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New method for getting looking location (#1503)
* New method for getting looking location * improve
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5 changed files with 98 additions and 12 deletions
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@ -152,5 +152,36 @@ namespace MinecraftClient.Mapping
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{
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chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
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}
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/// <summary>
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/// Get the location of block of the entity is looking
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/// </summary>
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/// <param name="location">Location of the entity</param>
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/// <param name="yaw">Yaw of the entity</param>
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/// <param name="pitch">Pitch of the entity</param>
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/// <returns>Location of the block or empty Location if no block was found</returns>
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public Location GetLookingBlockLocation(Location location, double yaw, double pitch)
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{
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double rotX = (Math.PI / 180) * yaw;
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double rotY = (Math.PI / 180) * pitch;
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double x = -Math.Cos(rotY) * Math.Sin(rotX);
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double y = -Math.Sin(rotY);
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double z = Math.Cos(rotY) * Math.Cos(rotX);
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Location vector = new Location(x, y, z);
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for (int i = 0; i < 5; i++)
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{
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Location newVector = vector * i;
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Location blockLocation = location.EyesLocation() + new Location(newVector.X, newVector.Y, newVector.Z);
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blockLocation.X = Math.Floor(blockLocation.X);
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blockLocation.Y = Math.Floor(blockLocation.Y);
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blockLocation.Z = Math.Floor(blockLocation.Z);
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Block b = GetBlock(blockLocation);
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if (b.Type != Material.Air)
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{
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return blockLocation;
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}
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}
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return new Location();
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}
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}
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}
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