refactor: use pattern matching for null checks (is null / is not null)

Convert remaining == null to is null and != null to is not null
across 17 files in CommandHandler/ArgumentType, StructuredComponents,
and DeclareCommands for idiomatic C# style.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-03-24 00:47:03 +00:00
parent c7bc25aa17
commit 94bf42710a
17 changed files with 33 additions and 33 deletions

View file

@ -114,7 +114,7 @@ public class ConsumableComponent(DataTypes dataTypes, ItemPalette itemPalette, S
var data = new List<byte>();
data.AddRange(DataTypes.GetFloat(ConsumeSeconds));
data.AddRange(DataTypes.GetVarInt(Animation));
if (Sound != null) data.AddRange(Sound.Serialize());
if (Sound is not null) data.AddRange(Sound.Serialize());
data.AddRange(DataTypes.GetBool(HasConsumeParticles));
data.AddRange(DataTypes.GetVarInt(Effects.Count));
foreach (var effect in Effects)