This commit is contained in:
BruceChen 2022-12-11 16:30:45 +08:00
parent 127978615c
commit 94a3c92b36
62 changed files with 371 additions and 297 deletions

View file

@ -15,7 +15,7 @@ namespace MinecraftClient.Commands
public override string CmdUsage { get { return GetBasicUsage(); } }
public override string CmdDesc { get { return Translations.cmd_inventory_desc; } }
public override void RegisterCommand(McClient handler, CommandDispatcher<CmdResult> dispatcher)
public override void RegisterCommand(CommandDispatcher<CmdResult> dispatcher)
{
dispatcher.Register(l => l.Literal("help")
.Then(l => l.Literal(CmdName)
@ -42,65 +42,65 @@ namespace MinecraftClient.Commands
);
dispatcher.Register(l => l.Literal(CmdName)
.Executes(r => ListAllInventories(r.Source, handler))
.Executes(r => ListAllInventories(r.Source))
.Then(l => l.Literal("creativegive")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Then(l => l.Argument("ItemType", MccArguments.ItemType())
.Then(l => l.Argument("Count", Arguments.Integer(min: 1))
.Executes(r => DoCreativeGive(r.Source, handler, Arguments.GetInteger(r, "Slot"), MccArguments.GetItemType(r, "ItemType"), Arguments.GetInteger(r, "Count")))))))
.Executes(r => DoCreativeGive(r.Source, Arguments.GetInteger(r, "Slot"), MccArguments.GetItemType(r, "ItemType"), Arguments.GetInteger(r, "Count")))))))
.Then(l => l.Literal("creativedelete")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Executes(r => DoCreativeDelete(r.Source, handler, Arguments.GetInteger(r, "Slot")))))
.Executes(r => DoCreativeDelete(r.Source, Arguments.GetInteger(r, "Slot")))))
.Then(l => l.Literal("inventories")
.Executes(r => ListAvailableInventories(r.Source, handler)))
.Executes(r => ListAvailableInventories(r.Source)))
.Then(l => l.Literal("search")
.Then(l => l.Argument("ItemType", MccArguments.ItemType())
.Executes(r => SearchItem(r.Source, handler, MccArguments.GetItemType(r, "ItemType"), null))
.Executes(r => SearchItem(r.Source, MccArguments.GetItemType(r, "ItemType"), null))
.Then(l => l.Argument("Count", Arguments.Integer(0, 64))
.Executes(r => SearchItem(r.Source, handler, MccArguments.GetItemType(r, "ItemType"), Arguments.GetInteger(r, "Count"))))))
.Executes(r => SearchItem(r.Source, MccArguments.GetItemType(r, "ItemType"), Arguments.GetInteger(r, "Count"))))))
.Then(l => l.Argument("InventoryId", MccArguments.InventoryId())
.Then(l => l.Literal("close")
.Executes(r => DoCloseAction(r.Source, handler, Arguments.GetInteger(r, "InventoryId"))))
.Executes(r => DoCloseAction(r.Source, Arguments.GetInteger(r, "InventoryId"))))
.Then(l => l.Literal("list")
.Executes(r => DoListAction(r.Source, handler, Arguments.GetInteger(r, "InventoryId"))))
.Executes(r => DoListAction(r.Source, Arguments.GetInteger(r, "InventoryId"))))
.Then(l => l.Literal("click")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Executes(r => DoClickAction(r.Source, handler, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), WindowActionType.LeftClick))
.Executes(r => DoClickAction(r.Source, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), WindowActionType.LeftClick))
.Then(l => l.Argument("Action", MccArguments.InventoryAction())
.Executes(r => DoClickAction(r.Source, handler, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), MccArguments.GetInventoryAction(r, "Action"))))))
.Executes(r => DoClickAction(r.Source, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), MccArguments.GetInventoryAction(r, "Action"))))))
.Then(l => l.Literal("drop")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Executes(r => DoDropAction(r.Source, handler, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), WindowActionType.DropItem))
.Executes(r => DoDropAction(r.Source, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), WindowActionType.DropItem))
.Then(l => l.Literal("all")
.Executes(r => DoDropAction(r.Source, handler, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), WindowActionType.DropItemStack))))))
.Executes(r => DoDropAction(r.Source, Arguments.GetInteger(r, "InventoryId"), Arguments.GetInteger(r, "Slot"), WindowActionType.DropItemStack))))))
.Then(l => l.Literal("player")
.Then(l => l.Literal("list")
.Executes(r => DoListAction(r.Source, handler, inventoryId: 0)))
.Executes(r => DoListAction(r.Source, inventoryId: 0)))
.Then(l => l.Literal("click")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Executes(r => DoClickAction(r.Source, handler, inventoryId: 0, Arguments.GetInteger(r, "Slot"), WindowActionType.LeftClick))
.Executes(r => DoClickAction(r.Source, inventoryId: 0, Arguments.GetInteger(r, "Slot"), WindowActionType.LeftClick))
.Then(l => l.Argument("Action", MccArguments.InventoryAction())
.Executes(r => DoClickAction(r.Source, handler, inventoryId: 0, Arguments.GetInteger(r, "Slot"), MccArguments.GetInventoryAction(r, "Action"))))))
.Executes(r => DoClickAction(r.Source, inventoryId: 0, Arguments.GetInteger(r, "Slot"), MccArguments.GetInventoryAction(r, "Action"))))))
.Then(l => l.Literal("drop")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Executes(r => DoDropAction(r.Source, handler, inventoryId: 0, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItem))
