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https://github.com/MCCTeam/Minecraft-Console-Client
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ResolveConflict
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2 changed files with 2003 additions and 2002 deletions
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@ -799,7 +799,8 @@ namespace MinecraftClient {
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///NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you
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///NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you
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///It's similar to making animals follow you when you're holding food in your hand.
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///It's similar to making animals follow you when you're holding food in your hand.
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///This is due to a slow pathfinding algorithm, we're working on getting a better one
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///This is due to a slow pathfinding algorithm, we're working on getting a better one
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///You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
/// [rest of string was truncated]";.
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///You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
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/// [rest of string was truncated]";.
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/// </summary>
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/// </summary>
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internal static string ChatBot_FollowPlayer {
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internal static string ChatBot_FollowPlayer {
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get {
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get {
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@ -1128,6 +1129,15 @@ namespace MinecraftClient {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Allow IP aliases, such as "localhost" or if using containers then the container name can be used...
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/// </summary>
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internal static string ChatBot_WebSocketBot_AllowIpAlias {
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get {
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return ResourceManager.GetString("ChatBot.WebSocketBot.AllowIpAlias", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to This setting is for developers who are developing a library that uses this chat bot to remotely execute procedures/commands/functions..
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/// Looks up a localized string similar to This setting is for developers who are developing a library that uses this chat bot to remotely execute procedures/commands/functions..
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/// </summary>
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/// </summary>
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@ -1722,15 +1732,6 @@ namespace MinecraftClient {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Yggdrasil authlib server domain name and port..
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/// </summary>
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internal static string Main_General_AuthlibServer {
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get {
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return ResourceManager.GetString("Main.General.AuthlibServer", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to The address of the game server, "Host" can be filled in with domain name or IP address. (The "Port" field can be deleted, it will be resolved automatically).
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/// Looks up a localized string similar to The address of the game server, "Host" can be filled in with domain name or IP address. (The "Port" field can be deleted, it will be resolved automatically).
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/// </summary>
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/// </summary>
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@ -1750,7 +1751,7 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Account type: "mojang" OR "microsoft" OR "yggdrasil". Also affects interactive login in console..
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/// Looks up a localized string similar to Account type: "mojang" OR "microsoft". Also affects interactive login in console..
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/// </summary>
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/// </summary>
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internal static string Main_General_server_info {
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internal static string Main_General_server_info {
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get {
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get {
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@ -724,7 +724,7 @@ Usage examples: "/tell <mybot> connect Server1", "/connect Server2"</value
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<value>Microsoft Account sign-in method: "mcc" OR "browser". If the login always fails, please try to use the "browser" once.</value>
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<value>Microsoft Account sign-in method: "mcc" OR "browser". If the login always fails, please try to use the "browser" once.</value>
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</data>
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</data>
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<data name="Main.General.server_info" xml:space="preserve">
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<data name="Main.General.server_info" xml:space="preserve">
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<value>Account type: "mojang" OR "microsoft" OR "yggdrasil". Also affects interactive login in console.</value>
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<value>Account type: "mojang" OR "microsoft". Also affects interactive login in console.</value>
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</data>
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</data>
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<data name="MCSettings" xml:space="preserve">
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<data name="MCSettings" xml:space="preserve">
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<value>Settings below are sent to the server and only affect server-side things like your skin.</value>
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<value>Settings below are sent to the server and only affect server-side things like your skin.</value>
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@ -843,10 +843,10 @@ If the connection to the Minecraft game server is blocked by the firewall, set E
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<data name="ChatBot.WebSocketBot.DebugMode" xml:space="preserve">
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<data name="ChatBot.WebSocketBot.DebugMode" xml:space="preserve">
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<value>This setting is for developers who are developing a library that uses this chat bot to remotely execute procedures/commands/functions.</value>
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<value>This setting is for developers who are developing a library that uses this chat bot to remotely execute procedures/commands/functions.</value>
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</data>
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</data>
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<data name="ChatBot.WebSocketBot.AllowIpAlias" xml:space="preserve">
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<value>Allow IP aliases, such as "localhost" or if using containers then the container name can be used...</value>
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</data>
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<data name="Main.Advanced.ignore_invalid_playername" xml:space="preserve">
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<data name="Main.Advanced.ignore_invalid_playername" xml:space="preserve">
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<value>Ignore invalid player name</value>
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<value>Ignore invalid player name</value>
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</data>
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</data>
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<data name="Main.General.AuthlibServer" xml:space="preserve">
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<value>Yggdrasil authlib server domain name and port.</value>
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</data>
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</root>
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</root>
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