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https://github.com/MCCTeam/Minecraft-Console-Client
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feat: Added Data Path utility for C# scripts/ChatBots
Adds a utility class that allows C# scripts to init a configuration folder for them and get it's path.
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commit
95031338bf
1 changed files with 55 additions and 0 deletions
55
MinecraftClient/Scripting/DataPath.cs
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55
MinecraftClient/Scripting/DataPath.cs
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using System;
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using System.IO;
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namespace MinecraftClient.Scripting
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{
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public static class DataPath
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{
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private static string? relativePath;
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private static string? absolutePath;
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public enum PathType
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{
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Relative,
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Absolute
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}
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/// <summary>
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/// 初始化数据目录(修正版)
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/// Initialize the data directory (Revised version)
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/// 需要手动传入脚本文件名(不含.cs扩展名)
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/// Requires manually passing the script file name (without the .cs extension)
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/// </summary>
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/// <param name="scriptName">脚本文件名(不含扩展名)Script file name (without extension)</param>
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public static void Init(string scriptName)
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{
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if (string.IsNullOrEmpty(scriptName))
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throw new ArgumentNullException(nameof(scriptName), "Script name cannot be null or empty(脚本名称不能为空)");
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// 计算路径 Calculate the path
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relativePath = scriptName;
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absolutePath = Path.Combine(AppContext.BaseDirectory, scriptName);
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// 创建目录 Create the directory
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if (!Directory.Exists(absolutePath))
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Directory.CreateDirectory(absolutePath);
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}
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/// <summary>
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/// 获取路径
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/// Get the path
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/// </summary>
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public static string Get(PathType pathType = PathType.Relative)
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{
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if (string.IsNullOrEmpty(relativePath) || string.IsNullOrEmpty(absolutePath))
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throw new InvalidOperationException("Please call DataPath.Init() first to initialize(请先调用DataPath.Init()初始化)");
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return pathType switch
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{
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PathType.Relative => relativePath,
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PathType.Absolute => absolutePath,
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_ => throw new ArgumentOutOfRangeException(nameof(pathType))
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};
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}
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}
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}
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