Removed ability to attack players, added an option to have a whitelist or a blacklist mode.

This commit is contained in:
Milutinke 2022-09-27 14:23:19 +02:00
parent 58b171cec0
commit 932d25f125
4 changed files with 32 additions and 21 deletions

View file

@ -24,8 +24,8 @@ namespace MinecraftClient.ChatBots
private InteractType interactMode;
private bool attackHostile = true;
private bool attackPassive = false;
private bool attackPlayers = false;
private List<EntityType> blacklistedEntityTypes = new();
private string listMode = "blacklist";
private List<EntityType> listedEntites = new();
public AutoAttack(
string mode, string priority, bool overrideAttackSpeed = false, double cooldownSeconds = 1, InteractType interaction = InteractType.Attack)
@ -60,18 +60,28 @@ namespace MinecraftClient.ChatBots
this.attackHostile = Settings.AutoAttack_Attack_Hostile;
this.attackPassive = Settings.AutoAttack_Attack_Passive;
this.attackPlayers = Settings.AutoAttack_Attack_Players;
if (File.Exists(Settings.AutoAttack_Blacklist))
if (Settings.AutoAttack_ListMode.Length > 0)
{
string[] blacklist = LoadDistinctEntriesFromFile(Settings.AutoAttack_Blacklist);
listMode = Settings.AutoAttack_ListMode.ToLower();
if (blacklist.Length > 0)
if (!(listMode.Equals("whitelist", StringComparison.OrdinalIgnoreCase) || listMode.Equals("blacklist", StringComparison.OrdinalIgnoreCase)))
{
foreach (var item in blacklist)
LogToConsole(Translations.TryGet("bot.autoAttack.invalidlist"));
listMode = "blacklist";
}
}
if (File.Exists(Settings.AutoAttack_ListFile))
{
string[] entityList = LoadDistinctEntriesFromFile(Settings.AutoAttack_ListFile);
if (entityList.Length > 0)
{
foreach (var item in entityList)
{
if (Enum.TryParse(item, true, out EntityType resultingType))
blacklistedEntityTypes.Add(resultingType);
listedEntites.Add(resultingType);
}
}
}
@ -195,11 +205,11 @@ namespace MinecraftClient.ChatBots
if (attackPassive && entity.Type.IsPassive())
result = true;
if (attackPlayers && entity.Type == EntityType.Player)
result = true;
if (blacklistedEntityTypes.Contains(entity.Type))
result = false;
if (listedEntites.Count > 0)
{
bool inList = listedEntites.Contains(entity.Type);
result = listMode.Equals("blacklist") ? (inList ? false : result) : (inList ? true : false);
}
return result;
}