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pathing: async replan + template success/failure alignment
Move PathSegmentManager's Replan to Task.Run so the main tick only reads results and swaps executors, and introduce a _nextExecutor pre-planning slot so upcoming segments can prepare while the current one finishes. Relax per-tick yaw/pitch rate limiting: allow instantaneous snapping before jump ticks (Baritone does this and servers do not kick for it). Align jump-template success/failure contracts with Baritone: - Success key shifts from "speed squared" to "feet-on-target block". - Failure window widened to the ~200 tick range. - AscendTemplate gets a headBonkClear + edge/side proximity precondition so launches only happen from a safe takeoff. Expose an initialMomentumTicks option on TemplateSimulationRunner so follow-up sidewall scenarios can warm up physics before a template starts. Made-with: Cursor
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6 changed files with 554 additions and 48 deletions
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@ -33,6 +33,8 @@ namespace MinecraftClient.Pathing.Execution
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public int TotalTicks => _totalTicks;
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public PathSegment? CurrentSegment =>
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_currentIndex < _segments.Count ? _segments[_currentIndex] : null;
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public PathSegment? LastSegment =>
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_segments.Count > 0 ? _segments[^1] : null;
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public PathExecutor(List<PathSegment> segments, Action<string>? debugLog = null, IPathExecutionObserver? observer = null)
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{
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