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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Move AutoEat to a ChatBot
This commit is contained in:
parent
044c19114c
commit
97b0b03c33
6 changed files with 116 additions and 65 deletions
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@ -168,6 +168,10 @@ namespace MinecraftClient
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/// <param name="entity">Entity wich has just disappeared</param>
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public virtual void OnEntityDespawn(Mapping.Entity entity) { }
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public virtual void OnHeldItemChange(byte slot) { }
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public virtual void OnHealthUpdate(float health, int food) { }
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/* =================================================================== */
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/* ToolBox - Methods below might be useful while creating your bot. */
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/* You should not need to interact with other classes of the program. */
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@ -816,6 +820,10 @@ namespace MinecraftClient
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return Handler.SendPluginChannelMessage(channel, data, sendEvenIfNotRegistered);
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}
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/// <summary>
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/// Get server current TPS (tick per second)
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/// </summary>
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/// <returns>tps</returns>
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protected Double GetServerTPS()
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{
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return Handler.GetServerTPS();
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@ -852,13 +860,13 @@ namespace MinecraftClient
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}
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/// <summary>
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/// Check if player is eating or not
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/// Change player selected hotbar
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/// </summary>
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/// <remarks>Some bot like AutoAttack need this. We don't want to attack while eating</remarks>
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/// <returns>True if is eating</returns>
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protected bool GetIsEating()
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/// <param name="slot"></param>
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/// <returns>True if success</returns>
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protected bool ChangeSlot(short slot)
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{
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return Handler.GetIsEating();
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return Handler.ChangeSlot(slot);
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}
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}
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}
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@ -32,7 +32,7 @@ namespace MinecraftClient.ChatBots
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public override void Update()
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{
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if (!GetIsEating())
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if (!AutoEat.Eating)
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{
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if (attackCooldownCounter == 0)
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{
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76
MinecraftClient/ChatBots/AutoEat.cs
Normal file
76
MinecraftClient/ChatBots/AutoEat.cs
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@ -0,0 +1,76 @@
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using MinecraftClient.Inventory;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.ChatBots
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{
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class AutoEat : ChatBot
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{
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byte LastSlot = 0;
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byte CurrentSlot;
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public static bool Eating = false;
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private int HungerThreshold = 6;
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public AutoEat(int Threshold)
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{
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HungerThreshold = Threshold;
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}
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public override void OnHealthUpdate(float health, int food)
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{
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if (food <= HungerThreshold || (food < 20 && health < 20))
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{
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Eating = true;
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FindFoodAndEat();
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}
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// keep eating until full
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if (food < 20 && Eating)
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{
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FindFoodAndEat();
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}
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if (food >= 20 && Eating)
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{
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Eating = false;
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ChangeSlot(LastSlot);
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}
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}
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public override void OnHeldItemChange(byte slot)
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{
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CurrentSlot = slot;
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}
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/// <summary>
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/// Try to find food in the hotbar and eat it
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/// </summary>
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/// <returns>True if found</returns>
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public bool FindFoodAndEat()
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{
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Container inventory = GetPlayerInventory();
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bool found = false;
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LastSlot = CurrentSlot;
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if (inventory.Items.ContainsKey(CurrentSlot + 36) && inventory.Items[CurrentSlot + 36].IsFood())
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{
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// no need to change slot
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found = true;
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}
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else
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{
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for (int i = 36; i <= 44; i++)
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{
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if (!inventory.Items.ContainsKey(i)) continue;
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if (inventory.Items[i].IsFood())
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{
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int slot = i - 36;
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ChangeSlot((short)slot);
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found = true;
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break;
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}
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}
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}
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if (found) UseItemOnHand();
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return found;
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}
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}
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}
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@ -62,10 +62,7 @@ namespace MinecraftClient
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// player health and hunger
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private float playerHealth;
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private int playerFoodSaturation;
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private bool Eating = false;
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private int HungerThreshold = 6;
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private byte CurrentSlot = 0;
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private byte LastSlot = 0; // for switch back to origin slot after eating
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// Entity handling
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private Dictionary<int, Entity> entities = new Dictionary<int, Entity>();
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@ -86,7 +83,6 @@ namespace MinecraftClient
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public float GetHealth() { return playerHealth; }
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public int GetSaturation() { return playerFoodSaturation; }
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public byte GetCurrentSlot() { return CurrentSlot; }
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public bool GetIsEating() { return Eating; }
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// get bots list for unloading them by commands
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public List<ChatBot> GetLoadedChatBots()
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@ -173,6 +169,7 @@ namespace MinecraftClient
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if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches)); }
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if (Settings.AutoAttack_Enabled) { BotLoad(new ChatBots.AutoAttack()); }
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if (Settings.AutoFishing_Enabled) { BotLoad(new ChatBots.AutoFishing()); }
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if (Settings.AutoEat_Enabled) { BotLoad(new ChatBots.AutoEat(Settings.AutoEat_hungerThreshold)); }
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//Add your ChatBot here by uncommenting and adapting
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//BotLoad(new ChatBots.YourBot());
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}
