Implement command completion suggestions.

This commit is contained in:
BruceChen 2022-12-06 15:50:17 +08:00
parent 5d2589b10f
commit 84cf749344
115 changed files with 4684 additions and 2695 deletions

View file

@ -1,6 +1,8 @@
using System.Collections.Generic;
using Brigadier.NET;
using Brigadier.NET.Builder;
using MinecraftClient.CommandHandler;
using MinecraftClient.Mapping;
using static MinecraftClient.CommandHandler.CmdResult;
namespace MinecraftClient.Commands
{
@ -10,29 +12,42 @@ namespace MinecraftClient.Commands
public override string CmdUsage { get { return "useblock <x> <y> <z>"; } }
public override string CmdDesc { get { return Translations.cmd_useblock_desc; } }
public override void RegisterCommand(McClient handler, CommandDispatcher<CommandSource> dispatcher)
public override void RegisterCommand(McClient handler, CommandDispatcher<CmdResult> dispatcher)
{
dispatcher.Register(l => l.Literal("help")
.Then(l => l.Literal(CmdName)
.Executes(r => GetUsage(r.Source, string.Empty))
)
);
dispatcher.Register(l => l.Literal(CmdName)
.Then(l => l.Argument("Location", MccArguments.Location())
.Executes(r => UseBlockAtLocation(r.Source, handler, MccArguments.GetLocation(r, "Location"))))
.Then(l => l.Literal("_help")
.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
);
}
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
private int GetUsage(CmdResult r, string? cmd)
{
return r.SetAndReturn(cmd switch
{
#pragma warning disable format // @formatter:off
_ => GetCmdDescTranslated(),
#pragma warning restore format // @formatter:on
});
}
private int UseBlockAtLocation(CmdResult r, McClient handler, Location block)
{
if (!handler.GetTerrainEnabled())
return Translations.extra_terrainandmovement_required;
else if (HasArg(command))
{
string[] args = GetArgs(command);
if (args.Length >= 3)
{
Location block = Location.Parse(handler.GetCurrentLocation().ToFloor(), args[0], args[1], args[2]).ToFloor();
Location blockCenter = block.ToCenter();
bool res = handler.PlaceBlock(block, Direction.Down);
return string.Format(Translations.cmd_useblock_use, blockCenter.X, blockCenter.Y, blockCenter.Z, res ? "succeeded" : "failed");
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
return r.SetAndReturn(Status.FailNeedTerrain);
Location current = handler.GetCurrentLocation();
block = block.ToAbsolute(current).ToFloor();
Location blockCenter = block.ToCenter();
bool res = handler.PlaceBlock(block, Direction.Down);
return r.SetAndReturn(string.Format(Translations.cmd_useblock_use, blockCenter.X, blockCenter.Y, blockCenter.Z, res ? "succeeded" : "failed"), res);
}
}
}