Add command to turn on and off auto attack

This commit is contained in:
ReinforceZwei 2020-03-22 16:04:59 +08:00 committed by ORelio
parent 8c31c04c3e
commit 850eae86d7
2 changed files with 47 additions and 1 deletions

View file

@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Commands
{
class AutoAttack : Command
{
public override string CMDName { get { return "autoattack"; } }
public override string CMDDesc { get { return "autoattack <on|off>: Enable/disable auto attack mobs."; } }
public override string Run(McTcpClient handler, string command)
{
if (hasArg(command))
{
string state = getArg(command);
if (state.ToLower() == "on")
{
if (!handler.AutoAttack)
{
handler.AutoAttack = true;
return "Auto attack turned on.";
}
else
{
return "Auto attack is on.";
}
}else if (state.ToLower() == "off")
{
if (handler.AutoAttack)
{
handler.AutoAttack = false;
return "Auto attack turned off.";
}
else
{
return "Auto attack is off.";
}
}
return "";
}
else return CMDDesc;
}
}
}

View file

@ -79,7 +79,6 @@
<Compile Include="ChatBots\AutoRelog.cs" />
<Compile Include="ChatBots\ChatLog.cs" />
<Compile Include="ChatBots\HangmanGame.cs" />
<Compile Include="ChatBots\kill.cs" />
<Compile Include="ChatBots\PlayerListLogger.cs" />
<Compile Include="ChatBots\RemoteControl.cs" />
<Compile Include="ChatBots\Script.cs" />
@ -87,6 +86,7 @@
<Compile Include="ChatBots\TestBot.cs" />
<Compile Include="ChatBot.cs" />
<Compile Include="Command.cs" />
<Compile Include="Commands\AutoAttack.cs" />
<Compile Include="Commands\Connect.cs" />
<Compile Include="Commands\Debug.cs" />
<Compile Include="Commands\Look.cs" />