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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-11-07 17:36:07 +00:00
+ Rework task scheduling in chatbots + Switch back terrain processing to tasks
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parent
c1cfaf520d
commit
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7 changed files with 517 additions and 461 deletions
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@ -42,7 +42,7 @@ namespace MinecraftClient
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private List<string> registeredPluginChannels = new List<String>();
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private List<string> registeredCommands = new List<string>();
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private object delayTasksLock = new object();
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private List<DelayedTask> delayTasks = new List<DelayedTask>();
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private List<TaskWithDelay> delayedTasks = new List<TaskWithDelay>();
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private McClient Handler
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{
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get
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@ -65,14 +65,14 @@ namespace MinecraftClient
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{
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lock (delayTasksLock)
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{
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if (delayTasks.Count > 0)
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if (delayedTasks.Count > 0)
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{
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List<int> tasksToRemove = new List<int>();
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for (int i = 0; i < delayTasks.Count; i++)
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for (int i = 0; i < delayedTasks.Count; i++)
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{
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if (delayTasks[i].Tick())
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if (delayedTasks[i].Tick())
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{
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delayTasks[i].Task.DynamicInvoke();
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delayedTasks[i].Task();
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tasksToRemove.Add(i);
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}
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}
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@ -81,7 +81,7 @@ namespace MinecraftClient
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tasksToRemove.Sort((a, b) => b.CompareTo(a)); // descending sort
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foreach (int index in tasksToRemove)
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{
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delayTasks.RemoveAt(index);
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delayedTasks.RemoveAt(index);
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}
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}
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}
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@ -1390,46 +1390,61 @@ namespace MinecraftClient
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}
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/// <summary>
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/// Schedule a task to run on main thread. Returned value cannot be retrieved
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/// Invoke a task on the main thread, wait for completion and retrieve return value.
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/// </summary>
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/// <param name="task">Task to run with any type or return value</param>
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/// <returns>Any result returned from task, result type is inferred from the task</returns>
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/// <example>bool result = InvokeOnMainThread(methodThatReturnsAbool);</example>
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/// <example>bool result = InvokeOnMainThread(() => methodThatReturnsAbool(argument));</example>
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/// <example>int result = InvokeOnMainThread(() => { yourCode(); return 42; });</example>
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/// <typeparam name="T">Type of the return value</typeparam>
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protected T InvokeOnMainThread<T>(Func<T> task)
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{
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return Handler.InvokeOnMainThread(task);
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}
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/// <summary>
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/// Invoke a task on the main thread and wait for completion
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/// </summary>
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/// <param name="task">Task to run without return value</param>
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/// <example>InvokeOnMainThread(methodThatReturnsNothing);</example>
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/// <example>InvokeOnMainThread(() => methodThatReturnsNothing(argument));</example>
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/// <example>InvokeOnMainThread(() => { yourCode(); });</example>
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protected void InvokeOnMainThread(Action task)
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{
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Handler.InvokeOnMainThread(task);
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}
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/// <summary>
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/// Schedule a task to run on the main thread, and do not wait for completion
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/// </summary>
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/// <param name="task">Task to run</param>
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/// <param name="delayTicks">Run the task after X ticks (1 tick delay = ~100ms). 0 for no delay</param>
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/// <example>
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/// // Delay ~10 seconds
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/// ScheduleTaskDelayed(new Action(() =>
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/// {
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/// /** Your code here **/
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/// Console.WriteLine("10 seconds has passed");
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/// }), 100);
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/// <example>InvokeOnMainThread(methodThatReturnsNothing, 10);</example>
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/// <example>InvokeOnMainThread(() => methodThatReturnsNothing(argument), 10);</example>
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/// <example>InvokeOnMainThread(() => { yourCode(); }, 10);</example>
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/// </example>
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// TODO: Adapt to new IMinecraftComHandler API
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/*protected void ScheduleTaskDelayed(Delegate task, int delayTicks = 0)
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protected void ScheduleOnMainThread(Action task, int delayTicks = 0)
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{
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if (delayTicks <= 0)
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lock (delayTasksLock)
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{
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// Immediately schedule to run on next update
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Handler.InvokeOnMainThread(task);
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delayedTasks.Add(new TaskWithDelay(task, delayTicks));
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}
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else
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{
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lock (delayTasksLock)
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{
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delayTasks.Add(new DelayedTask(task, delayTicks));
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}
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}
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}*/
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}
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/// <summary>
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/// Schedule a task to run on main thread.
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/// Schedule a task to run on the main thread, and do not wait for completion
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/// </summary>
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/// <param name="task">Task to run</param>
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/// <returns>Any value returned from the task</returns>
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// TODO: Adapt to new IMinecraftComHandler API
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/*
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protected object ScheduleTask(Delegate task)
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/// <param name="delay">Run the task after the specified delay</param>
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protected void ScheduleOnMainThread(Action task, TimeSpan delay)
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{
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return Handler.InvokeOnMainThread(task);
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}*/
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lock (delayTasksLock)
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{
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delayedTasks.Add(new TaskWithDelay(task, delay));
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}
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}
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/// <summary>
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/// Command runner definition.
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@ -1475,35 +1490,5 @@ namespace MinecraftClient
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this.Runner = callback;
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}
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}
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private class DelayedTask
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{
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private Delegate task;
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private int Counter;
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public Delegate Task { get { return task; } }
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public DelayedTask(Delegate task)
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: this(task, 0)
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{ }
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public DelayedTask(Delegate task, int delayTicks)
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{
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this.task = task;
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Counter = delayTicks;
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}
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/// <summary>
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/// Tick the counter
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/// </summary>
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/// <returns>Return true if counted to zero</returns>
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public bool Tick()
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{
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Counter--;
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if (Counter <= 0)
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return true;
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return false;
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}
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}
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}
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}
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