.Executes(r => DoDropAction(r.Source, inventoryId: 0, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItem))
.Then(l => l.Literal("all")
.Executes(r => DoDropAction(r.Source, handler, inventoryId: 0, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItemStack))))))
.Executes(r => DoDropAction(r.Source, inventoryId: 0, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItemStack))))))
.Then(l => l.Literal("container")
.Then(l => l.Literal("close")
.Executes(r => DoCloseAction(r.Source, handler, inventoryId: null)))
.Executes(r => DoCloseAction(r.Source, inventoryId: null)))
.Then(l => l.Literal("list")
.Executes(r => DoListAction(r.Source, handler, inventoryId: null)))
.Executes(r => DoListAction(r.Source, inventoryId: null)))
.Then(l => l.Literal("click")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Executes(r => DoClickAction(r.Source, handler, inventoryId: null, Arguments.GetInteger(r, "Slot"), WindowActionType.LeftClick))
.Executes(r => DoClickAction(r.Source, inventoryId: null, Arguments.GetInteger(r, "Slot"), WindowActionType.LeftClick))
.Then(l => l.Argument("Action", MccArguments.InventoryAction())
.Executes(r => DoClickAction(r.Source, handler, inventoryId: null, Arguments.GetInteger(r, "Slot"), MccArguments.GetInventoryAction(r, "Action"))))))
.Executes(r => DoClickAction(r.Source, inventoryId: null, Arguments.GetInteger(r, "Slot"), MccArguments.GetInventoryAction(r, "Action"))))))
.Then(l => l.Literal("drop")
.Then(l => l.Argument("Slot", MccArguments.InventorySlot())
.Executes(r => DoDropAction(r.Source, handler, inventoryId: null, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItem))
.Executes(r => DoDropAction(r.Source, inventoryId: null, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItem))
.Then(l => l.Literal("all")
.Executes(r => DoDropAction(r.Source, handler, inventoryId: null, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItemStack))))))
.Executes(r => DoDropAction(r.Source, inventoryId: null, Arguments.GetInteger(r, "Slot"), WindowActionType.DropItemStack))))))
.Then(l => l.Literal("_help")
.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
);
@ -133,8 +133,9 @@ namespace MinecraftClient.Commands
return availableIds.Max(); // use foreground container
}
private int ListAllInventories(CmdResult r, McClient handler)
private int ListAllInventories(CmdResult r)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
{
handler.Log.Info(Translations.extra_inventory_required);
@ -149,8 +150,9 @@ namespace MinecraftClient.Commands
return r.SetAndReturn(CmdResult.Status.Done);
}
private int DoCreativeGive(CmdResult r, McClient handler, int slot, ItemType itemType, int count)
private int DoCreativeGive(CmdResult r, int slot, ItemType itemType, int count)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);
@ -167,8 +169,9 @@ namespace MinecraftClient.Commands
}
}
private int DoCreativeDelete(CmdResult r, McClient handler, int slot)
private int DoCreativeDelete(CmdResult r, int slot)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);
@ -185,8 +188,9 @@ namespace MinecraftClient.Commands
}
}
private int ListAvailableInventories(CmdResult r, McClient handler)
private int ListAvailableInventories(CmdResult r)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);
@ -202,8 +206,9 @@ namespace MinecraftClient.Commands
return r.SetAndReturn(CmdResult.Status.Done);
}
private int SearchItem(CmdResult r, McClient handler, ItemType itemType, int? itemCount)
private int SearchItem(CmdResult r, ItemType itemType, int? itemCount)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);
@ -256,8 +261,9 @@ namespace MinecraftClient.Commands
return r.SetAndReturn(CmdResult.Status.Done);
}
private int DoCloseAction(CmdResult r, McClient handler, int? inventoryId)
private int DoCloseAction(CmdResult r, int? inventoryId)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);
@ -278,8 +284,9 @@ namespace MinecraftClient.Commands
return r.SetAndReturn(CmdResult.Status.Fail, string.Format(Translations.cmd_inventory_close_fail, inventoryId));
}
private int DoListAction(CmdResult r, McClient handler, int? inventoryId)
private int DoListAction(CmdResult r, int? inventoryId)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);
@ -320,8 +327,9 @@ namespace MinecraftClient.Commands
return r.SetAndReturn(CmdResult.Status.Done);
}
private int DoClickAction(CmdResult r, McClient handler, int? inventoryId, int slot, WindowActionType actionType)
private int DoClickAction(CmdResult r, int? inventoryId, int slot, WindowActionType actionType)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);
@ -349,8 +357,9 @@ namespace MinecraftClient.Commands
return r.SetAndReturn(handler.DoWindowAction(inventoryId.Value, slot, actionType));
}
private int DoDropAction(CmdResult r, McClient handler, int? inventoryId, int slot, WindowActionType actionType)
private int DoDropAction(CmdResult r, int? inventoryId, int slot, WindowActionType actionType)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetInventoryEnabled())
return r.SetAndReturn(CmdResult.Status.FailNeedInventory);