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refactor: use pattern matching for null checks (is null / is not null)
Convert remaining == null to is null and != null to is not null across 17 files in CommandHandler/ArgumentType, StructuredComponents, and DeclareCommands for idiomatic C# style. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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17 changed files with 33 additions and 33 deletions
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@ -114,7 +114,7 @@ public class ConsumableComponent(DataTypes dataTypes, ItemPalette itemPalette, S
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var data = new List<byte>();
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data.AddRange(DataTypes.GetFloat(ConsumeSeconds));
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data.AddRange(DataTypes.GetVarInt(Animation));
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if (Sound != null) data.AddRange(Sound.Serialize());
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if (Sound is not null) data.AddRange(Sound.Serialize());
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data.AddRange(DataTypes.GetBool(HasConsumeParticles));
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data.AddRange(DataTypes.GetVarInt(Effects.Count));
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foreach (var effect in Effects)
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