feel the bot is too slow)
stop_at_distance=3 # Do not follow the player if he is in the range of 3 blocks (prevents the bot from pushing a player in an infinite loop) stop_at_distance=3 # Do not follow the player if he is in the range of 3 blocks (prevents the bot from pushing a player in an infinite loop)
@ -295,15 +300,17 @@ log_delay=600 # 10 = 1s
[Map] [Map]
# Allows you to render maps into .jpg images # Allows you to render maps into .jpg images
# This is useful for solving captchas which use maps # This is useful for solving captchas which use maps
# NOTE: This is a new feature, we could not find the proper color mappings, but we are continuing with the search # The maps are rendered into Rendered_Maps folder.
# The colors are not like in minecraft and might look ugly # NOTE:
# This feature is currently only useful for solving captchas, which is it's primary purpose for the time being. # This feature is currently only useful for solving captchas which use maps.
# If some servers have a very short time for solving captchas, enabe auto_render_on_update and prepare to open the file quickly. # If some servers have a very short time for solving captchas, enabe auto_render_on_update and prepare to open the file quickly.
# On linux you can use FTP to access generated files. # On linux you can use FTP to access generated files.
# In the future it might will be possible to display maps directly in the console with a separate command.
# /!\ Make sure server rules allow bots to be used on the server, or you risk being punished.
enabled=false enabled=false
resize_map=false # Should the map be resized? (Default one is small 128x128) resize_map=false # Should the map be resized? (Default one is small 128x128)
resize_to=256 # The size to resize the map to (Note: the bigger it is, the lower the quallity is) resize_to=256 # The size to resize the map to (Note: the bigger it is, the lower the quallity is)
auto_render_on_update=false # Automatically render the map once it's received or updated from/by the server auto_render_on_update=false # Automatically render the map once it's received or updated from/by the server
delete_rendered_on_unload=true # Delete all rendered maps on unload or exit delete_rendered_on_unload=true # Delete all rendered maps on unload/reload (Does not delete the images if you exit the client)
notify_on_first_update=false # Get a notification when you have gotten a map from the server for the first time notify_on_first_update=false # Get a notification when you have gotten a map from the server for the first time
# Note: Will be printed for each map in vicinity, could cause spam if there are a lot of maps # Note: Will be printed for each map in vicinity, could cause spam if there are a lot of maps

View file

@ -344,6 +344,20 @@ cmd.inventory.help.unknown=Unknown action.
cmd.inventory.found_items=Found items cmd.inventory.found_items=Found items
cmd.inventory.no_found_items=Could not find the specified item in any of avaliable Inventories! cmd.inventory.no_found_items=Could not find the specified item in any of avaliable Inventories!
# Leave bed
cmd.bed.desc=Used to sleep in or leave a bed.
cmd.bed.leaving=Sending a command to leave a bed to the server.
cmd.bed.trying_to_use=Trying to sleep in a bed on location (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}). Result: {3}
cmd.bed.in=Succesfully laid in bed!
cmd.bed.not_in=Could not lay in bed. Are you trying to sleep in a bed? (PS: You must use the head block coordinates of the bed)
cmd.bed.not_a_bed=The block on (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) is not a bed!
cmd.bed.searching=Searching for a bed in radius of {0}...
cmd.bed.bed_not_found=Could not find a bed!
cmd.bed.found_a_bed_at=Found a bet at (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}).
cmd.bed.cant_reach_safely=Can not reach the bed safely!
cmd.bed.moving=Moving to (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) where the bed is located.
cmd.bed.failed_to_reach_in_time=Failed to reach the bed position (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) in time (30 seconds). Giving up!
# List # List
cmd.list.desc=get the player list. cmd.list.desc=get the player list.
cmd.list.players=PlayerList: {0} cmd.list.players=PlayerList: {0}
@ -428,6 +442,14 @@ cmd.useitem.use=Used an item
[bot] [bot]
# ChatBots. Naming style: bot.<className>.<msg...> # ChatBots. Naming style: bot.<className>.<msg...>
# Anti AFK
bot.antiafk.not_using_terrain_handling=The terrain handling is not enabled in the settings of the client, enable it if you want to use it with this bot. Using alternative (command) method.
bot.antiafk.invalid_range_partial=Invalid time range provided, using the first part of the range {0} as the time!
bot.antiafk.invalid_range=Invalid time range provided, using default time of 600!
bot.antiafk.invalid_value=Invalid time provided, using default time of 600!
bot.antiafk.swapping=The time range begins with a bigger value, swapped them around.
bot.antiafk.invalid_walk_range=Invalid walk range provided, must be a positive integer greater than 0, using default value of 5!
# AutoAttack # AutoAttack
bot.autoAttack.mode=Unknown attack mode: {0}. Using single mode as default. bot.autoAttack.mode=Unknown attack mode: {0}. Using single mode as default.
bot.autoAttack.priority=Unknown priority: {0}. Using distance priority as default. bot.autoAttack.priority=Unknown priority: {0}. Using distance priority as default.

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@ -141,8 +141,11 @@ namespace MinecraftClient
//AntiAFK Settings //AntiAFK Settings
public static bool AntiAFK_Enabled = false; public static bool AntiAFK_Enabled = false;
public static int AntiAFK_Delay = 600; public static string AntiAFK_Delay = "600";
public static string AntiAFK_Command = "/ping"; public static string AntiAFK_Command = "/ping";
public static bool AntiAFK_UseTerrain_Handling = false;
public static int AntiAFK_Walk_Range = 5;
public static int AntiAFK_Walk_Retries = 20;
//Hangman Settings //Hangman Settings
public static bool Hangman_Enabled = false; public static bool Hangman_Enabled = false;
@ -598,8 +601,11 @@ namespace MinecraftClient
switch (ToLowerIfNeed(argName)) switch (ToLowerIfNeed(argName))
{ {
case "enabled": AntiAFK_Enabled = str2bool(argValue); return true; case "enabled": AntiAFK_Enabled = str2bool(argValue); return true;
case "delay": AntiAFK_Delay = str2int(argValue); return true; case "delay": AntiAFK_Delay = argValue; return true;
case "command": AntiAFK_Command = argValue == "" ? "/ping" : argValue; return true; case "command": AntiAFK_Command = argValue == "" ? "/ping" : argValue; return true;
case "use_terrain_handling": AntiAFK_UseTerrain_Handling = str2bool(argValue); return true;
case "walk_range": AntiAFK_Walk_Range = str2int(argValue); return true;
case "walk_retries": AntiAFK_Walk_Retries = str2int(argValue); return true;
} }
break; break;