Added block info reporting command

Implemented block reporting as requested in #1762
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Anon 2022-10-16 11:38:32 +00:00 committed by GitHub
commit 8d15acaef3
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2 changed files with 64 additions and 0 deletions

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@ -0,0 +1,57 @@
using System.Collections.Generic;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class BlockInfo : Command
{
public override string CmdName { get { return "blockinfo"; } }
public override string CmdUsage { get { return "blockinfo <x> <y> <z> [-s]"; } }
public override string CmdDesc { get { return "cmd.blockinfo.desc"; } }
public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
{
string[] args = GetArgs(command);
if (args.Length < 3)
return CmdUsage;
bool reportSurrounding = args.Length >= 4 && args[3].Equals("-s", System.StringComparison.OrdinalIgnoreCase);
Location current = handler.GetCurrentLocation();
Location targetBlockLocation = Location.Parse(current, args[0], args[1], args[2]);
Block block = handler.GetWorld().GetBlock(targetBlockLocation);
handler.Log.Info(Translations.TryGet("cmd.blockinfo.BlockType") + ": " + block.Type);
if (reportSurrounding)
{
StringBuilder sb = new();
sb.AppendLine(Translations.TryGet("cmd.blockinfo.BlocksAround") + ":");
Block blockXPositive = handler.GetWorld().GetBlock(new Location(targetBlockLocation.X + 1, targetBlockLocation.Y, targetBlockLocation.Z));
Block blockXNegative = handler.GetWorld().GetBlock(new Location(targetBlockLocation.X - 1, targetBlockLocation.Y, targetBlockLocation.Z));
Block blockYPositive = handler.GetWorld().GetBlock(new Location(targetBlockLocation.X, targetBlockLocation.Y + 1, targetBlockLocation.Z));
Block blockYNegative = handler.GetWorld().GetBlock(new Location(targetBlockLocation.X, targetBlockLocation.Y - 1, targetBlockLocation.Z));
Block blockZPositive = handler.GetWorld().GetBlock(new Location(targetBlockLocation.X, targetBlockLocation.Y, targetBlockLocation.Z + 1));
Block blockZNegative = handler.GetWorld().GetBlock(new Location(targetBlockLocation.X, targetBlockLocation.Y, targetBlockLocation.Z - 1));
sb.AppendLine("[X " + Translations.TryGet("cmd.blockinfo.Positive") + "] " + Translations.TryGet("cmd.blockinfo.BlockType") + ": " + blockXPositive.Type);
sb.AppendLine("[X " + Translations.TryGet("cmd.blockinfo.Negative") + "] " + Translations.TryGet("cmd.blockinfo.BlockType") + ": " + blockXNegative.Type);
sb.AppendLine(" ");
sb.AppendLine("[Y " + Translations.TryGet("cmd.blockinfo.Positive") + "] " + Translations.TryGet("cmd.blockinfo.BlockType") + ": " + blockYPositive.Type);
sb.AppendLine("[Y " + Translations.TryGet("cmd.blockinfo.Negative") + "] " + Translations.TryGet("cmd.blockinfo.BlockType") + ": " + blockYNegative.Type);
sb.AppendLine(" ");
sb.AppendLine("[Z " + Translations.TryGet("cmd.blockinfo.Positive") + "] " + Translations.TryGet("cmd.blockinfo.BlockType") + ": " + blockZPositive.Type);
sb.AppendLine("[Z " + Translations.TryGet("cmd.blockinfo.Negative") + "] " + Translations.TryGet("cmd.blockinfo.BlockType") + ": " + blockZNegative.Type);
handler.Log.Info(sb.ToString());
}
return "";
}
}
}

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@ -418,6 +418,13 @@ cmd.bed.cant_reach_safely=Can not reach the bed safely!
cmd.bed.moving=Moving to (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) where the bed is located. cmd.bed.moving=Moving to (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) where the bed is located.
cmd.bed.failed_to_reach_in_time=Failed to reach the bed position (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) in time (30 seconds). Giving up! cmd.bed.failed_to_reach_in_time=Failed to reach the bed position (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) in time (30 seconds). Giving up!
# Block info
cmd.blockinfo.desc=Reports the type of the block on the provided coordinates. (Use -s to report blocks around the target block).
cmd.blockinfo.Positive=Positive
cmd.blockinfo.Negative=Negative
cmd.blockinfo.BlockType=Block type
cmd.blockinfo.BlocksAround=Blocks around
# List # List
cmd.list.desc=get the player list. cmd.list.desc=get the player list.
cmd.list.players=PlayerList: {0} cmd.list.players=PlayerList: {0}