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https://github.com/MCCTeam/Minecraft-Console-Client
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refactor: use pattern matching for null checks (is null / is not null)
Convert remaining == null to is null and != null to is not null across 17 files in CommandHandler/ArgumentType, StructuredComponents, and DeclareCommands for idiomatic C# style. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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c7bc25aa17
commit
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17 changed files with 33 additions and 33 deletions
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@ -235,7 +235,7 @@ namespace MinecraftClient.Protocol.Handlers.packet.s2c
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return false;
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List<Tuple<string, string>> currentArguments = signedArguments;
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if (signedCapture != null)
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if (signedCapture is not null)
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{
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currentArguments = new List<Tuple<string, string>>(signedArguments.Count + 1);
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currentArguments.AddRange(signedArguments);
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@ -317,7 +317,7 @@ namespace MinecraftClient.Protocol.Handlers.packet.s2c
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case CommandNodeKind.Literal:
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return TryConsumeLiteral(command, position, node.Name!, out nextPosition);
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case CommandNodeKind.Argument:
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if (node.Argument == null || !TryConsumeArgument(command, position, node.Argument.Value, out nextPosition))
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if (node.Argument is null || !TryConsumeArgument(command, position, node.Argument.Value, out nextPosition))
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return false;
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if (node.Argument.Value.IsSigned)
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@ -585,7 +585,7 @@ namespace MinecraftClient.Protocol.Handlers.packet.s2c
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};
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}
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if (name == null)
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if (name is null)
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{
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layout = s_unknownLegacyArgumentType;
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return true;
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