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@ -1566,61 +1563,15 @@ namespace MinecraftClient
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ConsoleIO.WriteLogLine("You are dead. Type /respawn to respawn.");
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}
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}
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if (Settings.AutoEat)
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{
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if (food <= HungerThreshold || (food < 20 && health < 20))
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{
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Eating = true;
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FindFoodAndEat();
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}
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// keep eating until full
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if (food < 20 && Eating)
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{
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FindFoodAndEat();
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}
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if (food >= 20 && Eating)
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{
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Eating = false;
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ChangeSlot(LastSlot);
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}
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}
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foreach (ChatBot bot in bots.ToArray())
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bot.OnHealthUpdate(health, food);
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}
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public void OnHeldItemChange(byte slot)
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{
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foreach (ChatBot bot in bots.ToArray())
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bot.OnHeldItemChange(slot);
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CurrentSlot = slot;
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}
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/// <summary>
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/// Try to find food in the hotbar and eat it
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/// </summary>
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/// <returns>True if found</returns>
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public bool FindFoodAndEat()
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{
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Container inventory = inventories[0];
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bool found = false;
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LastSlot = CurrentSlot;
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if (inventory.Items.ContainsKey(CurrentSlot + 36) && inventory.Items[CurrentSlot + 36].IsFood())
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{
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// no need to change slot
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found = true;
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}
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else
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{
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for (int i = 36; i <= 44; i++)
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{
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if (!inventory.Items.ContainsKey(i)) continue;
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if (inventory.Items[i].IsFood())
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{
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int slot = i - 36;
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ChangeSlot((short)slot);
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found = true;
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break;
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}
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}
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}
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if (found) UseItemOnHand();
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return found;
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}
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}
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}
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@ -76,6 +76,7 @@
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<Compile Include="ChatBots\Alerts.cs" />
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<Compile Include="ChatBots\AntiAFK.cs" />
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<Compile Include="ChatBots\AutoAttack.cs" />
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<Compile Include="ChatBots\AutoEat.cs" />
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<Compile Include="ChatBots\AutoFishing.cs" />
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<Compile Include="ChatBots\AutoRespond.cs" />
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<Compile Include="ChatBots\AutoRelog.cs" />
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@ -97,7 +97,6 @@ namespace MinecraftClient
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public static bool ResolveSrvRecordsShortTimeout = true;
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public static bool EntityHandling = false;
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public static bool AutoRespawn = false;
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public static bool AutoEat = false;
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//AntiAFK Settings
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public static bool AntiAFK_Enabled = false;
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@ -159,12 +158,16 @@ namespace MinecraftClient
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//Auto Fishing
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public static bool AutoFishing_Enabled = false;
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//Auto Eating
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public static bool AutoEat_Enabled = false;
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public static int AutoEat_hungerThreshold = 6;
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//Custom app variables and Minecraft accounts
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private static readonly Dictionary<string, object> AppVars = new Dictionary<string, object>();
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private static readonly Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
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private static readonly Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing };
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat };
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/// <summary>
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/// Load settings from the give INI file
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@ -207,6 +210,7 @@ namespace MinecraftClient
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case "chatformat": pMode = ParseMode.ChatFormat; break;
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case "autoattack": pMode = ParseMode.AutoAttack; break;
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case "autofishing": pMode = ParseMode.AutoFishing; break;
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case "autoeat": pMode = ParseMode.AutoEat; break;
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default: pMode = ParseMode.Default; break;
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}
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}
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@ -245,7 +249,6 @@ namespace MinecraftClient
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case "botmessagedelay": botMessageDelay = TimeSpan.FromSeconds(str2int(argValue)); break;
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case "debugmessages": DebugMessages = str2bool(argValue); break;
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case "autorespawn": AutoRespawn = str2bool(argValue); break;
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case "autoeat": AutoEat = str2bool(argValue); break;
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case "botowners":
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Bots_Owners.Clear();
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@ -478,6 +481,14 @@ namespace MinecraftClient
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}
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break;
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case ParseMode.AutoEat:
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switch (argName.ToLower())
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{
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case "enabled": AutoEat_Enabled = str2bool(argValue); break;
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case "threshold": AutoEat_hungerThreshold = str2int(argValue); break;
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}
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break;
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case ParseMode.MCSettings:
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switch (argName.ToLower())
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{
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@ -591,7 +602,6 @@ namespace MinecraftClient
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+ "scriptcache=true # Cache compiled scripts for faster load on low-end devices\r\n"
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+ "timestamps=false # Prepend timestamps to chat messages\r\n"
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+ "autorespawn=false # Toggle auto respawn if client player was dead (make sure your spawn point is safe)\r\n"
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+ "autoeat=false # Toggle auto eat when player is hungry\r\n"
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+ "\r\n"
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+ "[AppVars]\r\n"
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+ "# yourvar=yourvalue\r\n"
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@ -679,7 +689,12 @@ namespace MinecraftClient
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+ "\r\n"
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+ "[AutoFishing]\r\n"
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+ "# Entity Handling NEED to be enabled first\r\n"
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+ "enabled=false", Encoding.UTF8);
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+ "enabled=false"
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+ "\r\n"
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+ "[AutoEat]\r\n"
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+ "# Inventory Handling NEED to be enabled first\r\n"
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+ "enabled=false\r\n"
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+ "threshold=6", Encoding.UTF8);
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}
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/// <summary>
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