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refactor: use pattern matching for null checks (is null / is not null)
Convert remaining == null to is null and != null to is not null across 17 files in CommandHandler/ArgumentType, StructuredComponents, and DeclareCommands for idiomatic C# style. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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c7bc25aa17
commit
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17 changed files with 33 additions and 33 deletions
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@ -61,25 +61,25 @@ public class EquippableComponent(DataTypes dataTypes, ItemPalette itemPalette, S
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Slot));
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if (EquipSound != null) data.AddRange(EquipSound.Serialize());
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if (EquipSound is not null) data.AddRange(EquipSound.Serialize());
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data.AddRange(DataTypes.GetBool(HasModel));
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if (HasModel && Model != null)
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if (HasModel && Model is not null)
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data.AddRange(DataTypes.GetString(Model));
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data.AddRange(DataTypes.GetBool(HasCameraOverlay));
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if (HasCameraOverlay && CameraOverlay != null)
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if (HasCameraOverlay && CameraOverlay is not null)
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data.AddRange(DataTypes.GetString(CameraOverlay));
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data.AddRange(DataTypes.GetBool(HasAllowedEntities));
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if (HasAllowedEntities)
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{
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data.AddRange(DataTypes.GetVarInt(AllowedEntitiesType));
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if (AllowedEntitiesType == 0 && AllowedEntitiesTag != null)
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if (AllowedEntitiesType == 0 && AllowedEntitiesTag is not null)
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{
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data.AddRange(DataTypes.GetString(AllowedEntitiesTag));
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}
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else if (AllowedEntitiesIds != null)
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else if (AllowedEntitiesIds is not null)
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{
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foreach (var id in AllowedEntitiesIds)
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data.AddRange(DataTypes.GetVarInt(id));
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